Honestly I think they should go with Vampiric Grip and/or return Materialize back to us as a separate ability or morph of Eviscerate. Materialize is an ability hidden in Clouding Swarm on the live server that acts as an incredibly powerful "melee" ranged spammable. Its both a gap closer and a spammable in one and its what makes Clouding Swarm incredibly fun to use. It even comes with its own blood magic animations which has your weapons disappear so you don't do silly things like whack your enemy with a staff like Eviscerate currently has us doing.
Paradisius wrote: »It should be, but honestly speaking, I doubt theyll rework a skill 2 weeks before the launch date. Especially when it is a drastic change such as going from a toggle buff to a gap closer or ranged spammable. That being said, if I were to humor the idea, Id love a ranged blood magic skill that isnt Vampiric Drain. But ive come to terms with needing to adapt to what we are given with now
Thevampirenight wrote: »I've seen some talk about this, and I have to agree with them. What is the purpose of Blood Frenzy? Why is it criminal act? Doesn't look like one to me not only that but no cool visuals no obvious blood bursting out of you. There is nothing cool about this ability, It takes your health its a risky skill to use and your sacrificing precious life blood. For a temp boost in damage.
The name of it should be called Blood Martyr and Kamikaze as the name of the one morph.
So what better ability could we have gotten?
A Bat Teleport, Where you can teleport behind a foe after turning into mist, and doing flanking damage or something.
Vampiric Grip- Grabbing an enemy from the ground and crushing them with telekinesis. Darth Vader Style.
I mean anything would be better then this ability.
So should they replace it with a Bat gap closer or teleport, or Vampiric Grip or something other?
Because man this ability is just a game of Tamriel Roulette and not only that its a lousy looking ability that has terrible story telling to it. Makes Vampires look like some kamikaze crazed fighters.It really is doesn't feel vampiric at all. Would be a better ability for a nightblade, assassin, samurai, ninja type of character then as a vampire ability.
Oathunbound wrote: »I like the way the skill functions but i agree its a weird fit for vampire, but honestly i think it needs tweaking. It got double nerfed with both the ramp upon base morph and even on saited plus the reduced vampire cost getting a nerf. If they want to make it more viable they should drop it from 20% per second to either 10% or make it every 2 seconds. And also let saited use all damage taken while toggled to factor into the burst heal at the end that way it also synergizes wirh blood for blood.
Thevampirenight wrote: »Oathunbound wrote: »I like the way the skill functions but i agree its a weird fit for vampire, but honestly i think it needs tweaking. It got double nerfed with both the ramp upon base morph and even on saited plus the reduced vampire cost getting a nerf. If they want to make it more viable they should drop it from 20% per second to either 10% or make it every 2 seconds. And also let saited use all damage taken while toggled to factor into the burst heal at the end that way it also synergizes wirh blood for blood.
Hmm well if they wanted to make it more the feel of blood magic what they could have done or could still do with it is when its active instead of taking down your health and increasing your damage by so much and so much. Instead made it so abilties that cost magicka or stamina cost health instead when its active. So you can convert many of your abilities to run off your health pool with exceptions.
Then have it so they do extra damage scaling off how much magicka or stamina they cost before they got converted to run off health and having it be slightly cheaper then it would be costing magicka or stamina. Say an ability costs 4000 magicka, then it would cost like 3900 health. So maybe a small decrease in cost for using health to cast it but make it so its more powerful by using blood instead of the normal resource. So I would make it like the Blood Magic from dragon age. Maybe a neat little visual as you cast spells your bleeding out of your arms. Maybe some animations would be blood colored.
I think blood magic would be a great theme for going with the first vampire ability. They could make it so we could make other abilties like blood for blood. Though it might be a coding nightmare.
So maybe not worth the effort.
The way it is now just doesn't feel vampiric to me. Its just to much of a drain on health and not only that its a very high risk as someone or a mob could kill you if you run it to low. So to me it would be better replacing it all together with an actual vampiric ability. One that is easier to code and put into the skill line.
