Ragnaroek93 wrote: »It is actually very weak and not nearly as strong as people make it out to be.
It's not 25% damage, but 14% for most of my abilities. Crit on the other hand is always a true multiplier and even if you have just 20-30% crit damage left because of enemy impenetrable, it is better than Malacath's.
I find it stupid that damage done scales of some non sensual base value instead of just giving me what it promises.
It's buggy. Amplitude and off balance dmg increase CP reduce your damage while wearing Malacath ring (instead of increasing it)...
Ragnaroek93 wrote: »It is actually very weak and not nearly as strong as people make it out to be.
It's not 25% damage, but 14% for most of my abilities. Crit on the other hand is always a true multiplier and even if you have just 20-30% crit damage left because of enemy impenetrable, it is better than Malacath's.
I find it stupid that damage done scales of some non sensual base value instead of just giving me what it promises.
It's buggy. Amplitude and off balance dmg increase CP reduce your damage while wearing Malacath ring (instead of increasing it)...
I always test things without Amplitude and I do not have the off balance CP.
My crystal shard proc casually only increases by 10% on hit damage. The only attack that actually seems to get 25% is a hard casted crystal shard.
So I think this ring is not worth it. I prefer the rng burst of crits, even though I generally do not like to rely on luck.
It's either very buggy or underpowered.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »It is actually very weak and not nearly as strong as people make it out to be.
It's not 25% damage, but 14% for most of my abilities. Crit on the other hand is always a true multiplier and even if you have just 20-30% crit damage left because of enemy impenetrable, it is better than Malacath's.
I find it stupid that damage done scales of some non sensual base value instead of just giving me what it promises.
It's buggy. Amplitude and off balance dmg increase CP reduce your damage while wearing Malacath ring (instead of increasing it)...
I always test things without Amplitude and I do not have the off balance CP.
My crystal shard proc casually only increases by 10% on hit damage. The only attack that actually seems to get 25% is a hard casted crystal shard.
So I think this ring is not worth it. I prefer the rng burst of crits, even though I generally do not like to rely on luck.
It's either very buggy or underpowered.
Sounds even more buggy tbh.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »It is actually very weak and not nearly as strong as people make it out to be.
It's not 25% damage, but 14% for most of my abilities. Crit on the other hand is always a true multiplier and even if you have just 20-30% crit damage left because of enemy impenetrable, it is better than Malacath's.
I find it stupid that damage done scales of some non sensual base value instead of just giving me what it promises.
It's buggy. Amplitude and off balance dmg increase CP reduce your damage while wearing Malacath ring (instead of increasing it)...
I always test things without Amplitude and I do not have the off balance CP.
My crystal shard proc casually only increases by 10% on hit damage. The only attack that actually seems to get 25% is a hard casted crystal shard.
So I think this ring is not worth it. I prefer the rng burst of crits, even though I generally do not like to rely on luck.
It's either very buggy or underpowered.
Sounds even more buggy tbh.
Whatever the case may be, if I give away all my crit damage, then I demand an actual 25% to all my stuff. Not some strange ZoS math basedamage 25% that only ends up being 10%. I want 25%!
I wish things in this game would actually give you what they say.
relentless_turnip wrote: »Hey guys
I have done some extensive testing on the PTS and utilising UESP due to base crit resist not working.
So I don't know where the damage is applied, but it ends up being about +16% on your normal damage. So in no cp PvP this is the same as a critical strike against 7 impen without any extra investment in crit. In cp it is a little more ambiguous, but has pretty much the same difference.
This seems pretty balanced to me... Obviously to someone wearing less than 7 impen it still benefits to invest in crit, but with malacalth you are guaranteed 16% more damage on every attack. This regardless of your opponent's crit resist.
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Not necessarily. You can have two 5-piece proc sets and a monster set and malacath and have a spare slot.
For example:
Monster set, Front proc (3 Body + front-bar weapon), Back proc (2 body, necklace, back-bar weapon), Malacath ring, spare ring.
