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https://forums.elderscrollsonline.com/en/discussion/668861

What New Playable Race would you like to see added to the game?

  • godagarah5000
    godagarah5000
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    wheres the demiprinces? xD
  • Sengra
    Sengra
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    I see no point in adding a reskin of an existing body type or more humans/elves (there are too many already) because that could be done with a skin. I'd go with dwemer if they're truly dwarves and don't look like even shorter elves. Alfiq would be fun but how would they do combat animations?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • colossalvoids
    colossalvoids
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    Naga
    None but they already teasing maomer so it wouldn't be a surprise. Also naga looking very polished compared to awfully made khajiiti in newer dlcs so it's probably a possibility.

    Making tsaesci motif available and various Akaviri related quests puts a question mark of "when" also. Probably will be another variation of imperials kind of.
  • Lysette
    Lysette
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    The question is more, why do we need a new race, when the old 10 races do not reflect what they should be in the first place. And how to explain that an additional race is not to be seen in those games which are later in history?- I'm against more races, i would rather perfer that racial passives reflect the character of the races like it is established in former TES games.
  • Aptonoth
    Aptonoth
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    Watchdog wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.

    The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]

    For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]

    Even if some are still around they would be an extremely rare sight.
    Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.
    What if they had lost hidden tribes deep in wood elf lands? Boom easy.

    Wouldn't work because they are exclusive to Black Marsh and there would be lore on it.
    Bosmer Share their homeland with the Wood Orcs and the Imga.
    Those are the three main races of the Provence. There would be history on it and there isn't. We would know if there was Lilmothiit in Vallenwood.
    Just like there should never have been a snow elf alive in dawnguard dlc... right. I think they are far more viable than your giving them credit for simply because they are an almost blank slate. I think if Zenimax wants to add a few lore friendly races that aren’t 21 different breeds of Khajit the fox people are one of the few viable new races if they add the lore right. I mean until black marsh was expanded knit as an endless boring swamp filled with flies. Until Skyrim was expanded on it was an endless waste of snow by fans.

    I think your being creatively lazy and underestimating Zenimax they aren’t Bethesda thankfully lol.

    One. ONE Snow Elf? With a major plotline explaining how he alone remained alive there?

    Possible presence of a single character does not justify hordes of the kind all over Tamriel.

    Hidden presence =/= abundance everywhere.

    I think you seriously over estimate the amount of players who will play the race as its so obscure. Ordinarily you are right but because we have no idea about the fox people and what they were like other than at east some of them survived outsde of black marsh it could be possible to add them in with new lore and not be too crazy. Who would you suggest to add as playable and not the obvious Naga Argonian, Khajit subspecies, Sea Elves, or even Akavir humans. If they wanted to add in another low ish effort one that didn't need huge amoutns of new assets made like the argonian behemoth or one of the werider khajit then who?

    Deadra? An Akavir race? A completely new and original race no one has ever heard of in any historical record's that is somehow all across the continent? I personally find that way more absurd than the simple fact the fox people were secretly hidden away in large enough numbers to be made playable.
    Lysette wrote: »
    The question is more, why do we need a new race, when the old 10 races do not reflect what they should be in the first place. And how to explain that an additional race is not to be seen in those games which are later in history?- I'm against more races, i would rather perfer that racial passives reflect the character of the races like it is established in former TES games.