Spectral_Force wrote: »I'd very much like Frenzy to be replaced with a gap closer. Frenzy is a lackluster ability in just about every way: it doesn't make a lot of sense from a lore standpoint (Vampires are cautious creatures, not berserkers - their soul goes to Molag Bal when they're destroyed, and he's not exactly the prince of Unicorns and Rainbows), the design isn't very inspired, the effect is bland, the visuals are too subtle (although I hear they got better in 6.0.3), it's clunky to weave and it fails to activate/deactivate sometimes, it's difficult to balance (as we have found out), its skill floor is too low and its skill ceiling is too high, it makes your healer's job more difficult, and the best use for it is dummy parses. Also, I think it was @Paradisius who tested it and found that toggling Mist and bar-swapping gives you a similar effect already thanks to Strike from the Shadows passive.
I've already posted my two skill lines idea somewhere before, but if we're to get a single ability to replace Frenzy, it has to be the gap closer. Granted, now slotting a non-vampire gap closer isn't as punishing as it used to be, but a pseudo-class that uses a melee spammable would really benefit from its own unique gap closer, especially since Blood Scion can waste a lot of uptime from just walking around. As @Vevvev has pointed out, a very similar effect already exists in the game (Materialize), and squeezing it into the skill line will require minimal effort. It just has to teleport you towards the target instead of behind them (it causes minor disorientation for you and major disorientation for your opponent otherwise).
Unfortunately, I don't think it's realistic to hope for a change this major at this point, even if it's something as easy to implement as this. But fingers crossed ZOS can figure it out. They obviously see that the ability is problematic, so perhaps they will opt to replace it with something that's easier to balance rathet than spend weeks (perhaps months) trying to tweak Frenzy.
Idea sounds cool. To me the blood frenzy skill always seems like it was meant for unarmed Vamp RP
*Puts on tin foil hat* Honestly, I wouldn't trust Azura on anything. Sure she's got the facade of a "good" Daedra, but she must have some ulterior motives. She may very well have lied to keep up that facade - you have to agree, saying that "the souls of my worshippers who turned into vampires are now free thanks to you" sounds way better than "these five have outlived their usefulness to me as servants, so now they're off to please Molag Bal in more ways than your mortal mind can comprehend".Thevampirenight wrote: »Molag bal claiming the souls of all vampires is countered by Dialog of Azura in Oblivion who says their spirits are free upon death. Given Azura might have some Book of Fate I would trust her dialog on the matter.
Spectral_Force wrote: »*Puts on tin foil hat* Honestly, I wouldn't trust Azura on anything. Sure she's got the facade of a "good" Daedra, but she must have some ulterior motives. She may very well have lied - you have to agree, saying that "the souls of my worshippers who turned into vampires are now free thanks to you" sounds way better than "these five have outlived their usefulness to me as servants, so now they're off to please Molag Bal in more ways than your mortal mind can comprehend".Thevampirenight wrote: »Molag bal claiming the souls of all vampires is countered by Dialog of Azura in Oblivion who says their spirits are free upon death. Given Azura might have some Book of Fate I would trust her dialog on the matter.
But I digress.
Has anyone seen npcs take advantage of this ability? Even bloody monsters don 't. And they have a brain like chicken. I wonder if there 's such a stupid thing to use?
VoidCommander wrote: »I am the Lorax, and I speak for the Magplars.
Frenzy as they have changed it is only safely usable by magplar dps. Activate it right before the puncturing sweeps spam part of your rotation and toggle it off at the end. This change they did was actually a huge buff for my class since the 5 seconds I was always going to have to use it (jab phase of my rotation), now has frenzy increase by 30% every second instead of only 10%. And jabbing can heal through 5 seconds of frenzy with no problems.
This resulted in a 6k dps increase on a 6 mil dummy parse.
Paradisius wrote: »It should be, but honestly speaking, I doubt theyll rework a skill 2 weeks before the launch date. Especially when it is a drastic change such as going from a toggle buff to a gap closer or ranged spammable. That being said, if I were to humor the idea, Id love a ranged blood magic skill that isnt Vampiric Drain. But ive come to terms with needing to adapt to what we are given with now
Blood Frenzy is the only reason I'm even interested in Vampires this patch.
I wish they hadn't nerfed it in 6.0.3., but oh well.
It definitely needs to be changed from the current PTS version. The last thing we need is more damage for gank builds, and that appears to be the primary (sole?) purpose of Blood Frenzy now.