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PVP Magplar - How do you personally hit 25K DPS on a heavily armored target in overland CP-Cyrodiil?

soniku4ikblis
soniku4ikblis
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Hail, friends. Nice to meet a fine sod such as yourself.

How do you hit 25k DPS on targets in overland CP-Cyrodiil? That is, while staying tanky, having good MR, and enough healing to back you up, along with usual good mechanics for OCPC.

I'm currently 23K. 4000 spell power, buffed. Over 23 seconds (the length of Elemental drain).
Combo: Purifying Light ---> Dark Flare ---> Toppling Charge ---> *Crescent Sweeps (ULT) ---> 2 X Jabs. Repeat twice, without Sweeps.
(*Weaving LA's always, if they connect.)

If everything lands, its usually about 23k.

Now, I tried running Minor Berserk on the back bar with a resto staff and it does get over 25k, but I would rather run S&B or an Ice staff back there, unless I'm in a low-man healing and dpsing.

I keep up my defense at 20-25k, have 25k Health, and run Spell Power pots. 1600 MR. 37-41K Mag, 16K Stam.

Have thought about running a GSword and Camo Hunter. Just not sure. Opinions?

I'd really like to change up my potions sometimes, but that requires running other skills for Major Sorcery & Major Prophecy.


I use Living Dark, BoL, a regen, Channeled Focus, and Ext Ritual on the BB. Usually put +8% healing on an Ice Staff.


I literally cannot go toe-to-toe with most DKs, Stam Sorcs, or heavily armored targets using Onslaugh-2hander-high uptime regen builds.

Just curious what everyone else is doing on their temps.

Do some other jobs hit 30K + deeps on their targets? Is the Magplar simply the low end of the totem pole on deeps when it compares to other classes?


Sure I can get kills, but on good players, I'm definitely unable to get off my back bar and having to LoS until I can get into a 2 v 1 situation.


Just wish Templar was able to deeps out those heavily armored, high uptime regen'in DKs and not run out of resources too soon and having to line of sight.


Current sets: Bloodspawn, New Moon Acolyte, War Maidens. Sometimes switch out to: BS, NMA + Bright Throat's, or Cyro's Light.

I'm slowly resigning myself to the fact that solo-CP Cyro for Magplar is not worth it and I simply need to stay with a small 4-6man and just deal with that fact lol. Sure would be nice if I could get more kills on good players. I see many other jobs soloing really well without a team. I'm a decent player going on 3 years total PVP time but I have yet to have use Magplar in a DOMINATING way.

Thanks for joining the discussion!
Edited by soniku4ikblis on May 2, 2020 7:02AM
__._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • worrallj
    worrallj
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    Is actual dps really a metric for pvp? It's so burst based I dont think it would be that useful. Most players do very little damage for large parts of the fight, then stack 3 or more high damage skills all at once in the space of a second or two.
  • clocksstoppe
    clocksstoppe
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    dps in pvp, now i've seen everything
  • xXMeowMeowXx
    xXMeowMeowXx
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    3zqxh5.jpg
  • soniku4ikblis
    soniku4ikblis
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    That's cool. Maybe some people go into PVP blind and unsure of their combos and dps performance. No problem.

    Anyway, curious to find out if anyone has anything helpful to add. 'Preciate it. If not, cool story.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • Ruder
    Ruder
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    Drop 1 patato set that you wear and slot Draughin on it's palce,

    I`ve spoken.
  • Iskiab
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    What I do:
    Resto back bar and use radiating regen, drop S&B. I use radiating regen but rapid regen is better for 1v1s.

    I also notice when I don’t have camo hunter on my front bar, I always go back to it.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • xXMeowMeowXx
    xXMeowMeowXx
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    That's cool. Maybe some people go into PVP blind and unsure of their combos and dps performance. No problem.

    Anyway, curious to find out if anyone has anything helpful to add. 'Preciate it. If not, cool story.

    They don’t....dps parses are more for PvE not PvP.

    Combos are good to be able to execute quickly but in PvP you have to be flexible to outplay others. You won’t always be able to complete combos like they were set in stone.

    If you’re on your back bar a lot....it means your not taking control of the fight and properly bursting down your opponents.

    Also, you may not be doing enough damage to end the fights before they recover. This is probably happening for a number of reasons.

    record some of your gameplay to see where you’re making mistakes. You also want to see what you need to adjust to make things work better for you.