    Why do we need more anything in an an mmo? Why do we need to have expansions? Or patches? Why? The base game would do. Why do we need video games? Why do we need anything at all? Because it's fun and gives us new choices and experiences?
    Edited by Aptonoth on May 1, 2020 11:05AM
  • rexagamemnon
    rexagamemnon
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    Imga
    Imga would be cool, but i foresee ZOS going with maomer because there is already a lot developed in place for them making it their easiest option. And it would bring the number of playable elf races up to par with human races at 4 if we don’t count orcs (orsimer). As most of us know orcs are more often considered beast-folk by the tamrielic peoples. D@mn orcs!!!!
    I would like to see more options with the ethinic groups within current races already in place. With the elswyr chalter and murkmire dlc we saw this with the different khajit and argonian types firsthand. Make those and the huminiod khajits (i forget the name) a playable “sub-race/ethnic group” to play would be a great start. Also this would be a good chance to rebalance the racial passives and fix the imperial passives to bring them on par with lore.
    I have been a fan of more races for a long time, i hope this is something we will see soon in the future
  • Aptonoth
    Aptonoth
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    Imga would be cool, but i foresee ZOS going with maomer because there is already a lot developed in place for them making it their easiest option. And it would bring the number of playable elf races up to par with human races at 4 if we don’t count orcs (orsimer). As most of us know orcs are more often considered beast-folk by the tamrielic peoples. D@mn orcs!!!!
    I would like to see more options with the ethinic groups within current races already in place. With the elswyr chalter and murkmire dlc we saw this with the different khajit and argonian types firsthand. Make those and the huminiod khajits (i forget the name) a playable “sub-race/ethnic group” to play would be a great start. Also this would be a good chance to rebalance the racial passives and fix the imperial passives to bring them on par with lore.
    I have been a fan of more races for a long time, i hope this is something we will see soon in the future

    Imga have a weird body type and would require tons of work. I think the only way we see Imga is if they decide to also do Argonian Behemoth's as they could use the same skeleton framework to save money. Still this is very unlikely. I do hope someday you get Imga because it would mean Argonian Behemoth possible.
  • MaisonNaevius
    MaisonNaevius
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    The ten main races of TES is enough.
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • Lysette
    Lysette
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    Aptonoth wrote: »
    Watchdog wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.

    The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]

    For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]

    Even if some are still around they would be an extremely rare sight.
    Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.
    What if they had lost hidden tribes deep in wood elf lands? Boom easy.

    Wouldn't work because they are exclusive to Black Marsh and there would be lore on it.
    Bosmer Share their homeland with the Wood Orcs and the Imga.
    Those are the three main races of the Provence. There would be history on it and there isn't. We would know if there was Lilmothiit in Vallenwood.
    Just like there should never have been a snow elf alive in dawnguard dlc... right. I think they are far more viable than your giving them credit for simply because they are an almost blank slate. I think if Zenimax wants to add a few lore friendly races that aren’t 21 different breeds of Khajit the fox people are one of the few viable new races if they add the lore right. I mean until black marsh was expanded knit as an endless boring swamp filled with flies. Until Skyrim was expanded on it was an endless waste of snow by fans.

    I think your being creatively lazy and underestimating Zenimax they aren’t Bethesda thankfully lol.

    One. ONE Snow Elf? With a major plotline explaining how he alone remained alive there?

    Possible presence of a single character does not justify hordes of the kind all over Tamriel.

    Hidden presence =/= abundance everywhere.

    I think you seriously over estimate the amount of players who will play the race as its so obscure. Ordinarily you are right but because we have no idea about the fox people and what they were like other than at east some of them survived outsde of black marsh it could be possible to add them in with new lore and not be too crazy. Who would you suggest to add as playable and not the obvious Naga Argonian, Khajit subspecies, Sea Elves, or even Akavir humans. If they wanted to add in another low ish effort one that didn't need huge amoutns of new assets made like the argonian behemoth or one of the werider khajit then who?

    Deadra? An Akavir race? A completely new and original race no one has ever heard of in any historical record's that is somehow all across the continent? I personally find that way more absurd than the simple fact the fox people were secretly hidden away in large enough numbers to be made playable.
    Lysette wrote: »
    The question is more, why do we need a new race, when the old 10 races do not reflect what they should be in the first place. And how to explain that an additional race is not to be seen in those games which are later in history?- I'm against more races, i would rather perfer that racial passives reflect the character of the races like it is established in former TES games.

    Why do we need more anything in an an mmo? Why do we need to have expansions? Or patches? Why? The base game would do. Why do we need video games? Why do we need anything at all? Because it's fun and gives us new choices and experiences?

    Would not be a problem if ESO would be in the future of TES:Skyrim - but it is in the past of all those game - and there is a need then to explain, what happened to that race - did the other races just murder them to the point they went extinct? it is a problem to insert a race into Tamriel which has no mention nor any part in the games coming later in history. So what happened to that race then - did the other race hate them so much to murder them all?

