I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
spartaxoxo wrote: »Personally, I find that most of the people who want hard overland content are selfish scrubs. They don't want to put in any effort or teamwork to engage in the tons of challenging content we do have, and instead want to steal away the content meant for casuals and newbies.
Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. You know, something they can actually engage with instead of just being something you click a mouse button on.
I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
First of all, a lot of those whiners are exaggerating and would (and quite often do) make the same claim regardless of how much DPS people are actually putting out.
Second, aside from world bosses, you can still bulldoze overland with 2k DPS.
Everest_Lionheart wrote: »I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
First of all, a lot of those whiners are exaggerating and would (and quite often do) make the same claim regardless of how much DPS people are actually putting out.
Second, aside from world bosses, you can still bulldoze overland with 2k DPS.
I wouldn’t say you “bulldoze” it with 2K DPS but at that point nothing is really killing you. You will win most of your fights easily. Delve bosses and a few overland elites take some work though.
I think people that want harder overland want it to be more like that. The problem is their 40K DPS is just way too OP for anything overland has to offer. World bosses included.
I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
Knightpanther wrote: »Just interested, can you tell me one successful MMO that has a difficult overland experience?
Something you wish ESO would be more like?
Be Safe
Everest_Lionheart wrote: »For the OP what made you leave ESO the first time? If you’ve already left a game for some reason or another than coming back could trigger that all over again. If you already found things easy or we’re bored with content than a few years in between doesn’t necessarily change how you feel about the game.
As someone who plays games and moves on a lot I usually judge the quality of a game by how many hours of engaging content, but for sure when I am done with the game than I am done with it. Like I put 400 hours into FO4 but I’m done with it. 150 into AC Odyssey and I’m done with that too. I’m at 400 here in ESO and feel like I am just getting started. The difficulty doesn’t even bother me here. I look at most of it as easy exp and free gold much in the same mold if nearly every other RPG I played growing up grinding the same zone over and over again to level up to the point where I could 1 shot my way to the final boss. That was the point in those games to get as powerful as you could. ESO isn’t much different but the super power comes a bit too fast.
There is more than enough engaging content to keep you occupied otherwise though, unless you are here for the fights alone than you’ve basically got PvP against other live humans. That’s most games in general these days though. The only challenge is in PVP because in all the games I have played with difficulty sliders once you get used to the mechanics the AI becomes predictable and easy enough to beat no matter how many HP or DMG you give it.
spartaxoxo wrote: »[snip]
Making tutorial content (and that is what overland content essentially is) difficult is extremely punishing to casuals and newbies. And it's the absolute worst way to sustain a game.
If you want harder content, [snip] Learn to PVP. Learn to Vet Trial. Learn to play DLC dungeons so well that you can skin them. Almost all of the content in this game is catered to people who enjoy challenge, you don't need the little that isn't too.
Game is routed toward casuals now, even PVP is headed that direction. They make the money, and we'll laugh. When Elder Scrolls VI releases Elder Scrolls Online community will dip so bad because they catered toward those players who are just waiting for ES6, they didn't cater toward the MMO playerbase.
barney2525 wrote: »Yet another one of these posts. I liked the part about 'without making this post extremely long'. That was funny.
Why do so many people actually believe that Their view is the one shared by ALL others? It's Not. Everything you said is Your personal view. It's Your personal preference. And yet for some reason you really believe that this game must change to what you, and you only, prefer.
Here's the Facts. No game, Not this one and not any other, is customized to a specific person and what They prefer. A game is created and developed and then placed out for public use AS IS. If you like it - Fine. If you don't like it - Fine. You are welcome to do something else. It's a free world.
I like the way it is. My view is that overland is supposed to be a Nuisance and Not a Challenge. The challenges should be the bigger, more important quests and bosses etc. IMHO overland is the flavor. It is Not the main emphasis of the game. And I know this is just my opinion. And the devs could change the game in such a way that I would not enjoy it anymore. At which point I might post something, I might not. If it was bad enough for me to decide the game was not worth playing, I would Not post anything. I would move on.
