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Should Blood Frenzy be replaced by a better Vampiric Ability?

Thevampirenight
Thevampirenight
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I've seen some talk about this, and I have to agree with them. What is the purpose of Blood Frenzy? Why is it criminal act? Doesn't look like one to me not only that but no cool visuals no obvious blood bursting out of you. There is nothing cool about this ability, It takes your health its a risky skill to use and your sacrificing precious life blood. For a temp boost in damage.
The name of it should be called Blood Martyr and Kamikaze as the name of the one morph.
So what better ability could we have gotten?
A Bat Teleport, Where you can teleport behind a foe after turning into mist, and doing flanking damage or something.
Vampiric Grip- Grabbing an enemy from the ground and crushing them with telekinesis. Darth Vader Style.
I mean anything would be better then this ability.
So should they replace it with a Bat gap closer or teleport, or Vampiric Grip or something other?
Because man this ability is just a game of Tamriel Roulette and not only that its a lousy looking ability that has terrible story telling to it. Makes Vampires look like some kamikaze crazed fighters.It really is doesn't feel vampiric at all. Would be a better ability for a nightblade, assassin, samurai, ninja type of character then as a vampire ability.
Edited by Thevampirenight on May 12, 2020 4:33AM
PC NA
Please add Fangs to Vampires.

Should Blood Frenzy be replaced by a better Vampiric Ability? 87 votes

Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
39%
dave_harter_ESOdaryl.rasmusenb14_ESOwills43b14_ESOAlexiumErelahStravokovThevampirenightSurprisedFour91LokrynDerraesp1992Ozymandias_13Elusiinnk125xCameron991Pl24CerboltNserPrincess_of_Darknessraynasa 34 votes
Yes and it should be replaced by Vampiric Grip.
8%
LadyBugLDBOtarTheMadVevvevParadisiusSerkuosBenekFoxSkykaiser_Ọlọrun 7 votes
No they should keep it but make changes to make it better.
22%
elfman236b14_ESO1337VV4ff135lolo_01b16_ESOFaulgorKagheiwild_kmacdb16_ESOkojouOmniDoArelothFreakin_HytteJAwtunesCelestroBooPerScOOperBeefyMrTipsKeiRaikonOathunboundAustinseph1VLVDIMYRWhitestormLangeston 20 votes
No they should keep it and not do any other changes to it.
21%
ssewallb14_ESOShadowHvoajgoodyeovogtb16_ESOVoidCommanderEdaphonactoshSaubonkalunteChrysa1isDBZVelenaUnified_GamingMincVinylArgonianwerecroc212GregaXologamernesakinterimnottrollingKavar162 19 votes
Other
8%
xxdabro90xxb16_ESOfxeconomisteb17_ESOWraithShadow13JeremyOlupajmibananRaptorRodeoGodTheSeraphim 7 votes
  • Vevvev
    Vevvev
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    Yes and it should be replaced by Vampiric Grip.
    Honestly I think they should go with Vampiric Grip and/or return Materialize back to us as a separate ability or morph of Eviscerate. Materialize is an ability hidden in Clouding Swarm on the live server that acts as an incredibly powerful "melee" ranged spammable. Its both a gap closer and a spammable in one and its what makes Clouding Swarm incredibly fun to use. It even comes with its own blood magic animations which has your weapons disappear so you don't do silly things like whack your enemy with a staff like Eviscerate currently has us doing.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Vevvev wrote: »
    Honestly I think they should go with Vampiric Grip and/or return Materialize back to us as a separate ability or morph of Eviscerate. Materialize is an ability hidden in Clouding Swarm on the live server that acts as an incredibly powerful "melee" ranged spammable. Its both a gap closer and a spammable in one and its what makes Clouding Swarm incredibly fun to use. It even comes with its own blood magic animations which has your weapons disappear so you don't do silly things like whack your enemy with a staff like Eviscerate currently has us doing.

