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Should Elsweyr dragons be nerfed considering there are not many players killing them now?

Recent
Recent
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So everytime I visit elsweyr to do maps etc there are a few new players trying to find groups to get their dailies completed but there are not usually enought players to help. Also a couple of those dragons are ridiculously OP especially for the newer or non geared players. Yes they dont seem that OP if you are in vet gear but not everyone is.Also sometimes there are no tanks doing the dragons...everyone dies so often its not funny and the repair costs to our gear are just too high. Players die even when there is a tank and healers. Theres just too much damage going on at once imo.

I think it would be great to nerf the dragons since many of the vet players have moved on and more will move onto greymoor and even if you ask in a guild for help, its a daily and noone wants to go help everyday when they have better things to spend their time on. ....there are a few players still wanting to collect their motis from the dragon dailies. I hope zos consider making the dragons the way they were before they buffed them....and yes i noticed when you buffed them..very sneaky zos. 😉


What do you guys think? I posted this after a convo with players on Elsweyr zone chat that were struggling to get help.
Edited by Recent on May 1, 2020 3:58AM
  • newtinmpls
    newtinmpls
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    NO!!!

    If the dragons are not killed, then they are not killed!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • MLGProPlayer
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    No. This is an MMO. If anything, there should be more content that encourages people to group up.
  • rager82b14_ESO
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    I mean sure why not? Unlike most people here. I don't see any reason why they can't be soloed.
  • Pinja
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    Yes I Say it sounds logical that if enough players can't aggregate to the quantities it was initially designed for the content needs to be scaled accordingly rather then make suffer the limited amount of players actually wanting to do the content.
    Edited by Pinja on May 1, 2020 4:17AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Jakx
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    Its actually a larger part of a discussion that needs to be had. This game has a ton of content, 6 years now. Just recently it has started to actually have a population for the first time since release. Otherwise, old content is barren. Im in support of a solution to that problem.
    Joined September 2013
  • Darkenarlol
    Darkenarlol
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    dragons are soloable

  • TheNuminous1
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    Please make them easier. They need to be on par with the world events in other zones. Dolmens geysers harrowstorms.
  • xaraan
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    There is definitely a problem and I'm not sure making it nerfing them even fixes it.

    The zones during events or launch are so busy that no matter how hard they make these world bosses and events, they go down without any real work.

    They try to make them challenging, but there are just too many players zerging stuff down at once to really matter. The other problem comes when the zone is dead - not only is the stuff very very hard for just a few players to do, but most of the players wanting to do them have no idea how. They haven't needed to learn mechanics b/c of the previous zerg fights burning stuff down so fast.

    I've honestly regretted almost every time showing up to help when I see a handful of players attacking a dragon. They are light attacking and dragging the dragon and adds all over the place, sometimes running out of the area, they stand in the red and drop like flies, etc. I showed up last week to help at one that had about ten guys attacking it, they were doing so little damage that I literally pulled aggro with one crushing shock, then had to spend most of my time and resources tanking on a non-tank while they did little to no damage. Or I show up with a tank and think, ok, I can hold it still, control things a bit and it will be easier, but then some tank always shows up taking taunt from you and making the boss taunt immune and turning it all over the place.

    I honestly don't know if it's a design issue or just the players not caring enough to learn mechanics, or a little of both. They are a bit over tuned now IMO, but nerfing them enough for the players I see now that struggling with them would make them little better than fighting a gryphon you come across in the open world. So sure, I'd vote to tune them down a little, but IMO players just need to take initiative and learn some of these fights better. It will make things easier for them, more people will want to help or work with them, and will help them in other parts of the game as well.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Katahdin
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    xaraan wrote: »
    There is definitely a problem and I'm not sure making it nerfing them even fixes it.

    The zones during events or launch are so busy that no matter how hard they make these world bosses and events, they go down without any real work.

    They try to make them challenging, but there are just too many players zerging stuff down at once to really matter. The other problem comes when the zone is dead - not only is the stuff very very hard for just a few players to do, but most of the players wanting to do them have no idea how. They haven't needed to learn mechanics b/c of the previous zerg fights burning stuff down so fast.

    I've honestly regretted almost every time showing up to help when I see a handful of players attacking a dragon. They are light attacking and dragging the dragon and adds all over the place, sometimes running out of the area, they stand in the red and drop like flies, etc. I showed up last week to help at one that had about ten guys attacking it, they were doing so little damage that I literally pulled aggro with one crushing shock, then had to spend most of my time and resources tanking on a non-tank while they did little to no damage. Or I show up with a tank and think, ok, I can hold it still, control things a bit and it will be easier, but then some tank always shows up taking taunt from you and making the boss taunt immune and turning it all over the place.