I mean in that scenario you would just put either of your proc sets on the final ring so you get 4th piece bonus on both bars but you get the idea. You don't have to sacrifice anything so long as you build right.
It will make single bar proc sets more valuable and it's particularly efficient for proc damage builds in no-CP. For example I can go Zaan/Skoria, Overwhelming/Auroran (front), Icy Conjuror (back) with malacath and let my proc sets do burst for me. You say you need rng crit to kill, but if you proc Overwhelming and Zaan on someone while Icy is ticking, a Curse is also about to explode and a Frag is proc'ed... that is tremendous rng burst even without the crits. Just a different type of rng gamble.
And if you want more sustain you can put Lich or Warlock on backbar. Works a treat.
EDIT: Corrected cause Caluurion requires crits.
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Not necessarily. You can have two 5-piece proc sets and a monster set and malacath and have a spare slot.
For example:
Monster set, Front proc (3 Body + front-bar weapon), Back proc (2 body, necklace, back-bar weapon), Malacath ring, spare ring.
I mean in that scenario you would just put either of your proc sets on the final ring so you get 4th piece bonus on both bars but you get the idea. You don't have to sacrifice anything so long as you build right.
It will make single bar proc sets more valuable and it's particularly efficient for proc damage builds in no-CP. For example I can go Zaan/Skoria, Overwhelming/Auroran (front), Icy Conjuror (back) with malacath and let my proc sets do burst for me. You say you need rng crit to kill, but if you proc Overwhelming and Zaan on someone while Icy is ticking, a Curse is also about to explode and a Frag is proc'ed... that is tremendous rng burst even without the crits. Just a different type of rng gamble.
And if you want more sustain you can put Lich or Warlock on backbar. Works a treat.
EDIT: Corrected cause Caluurion requires crits.
While that is true, your stats would be horrible with this. This might work on a templar, but on a magicka sorcerer which you use as an example? You have no magicka to fuel your shields and barely much self damage. And dealing damage with a class abilitiy to proc overwhelming surge? Not so easy for a class that has no class spammable.
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Not necessarily. You can have two 5-piece proc sets and a monster set and malacath and have a spare slot.
For example:
Monster set, Front proc (3 Body + front-bar weapon), Back proc (2 body, necklace, back-bar weapon), Malacath ring, spare ring.
I mean in that scenario you would just put either of your proc sets on the final ring so you get 4th piece bonus on both bars but you get the idea. You don't have to sacrifice anything so long as you build right.
It will make single bar proc sets more valuable and it's particularly efficient for proc damage builds in no-CP. For example I can go Zaan/Skoria, Overwhelming/Auroran (front), Icy Conjuror (back) with malacath and let my proc sets do burst for me. You say you need rng crit to kill, but if you proc Overwhelming and Zaan on someone while Icy is ticking, a Curse is also about to explode and a Frag is proc'ed... that is tremendous rng burst even without the crits. Just a different type of rng gamble.
And if you want more sustain you can put Lich or Warlock on backbar. Works a treat.
EDIT: Corrected cause Caluurion requires crits.
While that is true, your stats would be horrible with this. This might work on a templar, but on a magicka sorcerer which you use as an example? You have no magicka to fuel your shields and barely much self damage. And dealing damage with a class abilitiy to proc overwhelming surge? Not so easy for a class that has no class spammable.
It's a glass cannon build. Works a treat on no-CP. Admittedly less so with magsorc and moreso with other classes that have gapclosers to keep the pressure like NB, Templar and DK. Even Warden works great. In the case of two offensive proc-sets you can compensate your horrible sustain with Deep Thoughts and playing the chicken game with LOS.
In those builds Malacath is a great enhancer. Buffing Zaan, Icy and Overhelming by 25% with a single item is not to be joked at. There will be a lot of rage whispers afterwards
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Not necessarily. You can have two 5-piece proc sets and a monster set and malacath and have a spare slot.
