"What rotation is" I mean, applying DoTs then using spammable is pretty obvious imo.
There's people out there for whom this is the first MMO or the first RPG game. What a rotation is, is by no means obvious if all you've played is FPS and sports games before. There was no things such as rotation in Elder Scrolls games either.
"What rotation is" I mean, applying DoTs then using spammable is pretty obvious imo.
There's people out there for whom this is the first MMO or the first RPG game. What a rotation is, is by no means obvious if all you've played is FPS and sports games before. There was no things such as rotation in Elder Scrolls games either.
It is my first MMO.
And where did you get the 5k DPS thing from? OP literally didn't say anything of the like.
The fact that you claim people should just magically know what a rotation is without anyone teaching them is hilariously stupid. It's not intuitive gameplay for new players. "People at level 50 know what skills to use" lmao Your brain doesn't pump out smart opinions my dude.
The fact that you claim people should just magically know what a rotation is without anyone teaching them is hilariously stupid. It's not intuitive gameplay for new players. "People at level 50 know what skills to use" lmao Your brain doesn't pump out smart opinions my dude.
"What rotation is" I mean, applying DoTs then using spammable is pretty obvious imo.
And where did you get the 5k DPS thing from? OP literally didn't say anything of the like.
5k DPS with 300+CP is from my experience. And well, If you are doing 30k dps and whole group dps is 36k...The fact that you claim people should just magically know what a rotation is without anyone teaching them is hilariously stupid. It's not intuitive gameplay for new players. "People at level 50 know what skills to use" lmao Your brain doesn't pump out smart opinions my dude.
Just by leveling a class you can tell which skill does dmg, which skill does aoe dmg, which skill heals etc. what is so hard to understand?
The game doesn't teach this to people. No one should have to Google for outside information to do well with basic game mechanics. It should be given to them in game.
AOE is an MMO term many people don't know. While such spells do exist in other games, taking out targets one by one, even in a group, is often still a reasonable strategy. Especially in single player TES games people usually stick to single target. The combat is less fast paced, you're not always using skills, and certainly not keeping up several different ones based on timers you can't see. Buffs and debuffs re for tough fights where you're struggling, because otherwise they're not necessary. There is no concept of maximising DPS. To them it's just about defeating the thing.
The game doesn't teach people rotations. The game doesn't mention rotations. The game doesn't require rotations in most content. It's not the players' damn fault that the game is coy about how to actually play it skillfully.
Even in SP RPGs you can tell which skill performs better in certain situations just by trying them. Yes you pinpointed aoe from what I wrote before, but that wasn't my point. What I meant was, you can get basics just by playing the game. The "No-dmg-300CP-guy" was just an extreme example of someone not even trying to get better.
static_recharge wrote: »redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
do you go to work unprepared?
How are you supposed to prepare when you don't know what the expectation is. Unlike a job, this game doesn't tell you what is required or coach you in it.
Listen guys I don't want to be rude to anyone but st this point you have numerous websites and videos of how to properly optimize your gear as well as make a rotation. There's no excuse to not even know what you're doing. And I even tanked dungeons at CP 225 and had 810 DD and they did not even know what to do. At this point it's people not taking the time to even learn.
redspecter23 wrote: »Listen guys I don't want to be rude to anyone but st this point you have numerous websites and videos of how to properly optimize your gear as well as make a rotation. There's no excuse to not even know what you're doing. And I even tanked dungeons at CP 225 and had 810 DD and they did not even know what to do. At this point it's people not taking the time to even learn.
You're not wrong. People can do better. Resources are available.
The issue is not that people can't do it. The issue is with the expectation that they should do it. Just because there are resources out there that would allow players to get better or even get to a base level of competence, there is no way to make sure that happens in group finder currently. The intended way to ensure you get a competent group is to avoid group finder altogether and just make the group yourself. That is intended design and is the preferred method to get a capable group.
Honestly, don't be too scared of doing normal dungeons, or even pugging. In normal dungeons players are expected to learn, and to still be on the quest. Most dungeons are very straightforward, and intuitive. There are some nasty DLC dungeons, but most players expect those to fail anyways.tomofhyrule wrote: »My main's a tank, and I've pretty well learned how to do it from having a good guild that will do normals with me and show me the mechanics. I feel like I might be able to PUG a normal and not be an idiot...eventually (I'm scared to start since there's a lot of negativity on these forums for people who aren't perfect). I'm hoping to build up to learning vets.
static_recharge wrote: »redspecter23 wrote: »redspecter23 wrote: »If a player isn't performing well, you have the option of trying to teach them, however I'm of the mind that teaching combat basics isn't really the responsibility of those in a vet dungeon queue. If it's still an issue, you can vote to kick and if it doesn't pass, voluntarily leave the group.
All these things become non issues if you just form the group yourself and stop having unrealistic expectation of the dungeon finder. Yes, it would be nice if it always grouped you with amazingly awesome players so your run was smooth and easy to complete, but that's not what it's designed to do. It's designed to put 2 dps, 1 healer and 1 tank in a group together. There is no guarantee of skill level or competency.
Yeah it's meant to put D.P.S! Not light attacking
I think you may be confusing what you want (which in my opinion is a reasonable expectation) with what the system can mechanically do. If a player isn't doing their role well, there is no check in the queue system itself to prevent that. The only thing you can do once the dungeon has started is assist them, boot them or leave. Dungeon finder can and will put bad players into groups.
do you go to work unprepared?
How are you supposed to prepare when you don't know what the expectation is. Unlike a job, this game doesn't tell you what is required or coach you in it.
that's a lie!! You can use Google and research dungeons this game has been out long enough for people to use the internet to figure out how to complete stuff. Hell I have been doing it since the PS1 days.
Please make sure before joining dungeons that your gear is optimized and rotation is down correctly! I keep seeing people light and heavy attacking with no rotation. Even having lower CP is not an excuse to not have some form of rotation.
The game doesn't teach this to people. No one should have to Google for outside information to do well with basic game mechanics. It should be given to them in game.