    I honestly don't know if it's a design issue or just the players not caring enough to learn mechanics, or a little of both. They are a bit over tuned now IMO, but nerfing them enough for the players I see now that struggling with them would make them little better than fighting a gryphon you come across in the open world. So sure, I'd vote to tune them down a little, but IMO players just need to take initiative and learn some of these fights better. It will make things easier for them, more people will want to help or work with them, and will help them in other parts of the game as well.

    I had the same thing happen to me last week.

    The problem is that most of the people in that zone now are people on low level characters so they get one shot constantly.
    Some of them might not have the red AOE indicators on (I think its off by default) so they cant see the red AOEs and avoid them. So yes it can take a group of 10-15 lowbies 10 minutes to kill one dragon and some of them die 3-4 times (or more) in the process.

    The north dragon is pretty much the only one that gets attacked because its near a wayshrine. No one wants to run from the other wayshrines to the other dragons. It takes too long I guess or there just isnt enough people to make it worth doing.

    I dont know what the answer is but it sucks to not be able to get those achievements for newer players or other characters.
    Edited by Katahdin on May 1, 2020 4:44AM
    Beta tester November 2013
  • Mr_Walker
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    No. This is an MMO. If anything, there should be more content that encourages people to group up.

    There's not enough players in aggregate to do them with any chance of success. The NE ones sit there untouched forever when I see them.

    Told you all this would happen. The legends-in-their-own-mind players went through, smashed everything with 10-20 of their mates, and have now moved on and everyone else is stuck with trying to find enough folk to do them. Shocking.

  • eKsDee
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    The last thing this game needs is more overland content that can be quite easily soloed by someone who even half knows what they're doing. This is an MMO, we need more events that encourage grouping and mass coordination, not less.

    If players aren't participating in the dragon fights, chances are it's a lack of incentive to fight them, the rewards they give aren't worth the time and effort spent fighting them, and so that is what should be addressed. Look at their drops, and redesign accordingly.

    If vets had incentive to fight them, it wouldn't matter that newer players on lower level characters fill the zone and the fights, because there'd always be a group of vets doing the fights on rotation, for the rewards. Newer players would still have to hang back, naturally because they're under-powered and under-leveled for the fights, but the fights would still be completed, and they would still be able to participate successfully.

    GW2 has this same mechanic in basically every zone, including the starter zones. Each zone has a massive world event that is intended for dozens of players, and because of the sheer volume of players these events attract (some of which are vets in groups dedicated to farming these events from zone to zone), newer players are still able to participate in the events.

    The dragon fights just need to attract the appropriate volume of players, and this problem would solve itself. If, for some reason, Zenimax isn't happy with the volume of players required for the dragon fights, then turn down difficulty.
  • Suna_Ye_Sunnabe
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    Seriously? No. No, no, no. Dragons are in fact soloable, or duoable, and quite honestly the only overland challenge left. If you wish to kill them, find players of a like mind to help you, not ruin it for everyone else :/
    Angua Anyammis Ae Sunna
  • Pinja
    Pinja
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    Seriously? No. No, no, no. Dragons are in fact soloable, or duoable, and quite honestly the only overland challenge left. If you wish to kill them, find players of a like mind to help you, not ruin it for everyone else :/

    alright let's put it like this when you stop going for the challenge and go for grind of say dragons blood, the work gets tedious with very little return. (Seeing as they nerfed lingering health.)
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Recent
    Recent
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    Jakx wrote: »
    Its actually a larger part of a discussion that needs to be had. This game has a ton of content, 6 years now. Just recently it has started to actually have a population for the first time since release. Otherwise, old content is barren. Im in support of a solution to that problem.

    Well said, I wish I had worded it so eloquently. Thank you for understanding my post 😊😊😊
    Edited by Recent on May 1, 2020 6:14AM
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Pinja wrote: »
    Seriously? No. No, no, no. Dragons are in fact soloable, or duoable, and quite honestly the only overland challenge left. If you wish to kill them, find players of a like mind to help you, not ruin it for everyone else :/

    alright let's put it like this when you stop going for the challenge and go for grind of say dragons blood, the work gets tedious with very little return. (Seeing as they nerfed lingering health.)

