Latencer
Phasewalker: 2% less lag on overland content, 4% less lag on group content, 6% less lag in Cyrodil and IC.
Immovable Object: Regenerates 18% of the missing health during loading screens.
Rolling Stone: 7% increased magicka and stamina regeneration when stunned.
Star of the Dumpster Fire: Restore 99% of the missing health and become invisible upon disconnection from the server.
Latencer
Phasewalker: 2% less lag on overland content, 4% less lag on group content, 6% less lag in Cyrodil and IC.
Immovable Object: Regenerates 18% of the missing health during loading screens.
Rolling Stone: 7% increased magicka and stamina regeneration when stunned.
Star of the Dumpster Fire: Restore 99% of the missing health and become invisible upon disconnection from the server.
No Sload option, you coward?
Thevampirenight wrote: »I honestly didn't think of the Sload when I did this poll.
CMDR_Un1k0rn wrote: »I voted purely because I can. With that said, it was an educated choice.
The only race that could feasibly be added to this game as playable without utterly destroying the lore are the Maormer.
Unlike all the other "exotic" races, the Sea Elves are actually downright common. They are no secret and have even shown an ability to tentatively live in "peace" with mainland races.
They speak the language. They read the language. They write the language. Maormer have everything needed to function in Tamrielic society. Some in fact already do live here.
Hell. They even have their own racial style from day one, and I am not talking about the motif in Summerset.
The other races "suggested"? Nah. Either they cause too many gameplay problems. Yes, I do think ZOS considers weapons a requirement. Or they are just too rare in established lore.
Lilmothiit may very well still exist in small numbers. Hell, I wouldn't be surprised if we meet one eventually. But expect them to be handled like the Dwemer (TESIII) or Falmer/Snow Elves (TESV).
They might yet exist. But in such small numbers, and those who do are subject to truly extraordinary circumstances.
None of these problems exist for Maormer. Culturally, the Sea Elves are distant, and resented by many of Tamriel's people. However, that is all it is. Distrust. They are an established people of sizeable numbers and interact with Tamriel herself on a frequent basis. No reason a few couldn't reject their homeland upon seeing the life of Tamriel.
I hate this fear of new lore. Using your logic we should all just play ES 1 arena and never get new lore or new games. GG done I mean if it the lore doesn't exist we can't create it. Go home. I guess I can see why your not a video game developer with the creativity police around. Now I suppose if you don't trust Zenimax to handle adding in a few new races beyond the sea elves I could understand if they butchered the lore up to this point to have an attitude like that. However other than some minor changes to the lore they have been mostly faithful to ES more so then Bethesda was. I completely trust them to do a few races outside of the Maormer that already exist in lore.
Everything I heard about ES 6 leads me to believe its going to be a disaster bigger than 76. I hate how Bethesda still has blind fanboy's who actually think ES6 will be the second coming of god or something. If you think Bethesda is so great I'm sure they can handle any new lore Zenmiax adds lol. Surely right lol?
Thevampirenight wrote: »Tsaesci- despite not being seen they are not a very rare race that is inbred with imperials to be half breeds and that is according to the lore. Lore wise they are not only still around during this time period and very much alive but they are also still active during the years leading up to Tiber Septim. Given there is lore that they invaded recently in Ep lands they should be more common and would be around those areas realistically and there would be a bunch of survivors from that Invasion as well. Its disappointing they never included them. They would make a great playable race because of the lore of the time supports them being in larger numbers and this is the reason why they are included in this poll.
Thevampirenight wrote: »Imga-
They are an Ape like species that has a bit of a fetish for everything High Elven.
Well I never said they were a shoe in just not impossible like you seem to suspect. Many people list them as a smaller possibility. In this case I think a small bending of the lore for greater future lore and more fun in game is worth a minor bending of the lore this time.
Let’s be completely clear.The real reason Bethesda made these races extinct (except dwemer) is because they were too lazy to flesh them out into proper player races. It had absolutely nothing to do with as creative a process as you seem to think and was so throw away if choice it’s clear they didn’t want them around because lazy lol. At this point the fox people being alive would be a bigger twist than yet another long dead race trope that has been beaten to death by Bethesda. How many more long dead races can we expect to exist? It’s not interesting but boring so why even add them?
I’m all for fox people coming back because it would fit the lore and be an actual surprise instead of just generic tv tropes level writing.
The real reason Bethesda made these races extinct (except dwemer) is because they were too lazy to flesh them out into proper player races.
Thevampirenight wrote: »Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.
The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]
For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]
Even if some are still around they would be an extremely rare sight.
Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.