It’s best to think of it as a pvp only item, particularly for no cp where it’s so strong that it’s borderline broken. It’s bad for pve. Really bad. You would gain dps by leaving the item slot empty. Does it need to be useful in both pvp and pve though? In my opinion no, it doesn’t.
This thing is gonna highly overperform in nocp environment. Since we get 1350 base impen (20% dmg reduction from crits, of course, if it's gonna work), base crit modifier for ppl without any impenetrable piece (which still is kinda good) are gonna get 30% more dmg (40% for classes with modifier: templar/nb/kinda magden). So we either have 25% more dmg ALL THE TIME (working also for procs) or 30-40% (assuming enemy doenst have any impenetrable piece, in which i doubt) when we crit (and crit chance oscilate kinda 10-50% chance in no cp, higher values if u build for it). It doesnt look balanced for me, especially that u can go for heavy armor build with few procs and just get to much out of this mythic piece. Lower % dmg, maybe remove crit healing also. At least dont introduce it like that.
martijnlv40 wrote: »It’s best to think of it as a pvp only item, particularly for no cp where it’s so strong that it’s borderline broken. It’s bad for pve. Really bad. You would gain dps by leaving the item slot empty. Does it need to be useful in both pvp and pve though? In my opinion no, it doesn’t.
While I agree that it won't be seriously used in PvE, it's not true that you would better leave the slot open. There are enough sets that you can use to build a non-crit build. You would perhaps end up with 25% crit chance (the 9% plus the class 6% crit chance), but you can use all your bonuses for resource, spell/weapon damage, buffs and procs. The procs cannot crit, so they will see a big increase in their damage output. If you're good and you build your build accordingly, it's not really 'bad', it's just 'not good'.
No those 25% are already highly overtuned in PvP as they give you the damage you'd deal with crits but on every single hit.
That means it basically gives a 100% crit bonus while also ignoring any investment people did to combat crits.
It's one of the most game breaking sets this game has ever seen, what makes it worse is that it'll highly affect the meta and change how builds have to work.
Greek_Hellspawn wrote: »No those 25% are already highly overtuned in PvP as they give you the damage you'd deal with crits but on every single hit.
That means it basically gives a 100% crit bonus while also ignoring any investment people did to combat crits.
It's one of the most game breaking sets this game has ever seen, what makes it worse is that it'll highly affect the meta and change how builds have to work.
This ^^
A lot of us play no-CP and/or BGs because we prefer it, not because we're new and have < 810 CP. If it weren't for BGs, I never would have come back to the game with Morrowind's early access. I personally find both Cyrodiil and CP-enabled PvP to be thoroughly uninteresting; the patch that had CP enabled in BGs was pretty awful.Wolf_Watching wrote: »This thing is gonna highly overperform in nocp environment. Since we get 1350 base impen (20% dmg reduction from crits, of course, if it's gonna work), base crit modifier for ppl without any impenetrable piece (which still is kinda good) are gonna get 30% more dmg (40% for classes with modifier: templar/nb/kinda magden). So we either have 25% more dmg ALL THE TIME (working also for procs) or 30-40% (assuming enemy doenst have any impenetrable piece, in which i doubt) when we crit (and crit chance oscilate kinda 10-50% chance in no cp, higher values if u build for it). It doesnt look balanced for me, especially that u can go for heavy armor build with few procs and just get to much out of this mythic piece. Lower % dmg, maybe remove crit healing also. At least dont introduce it like that.
Why is no-cp and bgs a baseline for anything? First of all that campaign should be locked to anyone above a certain amount of cp tbh
They should nerf it to 20% or less.
The grind involved makes things worse, not better. If the ring ends up being overpowered in PvP, and doesn't get nerfed promptly, you'll need to do a long, boring grind (and spend $40) in order to be competitive with those who have the ring. Being competitive in PvP shouldn't require a long PvE grind any more than being competitive in PvE should require hours and hours of playing PvP for those who don't enjoy it.A lot of us play no-CP and/or BGs because we prefer it, not because we're new and have < 810 CP. If it weren't for BGs, I never would have come back to the game with Morrowind's early access. I personally find both Cyrodiil and CP-enabled PvP to be thoroughly uninteresting; the patch that had CP enabled in BGs was pretty awful.Wolf_Watching wrote: »This thing is gonna highly overperform in nocp environment. Since we get 1350 base impen (20% dmg reduction from crits, of course, if it's gonna work), base crit modifier for ppl without any impenetrable piece (which still is kinda good) are gonna get 30% more dmg (40% for classes with modifier: templar/nb/kinda magden). So we either have 25% more dmg ALL THE TIME (working also for procs) or 30-40% (assuming enemy doenst have any impenetrable piece, in which i doubt) when we crit (and crit chance oscilate kinda 10-50% chance in no cp, higher values if u build for it). It doesnt look balanced for me, especially that u can go for heavy armor build with few procs and just get to much out of this mythic piece. Lower % dmg, maybe remove crit healing also. At least dont introduce it like that.
Why is no-cp and bgs a baseline for anything? First of all that campaign should be locked to anyone above a certain amount of cp tbh
This mythic really needs to be look at, quite overperforming even for a mythic item. I'm not a mathematician or anything like this, but at this point it is in Zenimax's interest to make these changes:
- 15 to 20% damage increase only (which is already quite ridiculous) ;
- does not apply to proc sets ;
- impossibility to critically heal as well.
No those 25% are already highly overtuned in PvP as they give you the damage you'd deal with crits but on every single hit.
That means it basically gives a 100% crit bonus while also ignoring any investment people did to combat crits.
It's one of the most game breaking sets this game has ever seen, what makes it worse is that it'll highly affect the meta and change how builds have to work.
It is actually very weak and not nearly as strong as people make it out to be.
It's not 25% damage, but 14% for most of my abilities. Crit on the other hand is always a true multiplier and even if you have just 20-30% crit damage left because of enemy impenetrable, it is better than Malacath's.
I find it stupid that damage done scales of some non sensual base value instead of just giving me what it promises.
No those 25% are already highly overtuned in PvP as they give you the damage you'd deal with crits but on every single hit.
That means it basically gives a 100% crit bonus while also ignoring any investment people did to combat crits.
It's one of the most game breaking sets this game has ever seen, what makes it worse is that it'll highly affect the meta and change how builds have to work.
Except it starts early in the damage calculations so you only get likr a 5-10% damage increase from wearing it