    Any grind in the game can be considered "tedious". Monster helms, weapons, reagents, mats. This does not mean any of this needs a nerf because someone finds it tedious.
    Angua Anyammis Ae Sunna
  • wild_kmacdb16_ESO
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    They should probably scale to the number of players in the vicinity. Make them easier for small groups; harder for big zergs and, increase the loot accordingly. I suspect alot of the small group folks just want to get their daily done anyway.
  • Recent
    Recent
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    Mr_Walker wrote: »
    No. This is an MMO. If anything, there should be more content that encourages people to group up.

    There's not enough players in aggregate to do them with any chance of success. The NE ones sit there untouched forever when I see them.

    Told you all this would happen. The legends-in-their-own-mind players went through, smashed everything with 10-20 of their mates, and have now moved on and everyone else is stuck with trying to find enough folk to do them. Shocking.

    Exactly, once the locusts have feasted ( not meant to be offensive just a visual) then the swarm moves on and the land is left desolate and devastastated. Only a few remain, too few to fight the stronger dragons they wait and wait to take down the weaker of all dragons
  • Recent
    Recent
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    Seriously? No. No, no, no. Dragons are in fact soloable, or duoable, and quite honestly the only overland challenge left. If you wish to kill them, find players of a like mind to help you, not ruin it for everyone else :/

    So the few that want to prove their god status are far more inmportant than the new players trying to complete content they were enticed to buy. If players want a challenge theres vma and dsa aswell as hm dlc dungeons and vet trials.

    These dragons that really cannot be soloed by the average player should be scaled down to appeal to the newer, smaller groups trying to complete elsweyr content. Otherwise the zone will die a horrible death once greymoor launches ....

    Maybe theres another way of making the dragons more appealing and worthwhile so more players group up to do them.
    I think they aren't as fun anymore since they added so much aoe damage.... it's relentless.
    Edited by Recent on May 1, 2020 6:30AM
  • Mortiis13
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    It should stay, they are one of the mightys creatures on eso. Don't make em chickens.

    And besides its an mmo, it's an rpg also. Sometimes you meet things that are stronger then u and u have to flee, get stronger, take people with u and then beat the *** out of it and you are more rewarded as killing Giant scaled chickens...
  • xXMeowMeowXx
    xXMeowMeowXx
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    Imo no they shouldn’t be nerfed. I understand what you’re saying but it is an mmo, a social game.

    Seek help from your guilds or friends.

    Try putting together a dragon killing guild or group. Be creative :)

    Dragons are soloable but suited to a group. Which is a social part of the game, that is a good thing.

    You have to get better with the social part of your game or being able to kill dragons solo.
  • Recent
    Recent
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    eKsDee wrote: »
    The last thing this game needs is more overland content that can be quite easily soloed by someone who even half knows what they're doing. This is an MMO, we need more events that encourage grouping and mass coordination, not less.

    If players aren't participating in the dragon fights, chances are it's a lack of incentive to fight them, the rewards they give aren't worth the time and effort spent fighting them, and so that is what should be addressed. Look at their drops, and redesign accordingly.

    If vets had incentive to fight them, it wouldn't matter that newer players on lower level characters fill the zone and the fights, because there'd always be a group of vets doing the fights on rotation, for the rewards. Newer players would still have to hang back, naturally because they're under-powered and under-leveled for the fights, but the fights would still be completed, and they would still be able to participate successfully.

    GW2 has this same mechanic in basically every zone, including the starter zones. Each zone has a massive world event that is intended for dozens of players, and because of the sheer volume of players these events attract (some of which are vets in groups dedicated to farming these events from zone to zone), newer players are still able to participate in the events.

    The dragon fights just need to attract the appropriate volume of players, and this problem would solve itself. If, for some reason, Zenimax isn't happy with the volume of players required for the dragon fights, then turn down difficulty.

    The truth , we get a new expansion its exciting, new dailies so,motif grinds and quests and we enjoy the new content then many of us move onto different things.....the zone slowly but surely starts to empty until only the dribble of newer players start to slowly appear. Yes you may see the odd player soloing a dragon maybe a group,of well geared vets too but truth be told it's not often. Im talking about collecting motifs ...that requires doing the dragons every daybtill you get the motifs you need and you dont get them evertime you complete the dragon hunt. I averaged 1 motif every 3 to 4 dailies when i was lucky and sometimes every 2 dailies but that was rare.
  • Recent
    Recent
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    xaraan wrote: »
    There is definitely a problem and I'm not sure making it nerfing them even fixes it.