For example:
Monster set, Front proc (3 Body + front-bar weapon), Back proc (2 body, necklace, back-bar weapon), Malacath ring, spare ring.
I mean in that scenario you would just put either of your proc sets on the final ring so you get 4th piece bonus on both bars but you get the idea. You don't have to sacrifice anything so long as you build right.
It will make single bar proc sets more valuable and it's particularly efficient for proc damage builds in no-CP. For example I can go Zaan/Skoria, Overwhelming/Auroran (front), Icy Conjuror (back) with malacath and let my proc sets do burst for me. You say you need rng crit to kill, but if you proc Overwhelming and Zaan on someone while Icy is ticking, a Curse is also about to explode and a Frag is proc'ed... that is tremendous rng burst even without the crits. Just a different type of rng gamble.
And if you want more sustain you can put Lich or Warlock on backbar. Works a treat.
EDIT: Corrected cause Caluurion requires crits.
While that is true, your stats would be horrible with this. This might work on a templar, but on a magicka sorcerer which you use as an example? You have no magicka to fuel your shields and barely much self damage. And dealing damage with a class abilitiy to proc overwhelming surge? Not so easy for a class that has no class spammable.
It's a glass cannon build. Works a treat on no-CP. Admittedly less so with magsorc and moreso with other classes that have gapclosers to keep the pressure like NB, Templar and DK. Even Warden works great. In the case of two offensive proc-sets you can compensate your horrible sustain with Deep Thoughts and playing the chicken game with LOS.
In those builds Malacath is a great enhancer. Buffing Zaan, Icy and Overhelming by 25% with a single item is not to be joked at. There will be a lot of rage whispers afterwards
I am glad you take it with the same humor.
But rage whispers you say? You intruige me, Maulkin the Golden... It would be worth it just for that. Ice Conjurer interests me. I never knew it is even used though after they butchered it on the pts before it ever went live.
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Not necessarily. You can have two 5-piece proc sets and a monster set and malacath and have a spare slot.
For example:
Monster set, Front proc (3 Body + front-bar weapon), Back proc (2 body, necklace, back-bar weapon), Malacath ring, spare ring.
I mean in that scenario you would just put either of your proc sets on the final ring so you get 4th piece bonus on both bars but you get the idea. You don't have to sacrifice anything so long as you build right.
It will make single bar proc sets more valuable and it's particularly efficient for proc damage builds in no-CP. For example I can go Zaan/Skoria, Overwhelming/Auroran (front), Icy Conjuror (back) with malacath and let my proc sets do burst for me. You say you need rng crit to kill, but if you proc Overwhelming and Zaan on someone while Icy is ticking, a Curse is also about to explode and a Frag is proc'ed... that is tremendous rng burst even without the crits. Just a different type of rng gamble.
And if you want more sustain you can put Lich or Warlock on backbar. Works a treat.
EDIT: Corrected cause Caluurion requires crits.
While that is true, your stats would be horrible with this. This might work on a templar, but on a magicka sorcerer which you use as an example? You have no magicka to fuel your shields and barely much self damage. And dealing damage with a class abilitiy to proc overwhelming surge? Not so easy for a class that has no class spammable.
It's a glass cannon build. Works a treat on no-CP. Admittedly less so with magsorc and moreso with other classes that have gapclosers to keep the pressure like NB, Templar and DK. Even Warden works great. In the case of two offensive proc-sets you can compensate your horrible sustain with Deep Thoughts and playing the chicken game with LOS.
In those builds Malacath is a great enhancer. Buffing Zaan, Icy and Overhelming by 25% with a single item is not to be joked at. There will be a lot of rage whispers afterwards
I am glad you take it with the same humor.
But rage whispers you say? You intruige me, Maulkin the Golden... It would be worth it just for that. Ice Conjurer interests me. I never knew it is even used though after they butchered it on the pts before it ever went live.