    Materialize would be a good one and would fit a lot better with the story telling of the vampire.
    It should be converted and replace Blood Frenzy.
    PC NA
    Please add Fangs to Vampires.
  • Paradisius
    Paradisius
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    Yes and it should be replaced by Vampiric Grip.
    It should be, but honestly speaking, I doubt theyll rework a skill 2 weeks before the launch date. Especially when it is a drastic change such as going from a toggle buff to a gap closer or ranged spammable. That being said, if I were to humor the idea, Id love a ranged blood magic skill that isnt Vampiric Drain. But ive come to terms with needing to adapt to what we are given with now
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Paradisius wrote: »
    It should be, but honestly speaking, I doubt theyll rework a skill 2 weeks before the launch date. Especially when it is a drastic change such as going from a toggle buff to a gap closer or ranged spammable. That being said, if I were to humor the idea, Id love a ranged blood magic skill that isnt Vampiric Drain. But ive come to terms with needing to adapt to what we are given with now

    Well does not mean they couldn't replace it after Greymoor Launch.
    It shouldn't be too hard to do.
    PC NA
    Please add Fangs to Vampires.
  • Noxavian
    Noxavian
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    I've seen some talk about this, and I have to agree with them. What is the purpose of Blood Frenzy? Why is it criminal act? Doesn't look like one to me not only that but no cool visuals no obvious blood bursting out of you. There is nothing cool about this ability, It takes your health its a risky skill to use and your sacrificing precious life blood. For a temp boost in damage.
    The name of it should be called Blood Martyr and Kamikaze as the name of the one morph.
    So what better ability could we have gotten?
    A Bat Teleport, Where you can teleport behind a foe after turning into mist, and doing flanking damage or something.
    Vampiric Grip- Grabbing an enemy from the ground and crushing them with telekinesis. Darth Vader Style.
    I mean anything would be better then this ability.
    So should they replace it with a Bat gap closer or teleport, or Vampiric Grip or something other?
    Because man this ability is just a game of Tamriel Roulette and not only that its a lousy looking ability that has terrible story telling to it. Makes Vampires look like some kamikaze crazed fighters.It really is doesn't feel vampiric at all. Would be a better ability for a nightblade, assassin, samurai, ninja type of character then as a vampire ability.

    If they gave us a bat swarm gap closer I would BREATHE SO HARD id die
  • Oathunbound
    Oathunbound
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    No they should keep it but make changes to make it better.
    I like the way the skill functions but i agree its a weird fit for vampire, but honestly i think it needs tweaking. It got double nerfed with both the ramp upon base morph and even on saited plus the reduced vampire cost getting a nerf. If they want to make it more viable they should drop it from 20% per second to either 10% or make it every 2 seconds. And also let saited use all damage taken while toggled to factor into the burst heal at the end that way it also synergizes wirh blood for blood.
  • LeHarrt91
    LeHarrt91
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    Idea sounds cool. To me the blood frenzy skill always seems like it was meant for unarmed Vamp RP
    PS NA
    Have played all classes.
    Warden Main
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    I like the way the skill functions but i agree its a weird fit for vampire, but honestly i think it needs tweaking. It got double nerfed with both the ramp upon base morph and even on saited plus the reduced vampire cost getting a nerf. If they want to make it more viable they should drop it from 20% per second to either 10% or make it every 2 seconds. And also let saited use all damage taken while toggled to factor into the burst heal at the end that way it also synergizes wirh blood for blood.

    Hmm well if they wanted to make it more the feel of blood magic what they could have done or could still do with it is when its active instead of taking down your health and increasing your damage by so much and so much. Instead made it so abilties that cost magicka or stamina cost health instead when its active. So you can convert many of your abilities to run off your health pool with exceptions.
    Then have it so they do extra damage scaling off how much magicka or stamina they cost before they got converted to run off health and having it be slightly cheaper then it would be costing magicka or stamina. Say an ability costs 4000 magicka, then it would cost like 3900 health. So maybe a small decrease in cost for using health to cast it but make it so its more powerful by using blood instead of the normal resource. So I would make it like the Blood Magic from dragon age. Maybe a neat little visual as you cast spells your bleeding out of your arms. Maybe some animations would be blood colored.