What I would Not do is insist that the Devs change the game to exactly what I want it to be.
IMHO
spartaxoxo wrote: »Personally, I find that most of the people who want hard overland content are selfish scrubs. They don't want to put in any effort or teamwork to engage in the tons of challenging content we do have, and instead want to steal away the content meant for casuals and newbies.
Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. You know, something they can actually engage with instead of just being something you click a mouse button on.
Fingolfinn01 wrote: »Great post. Thats why single player rpg are in some ways better than mmorpg. The quest stories are just better with impending doom, rather than just 1 or 2 shoot the last boss. Quests usually are remembered for the tough fights. This seems lost on the developers or just to difficult to implement. Having a difficult instance for quests will also solve another problem of other players killing the boss who are on the same quest line.
I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
Oliviander wrote: »I never did that,
but questing without armor should be a valid option
I said this in one of these other threads, I'll say it again here: it strikes me as odd that we have people claiming the game is too easy, yet how many droves of threads do we see about people pugging for even normal dungeons and complaining that at least one person in the group doesn't know how to play because "they only do 2k DPS" or "they don't know how to hold block" or "they don't know how to use healing spells right" and so on? If the game was really this easy it seems to me that there'd be a lot fewer people saying their fellow players are bad or suck or otherwise aren't holding up to their standards, especially in terms of DPS.
The exact opposite is what actually happens, though. These players are only dealing 2k DPS, or aren't properly blocking and healing, because of how easy overland is. Overland never really requires you to do these things, outside of a few cases, and it actively harms the personal knowledge and skill growth of players who primarily do overland content.
A player who primarily quests and explores is never really taught how to properly deal damage, protect themselves from damage, manage their resources, or even how to properly build their character. The tutorial may cover a fraction of this -- Elsweyr actually does a decent job at showing players these things, to be fair -- but it pretty much goes in one ear and out the other, because they're immediately thrown into content that really doesn't require any of that.
So of course when this player starts delving into group content, and naturally underperforms because they're playing an Altmer heavy armour wearing stamDK DPS, who uses a sword and shield for their weapons, while only light attacking -- because overland has allowed them to -- of course other players are going to respond with harsh and honestly fair criticism. Group content has a certain expectation, that unfortunately doesn't line up at all with anything overland offers, and this player completely failed to meet that expectation.
Overland difficulty I feel is a part of a much larger problem, that directly ties into why the perceived skill gap is as large as it is, despite Zenimax repeatedly introducing tools for newer players to use to improve their gameplay, and meet said expectations. Put simply, the game is coddling newer players far too much (between overland, nerfing of harder content, constant catering to unskilled and pure numbers-carried gameplay in PvP, etc), and it's actively harming how newer players are playing ESO, and driving a wedge between the newer players and what should be their idols/mentors.
As I've said in other threads, for this current problem, I'll always support an optional player-sided debuff, so I can have my fun in overland without affecting other players. But I can't just ignore this other massive problem that's linked to this current problem, and it's one that really has to be solved if the entire ESO community wants to collectively move forward.
Knightpanther wrote: »spartaxoxo wrote: »[snip]
Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. You know, something they can actually engage with instead of just being something you click a mouse button on.
I think your overlooking the fact that most of us are sitting on 1200+ CP, full Gold gear, maxed skills/abilitys inc guild/alliance war skills/passives, try it as a new person with starting gear and only a few skills.
Be Safe
Fingolfinn01 wrote: »Great post. Thats why single player rpg are in some ways better than mmorpg. The quest stories are just better with impending doom, rather than just 1 or 2 shoot the last boss. Quests usually are remembered for the tough fights. This seems lost on the developers or just to difficult to implement. Having a difficult instance for quests will also solve another problem of other players killing the boss who are on the same quest line.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Knightpanther wrote: »Just interested, can you tell me one successful MMO that has a difficult overland experience?