    You said you’re having trouble with good players, so they’re probably just better at PvP than you are. At the moment.

    Good Luck
    Edited by xXMeowMeowXx on May 2, 2020 3:55PM
  • Kalik_Gold
    Kalik_Gold
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    Burst.


    Dunno what my dps is in PVP. Plus I’m a Stamplar that only slots toppling charge for the benefits (not damage).

    Back bar SnB (Potentate) is Vigor, Psjic Meditate, Toppling, Rune, Templar Purge, Resto Templar Ultimate

    Front bar (burst) is Jabs, PoL, Reverse Slice, Camo, Rally, Dawnbreaker

    Didn’t have time to get proper skill names.... sometimes on back bar if in small group switch to Bow and swap Toppling charge for Venom Arrow when no gap closure is necessary.

    Over 6k weapon damage at max buffs also.

    . (Fake magplar when I toppling at em tho)
    Edited by Kalik_Gold on May 2, 2020 4:34PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Pinja
    Pinja
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  • Vevvev
    Vevvev
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    DPS in PVP is easily mitigated, which is why its all about burst. If you're taking more DPS than you can heal through just dodge roll or stun your opponent, and then after the fight boost your resistances and/or health. This means that DPS tests on dummies isn't as reliable when brought over to PVP since players will run critical resistance and boost their physical and spell resistance higher than the average NPC. Like for example a PVPer running 21k health in Cyrodiil might look weak at first but they could be incredibly hard to kill if they slotted their CP right and are wearing full impenetrable gear.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ArchMikem
    ArchMikem
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    Most Plars don't even use Flare. Light, Toppling, Sweep and Jab spam is the usual burst and it sucks. For me.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Ghnami
    Ghnami
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    BTB/NMA is the only good build, potentate back bar, offensive monster helm. War Maiden is not enough damage, and light gives you defensive buffs for your offensive skills, which is pretty much the worst thing you could do, give me offense on my defense or offense on my offense, defense on my offense makes you purely weaker. You will never deal enough damage to another bloodspawn user if you're also using bloodspawn, and almost every other class/build in the game gets more from bloodspawn then magplar. Slimecraw is good, balorgh is my favorite. Grothdarr is trash, so is valkyn. Lover mundus is the only mundus you should consider running. You need tri pots or unstoppable pots if you ever want to 1vx, which means degen and inner light on front bar. If you want to kill things, you need the best execute in the game clearly. So now your front bar is Beam, Toppling Charge, Degen, Sweeps, Inner Light, and sweep. Purifying light and dark flare are trash tier hyper telegraphed actually low impact skills. You aren't bursting people with those becaue they can react SOOO easily, especially when you take 3 seconds to apply a 6s duration skill, then channel a 1s skill, and then your opponent will never wonder what's coming next--toppling charge, time to LOS, block, or roll! You need to EXPLODE in 1-2s not take 3s casting weak ass skills and another 3s following up on something that should always fail against any experienced player.

    Backbar you need to be able to buff your offense a little too, I use channeled accel because templars already have snare/immob removal. This is where I also have living dark for minor sorcery. Rune, Honor the Dead, ritual of retribution, and s&b ult fill in the rest. s&b ult is never to be underestimated as an offensive tool, allowing unchecked aggression, combined with a break free and an unstoppable potion, you have around 20 seconds of pure, undeniable assault. Against good players, s&b ult will allow you to swap to front bar, especially in combination with living dark. You could also put degen back here and run ele drain on front bar.

    Magplar in my mind is pretty high up the totem pole, clearly it's no stamcromancer, but I believe it is one of the classes that has the capability of doing well against nearly all matchups, unlike say a sorc vs a nightblade. If you can learn what chars you have a tough time against and how to exploit their weaknesses, which unfortunately a lot of the time is just whenever bloodspawn's proc wears off, you can do a lot more.