These will probably get moderated out but I get these almost on a daily basis in BGs with a procblade build.
Take away from this 16% damage the other sets that you lose to equip this ring. Be it a monster set piece or a 5 set piece. So you lose a bit more elsewhere.
I find this ring to be a trap to bait fools. Looks so good on paper, but is just a damage nerf in reality. It would only be good if it actually gave 25% damage.
Might be a decent push to raise your general damage a bit. But you lose those rng crits that just enable you to kill certain opponents that you will never kill without some crits aligning in the right moment. I think we are on a treacherous path this Malacath. Well played Daedric Lord, Well played. That is one way to make mortals lose.
Not necessarily. You can have two 5-piece proc sets and a monster set and malacath and have a spare slot.
For example:
Monster set, Front proc (3 Body + front-bar weapon), Back proc (2 body, necklace, back-bar weapon), Malacath ring, spare ring.
I mean in that scenario you would just put either of your proc sets on the final ring so you get 4th piece bonus on both bars but you get the idea. You don't have to sacrifice anything so long as you build right.
It will make single bar proc sets more valuable and it's particularly efficient for proc damage builds in no-CP. For example I can go Zaan/Skoria, Overwhelming/Auroran (front), Icy Conjuror (back) with malacath and let my proc sets do burst for me. You say you need rng crit to kill, but if you proc Overwhelming and Zaan on someone while Icy is ticking, a Curse is also about to explode and a Frag is proc'ed... that is tremendous rng burst even without the crits. Just a different type of rng gamble.
And if you want more sustain you can put Lich or Warlock on backbar. Works a treat.
EDIT: Corrected cause Caluurion requires crits.
While that is true, your stats would be horrible with this. This might work on a templar, but on a magicka sorcerer which you use as an example? You have no magicka to fuel your shields and barely much self damage. And dealing damage with a class abilitiy to proc overwhelming surge? Not so easy for a class that has no class spammable.
It's a glass cannon build. Works a treat on no-CP. Admittedly less so with magsorc and moreso with other classes that have gapclosers to keep the pressure like NB, Templar and DK. Even Warden works great. In the case of two offensive proc-sets you can compensate your horrible sustain with Deep Thoughts and playing the chicken game with LOS.
In those builds Malacath is a great enhancer. Buffing Zaan, Icy and Overhelming by 25% with a single item is not to be joked at. There will be a lot of rage whispers afterwards
I am glad you take it with the same humor.
But rage whispers you say? You intruige me, Maulkin the Golden... It would be worth it just for that. Ice Conjurer interests me. I never knew it is even used though after they butchered it on the pts before it ever went live.
These will probably get moderated out but I get these almost on a daily basis in BGs with a procblade build.
Some of these comments... It's like saying "Your pets killed me, not you."
These proc sets are what you give everything else away for. I find them legit, although I personally do not like them, as I need stat candy for my eyes.
Wolf_Watching wrote: »
Why is no-cp and bgs a baseline for anything? First of all that campaign should be locked to anyone above a certain amount of cp tbh
No those 25% are already highly overtuned in PvP as they give you the damage you'd deal with crits but on every single hit.
That means it basically gives a 100% crit bonus while also ignoring any investment people did to combat crits.
It's one of the most game breaking sets this game has ever seen, what makes it worse is that it'll highly affect the meta and change how builds have to work.
If they made this ring not buff item sets/proccs such as grothdarr, zaan or selene etc...it would be more balanced imo.
I think you miss some pieces here.
No matter what combination of gear you wear you will loose the last set bonus on something, except for some edge case builds where players already wear incomplete sets.
You cannot crit, except for abilities that guarantee a crit. This means that all sets that proc on crit will not work. It also means that set bonuses that give crit become useless. Which in turn limits the available sets.
I might be wrong, but when it comes to this item i have the strong feeling that some ppl forget to factor these things in and end up with higher theoretical damage than they would reach in reality.