    At least a bit sense should be left in the game - we have already all kind of flashy glowing crap in the game even more is bad.

    At this point in time we need ZOS to focus on getting the game into a playable state without having to wait for several minutes just to be zoned into a region. I would like to play, but i just have no urge of getting tired from waiting until my characters are zoned in or having to deal with endless loading screens and being pushed back to character selection or even login screen - the game is currently overburdened and ZOS needs to adapt to it - as it is it would be nice to be able to play without to play the waiting game instead of ESO.
    Edited by Lysette on May 1, 2020 11:43AM
  • Lysette
    Lysette
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    Maki2859 wrote: »
    The ten main races of TES is enough.

    Exactly.
  • Sephyr
    Sephyr
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    Alfiq
    I want to be a murderous housecat and eat my owners. They'll never suspect me.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Maormer
    I voted purely because I can. With that said, it was an educated choice.

    The only race that could feasibly be added to this game as playable without utterly destroying the lore are the Maormer.

    Unlike all the other "exotic" races, the Sea Elves are actually downright common. They are no secret and have even shown an ability to tentatively live in "peace" with mainland races.

    They speak the language. They read the language. They write the language. Maormer have everything needed to function in Tamrielic society. Some in fact already do live here.

    Hell. They even have their own racial style from day one, and I am not talking about the motif in Summerset.

    The other races "suggested"? Nah. Either they cause too many gameplay problems. Yes, I do think ZOS considers weapons a requirement. Or they are just too rare in established lore.

    Lilmothiit may very well still exist in small numbers. Hell, I wouldn't be surprised if we meet one eventually. But expect them to be handled like the Dwemer (TESIII) or Falmer/Snow Elves (TESV).

    They might yet exist. But in such small numbers, and those who do are subject to truly extraordinary circumstances.

    None of these problems exist for Maormer. Culturally, the Sea Elves are distant, and resented by many of Tamriel's people. However, that is all it is. Distrust. They are an established people of sizeable numbers and interact with Tamriel herself on a frequent basis. No reason a few couldn't reject their homeland upon seeing the life of Tamriel.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Aptonoth
    Aptonoth
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    I voted purely because I can. With that said, it was an educated choice.

    The only race that could feasibly be added to this game as playable without utterly destroying the lore are the Maormer.

    Unlike all the other "exotic" races, the Sea Elves are actually downright common. They are no secret and have even shown an ability to tentatively live in "peace" with mainland races.

    They speak the language. They read the language. They write the language. Maormer have everything needed to function in Tamrielic society. Some in fact already do live here.

    Hell. They even have their own racial style from day one, and I am not talking about the motif in Summerset.

    The other races "suggested"? Nah. Either they cause too many gameplay problems. Yes, I do think ZOS considers weapons a requirement. Or they are just too rare in established lore.

    Lilmothiit may very well still exist in small numbers. Hell, I wouldn't be surprised if we meet one eventually. But expect them to be handled like the Dwemer (TESIII) or Falmer/Snow Elves (TESV).

    They might yet exist. But in such small numbers, and those who do are subject to truly extraordinary circumstances.

    None of these problems exist for Maormer. Culturally, the Sea Elves are distant, and resented by many of Tamriel's people. However, that is all it is. Distrust. They are an established people of sizeable numbers and interact with Tamriel herself on a frequent basis. No reason a few couldn't reject their homeland upon seeing the life of Tamriel.

    I hate this fear of new lore. Using your logic we should all just play ES 1 arena and never get new lore or new games. GG done I mean if it the lore doesn't exist we can't create it. Go home. I guess I can see why your not a video game developer with the creativity police around. Now I suppose if you don't trust Zenimax to handle adding in a few new races beyond the sea elves I could understand if they butchered the lore up to this point to have an attitude like that. However other than some minor changes to the lore they have been mostly faithful to ES more so then Bethesda was. I completely trust them to do a few races outside of the Maormer that already exist in lore.