    The burst in this build is much higher than yours, because it's so fast. The key is buffing major sorcery, channeling a heavy attack, and going immediately into toppling charge>ult>beam/sweeps. Because beam ticks before the animation or a light attack missile could fire, most squishy builds can simply be HA>charge>beam and they're gone. Tankier ones you can use a balorgh ult and maybe a sweep or two, but the idea is, if you're not killing someone in the 2-3 second window you have, you're not going to. This is why your 6s+ build sucks so much, no one cares about how much damage you do in 6 seconds, that's literally a full cast time of vigor+whatever other hots they have going up. Defile is also highly overrated, you're a burst class, you need to focus the correct target and if you do it shouldn't matter about their healing because they're either cc'd and dead or someone else is healing them and that's who you should be ccing and killing. And like I said, it's about timing, you don't dash in after you see them pop a vigor, you wait one or two seconds, channel a heavy, THEN go in. Sweeps ARE NOT a viable source of healing, it is an offensive skill ONLY and should

    I would also say cp is the wrong place to play cyro, there's nothing that's improved about it imo, especially for a magplar. You relish the lack of crit resist and % mitigation becuase your damage revolves around pen and crit. Also 1vx on magplar is basically 1vx on a stamplar with worse resource management, damage, and heals since magplars are basically melee anyway. Small scale group play and larger engagements are where the templar can shine, additional teammates allowing more focus on target selection and aggression than cycling defense with small windows of aggression. Also, now that templar is one of the last classes that uses a travel ability, it should be very hard for people to get away from you, especially with channeled accel.

    Dks should only be hard because of their leap, now you know your window of opportunity it should be easy to exploit their weakness. Stamsorcs can also be tricky, but remember, windows of time. If you can charge in just as hurricane is about to expire, now they're either down a tool fighting you or down a GCD in combat with you. I have issues with necros sometimes, because they have just so much sustain and damage reduction, but you should never be trying to kill anything fully buffed up. Wardens used to be tricky but as soon as you learn the window you can smack anything around. I've lost and won many fights purely based on the need/decision to re-apply a buff instead of use a damage/heal skill.

    Unstoppable pots also are immense in these difficult matchups, breeaking free once, popping a potion for some extra resources and unstoppable means streak is EXTREMELY bad against you, since you have charge, DK ult is basically a much worse kind of sweep as just an aoe direct damage ability, and everyone has cc in pvp, so you just figure out what you need to counter cc wise and pop a pot when appropriate.
  • Ghnami
    Ghnami
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    Pinja wrote: »

    LOL He was fighting people so weak they couldn't kill the npcs, 0 value clip.
  • MartiniDaniels
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    Hail, friends. Nice to meet a fine sod such as yourself.
    Hi! I've got some cheap beer for ye!
    Reference to Baldur's Gate if I got you right :D

    How about Zaan? with all the downsides of this set, it adds a lot of dps to any pressure build.
  • FrankonPC
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    Ghnami wrote: »
    Pinja wrote: »

    LOL He was fighting people so weak they couldn't kill the npcs, 0 value clip.

    This is true. That was a joke build for people in the discord. There are better fights here:

    at 2:40

    https://www.youtube.com/watch?v=cNIf84WyIZU

    with some small-scale fights.

    https://www.youtube.com/watch?v=U1djuifRWgs

    It's not the only way to play plar, but with healing the way it is burst is better than anything else I've found. Let me know if you have any questions OP. I use a very similar combo to you, but as another poster said you have to have different combinations for different people. Being able to identify what type of build you're fighting is important when you're using dark flare.
  • soniku4ikblis
    soniku4ikblis
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    Ghnami wrote: »
    BTB/NMA is the only good build, potentate back bar, offensive monster helm. .

    Thank you sir! After sifting through the snark and the sarcasm here and on another forum, this is the kind of mentor-ship I was specifically looking for.

    Excellent information. Totally get it. Studied and great points made.

    You called it correctly on the 6 second burst.

    You got chops, you know your business, and for that, I'd buy ya a pint and raise my glass to ya.


    BUTT KICKING FOR GOODNESS.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • soniku4ikblis
    soniku4ikblis
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    Hail, friends. Nice to meet a fine sod such as yourself.
    Hi! I've got some cheap beer for ye!
    Reference to Baldur's Gate if I got you right :D

    How about Zaan? with all the downsides of this set, it adds a lot of dps to any pressure build.

    Great suggestion, as in fact I was farming Zaan gear a few days ago.

    I was running Molag Kena, but not with the correct gear set up. Definitely going try a few things and see what I like.

    Totally nailed the reference bro. U rock.