LuxiasCaelum13 wrote: »
I think you miss some pieces here.
No matter what combination of gear you wear you will loose the last set bonus on something, except for some edge case builds where players already wear incomplete sets.
You cannot crit, except for abilities that guarantee a crit. This means that all sets that proc on crit will not work. It also means that set bonuses that give crit become useless. Which in turn limits the available sets.
I might be wrong, but when it comes to this item i have the strong feeling that some ppl forget to factor these things in and end up with higher theoretical damage than they would reach in reality.
Not only that, but ppl is still freaking out with proc sets. Like, you guys know that all heavy hitting proc sets are easily avoidable, and poison sets like viper or sheer venom are not strong enough to make them gamebreaking right?
And btw, talking about sacrificing things to wear this ring, skills that guarantee crits, like artherial burst, can't crit.
LuxiasCaelum13 wrote: »
I think you miss some pieces here.
No matter what combination of gear you wear you will loose the last set bonus on something, except for some edge case builds where players already wear incomplete sets.
You cannot crit, except for abilities that guarantee a crit. This means that all sets that proc on crit will not work. It also means that set bonuses that give crit become useless. Which in turn limits the available sets.
I might be wrong, but when it comes to this item i have the strong feeling that some ppl forget to factor these things in and end up with higher theoretical damage than they would reach in reality.
Not only that, but ppl is still freaking out with proc sets. Like, you guys know that all heavy hitting proc sets are easily avoidable, and poison sets like viper or sheer venom are not strong enough to make them gamebreaking right?
And btw, talking about sacrificing things to wear this ring, skills that guarantee crits, like artherial burst, can't crit.
Oh my sweet summerchild, be ready for a rude awakening once people acquired it.
People defending this set have no clue how much this will impact the meta.
LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »
I think you miss some pieces here.
No matter what combination of gear you wear you will loose the last set bonus on something, except for some edge case builds where players already wear incomplete sets.
You cannot crit, except for abilities that guarantee a crit. This means that all sets that proc on crit will not work. It also means that set bonuses that give crit become useless. Which in turn limits the available sets.
I might be wrong, but when it comes to this item i have the strong feeling that some ppl forget to factor these things in and end up with higher theoretical damage than they would reach in reality.
Not only that, but ppl is still freaking out with proc sets. Like, you guys know that all heavy hitting proc sets are easily avoidable, and poison sets like viper or sheer venom are not strong enough to make them gamebreaking right?
And btw, talking about sacrificing things to wear this ring, skills that guarantee crits, like artherial burst, can't crit.
Oh my sweet summerchild, be ready for a rude awakening once people acquired it.
People defending this set have no clue how much this will impact the meta.
I already wrote a response talking about why is not gonna be so overpowered, so yes, i think i already know pretty well.
you state so many wrong things in your post starting from your missconception that crits are stronger than normal hits from malacath which they aren't you have to use a crit damage focused build in order to get more damage from crits than regular hits from malacath.
This means every single time your build not using malacath doesn't crit you lose damage and even if you crit you only get equal damage.
Even if you'd hit for a little bit more damage on crits you'll lose damage in your burst combo.
Assuming you play stamwarden and your basic combo is shalks+light attack+bash+wrecking blow+light attack+2h ult over 2 gcds.
That means 6 damage instances, not counting enchantment procs, not counting dots.
Even if your build has a crit chance of 65% which is already ridicoulus to begin with.
In order for every single damage instance to crit you have a chance of 0.65^6= 0.075 or 7.5%.
From this we can then make another step to find out how many times we have to perform our burst combo in order to have a X% chance for this to happen.
n>= ln(1- percentage chance we want the result to occure) / ln(1-percentage chance the result occurs)
if we want all skills to crit once with a chance of 90% for it to happen it'll take us 29.5 -> 30 tries to have this 90% chance for it to happen.
