When I first tried the Beta of ESO back in 2014, I got excited at the prospect of playing the game, because there was a certain amount of challenge in even fighting the first mobs you see outside of where you spawn into the world for the first time.
When I bought ESO in 2015 after the switch from subscription to B2P, I was also having fun playing and being challenged by the regular mobs in the world. I would act foolishly and attack a group of mobs without assessing their power, or I would incidentally attract another mob and I would get killed. I tried fighting off a Dark Anchor all by myself and on the second wave the mobs killed me. That's what was fun for me about the game - the challenge in the world where you have to be careful of what you do and use the abilities you were given to their fullest extend to beat the challenge presented.
When I took a break and came back to play in 2018, I was greeted by a completely different game - everywhere I went, every mob I fought was leagues below me. I was near immortal - I had to intentionally attract too many mobs for my own good in order to even create a risk of being killed. That's not fun at all. What is the point of having enemies that present zero challenge and what is the point of fighting them if I can't even complete one of my rotations on a single mob before it dies?
What I mean to say is I like the leveling aspect in MMORPGs - where I explore the world, get quests from NPCs, learn the lore and get immersed into this world and excited to face its challenges. Except the current ESO has zero challenges in the overworld. I can crate a brand new character on a brand new account with zero CP to invest or empower me passively and I will still face no challenge while questing.
I don't know what was the reason that lead to this drastic drop in the game's difficulty, but it has completely ruined the experience for me and the game is outright unplayable. I tried playing on a few occasions, but after killing 1-2 mobs, I just remember why I quit playing the last time and uninstall the game and all those hours wasted downloading were for nothing. I've seen a lot of other threads about people discussing the difficulty of the current game and there are people on both sides - one say that the game is too easy and boring and the other say it's just fine as it is.
I wanted to post this video to shed some light on this matter, because I think many people who believe the difficulty is fine as it is most likely have some subconscious fear that if the difficulty is increased, the game will become as described in the video - punishing, or in other words unplayable. I've also seen other people suggesting the inclusion of a Hardcore mode and I want to elaborate on that once more.
Since the inclusion of level scaling a few years back, came the opportunity for low level players to play side-by-side with high level players, which is good, it also allowed for people to go and play in whatever zone they want without worrying that the mobs there will be way too strong for them. I think that the level scaling is still not properly utilized. A better utilization would be to have Hardcore more - where upon character creation you can check a box if you want your character to be Hardcore, which means that either their stats will be lowered by a certain percentage (30-50%.. just an example) or the stats of the enemies they fight will be increased by a similar value... maybe even removal of costumes and requiring people to use Sneak again... I believe that the level scaling system will be perfect for this, because it will allow the players who feel that the overworld leveling experience is not challenging enough to get the excitement from the challenge back without anyone who feels the difficulty is fine as it is being affected in any ways whatsoever.
Without making this post extremely long, I want to say that I think this is crucial to the game. I for one quit because of this - I found myself fighting mobs and doing quests without even thinking - just mindlessly mashing 1, 2, 3 and the mobs would die and I would be at full health. At the end before I quit I even spent more time trying to climb on hard to reach places rather than playing the game, because I found it more fun - that was the only challenging thing I could see in the game, but even that became boring and I just quit. I think there are other players like me who are holding off on playing again, because they don't find any enjoyment in how easy the game is and it's safe to say that it will be better for ZOS/Bethesda if those players are given an incentive to come back, a.k.a. something like a Hardcore mode. I don't even care about the story, there are many starting zones which I haven't played and I don't even have the desire to play them due to how easy and boring the content is. I also have no interest to play anymore or purchase anymore content for the game, but if I was given the reason to WANT to come back and play for as much as I have time each day, I would also run out of content will eventually want to purchase more.
ZOS should think about this and how many players they are excluding due to how easy they have made the game, and also how their revenue will get a boost when those players come back (if they were given a reason). What's more the news that ESO now has a Hardcore mode will spread everywhere on the internet and even new players will be interested to start playing.
This may look like a rant, but it's more of my message to ZOS (if they even read this) and to players on both camps to see that it's possible for each of them to play and enjoy the game together, if ZOS ever decides that this is a viable feature and enough players ask for it. The game already has enough content and I think they can release some small patch that adds this into the game without affecting the development of any future content.
Thanks if you had the patience to read this far, I will gladly read whatever replies there are and discuss them if I have an opinion on them.