    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • MarzAttakz
    MarzAttakz
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    Ghnami wrote: »
    BTB/NMA is the only good build, potentate back bar, offensive monster helm.
    War Maiden is not enough damage, and light gives you defensive buffs for your offensive skills, which is pretty much the worst thing you could do, give me offense on my defense or offense on my offense, defense on my offense makes you purely weaker. You will never deal enough damage to another bloodspawn user if you're also using bloodspawn, and almost every other class/build in the game gets more from bloodspawn then magplar. Slimecraw is good, balorgh is my favorite. Grothdarr is trash, so is valkyn. Lover mundus is the only mundus you should consider running. You need tri pots or unstoppable pots if you ever want to 1vx, which means degen and inner light on front bar. If you want to kill things, you need the best execute in the game clearly. So now your front bar is Beam, Toppling Charge, Degen, Sweeps, Inner Light, and sweep. Purifying light and dark flare are trash tier hyper telegraphed actually low impact skills. You aren't bursting people with those becaue they can react SOOO easily, especially when you take 3 seconds to apply a 6s duration skill, then channel a 1s skill, and then your opponent will never wonder what's coming next--toppling charge, time to LOS, block, or roll! You need to EXPLODE in 1-2s not take 3s casting weak ass skills and another 3s following up on something that should always fail against any experienced player.

    Backbar you need to be able to buff your offense a little too, I use channeled accel because templars already have snare/immob removal. This is where I also have living dark for minor sorcery. Rune, Honor the Dead, ritual of retribution, and s&b ult fill in the rest. s&b ult is never to be underestimated as an offensive tool, allowing unchecked aggression, combined with a break free and an unstoppable potion, you have around 20 seconds of pure, undeniable assault. Against good players, s&b ult will allow you to swap to front bar, especially in combination with living dark. You could also put degen back here and run ele drain on front bar.

    Magplar in my mind is pretty high up the totem pole, clearly it's no stamcromancer, but I believe it is one of the classes that has the capability of doing well against nearly all matchups, unlike say a sorc vs a nightblade. If you can learn what chars you have a tough time against and how to exploit their weaknesses, which unfortunately a lot of the time is just whenever bloodspawn's proc wears off, you can do a lot more.

    The burst in this build is much higher than yours, because it's so fast. The key is buffing major sorcery, channeling a heavy attack, and going immediately into toppling charge>ult>beam/sweeps. Because beam ticks before the animation or a light attack missile could fire, most squishy builds can simply be HA>charge>beam and they're gone. Tankier ones you can use a balorgh ult and maybe a sweep or two, but the idea is, if you're not killing someone in the 2-3 second window you have, you're not going to. This is why your 6s+ build sucks so much, no one cares about how much damage you do in 6 seconds, that's literally a full cast time of vigor+whatever other hots they have going up. Defile is also highly overrated, you're a burst class, you need to focus the correct target and if you do it shouldn't matter about their healing because they're either cc'd and dead or someone else is healing them and that's who you should be ccing and killing. And like I said, it's about timing, you don't dash in after you see them pop a vigor, you wait one or two seconds, channel a heavy, THEN go in. Sweeps ARE NOT a viable source of healing, it is an offensive skill ONLY and should

    I would also say cp is the wrong place to play cyro, there's nothing that's improved about it imo, especially for a magplar. You relish the lack of crit resist and % mitigation becuase your damage revolves around pen and crit. Also 1vx on magplar is basically 1vx on a stamplar with worse resource management, damage, and heals since magplars are basically melee anyway. Small scale group play and larger engagements are where the templar can shine, additional teammates allowing more focus on target selection and aggression than cycling defense with small windows of aggression. Also, now that templar is one of the last classes that uses a travel ability, it should be very hard for people to get away from you, especially with channeled accel.

    Dks should only be hard because of their leap, now you know your window of opportunity it should be easy to exploit their weakness. Stamsorcs can also be tricky, but remember, windows of time. If you can charge in just as hurricane is about to expire, now they're either down a tool fighting you or down a GCD in combat with you. I have issues with necros sometimes, because they have just so much sustain and damage reduction, but you should never be trying to kill anything fully buffed up. Wardens used to be tricky but as soon as you learn the window you can smack anything around. I've lost and won many fights purely based on the need/decision to re-apply a buff instead of use a damage/heal skill.