    Everything I heard about ES 6 leads me to believe its going to be a disaster bigger than 76. I hate how Bethesda still has blind fanboy's who actually think ES6 will be the second coming of god or something. If you think Bethesda is so great I'm sure they can handle any new lore Zenmiax adds lol. Surely right lol?
    Edited by Aptonoth on May 1, 2020 12:26PM
  • Akrasjel
    Akrasjel
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    None because they don't bring nothing new.
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • iaminc
    iaminc
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    Playable Deadra please!
  • Ri_Khan
    Ri_Khan
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    Maormer
    I actually don't want to see this happen at all but of the choices given this is the most realistic option. They've been butchering the lore when it comes to other races so I'm sure it'll be a real "jump the shark" moment when they do eventually go ahead with another one.

    I honestly don't care about the lore that much anymore but still don't think they should be adding variables like races or classes to the game until they fix the terrible performance and combat balance. I'm not going to bother making another character of any race unless these issues are addressed first.
  • TheShadowScout
    TheShadowScout
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    Maormer
    What New Playable Race would you like to see added to the game?
    Personally?
    Maormer.
    I have one alt I'd definitely switch to sea elf if I could...
    Since that time, there have been no new playable races. Its always been the ten races we have now.
    Weeeelllll... sorta.
    Ther -were- games with less... TES-Battlespire had only six races, missing not only imperian and orc, but also khajiit and argonian. TES-Redguard sorta had only one, but that doesn't really count anyhow due to the whole "premade character" thing.
    But yeah, from TES-III:Morrowind to TES-V:Skyrim it was threee games with ten races.
    Now there is a possibility we could see the first new playable race in a long long long time in Elder Scrolls.
    Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)
    Maormer-...
    Seem "most likely" since they DID showcase two maormer recruits in the restored dragonguard sanctum. I would fully expect them to do those on a "testcase" basis, to see how new race options might sell in the crown store...
    Tsaesci- despite not being seen they are not a very rare race that is inbred with imperials to be half breeds and that is according to the lore.
    Technically to the best of our knowledge, there are two "tsaesci" races - one was the "akaviri humans" who fled to tramriel in ages long past and interbred with nedes to become imperials somewhere in the first era... and the other are the "vampiric snakefolk" that "ate all the akaviri humans" according to lore, and in these times are the -only- "Tsaesci" left over in Akavir (and presumably the three large islands between akavir and tamriell which would make a perfect expansion someday... just sayin ;) ).

    The former... are no longer around, tho their blood lives on in the imperials, and their traditions live on among the dragonguard, the dragonknights, and the town of Hakoshae.

    The latter... control a large empire over in akavir, and we know very little of them only that they are snake-like, and "vampiric" whatever that might mean. So, ZOS could do whatever with them...
    Given there is lore that they invaded recently in Ep lands...
    Actually the invasion was supposedly spearheaded by the Kamal, but... it would seem very, very likely they had tsaesci allies along, possibly even tang-mo and ka po'tun (either as mercenaries, or slave cannon fodder?)

    But we DO know from the lore that there are indeed survivors of that invasion, who will make their way to a certain place near rimmen, meet up with descendants from earlier akaviri visits, and have an go at the ruby throne somewhen during the interregnum. They will fail in their attempt to restore the empire under their banner, though, just like everyone else until Talos comes along three centuries of so after the time of ESO.
    Imga- They should be around in plentiful numbers and them all disappearing like the Dwemer is really unrealistic we already got a good idea of what they look like too all you have to look up is the word ape on google and there you go. They are an Ape like species that has a bit of a fetish for everything High Elven. It would be nice to be able to explore their lore further and I think Zenimax would do a good job with them.
    Yeah, they should be around valenwood. And since they aren't... well, commonly accepted theory is that they went into hiding, possibly in the same palce falinesti disappeared to. Sounds like a good DLC plot, doesn't it? ;)
    Khajiiti Fur Stocks...
    ...shouldn't really be new "race" not... a collection of new appearance options for khajiit characters! Not in the least because then people whould whine about the AD allaince getting "new races exclusive to them" and demand their own allaince also gets the same number of "options"...

