redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
Please make sure before joining dungeons that your gear is optimized and rotation is down correctly! I keep seeing people light and heavy attacking with no rotation. Even having lower CP is not an excuse to not have some form of rotation.
Please make sure before joining dungeons that your gear is optimized and rotation is down correctly! I keep seeing people light and heavy attacking with no rotation. Even having lower CP is not an excuse to not have some form of rotation.
Pug using group finder?
In which case, wheeling out the very tired, very old solution-cart with the squeaky wheel:
- form your own group
- vote kick
- leave
And lest we forget the other issues with random finder (assuming it works at all) that can be solved by the above:
- fake tank
- fake healer
- fake dps
- try-hard undergeared pvp guy looking for helm carry, pulling everything while doing zero damage and is general group liability
- try-hard pve "my build is bis from that webland guy" who pulls everything does zero damage and is general group liability
- nordic towel wearer
- "play how you want" e.g. "I'm a bard and I'm playing my /lute how I want"
- afk and/or perma-dead
- no food/drink buff
- ice staff heavy attacking dd/dps
- quester/first-timer who says nothing when asked if anyone needs quest or doesn't know mechanics then complains later
Maybe missed some?
redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
do you go to work unprepared?
static_recharge wrote: »redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
do you go to work unprepared?
How are you supposed to prepare when you don't know what the expectation is. Unlike a job, this game doesn't tell you what is required or coach you in it.
The game doesn't teach this to people. No one should have to Google for outside information to do well with basic game mechanics. It should be given to them in game.
Please make sure before joining dungeons that your gear is optimized and rotation is down correctly! I keep seeing people light and heavy attacking with no rotation. Even having lower CP is not an excuse to not have some form of rotation.
Last time I checked, this was supposed to be a game, not a job....
redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
do you go to work unprepared?
Part of the problem is that the game doesn' t give you a lot of feedback.
You don' t see numbers that say how much dmg you do. Or what others do. There's no in-game Combat metrics that says you only do 9% of the group's damage. You do the dungeon, monsters eventually die - so probably you did the right thing?
The game should give more feedback. Example. There should be practice areas where you can see your dps, for instance. And some sort of "can you do 10k dps?" "can you do 20k dps?" "can you do 30k dps?" quests. When people see others make it while they don' t even pass the 10k test they may start to wonder if there's no room for improvement.
static_recharge wrote: »redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
do you go to work unprepared?
How are you supposed to prepare when you don't know what the expectation is. Unlike a job, this game doesn't tell you what is required or coach you in it.
Jobs also require a bit of work to get hired. Vet Dungeons need a requirement attached for DPS/Tank/Heal to que.
The game doesn't teach this to people. No one should have to Google for outside information to do well with basic game mechanics. It should be given to them in game.
Game literally teaches you how to slot abilities on your bar at lvl 3 and until you get to 50 you probably know which skills you should use. And even with just single bar and without LA weaving you could pull 10k+ dps. It is hard to justify 300+ CP dd guy in dlc vet dungeon doing barely 5k
EDIT: how did he even reached 300+ CP? Dolmens? Did he stared mobs to death?
The fact that you claim people should just magically know what a rotation is without anyone teaching them is hilariously stupid. It's not intuitive gameplay for new players. "People at level 50 know what skills to use" lmao Your brain doesn't pump out smart opinions my dude.
Also a more realistic dungeon rating next to just normal or veteran would greatly help warning newer player about the difficulty. If Fungal Grotto I is "very easy" (lvl1), FG I veteran is rated as "easy" (lvl2), Frostvault normal as medium (lvl3) and Lair of Maarselok vet as "expert" (lvl 5) they would be more prone to shy away from the latter until more experienced.It's hard to blame the grouping tool and it's hard to blame the players too, when the gap between vet dungeons and overland/normal content is so large with nothing really working either as a check or helping you hone the right skills for the job.
Also a more realistic dungeon rating next to just normal or veteran would greatly help warning newer player about the difficulty. If Fungal Grotto I is "very easy" (lvl1), FG I veteran is rated as "easy" (lvl2), Frostvault normal as medium (lvl3) and Lair of Maarselok vet as "expert" (lvl 5) they would be more prone to shy away from the latter until more experienced.It's hard to blame the grouping tool and it's hard to blame the players too, when the gap between vet dungeons and overland/normal content is so large with nothing really working either as a check or helping you hone the right skills for the job.
Now it's just one blur.
"What rotation is" I mean, applying DoTs then using spammable is pretty obvious imo.