    Unstoppable pots also are immense in these difficult matchups, breeaking free once, popping a potion for some extra resources and unstoppable means streak is EXTREMELY bad against you, since you have charge, DK ult is basically a much worse kind of sweep as just an aoe direct damage ability, and everyone has cc in pvp, so you just figure out what you need to counter cc wise and pop a pot when appropriate.

    Thank you, very nicely put, are the nuances the following:

    5L 1M 1H (3 tri-stat + magicka)
    Swift + Regen, Arcane + Spell Damage, Arcane + Spell Damage
    Fire Staff (Nirnhoned + Shock/Damage)
    Dagger (Defending + Damage), Shield (Sturdy + Stamina)

    Thanks in advance.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PC EU
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Qura Scura | Altmer | MagBlade
    Lhylyth | Breton | MagPlar
    Nhynyth | Khajiit | MagDK
    Ghwynyth | Dunmer | MagSorc
    Loots-All-Urns | Argonian | MagDen
    Shades-Of-Gray | Argonian | StamDK
    Or'Chastration | Orc | StamSorc
    Little Miss Famished | Orc | StamCro
    Fhane Sharog | Orc | StamDen
    Dead Moons Rising | Khajiit | StamBlade
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The aim of argument, or of discussion, should not be victory, but progress.
  • Ghnami
    Ghnami
    ✭✭✭
    MarzAttakz wrote: »
    Thank you, very nicely put, are the nuances the following:

    5L 1M 1H (3 tri-stat + magicka)
    Swift + Regen, Arcane + Spell Damage, Arcane + Spell Damage
    Fire Staff (Nirnhoned + Shock/Damage)
    Dagger (Defending + Damage), Shield (Sturdy + Stamina)

    Thanks in advance.

    I personally use 3x infused Spell damage jewels, I think those are very flexible though, would highly recommend a regen until you get good at heavy attacking players. Remember if they block you don't get resources, so spam lights if they're hard blocking to wear their resources. I don't feel swift is as good on templars as other classes because of the dash and jabs applies a slow, but swift is never useless. I Also use sharpened staff, nirn and infused are fine too, personal preference, same with glyph. I find shock helps melt the most, but damage provides more utility. And I have defending/impen back bar, with mag on my sheild to help make up for the loss of Inner Light and Degen passives, and I think I could count the number of times I've proc'd back bar s&b enchant on one hand. If you want more offense, I have a potentate ice staff I can ele drain on and proc the berserker enchant, but nearly always I have plenty of damage and just need the survivability. I have 3 of them, powered/defending/infused and all perform pretty similarly, but defending is the most balanced of them. I hardly ever use them anymore though.

    At this point it's mostly personal preference, if you don't like s&b ult, probaly go sturdy, but part of the beauty of that backbar is that it provides so much flat damage reduction and healing blocking isn't always necessary. The issue with having stats on one bar and not on the other is they don't transfer, so when you swap to back bar mid combat, the stam enchant does 0 because you'll have the max stam from your front bar, and if you buff back bar, you definitely want the mag. However, with tri pots you might notice the backbar max stam. Could also throw on tri glyph if you have the resources. Also wep doesn't matter with s&b, whatever you like the look of the most is the BIS one.

    So to recap, my build is::
    Heavy/Medium Impen Balorgh, mag shoulders tri head.
    5x light BTB impen, tri chest and pants, mag everything else
    3x NMA jewels, infused spell damage
    NMA Inferno, Sharpened Shock
    Backbar Potentate Axe, defending with default enchant, Potentate shield impen with mag
    Either Spring Loaded Infusion for balanced stats or Disastrouly Bloody Mara for pure offense.
    Unstoppable/mag/hp pots

    Front bar Skills: Radiant oppression, Toppling Charge, Degen, Sweeps, Inner Light, Crescent Sweep
    Back bar: Channeled Focus, Living Dark, Ritual of Retribution, Honor the Dead, Channeled Accel, Spell Wall.

    I use retribution for pve and am too lazy to respec, definitely go other morph. Honor the Dead is MUCH better than BOL in every situation imo, because ritual of rebirth exists for the aoe/multi target burst heal, but it's expensive enough you'll need a 4 player+ group to make it worth. If you want to use ele drain, swap degen for a defensive ability back bar and then put ele front bar, if you use ice staff you can just put ele back bar to keep mages guild passives front bar. You really have to read the situation, but you can swap your execute or your jabs too, but I only do that if I know everyone I'm fighting is pretty squishy and either doesn't need an execute or is dead with ha>charge>beam.