    The zones during events or launch are so busy that no matter how hard they make these world bosses and events, they go down without any real work.

    They try to make them challenging, but there are just too many players zerging stuff down at once to really matter. The other problem comes when the zone is dead - not only is the stuff very very hard for just a few players to do, but most of the players wanting to do them have no idea how. They haven't needed to learn mechanics b/c of the previous zerg fights burning stuff down so fast.

    I've honestly regretted almost every time showing up to help when I see a handful of players attacking a dragon. They are light attacking and dragging the dragon and adds all over the place, sometimes running out of the area, they stand in the red and drop like flies, etc. I showed up last week to help at one that had about ten guys attacking it, they were doing so little damage that I literally pulled aggro with one crushing shock, then had to spend most of my time and resources tanking on a non-tank while they did little to no damage. Or I show up with a tank and think, ok, I can hold it still, control things a bit and it will be easier, but then some tank always shows up taking taunt from you and making the boss taunt immune and turning it all over the place.

    I honestly don't know if it's a design issue or just the players not caring enough to learn mechanics, or a little of both. They are a bit over tuned now IMO, but nerfing them enough for the players I see now that struggling with them would make them little better than fighting a gryphon you come across in the open world. So sure, I'd vote to tune them down a little, but IMO players just need to take initiative and learn some of these fights better. It will make things easier for them, more people will want to help or work with them, and will help them in other parts of the game as well.

    I enjoy fight mechanics yea and the dragons were fun when there were zergs afcourse but that doesnt happen often somhow does zos get more players doing dragons then? Dead zones are boring and depressing and very frustrating...when the content could be fun but it has to be doable ...atm its not
  • Luckylancer
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    Status quo is stong in these ones...

    I think dragons should be scale depending on player count. Dolmens scale, dtagons should too.
  • rpa
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    No.
  • rager82b14_ESO
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    Social part only means hey play on other peoples time not your own.

    Time and place for that. Open world free roam content is not one of them.
  • Eifleber
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    It's a game wide problem with provinces that loses most of its population after a while: you can not kill WBs anymore because people won't bother. Dragons will even be worse.

    Perhaps there should be some OP recipe with dragons blood or bile to keep the incentive.

    Playing since dec 2019 | PC EU
  • bmnoble
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    They are Dragons, what is the point if there is no challenge, as it is you can solo most of the world bosses don't want to see the Dragons become that weak.

    They should just scrap the daily and have the motifs drop from Dragon's directly with a 20hr cooldown once you get one each day per character.
  • FierceSam
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    It highlights the design challenge of the game...

    First, dragons are not like other insurgent events, dolmens, geysers etc in that they don’t scale to the number of players involved ... this means that initially they are massively overwhelmed by players and easy af, but after a period they become almost impossible to kill due to a lack of numbers

    Second, Elsweyr dragons are hamstrung by some atrocious zone design, the weyshrines are too far away and the dragons are badly located. The result being that 2 of the 3 often sit there like glorious turds, unattacked and lonely. The remaining dragon, the only accessible one, is camped out by players waiting forever for it to spawn. In contrast, the Southern Elsweyr dragons are conveniently located near weyshrines and are under almost constant attack... the same dragon models that sit there in Elsweyr are being thrashed repeatedly in Southern Elsweyr.

    Third, dragons are a bit dull to fight... this wasn’t helped by the original Elsweyr dragons being somewhat rubbish at launch. They are too easy for experienced players and repeatedly fatal for newer players, what with a range of exciting one shots and invisible effects.

    Not sure if nerfing the dragons in Elsweyr is the solution. Dragons should be hard to kill. Maybe the best solution would be for some enterprising NPC mage to magic up some portals that would take players from dragon site to dragon site... thus enabling larger groups to easily move between the 3 dragon spawn spots.
  • Universe
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    There is no need to nerf the Dragons.
    It is possible to defeat a Dragon even with a small-medium sized group.
    dragons are soloable

    The players who can solo a Dragon can be counted on one hand per megaserver :D
    I soloed trial bosses, a Dragon is stronger than a normal trial boss.
    I did manage to solo a Dragon to about 70% but then players came and interrupted the solo :/
    Though nerfing the Dragons will only make the encounters much less appealing and fun, so it isn't an option.
    Edited by Universe on May 1, 2020 8:51AM
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  • 5cript
    5cript
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    Super no!.

    Laughing stock dragons would be disgusting.
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