    I think blood magic would be a great theme for going with the first vampire ability. They could make it so we could make other abilties like blood for blood. Though it might be a coding nightmare.
    So maybe not worth the effort.
    The way it is now just doesn't feel vampiric to me. Its just to much of a drain on health and not only that its a very high risk as someone or a mob could kill you if you run it to low. So to me it would be better replacing it all together with an actual vampiric ability. One that is easier to code and put into the skill line.
    Edited by Thevampirenight on May 12, 2020 5:17AM
    PC NA
    Please add Fangs to Vampires.
  • Spectral_Force
    Spectral_Force
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    I'd very much like Frenzy to be replaced with a gap closer. Frenzy is a lackluster ability in just about every way: it doesn't make a lot of sense from a lore standpoint (Vampires are cautious creatures, not berserkers - their soul goes to Molag Bal when they're destroyed, and he's not exactly the prince of Unicorns and Rainbows), the design isn't very inspired, the effect is bland, the visuals are too subtle (although I hear they got better in 6.0.3), it's clunky to weave, makes rotations awkward and it fails to activate/deactivate sometimes, it's difficult to balance (as we have found out), its skill floor is too low and its skill ceiling is too high, it makes your healer's job more difficult, and the best use for it is dummy parses. Also, I think it was @Paradisius who tested it and found that toggling Mist and bar-swapping gives you a similar effect already thanks to Strike from the Shadows passive.
    I've already posted my two skill lines idea somewhere before, but if we're to get a single ability to replace Frenzy, it has to be the gap closer. Granted, now slotting a non-vampire gap closer isn't as punishing as it used to be, but a pseudo-class that uses a melee spammable would really benefit from its own unique gap closer, especially since Blood Scion can waste a lot of uptime from just walking around. As @Vevvev has pointed out, a very similar effect already exists in the game (Materialize), and squeezing it into the skill line will require minimal effort. It just has to teleport you towards the target instead of behind them (it causes minor disorientation for you and major disorientation for your opponent otherwise).
    Unfortunately, I don't think it's realistic to hope for a change this major at this point, even if it's something as easy to implement as this. But fingers crossed ZOS can figure it out. They obviously see that the ability is problematic, so perhaps they will opt to replace it with something that's easier to balance rather than spend weeks (perhaps months) trying to tweak Frenzy.
    Edited by Spectral_Force on May 12, 2020 6:08AM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Oathunbound
    Oathunbound
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    No they should keep it but make changes to make it better.
    I like the way the skill functions but i agree its a weird fit for vampire, but honestly i think it needs tweaking. It got double nerfed with both the ramp upon base morph and even on saited plus the reduced vampire cost getting a nerf. If they want to make it more viable they should drop it from 20% per second to either 10% or make it every 2 seconds. And also let saited use all damage taken while toggled to factor into the burst heal at the end that way it also synergizes wirh blood for blood.

    Hmm well if they wanted to make it more the feel of blood magic what they could have done or could still do with it is when its active instead of taking down your health and increasing your damage by so much and so much. Instead made it so abilties that cost magicka or stamina cost health instead when its active. So you can convert many of your abilities to run off your health pool with exceptions.
    Then have it so they do extra damage scaling off how much magicka or stamina they cost before they got converted to run off health and having it be slightly cheaper then it would be costing magicka or stamina. Say an ability costs 4000 magicka, then it would cost like 3900 health. So maybe a small decrease in cost for using health to cast it but make it so its more powerful by using blood instead of the normal resource. So I would make it like the Blood Magic from dragon age. Maybe a neat little visual as you cast spells your bleeding out of your arms. Maybe some animations would be blood colored.

    I think blood magic would be a great theme for going with the first vampire ability. They could make it so we could make other abilties like blood for blood. Though it might be a coding nightmare.
    So maybe not worth the effort.
    The way it is now just doesn't feel vampiric to me. Its just to much of a drain on health and not only that its a very high risk as someone or a mob could kill you if you run it to low. So to me it would be better replacing it all together with an actual vampiric ability. One that is easier to code and put into the skill line.