Of course we'd have to weigh the different damage instances differently to be more accurate but it won't change the result in any meaningful way.
Keep in mind this result is already based on a niche build that has already less damage than a regular build due to opportunity costs.
Going further down your arguments you state that tanks can't use this set which is horribly wrong.
You don't have to give up any sets especially not on stamina specs using 1h+s on one bar.
You can easily run the following set combination: 2 monster, 1 malacath, 3 Body first set, 2 body + 2 jewelry second set and 2 weapon first set --> 2/1/5/4 and on backbar you'll have 2/1/4/5 when using sword and board.
Sets which can be used easily with this setup: NMA (front), Stuhn's(either), cyrodiils crest (back), deadly strikes (front), clever alchemist (back), 7th legion (either), essence thief (either), spriggan (front), titanborn (front)
and that's just a small range of the stamina sets, not even counting damage proc sets.
The only sets that get hurt by this setup are Fury, unchained aggressor, pariah, yandir's might and some others.
I hope this shows you the most blatant flaws of your reasoning
LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »
I think you miss some pieces here.
No matter what combination of gear you wear you will loose the last set bonus on something, except for some edge case builds where players already wear incomplete sets.
You cannot crit, except for abilities that guarantee a crit. This means that all sets that proc on crit will not work. It also means that set bonuses that give crit become useless. Which in turn limits the available sets.
I might be wrong, but when it comes to this item i have the strong feeling that some ppl forget to factor these things in and end up with higher theoretical damage than they would reach in reality.
Not only that, but ppl is still freaking out with proc sets. Like, you guys know that all heavy hitting proc sets are easily avoidable, and poison sets like viper or sheer venom are not strong enough to make them gamebreaking right?
And btw, talking about sacrificing things to wear this ring, skills that guarantee crits, like artherial burst, can't crit.
Oh my sweet summerchild, be ready for a rude awakening once people acquired it.
People defending this set have no clue how much this will impact the meta.
I already wrote a response talking about why is not gonna be so overpowered, so yes, i think i already know pretty well.
you state so many wrong things in your post starting from your missconception that crits are stronger than normal hits from malacath which they aren't you have to use a crit damage focused build in order to get more damage from crits than regular hits from malacath.
This means every single time your build not using malacath doesn't crit you lose damage and even if you crit you only get equal damage.
Even if you'd hit for a little bit more damage on crits you'll lose damage in your burst combo.
Assuming you play stamwarden and your basic combo is shalks+light attack+bash+wrecking blow+light attack+2h ult over 2 gcds.
That means 6 damage instances, not counting enchantment procs, not counting dots.
Even if your build has a crit chance of 65% which is already ridicoulus to begin with.
In order for every single damage instance to crit you have a chance of 0.65^6= 0.075 or 7.5%.
From this we can then make another step to find out how many times we have to perform our burst combo in order to have a X% chance for this to happen.
n>= ln(1- percentage chance we want the result to occure) / ln(1-percentage chance the result occurs)
if we want all skills to crit once with a chance of 90% for it to happen it'll take us 29.5 -> 30 tries to have this 90% chance for it to happen.
Of course we'd have to weigh the different damage instances differently to be more accurate but it won't change the result in any meaningful way.
Keep in mind this result is already based on a niche build that has already less damage than a regular build due to opportunity costs.
Going further down your arguments you state that tanks can't use this set which is horribly wrong.
You don't have to give up any sets especially not on stamina specs using 1h+s on one bar.
You can easily run the following set combination: 2 monster, 1 malacath, 3 Body first set, 2 body + 2 jewelry second set and 2 weapon first set --> 2/1/5/4 and on backbar you'll have 2/1/4/5 when using sword and board.
Sets which can be used easily with this setup: NMA (front), Stuhn's(either), cyrodiils crest (back), deadly strikes (front), clever alchemist (back), 7th legion (either), essence thief (either), spriggan (front), titanborn (front)
and that's just a small range of the stamina sets, not even counting damage proc sets.