    I tried a bunch of builds, I highly recommend you swap around stuff if you can, try to keep the BTB/NMA/Potentate the same so you have some idea of the damage differences, then swap around monsters sets and skills til you find what works best for you, but I hardly find myself wishing I had anything different from the above setup. When I do wish for something different, I think about tri glyphs on all gear, dark flare for execute against the tankiest players (but balorgh makes up for this most of the time), and an extra skill slot for ele drain, but so far I can't justify fixing what ain't broke.

    I also want to emphasize Balorgh, Zaan is great and free but balorgh allows you to kill ANYTHING if you can save ult and execute on your window of opportunity. Balorgh is also insane 1vx, if you can build up 500 ult before finding a zerg, you can clap a bunch of people and then chain the uptime. I don't li
  • Ghnami
    Ghnami
    ✭✭✭
    Oops I meant to say I don't like finding players I can't kill and balorgh is THE helm for that.
  • Freeman
    Freeman
    ✭✭✭
    Ghnami wrote: »
    MarzAttakz wrote: »
    Thank you, very nicely put, are the nuances the following:

    5L 1M 1H (3 tri-stat + magicka)
    Swift + Regen, Arcane + Spell Damage, Arcane + Spell Damage
    Fire Staff (Nirnhoned + Shock/Damage)
    Dagger (Defending + Damage), Shield (Sturdy + Stamina)

    Thanks in advance.

    I personally use 3x infused Spell damage jewels, I think those are very flexible though, would highly recommend a regen until you get good at heavy attacking players. Remember if they block you don't get resources, so spam lights if they're hard blocking to wear their resources. I don't feel swift is as good on templars as other classes because of the dash and jabs applies a slow, but swift is never useless. I Also use sharpened staff, nirn and infused are fine too, personal preference, same with glyph. I find shock helps melt the most, but damage provides more utility. And I have defending/impen back bar, with mag on my sheild to help make up for the loss of Inner Light and Degen passives, and I think I could count the number of times I've proc'd back bar s&b enchant on one hand. If you want more offense, I have a potentate ice staff I can ele drain on and proc the berserker enchant, but nearly always I have plenty of damage and just need the survivability. I have 3 of them, powered/defending/infused and all perform pretty similarly, but defending is the most balanced of them. I hardly ever use them anymore though.

    At this point it's mostly personal preference, if you don't like s&b ult, probaly go sturdy, but part of the beauty of that backbar is that it provides so much flat damage reduction and healing blocking isn't always necessary. The issue with having stats on one bar and not on the other is they don't transfer, so when you swap to back bar mid combat, the stam enchant does 0 because you'll have the max stam from your front bar, and if you buff back bar, you definitely want the mag. However, with tri pots you might notice the backbar max stam. Could also throw on tri glyph if you have the resources. Also wep doesn't matter with s&b, whatever you like the look of the most is the BIS one.

    So to recap, my build is::
    Heavy/Medium Impen Balorgh, mag shoulders tri head.
    5x light BTB impen, tri chest and pants, mag everything else
    3x NMA jewels, infused spell damage
    NMA Inferno, Sharpened Shock
    Backbar Potentate Axe, defending with default enchant, Potentate shield impen with mag
    Either Spring Loaded Infusion for balanced stats or Disastrouly Bloody Mara for pure offense.
    Unstoppable/mag/hp pots

    Front bar Skills: Radiant oppression, Toppling Charge, Degen, Sweeps, Inner Light, Crescent Sweep
    Back bar: Channeled Focus, Living Dark, Ritual of Retribution, Honor the Dead, Channeled Accel, Spell Wall.

    I use retribution for pve and am too lazy to respec, definitely go other morph. Honor the Dead is MUCH better than BOL in every situation imo, because ritual of rebirth exists for the aoe/multi target burst heal, but it's expensive enough you'll need a 4 player+ group to make it worth. If you want to use ele drain, swap degen for a defensive ability back bar and then put ele front bar, if you use ice staff you can just put ele back bar to keep mages guild passives front bar. You really have to read the situation, but you can swap your execute or your jabs too, but I only do that if I know everyone I'm fighting is pretty squishy and either doesn't need an execute or is dead with ha>charge>beam.