    I agree about the blood magic but i was trying to be more realistic with what they can do in 2 weeks. I would like to see them try and have more synergies within the vamipre skills to make it more engaging like having the health drain ramp up reset when you heal with a vampire skill or something along those lines so we can feel more vampireish rather then a suicidal pale freak
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    I'd very much like Frenzy to be replaced with a gap closer. Frenzy is a lackluster ability in just about every way: it doesn't make a lot of sense from a lore standpoint (Vampires are cautious creatures, not berserkers - their soul goes to Molag Bal when they're destroyed, and he's not exactly the prince of Unicorns and Rainbows), the design isn't very inspired, the effect is bland, the visuals are too subtle (although I hear they got better in 6.0.3), it's clunky to weave and it fails to activate/deactivate sometimes, it's difficult to balance (as we have found out), its skill floor is too low and its skill ceiling is too high, it makes your healer's job more difficult, and the best use for it is dummy parses. Also, I think it was @Paradisius who tested it and found that toggling Mist and bar-swapping gives you a similar effect already thanks to Strike from the Shadows passive.
    I've already posted my two skill lines idea somewhere before, but if we're to get a single ability to replace Frenzy, it has to be the gap closer. Granted, now slotting a non-vampire gap closer isn't as punishing as it used to be, but a pseudo-class that uses a melee spammable would really benefit from its own unique gap closer, especially since Blood Scion can waste a lot of uptime from just walking around. As @Vevvev has pointed out, a very similar effect already exists in the game (Materialize), and squeezing it into the skill line will require minimal effort. It just has to teleport you towards the target instead of behind them (it causes minor disorientation for you and major disorientation for your opponent otherwise).
    Unfortunately, I don't think it's realistic to hope for a change this major at this point, even if it's something as easy to implement as this. But fingers crossed ZOS can figure it out. They obviously see that the ability is problematic, so perhaps they will opt to replace it with something that's easier to balance rathet than spend weeks (perhaps months) trying to tweak Frenzy.

    Molag bal claiming the souls of all vampires is countered by Dialog of Azura in Oblivion who says their spirits are free upon death. Given Azura might have some Book of Fate I would trust her dialog on the matter.
    https://en.uesp.net/wiki/Oblivion:Azura
    The reason why Hircine is able to do it is because a wolf spirit which likely comes from the hunting grounds drags their souls to the hunting grounds. Something that has been shown to be unique to lycanthropes.
    Still I do agree with you on the berserker thing. I think they would be wanting to prolong their existences most of the time not trying to end them. Though Vampiric Bersekers could be a thing, I just think they wouldn't be common and likely not as a vampiric ability. So the ability just doesn't make sense.
    Edited by Thevampirenight on May 12, 2020 6:21AM
    PC NA
    Please add Fangs to Vampires.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Other
    It widens the already massive skill gap. Why give something to be used exclusively by the top players, rather than give something that can be used by everyone?

    I chose other because I'm not really sure how the ability should be changed or replaced. I was originally going to attempt to use the skill, but now I feel like it'd be a death sentence at my current skill level.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    LeHarrt91 wrote: »
    Idea sounds cool. To me the blood frenzy skill always seems like it was meant for unarmed Vamp RP

    Nothing about this skill is good for Vampire rp, Mist Form and Hypnotic Gaze sure. But not Blood Frenzy.
    PC NA
    Please add Fangs to Vampires.
  • Spectral_Force
    Spectral_Force
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Molag bal claiming the souls of all vampires is countered by Dialog of Azura in Oblivion who says their spirits are free upon death. Given Azura might have some Book of Fate I would trust her dialog on the matter.
    *Puts on tin foil hat* Honestly, I wouldn't trust Azura on anything. Sure she's got the facade of a "good" Daedra, but she must have some ulterior motives. She may very well have lied to keep up that facade - you have to agree, saying that "the souls of my worshippers who turned into vampires are now free thanks to you" sounds way better than "these five have outlived their usefulness to me as servants, so now they're off to please Molag Bal in more ways than your mortal mind can comprehend".
    But I digress.
    EDIT: typos.
    Edited by Spectral_Force on May 12, 2020 6:40AM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Molag bal claiming the souls of all vampires is countered by Dialog of Azura in Oblivion who says their spirits are free upon death. Given Azura might have some Book of Fate I would trust her dialog on the matter.
    *Puts on tin foil hat* Honestly, I wouldn't trust Azura on anything. Sure she's got the facade of a "good" Daedra, but she must have some ulterior motives. She may very well have lied - you have to agree, saying that "the souls of my worshippers who turned into vampires are now free thanks to you" sounds way better than "these five have outlived their usefulness to me as servants, so now they're off to please Molag Bal in more ways than your mortal mind can comprehend".
    But I digress.