    Though I suppose it -wuld- be possible to make them sort of both - a seperate "race" that is the exact same "race" as the classic khajiit, just with a different set of appearance options...
    Argonians have unique variants like the Naga.
    ...and there are skins for that. Which really ought to be unlockable as a permanent option for chargen as well, just sayin.
    I know this is likely never ever going to happen but I would really be happy if it did.
    Alfiq Khajiit- they might have to limit them from doing a lot of stuff like equaling weapons and armor and have to make their own unique armors for the models and would have to design the class skills around their unique non humanoid body models. So that would make them one of the most harder options to do...
    No, which makes them -impossible-.
    Any race with a non-humanoid body in the "normal" size range is right out, as that would require -way- too much rewriting of the game to ever be profitable for them to make!
    As much as it would be cool to play a Snow Elf, or even a Dwemer...
    ...they are gone and have been for thousands of years. Just like the ayleid.
    Same with the even more obscure birdmen of cyrodil.
    I considered Lilmothiit but given the unique lore on them and them being basically extinct they are not included either.
    Actually... those are a weak "maybe" - since their "extinction event" only happened a mere 20 years ago in the ESO timeline.
    Not entirely inconcievable that some survived outside of black marsh... but... it would make them super-super rare. The only way I ever see them happening is as plus-ultra (meaning, even less chance then an apex mount) reward in crown crates!
  • RaddlemanNumber7
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    Tsaesci
    Chevalier Renald, I'm looking at you.

    There's a few of those old guys still kicking around, unaccounted for. Story-wise I think they're ideal Vestige material. They could easily have been involved in the Tamrielic affairs of ESO all along. I see no problem with them picking sides in a war that is not really their own.

    They're conveniently man-shaped and man-sized. They can ride the steeds and use the equipment we already have.

    All they need are a few subtle but unique facial features, their own set of 4 racial passives, and they're good to go. Oh, and a lot of HYPE! marketing as well, I guess.

    I just really hope the first new playable race in ESO is not going to be the Kung-Fu Pandas of Thras :s
    PC EU
  • Aptonoth
    Aptonoth
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    Nah the Naga we got were butchered from how they were supposed to look. Their faces are way waaay different. Enough to be a new sub-race in the menu IMHO and have some different facial options.
  • r34lian
    r34lian
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    Maormer
    No furries
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • karthrag_inak
    karthrag_inak
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    Alfiq
    This one wishes to play alfiq tank. Shield hat and sassy attitude, yes?
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • Lazy_Voyager
    Lazy_Voyager
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    Tsaesci
    There are a few choices I could think of that might be fun mechanically, but within lore context they wouldn't make much sense. Hags seem like they'd be interesting casters, Dremora/kyn would be just fun in general, though justifying either by plot would just not be possible. Factotums could be fun, but they don't exactly have souls of their own (I think? I'm still playing Clockwork at the moment...), so the Prophet quests wouldn't make any sense.

    Nereids or Leimenids could be fun as hell mechanically, but I'm not sure they're even recognized as "people" by the NPC factions, let alone civilized enough to be trusted in towns.

    Tsaesci would be an interesting choice, but I imagine some jurisdictions would be openly hostile to them, especially after the fall of the potentate. Reachmen/minotaurs would probably have similar issues.

    I worry Alfiq might be difficult to animate, in part because of the height/camera perspective issues, but also because their running would look weird as hell. I move about 40 ft/s at speed; as an alfiq that would look hilarious no matter how many frames they crammed into the cycle.

    If they were to add Maormer, ...fiiiiiine, but at least calm down on the voice acting. The ones in Khenarthi were painful to listen to. Sounded like a bad high school drama.
    Edited by Lazy_Voyager on May 1, 2020 1:26PM
    Ora, lege, lege, lege, relege, labora et invenies.
  • Hapexamendios
    Hapexamendios
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    Falmer
  • Noisivid
    Noisivid
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    Goblins. I don't think it will happen though.
    Vogon Poet Laureate
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Maormer
    Watchdog wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    Aptonoth wrote: »
    Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.

    The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]

    For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]

    Even if some are still around they would be an extremely rare sight.
    Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.
    What if they had lost hidden tribes deep in wood elf lands? Boom easy.