The only sets that get hurt by this setup are Fury, unchained aggressor, pariah, yandir's might and some others.
I hope this shows you the most blatant flaws of your reasoning
LuxiasCaelum13 wrote: »LuxiasCaelum13 wrote: »
I think you miss some pieces here.
No matter what combination of gear you wear you will loose the last set bonus on something, except for some edge case builds where players already wear incomplete sets.
You cannot crit, except for abilities that guarantee a crit. This means that all sets that proc on crit will not work. It also means that set bonuses that give crit become useless. Which in turn limits the available sets.
I might be wrong, but when it comes to this item i have the strong feeling that some ppl forget to factor these things in and end up with higher theoretical damage than they would reach in reality.
Not only that, but ppl is still freaking out with proc sets. Like, you guys know that all heavy hitting proc sets are easily avoidable, and poison sets like viper or sheer venom are not strong enough to make them gamebreaking right?
And btw, talking about sacrificing things to wear this ring, skills that guarantee crits, like artherial burst, can't crit.
Oh my sweet summerchild, be ready for a rude awakening once people acquired it.
People defending this set have no clue how much this will impact the meta.
I already wrote a response talking about why is not gonna be so overpowered, so yes, i think i already know pretty well.
you state so many wrong things in your post starting from your missconception that crits are stronger than normal hits from malacath which they aren't you have to use a crit damage focused build in order to get more damage from crits than regular hits from malacath.
This means every single time your build not using malacath doesn't crit you lose damage and even if you crit you only get equal damage.
Even if you'd hit for a little bit more damage on crits you'll lose damage in your burst combo.
Assuming you play stamwarden and your basic combo is shalks+light attack+bash+wrecking blow+light attack+2h ult over 2 gcds.
That means 6 damage instances, not counting enchantment procs, not counting dots.
Even if your build has a crit chance of 65% which is already ridicoulus to begin with.
In order for every single damage instance to crit you have a chance of 0.65^6= 0.075 or 7.5%.
From this we can then make another step to find out how many times we have to perform our burst combo in order to have a X% chance for this to happen.
n>= ln(1- percentage chance we want the result to occure) / ln(1-percentage chance the result occurs)
if we want all skills to crit once with a chance of 90% for it to happen it'll take us 29.5 -> 30 tries to have this 90% chance for it to happen.
Of course we'd have to weigh the different damage instances differently to be more accurate but it won't change the result in any meaningful way.
Keep in mind this result is already based on a niche build that has already less damage than a regular build due to opportunity costs.
Going further down your arguments you state that tanks can't use this set which is horribly wrong.
You don't have to give up any sets especially not on stamina specs using 1h+s on one bar.
You can easily run the following set combination: 2 monster, 1 malacath, 3 Body first set, 2 body + 2 jewelry second set and 2 weapon first set --> 2/1/5/4 and on backbar you'll have 2/1/4/5 when using sword and board.
Sets which can be used easily with this setup: NMA (front), Stuhn's(either), cyrodiils crest (back), deadly strikes (front), clever alchemist (back), 7th legion (either), essence thief (either), spriggan (front), titanborn (front)
and that's just a small range of the stamina sets, not even counting damage proc sets.
The only sets that get hurt by this setup are Fury, unchained aggressor, pariah, yandir's might and some others.
I hope this shows you the most blatant flaws of your reasoning
I think the reason he thinks that tanks can not use malacath, is that it does not give flat damage, but %. And 25% of little is still not much. So a tank who has small base damage to begin with, won't get stellar results from malacath.
Still this is such an overreaction. Even if it gave 25% damage to anyone, which it does not seem to do, it would not be that terrible. Multiple people seem to have come to the conclusion that it's merely 16% damage in most cases or less. It is not worth it. I would even call it underpowered... If I get cursed, then I want to get kissed. But Malacath only licks me swiftly.