Why have the complication of recoding the game when every player has the ability to recode their character. Normal Non Set Gear, No CP, No Food, No Potions and No Enchants will get you exactly what you are looking for. Immediately.
Build your character for weakness not strength if you want a harder game. That is all a difficulty slider really does, is change the power balance.
MartiniDaniels wrote: »
No, not solved.
You need to remove abilities from bars, remove armor and remove weapons. Then overland mobs will be dangerous. As soon as you slot healing or take even white weapon in your hands, they become trivial.
MartiniDaniels wrote: »^ My fist fight with a giant year ago
As you can see from stats fully naked character, no CP, gear, attributes or food. I forgot to remove passives and mundusmy bad. Giant dps was 152 though, which proves that basic health recovery is enough to outheal damage from elite mob even when standing in front of him naked
Don't tell me I was running from Giant, you can see that I managed 0.99 LA per second against him
Why have the complication of recoding the game when every player has the ability to recode their character. Normal Non Set Gear, No CP, No Food, No Potions and No Enchants will get you exactly what you are looking for. Immediately.
Build your character for weakness not strength if you want a harder game. That is all a difficulty slider really does, is change the power balance.
Please keep in mind this 10000% defeats the purpose of any meaningful progression in the game and any single rpg in general. The goal of an rpg is to get good gear and to get better at the game. What your suggesting is basically the exact opposite of what an rpg should be.
Please keep in mind this 10000% defeats the purpose of any meaningful progression in the game and any single rpg in general. The goal of an rpg is to get good gear and to get better at the game. What your suggesting is basically the exact opposite of what an rpg should be.
Not really.
A debuff solves many of the possible development issues, like time spent on developing it.
In fact in theory it will be quite easy to implement it.
Additional achievements & momentos are not part of my suggestion.
I seem to be in the minority, but I don't want any other extra rewards.
I guess I'm just an old fart, and times have changed. "Loot" didn't used to be in every video game ever as an auto-include. I just want to explore, read lore, participate in cool quest stories AND at the same time feel like my character is in danger.
Having an entire zone full of creatures and bandits who all want me dead, but who are hitting me with nerf balls all day, just feels really dumb. I don't want some shiny sword or pet because I beat a quest, I just want to feel like I overcame an obstacle to deserve my reward: I beat the game.
I think a happy medium would be to just add cosmetic-only stuff to this system, such as achievements non-combat pets or something...
Maybe even a system whereby you get like 50 crown gems (those purple ones) for completing a zone's story on hard mode or something? I dunno.
But personally I wouldn't care, I just want more engaging gameplay in overworld, the rewards would be inconsequential.
I know that I can just fight with white gear, lesser abilities and toggle off my champion points, but I believe this isn't fun nor initiative.
Elwendryll wrote: »
Well, I disagree with that. I find questing disappointing because all the build up and anticipation is ruined by the final boss dying in 2 seconds, you don't need a very high dps to make it trivial, and being close to 90k on the dummy, everything in the quest lines just melt.
So, recently, I took away my CPs, food, potions, and went with white CP 10 gear with white CP 10 enchants, and I simplified my ability bars (double 2H, no dots). I disabled the UI (except for reading dialogs/books and checking where I need to go), disabled combat cues (the colored telegraphs on the ground) and healthbars, and went questing. I even made a new outfit, to make my character look more common, like he could be a cool looking NPC.
I finished Murkmire. And I have to say every fight was meaningful, I used the blade of woe a lot, I always love to do that, but this time it was actually faster than fighting.
The boss fights were actually challenging enough to be enjoyable. And the big enemies that were supposed to be intimidating were in fact encouraging me to sneak past them instead of fighting.
I genuinely had a lot of fun, and I could properly enjoy the story and the beauty of the scenery without the lack of difficulty breaking my immersion.
I want a harder version for sure, but I do not want any debuffs or nerfs to myself. I simply want mobs to have more health and actually deal more damage than a breeze that is impossible to die from unless afk.