    The Azura quest was before it was set in stone that Molag bal was the creator of vampirism. Before then they were more or less hinted at strongly that Vaermina was the actual origin of the vampire.
    In Elder Scrolls, Daedra just can't take what souls they please. There has to be something for them to do that.
    They can do a loop hole to this like Hircine.
    Or they have to convince the souls to come to their realms.
    Or they have to summit to the price like that priest did in Skyrim saying I submit to the prince for Molag to get the soul.
    Or it has to be some part of third party deal like the Companions.

    There has to be some type of loop hole mechanism to allow for it or a deal or a pact or something in place to allow for a soul to be claimed. Daedric princes can't just claim or control their own blood or life force and what the vampires have in them is the blood of Molag Bal. Maybe at a higher tier generation with more Molag Bals blood power within them that Molag bal might be able to do something to claim the soul. But since Vampires actually do work like Vtm ones when it comes to the generation, Molags Grip in fact would loosen with each new generation of vampire. So at some point he couldn't do it anymore because the bloodline would be too weak for him to do anything at that point I feel.
    Werewolves do not degrade like this per generation it remains the same basically. With the exception of Werewolf Lords and the Manbeasts. Which would work a lot more like Vampires in the way they mechanically work. Its the reason why they like vampires might have immortality while typical werewolves would not.
    Edited by Thevampirenight on May 12, 2020 6:52AM
    PC NA
    Please add Fangs to Vampires.
  • Olupajmibanan
    Olupajmibanan
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    Other
    It's too late. For Vampires, for AS destro, for Kyne's Aegis sets, for everything. I would be extremely 10000% surprised if they changed any of those in 6.0.4.

    It's always the same, they make 20 unwanted changes and then pick 1 and change it back, so they can tell us they listened to our feedback.
  • Spectral_Force
    Spectral_Force
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Alright, I will concede the argument lest this discussion is derailed any further. But Azura is still hiding something ;)
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Merca
    Merca
    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Has anyone seen nps take advantage of this ability? Even bloody monsters don 't. And they have a brain like chicken. I wonder if there 's such a stupid thing to use?
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Merca wrote: »
    Has anyone seen npcs take advantage of this ability? Even bloody monsters don 't. And they have a brain like chicken. I wonder if there 's such a stupid thing to use?

    If any Npc vampire used this they would be dead pretty quickly.
    if a Trial boss used it all you have to wait for is it to drop down to the max it can go and just finish the boss off.
    Its a really silly ability.
    PC NA
    Please add Fangs to Vampires.
  • Derra
    Derra
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    They missed the mark with blood frenzy and i don´t see them designing the ability in a way that it´s not either op or useless.
    Balancing on this is insanely hard bc of how different availalbe healing is between classes and how different it works (bursty or hot oriented).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • VoidCommander
    VoidCommander
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    No they should keep it and not do any other changes to it.
    I am the Lorax, and I speak for the Magplars.

    Frenzy as they have changed it is only safely usable by magplar dps. Activate it right before the puncturing sweeps spam part of your rotation and toggle it off at the end. This change they did was actually a huge buff for my class since the 5 seconds I was always going to have to use it (jab phase of my rotation), now has frenzy increase by 30% every second instead of only 10%. And jabbing can heal through 5 seconds of frenzy with no problems.

    This resulted in a 6k dps increase on a 6 mil dummy parse.
  • Thevampirenight
    Thevampirenight
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    I am the Lorax, and I speak for the Magplars.

    Frenzy as they have changed it is only safely usable by magplar dps. Activate it right before the puncturing sweeps spam part of your rotation and toggle it off at the end. This change they did was actually a huge buff for my class since the 5 seconds I was always going to have to use it (jab phase of my rotation), now has frenzy increase by 30% every second instead of only 10%. And jabbing can heal through 5 seconds of frenzy with no problems.

    This resulted in a 6k dps increase on a 6 mil dummy parse.