    Wouldn't work because they are exclusive to Black Marsh and there would be lore on it.
    Bosmer Share their homeland with the Wood Orcs and the Imga.
    Those are the three main races of the Provence. There would be history on it and there isn't. We would know if there was Lilmothiit in Vallenwood.
    Just like there should never have been a snow elf alive in dawnguard dlc... right. I think they are far more viable than your giving them credit for simply because they are an almost blank slate. I think if Zenimax wants to add a few lore friendly races that aren’t 21 different breeds of Khajit the fox people are one of the few viable new races if they add the lore right. I mean until black marsh was expanded knit as an endless boring swamp filled with flies. Until Skyrim was expanded on it was an endless waste of snow by fans.

    I think your being creatively lazy and underestimating Zenimax they aren’t Bethesda thankfully lol.

    One. ONE Snow Elf? With a major plotline explaining how he alone remained alive there?

    Possible presence of a single character does not justify hordes of the kind all over Tamriel.

    Hidden presence =/= abundance everywhere.

    As far as i know only your characer is canon therfore all other character dont exist based on the lore
    Same thing could aply here
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Maormer
    What New Playable Race would you like to see added to the game?
    Personally?
    Maormer.
    I have one alt I'd definitely switch to sea elf if I could...
    Since that time, there have been no new playable races. Its always been the ten races we have now.
    Weeeelllll... sorta.
    Ther -were- games with less... TES-Battlespire had only six races, missing not only imperian and orc, but also khajiit and argonian. TES-Redguard sorta had only one, but that doesn't really count anyhow due to the whole "premade character" thing.
    But yeah, from TES-III:Morrowind to TES-V:Skyrim it was threee games with ten races.
    Now there is a possibility we could see the first new playable race in a long long long time in Elder Scrolls.
    Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)
    Maormer-...
    Seem "most likely" since they DID showcase two maormer recruits in the restored dragonguard sanctum. I would fully expect them to do those on a "testcase" basis, to see how new race options might sell in the crown store...
    Tsaesci- despite not being seen they are not a very rare race that is inbred with imperials to be half breeds and that is according to the lore.
    Technically to the best of our knowledge, there are two "tsaesci" races - one was the "akaviri humans" who fled to tramriel in ages long past and interbred with nedes to become imperials somewhere in the first era... and the other are the "vampiric snakefolk" that "ate all the akaviri humans" according to lore, and in these times are the -only- "Tsaesci" left over in Akavir (and presumably the three large islands between akavir and tamriell which would make a perfect expansion someday... just sayin ;) ).

    The former... are no longer around, tho their blood lives on in the imperials, and their traditions live on among the dragonguard, the dragonknights, and the town of Hakoshae.

    The latter... control a large empire over in akavir, and we know very little of them only that they are snake-like, and "vampiric" whatever that might mean. So, ZOS could do whatever with them...
    Given there is lore that they invaded recently in Ep lands...
    Actually the invasion was supposedly spearheaded by the Kamal, but... it would seem very, very likely they had tsaesci allies along, possibly even tang-mo and ka po'tun (either as mercenaries, or slave cannon fodder?)

    But we DO know from the lore that there are indeed survivors of that invasion, who will make their way to a certain place near rimmen, meet up with descendants from earlier akaviri visits, and have an go at the ruby throne somewhen during the interregnum. They will fail in their attempt to restore the empire under their banner, though, just like everyone else until Talos comes along three centuries of so after the time of ESO.
    Imga- They should be around in plentiful numbers and them all disappearing like the Dwemer is really unrealistic we already got a good idea of what they look like too all you have to look up is the word ape on google and there you go. They are an Ape like species that has a bit of a fetish for everything High Elven. It would be nice to be able to explore their lore further and I think Zenimax would do a good job with them.
    Yeah, they should be around valenwood. And since they aren't... well, commonly accepted theory is that they went into hiding, possibly in the same palce falinesti disappeared to. Sounds like a good DLC plot, doesn't it? ;)
    Khajiiti Fur Stocks...
    ...shouldn't really be new "race" not... a collection of new appearance options for khajiit characters! Not in the least because then people whould whine about the AD allaince getting "new races exclusive to them" and demand their own allaince also gets the same number of "options"...