    I tried a bunch of builds, I highly recommend you swap around stuff if you can, try to keep the BTB/NMA/Potentate the same so you have some idea of the damage differences, then swap around monsters sets and skills til you find what works best for you, but I hardly find myself wishing I had anything different from the above setup. When I do wish for something different, I think about tri glyphs on all gear, dark flare for execute against the tankiest players (but balorgh makes up for this most of the time), and an extra skill slot for ele drain, but so far I can't justify fixing what ain't broke.

    I also want to emphasize Balorgh, Zaan is great and free but balorgh allows you to kill ANYTHING if you can save ult and execute on your window of opportunity. Balorgh is also insane 1vx, if you can build up 500 ult before finding a zerg, you can clap a bunch of people and then chain the uptime. I don't li

    @Ghnami What would you change about the build for no-cp/battlegrounds? And what do you think about next patch potentially replacing NMA with Stuhn's Favor?
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Freeman wrote: »
    Ghnami wrote: »
    MarzAttakz wrote: »
    Thank you, very nicely put, are the nuances the following:

    5L 1M 1H (3 tri-stat + magicka)
    Swift + Regen, Arcane + Spell Damage, Arcane + Spell Damage
    Fire Staff (Nirnhoned + Shock/Damage)
    Dagger (Defending + Damage), Shield (Sturdy + Stamina)

    Thanks in advance.

    I personally use 3x infused Spell damage jewels, I think those are very flexible though, would highly recommend a regen until you get good at heavy attacking players. Remember if they block you don't get resources, so spam lights if they're hard blocking to wear their resources. I don't feel swift is as good on templars as other classes because of the dash and jabs applies a slow, but swift is never useless. I Also use sharpened staff, nirn and infused are fine too, personal preference, same with glyph. I find shock helps melt the most, but damage provides more utility. And I have defending/impen back bar, with mag on my sheild to help make up for the loss of Inner Light and Degen passives, and I think I could count the number of times I've proc'd back bar s&b enchant on one hand. If you want more offense, I have a potentate ice staff I can ele drain on and proc the berserker enchant, but nearly always I have plenty of damage and just need the survivability. I have 3 of them, powered/defending/infused and all perform pretty similarly, but defending is the most balanced of them. I hardly ever use them anymore though.

    At this point it's mostly personal preference, if you don't like s&b ult, probaly go sturdy, but part of the beauty of that backbar is that it provides so much flat damage reduction and healing blocking isn't always necessary. The issue with having stats on one bar and not on the other is they don't transfer, so when you swap to back bar mid combat, the stam enchant does 0 because you'll have the max stam from your front bar, and if you buff back bar, you definitely want the mag. However, with tri pots you might notice the backbar max stam. Could also throw on tri glyph if you have the resources. Also wep doesn't matter with s&b, whatever you like the look of the most is the BIS one.

    So to recap, my build is::
    Heavy/Medium Impen Balorgh, mag shoulders tri head.
    5x light BTB impen, tri chest and pants, mag everything else
    3x NMA jewels, infused spell damage
    NMA Inferno, Sharpened Shock
    Backbar Potentate Axe, defending with default enchant, Potentate shield impen with mag
    Either Spring Loaded Infusion for balanced stats or Disastrouly Bloody Mara for pure offense.
    Unstoppable/mag/hp pots

    Front bar Skills: Radiant oppression, Toppling Charge, Degen, Sweeps, Inner Light, Crescent Sweep
    Back bar: Channeled Focus, Living Dark, Ritual of Retribution, Honor the Dead, Channeled Accel, Spell Wall.

    I use retribution for pve and am too lazy to respec, definitely go other morph. Honor the Dead is MUCH better than BOL in every situation imo, because ritual of rebirth exists for the aoe/multi target burst heal, but it's expensive enough you'll need a 4 player+ group to make it worth. If you want to use ele drain, swap degen for a defensive ability back bar and then put ele front bar, if you use ice staff you can just put ele back bar to keep mages guild passives front bar. You really have to read the situation, but you can swap your execute or your jabs too, but I only do that if I know everyone I'm fighting is pretty squishy and either doesn't need an execute or is dead with ha>charge>beam.