    Then maybe they can give this to the templar, and call it Sacred Martyr or something.
    Edited by Thevampirenight on May 12, 2020 8:05AM
    PC NA
    Please add Fangs to Vampires.
  • Merca
    Merca
    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Before you could see the skeleton of a suicidal in the game, now you can see the collos of a suicidal. I 'd like to see this spectacle.
  • Faulgor
    Faulgor
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    No they should keep it but make changes to make it better.
    Blood Frenzy is the only reason I'm even interested in Vampires this patch.
    I wish they hadn't nerfed it in 6.0.3., but oh well.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • LadyBugLDB
    LadyBugLDB
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    Yes and it should be replaced by Vampiric Grip.
    Paradisius wrote: »
    It should be, but honestly speaking, I doubt theyll rework a skill 2 weeks before the launch date. Especially when it is a drastic change such as going from a toggle buff to a gap closer or ranged spammable. That being said, if I were to humor the idea, Id love a ranged blood magic skill that isnt Vampiric Drain. But ive come to terms with needing to adapt to what we are given with now

    I agree that vamp is missing a ranged spammable. I've posted elsewhere that the new vamp skills where clearly intended to make the "class" (for lack of a better term) a melee one. I sort of get it far a theme goes but eviscerate, blood mist, mesmerize, all of these have a 5-7m range (i guess mesmerize is 10 now). Also, I think the new drain is WAY too expensive. The price of Drain now is higher, it does less damage than before and no longer stuns. I took a 40% reduction to get it in line with the cost of other class/weapon skills. Now the reduction has been reduced in the latest patch so it remains too costly.
  • fxeconomisteb17_ESO
    Other
    Should be replaced by any ability that is actually usable. I would probably like an endogenous, untargeted heal, something like Dragon Blood. But they would probably tax our souls for it.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Spectral_Force
    Spectral_Force
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Just thinking about what the gap closer and morphs would look like. I've had some ideas before, but here they are slightly more fleshed out:
    Vampiric Dash: Invoke your unnatural speed to chase down an enemy and slash them with your claws, dealing X Magic Damage. Cost: Y Magicka. Range: 22m. (Magic Damage can probably be 10-15% lower than Eviscerate and the cost should be around 3500-3600 Magicka at Stage 1 - comparable to other gap closers). It might also proc Strike from the Shadows, since it fits so well thematically.
    Morphs:
    Ravenous Dash: Morph effect: Increases damage, also applies Minor Lifesteal.
    Uncanny Dash: Morph effect: deals Physical Damage, converts to a Stamina ability. This should hopefully help the Stampires out, since a few people are complaining about the lack of Stamina support for Vampires; also, tapping into your secondary resource might be something to consider if you're using a Magicka build. If ZOS is against Stamina morphs for Vampires, the morph can add Minor Expedition for 3/4/5/6 seconds instead. This should help you move from target to target without reactivating the ability if they are close to each other.
    Edited by Spectral_Force on May 12, 2020 12:25PM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Noxavian
    Noxavian
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    Yes and it should be replaced by a Bat Gap Closer or Teleport ability.
    Faulgor wrote: »
    Blood Frenzy is the only reason I'm even interested in Vampires this patch.
    I wish they hadn't nerfed it in 6.0.3., but oh well.

    Found the guy that only cares about stats and 'muh dmg', you probably played vampire on live just for the passives too I assume?

    Genuinely don't see how anyond can like Blood Frenzy as a skill.

    Animation is trash, skill feels boring to use, but as long as it gives big dmg right?

    Either all of that or you're a ganker.
  • wheem_ESO
    wheem_ESO
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    It definitely needs to be changed from the current PTS version. The last thing we need is more damage for gank builds, and that appears to be the primary (sole?) purpose of Blood Frenzy now.

    If ZOS isn't going to give Vampires a worthwhile ranged damage option, they need to provide the tools necessary to make melee workable for Magicka builds. As it stands right now, Eviscerate just isn't usable in PvP on any build that would actually want it. Magicka Templar, DK, and melee-Nightblade already have their own spammables that they'll almost certainly prefer (except maybe the HP-costing morph for high risk ganks?), and no other Magicka builds really have the ability to properly utilize Eviscerate.
  • ScruffyWhiskers
    ScruffyWhiskers
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    wheem_ESO wrote: »
    It definitely needs to be changed from the current PTS version. The last thing we need is more damage for gank builds, and that appears to be the primary (sole?) purpose of Blood Frenzy now.

    Disagree. They have made a parade of design decisions that have gone against high burst from stealth over the years. Let us have some nice things too. Or we could get rid of ultimate cast times too and call it a day.
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