    Though I suppose it -wuld- be possible to make them sort of both - a seperate "race" that is the exact same "race" as the classic khajiit, just with a different set of appearance options...
    Argonians have unique variants like the Naga.
    ...and there are skins for that. Which really ought to be unlockable as a permanent option for chargen as well, just sayin.
    I know this is likely never ever going to happen but I would really be happy if it did.
    Alfiq Khajiit- they might have to limit them from doing a lot of stuff like equaling weapons and armor and have to make their own unique armors for the models and would have to design the class skills around their unique non humanoid body models. So that would make them one of the most harder options to do...
    No, which makes them -impossible-.
    Any race with a non-humanoid body in the "normal" size range is right out, as that would require -way- too much rewriting of the game to ever be profitable for them to make!
    As much as it would be cool to play a Snow Elf, or even a Dwemer...
    ...they are gone and have been for thousands of years. Just like the ayleid.
    Same with the even more obscure birdmen of cyrodil.
    I considered Lilmothiit but given the unique lore on them and them being basically extinct they are not included either.
    Actually... those are a weak "maybe" - since their "extinction event" only happened a mere 20 years ago in the ESO timeline.
    Not entirely inconcievable that some survived outside of black marsh... but... it would make them super-super rare. The only way I ever see them happening is as plus-ultra (meaning, even less chance then an apex mount) reward in crown crates!

    The could treat the new race like they did with the imperial
    As for the naga, they dont have the same head shape as playable argonian
  • idk
    idk
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    Snow elf would have been my vote. Since it is considered possible they could still be around and just in exile, there is no reason Zos could not bring them back.

    However, OP decides heavily biased the poll with their own thoughts by suggesting any remaining snow elf are not worthy. As a result a worthy poll still needs to be crafted.
  • SydneyGrey
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    Dagi/Dagi-raht
    The Dagi because they're the little adorable lynx people.
    But also Maormer.
    Really, I'd take anything, though.
  • TheShadowScout
    TheShadowScout
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    Maormer
    idk wrote: »
    Snow elf would have been my vote. Since it is considered possible they could still be around and just in exile, there is no reason Zos could not bring them back.
    Eeehhhhh... nope.

    Snow elves are -gone- and have been for millenia. As I once posted:
    The dwemer and snow-elf falmer were neighbors. With occasional conflict, I am sure, but... neither really all that much interested in the others real estate, and thus living in vauge non-agression.
    d7f2b3b02719cecd775f8b3338a8ebfe.jpg

    The Snow elves had -way- more trouble with the invading Atmorans, fighting bloody battles over the snowy lands of Skyrim... until.... Ysgrammor.
    orjan-ruttenborg-svendsen-deadelves-final-jpg.jpg
    The steady atmoran reinforcments and especially the final push of Ysgrammor and his merry men wiped the snow elves from the face of skyrim, and as they were routed by the invaders, they knocked on the dwemer doors seeking sanctuary.

    And the dwemer allowed it... provided they drank a muchroom extract that left them blind, all the better to enslave them.
    f6e627f2d6138a1a42c8f809e4c88190.jpg
    Of course, as such things usually go, slavery isn't fun, and slaves revolt, Even blind slaves. So eventually the dwemer found themselves fighting two wars - one on the surface against the chimer in vvardenfell, and an bigger one beneath the surface against the mutated descendants of their former snow elf slaves.

    Until... Red Mountain, where all the dwemer went "poof" by their own hand, and the rest... is lore.
    0d24253a504d9f07fdfa8757fa3473ee.jpg
    ...and remember, the battle of red mountain happened 2800 years of so before ESO. And in all that time, noone found any hidden snow elves... which may not mean much, since we know for a fact that at least two managed to hide after all, but... it definitely would havce made the lore if snow elves had been around and became heroes of tamriel, and since that didn't happen, at best the powers that be can let us meet one as NPC... and they already used that trick with the last Ayleid king.
  • Lady_Sleepless
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    Naga
    I'd prefer to see racial variants than a whole new race and just fix racials so you can customize characters better. I'd love to have a Moamer and a Naga.
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