    I tried a bunch of builds, I highly recommend you swap around stuff if you can, try to keep the BTB/NMA/Potentate the same so you have some idea of the damage differences, then swap around monsters sets and skills til you find what works best for you, but I hardly find myself wishing I had anything different from the above setup. When I do wish for something different, I think about tri glyphs on all gear, dark flare for execute against the tankiest players (but balorgh makes up for this most of the time), and an extra skill slot for ele drain, but so far I can't justify fixing what ain't broke.

    I also want to emphasize Balorgh, Zaan is great and free but balorgh allows you to kill ANYTHING if you can save ult and execute on your window of opportunity. Balorgh is also insane 1vx, if you can build up 500 ult before finding a zerg, you can clap a bunch of people and then chain the uptime. I don't li

    @Ghnami What would you change about the build for no-cp/battlegrounds? And what do you think about next patch potentially replacing NMA with Stuhn's Favor?

    Good question.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    DPS... you forgot that players can always utilize the roll and block buttons? For someone with a lot of damage, they would have terrible sustain. All I would do is simply roll and block when necessary, wait for them to burn out and whip them to death on my DK.

    Wait...that is what happened isn't it?
  • precambria
    precambria
    ✭✭✭✭✭
    Coldfire Balista
  • Jakx
    Jakx
    ✭✭✭✭✭
    Ghnami wrote: »
    MarzAttakz wrote: »
    Thank you, very nicely put, are the nuances the following:

    5L 1M 1H (3 tri-stat + magicka)
    Swift + Regen, Arcane + Spell Damage, Arcane + Spell Damage
    Fire Staff (Nirnhoned + Shock/Damage)
    Dagger (Defending + Damage), Shield (Sturdy + Stamina)

    Thanks in advance.

    This seems like a glass cannon build. Wrecks no-CP, which is the only real pvp anyway, but I can see it struggling hard even in a no-CP cyro environment with just 2 on 1 pressure. Offense is your best defense here but thats templars these days.

    Joined September 2013
  • Ghnami
    Ghnami
    ✭✭✭
    Jakx wrote: »
    Ghnami wrote: »
    MarzAttakz wrote: »
    Thank you, very nicely put, are the nuances the following:

    5L 1M 1H (3 tri-stat + magicka)
    Swift + Regen, Arcane + Spell Damage, Arcane + Spell Damage
    Fire Staff (Nirnhoned + Shock/Damage)
    Dagger (Defending + Damage), Shield (Sturdy + Stamina)

    Thanks in advance.

    This seems like a glass cannon build. Wrecks no-CP, which is the only real pvp anyway, but I can see it struggling hard even in a no-CP cyro environment with just 2 on 1 pressure. Offense is your best defense here but thats templars these days.

    Unfortunately yes, the s&b ult is hevily relied upon when outnumbered, the idea is to burst down a few folk before you get outnumbered and murdered yourself. Two on one pressure is pretty easy, it's around 4 people or 3 good ones that will wear you out quickly if you can't ult/escape/los/kill them. And yes, this is a no-cp/bg build that can be applied to CP pvp but I'm no masochist and don't cp pvp on my magplar.

    There's no good non-glass build for magplar imo, without maximizing burst you don't have enough in a lot of situations, and even when maximizing tankiness/sustain you're not a super survivable class since you have very little defensive mobility, very limited cc, are extemely vulnerable to defile since your shield SUCKS, and your survival ult keeps you still for a long time, allowing opponents to heavy attack to build resources and then kill you upon leaving the channel. If anyone has an actual brawler magplar build that works I'd love to see it, but damage and more than that burst, is king imo.

    As for stuhn, if you can pull off vamp or thrassian it'll probably be worth it, but NMA provides way too much damage for me to say I'll be swapping to stuhn without playing it on live. I think the recent changes are an overall buff, granting 5k spell pen against all targets after damaging someone after charging them, instead of needing to charge whoever you want your pen on. We'll see how prevalent resistances are, if everyone is still wearing bloodspawn stuhn will likely be worth, but if the average resists go down I'll keep nma.

    I might actually double down and go full glass and do stuhn/nma, which is crazy because I'd be losing bright throat, but stuhn provides enough pen I could swap from lover to atro to make up for some lost regen.
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    Hmm, well for me, at least for the last two months, it's been:

    Wrecking blow, wait 10-12 seconds while locked in animation, spam LA, hammer another skill, roll around still locked in animation, random skill fires from button mashing, rinse and repeat. Fight ends. Continue attacking for another 15-20 seconds as key strokes are registered by the server.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
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