Something you wish ESO would be more like?
Be Safe
Vanilla/Classic WoW. Not the most deep combat, but at least it requires you to learn your class well in order to utilize it to its fullest and know what you can and cannot handle. The numbers speak for themselves.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Rave the Histborn wrote: »Great, another thread with the same topic. I wonder if this one will be any different 🙄🙄🙄
If you want a punishing extremly difficult game then go buy one, tons of them exist. This isn't a single player game and adding difficulty modes on noninstanced combat will not work.
I really do think the players that think the "old" ESO pre one Tamriel have a case of false memory. It's always the same story, I played in beta, left and have a significant play gap, they return and feel like the game is easier when the difficulty has maintained.
ZOS also isn't excluding people, it's the opposite. They keep the game open to as many players as possible and no one is going to suddenly join ESO for a hardcore mode that wasn't already interested in the TES series. Sure, you'd get a tiny fraction of players back but is that potential tiny fraction enough to make it worth completely revamping overland content and changing it completely? Most likely not.
I want to point out one part in the video. "For something to be enjoyably difficult rather than punishing it has to allow the player an outlet to approach problems in new ways." Will we get new ways to approach things and defeat them? Will there be new mechanics involved with enemies that we can use to defeat them or are we just going to get things with more HP because longer doesn't = harder
Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. You know, something they can actually engage with instead of just being something you click a mouse button on.
Knightpanther wrote: »I think your overlooking the fact that most of us are sitting on 1200+ CP, full Gold gear, maxed skills/abilitys inc guild/alliance war skills/passives, try it as a new person with starting gear and only a few skills.
I don't believe that the people who complain that the game is hard or that there is so much to learn. The mechanics of the game are simple enough to learn for a week and then it becomes a mindless drivel - you know when to parry, block, roll, it's just that those people don't have experience with MMOs. Not that the game is hard, because believing it's hard is asinine.
That's a very good idea for the Hardocore mode I talked about. A player-only debuff, except it's constant, at least in the overworld, and when you enter dungeons, trials, PvP, it goes away. This is actually a fantastic idea and solution to the whole problem.
I'm amazed how explicitly state that this does not interfere with players who like the difficulty as it is and yet come those people who read 3 words and their mind boggles down and they get tired from reading due to short attention spam and then jump into the comments to preach how I should play with no armor or go play Trials.. Gee, I wonder how can I play trials at level 1 or go to Alliance war at level 1 with no gear? Maybe they can't think far ahead?
So of course when this player starts delving into group content, and naturally underperforms because they're playing an Altmer heavy armour wearing stamDK DPS, who uses a sword and shield for their weapons, while only light attacking -- because overland has allowed them to -- of course other players are going to respond with harsh and honestly fair criticism. Group content has a certain expectation, that unfortunately doesn't line up at all with anything overland offers, and this player completely failed to meet that expectation.
Overland difficulty I feel is a part of a much larger problem, that directly ties into why the perceived skill gap is as large as it is, despite Zenimax repeatedly introducing tools for newer players to use to improve their gameplay, and meet said expectations. Put simply, the game is coddling newer players far too much (between overland, nerfing of harder content, constant catering to unskilled and pure numbers-carried gameplay in PvP, etc), and it's actively harming how newer players are playing ESO, and driving a wedge between the newer players and what should be their idols/mentors.
Again, from reading this discussion, all the constructive and all the asinine replies, I gathered, that there isn't much hope for this game to become better, maybe I should just call it a day and go back to SWG and Vanilla WoW. It's clear that ZOS only cares about people buying the new story content and cosmetics from the Crown Store and what easier way than to make the game as easy as possible... It's kinda sad that this game went downhill like this. I can only imagine installing it after another 5 years to see what happens and I create a brand new character that is automatically equipped in purple legendary gear and has an aura where when he gets close to mobs, it starts dealing them DOTs.