Just like there should never have been a snow elf alive in dawnguard dlc... right. I think they are far more viable than your giving them credit for simply because they are an almost blank slate. I think if Zenimax wants to add a few lore friendly races that aren’t 21 different breeds of Khajit the fox people are one of the few viable new races if they add the lore right. I mean until black marsh was expanded knit as an endless boring swamp filled with flies. Until Skyrim was expanded on it was an endless waste of snow by fans.Thevampirenight wrote: »What if they had lost hidden tribes deep in wood elf lands? Boom easy.Thevampirenight wrote: »Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.
The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]
For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]
Even if some are still around they would be an extremely rare sight.
Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.
Wouldn't work because they are exclusive to Black Marsh and there would be lore on it.
Bosmer Share their homeland with the Wood Orcs and the Imga.
Those are the three main races of the Provence. There would be history on it and there isn't. We would know if there was Lilmothiit in Vallenwood.
I think your being creatively lazy and underestimating Zenimax they aren’t Bethesda thankfully lol.
One. ONE Snow Elf? With a major plotline explaining how he alone remained alive there?
Possible presence of a single character does not justify hordes of the kind all over Tamriel.
Hidden presence =/= abundance everywhere.
The question is more, why do we need a new race, when the old 10 races do not reflect what they should be in the first place. And how to explain that an additional race is not to be seen in those games which are later in history?- I'm against more races, i would rather perfer that racial passives reflect the character of the races like it is established in former TES games.
rexagamemnon wrote: »Imga would be cool, but i foresee ZOS going with maomer because there is already a lot developed in place for them making it their easiest option. And it would bring the number of playable elf races up to par with human races at 4 if we don’t count orcs (orsimer). As most of us know orcs are more often considered beast-folk by the tamrielic peoples. D@mn orcs!!!!
I would like to see more options with the ethinic groups within current races already in place. With the elswyr chalter and murkmire dlc we saw this with the different khajit and argonian types firsthand. Make those and the huminiod khajits (i forget the name) a playable “sub-race/ethnic group” to play would be a great start. Also this would be a good chance to rebalance the racial passives and fix the imperial passives to bring them on par with lore.
I have been a fan of more races for a long time, i hope this is something we will see soon in the future
Just like there should never have been a snow elf alive in dawnguard dlc... right. I think they are far more viable than your giving them credit for simply because they are an almost blank slate. I think if Zenimax wants to add a few lore friendly races that aren’t 21 different breeds of Khajit the fox people are one of the few viable new races if they add the lore right. I mean until black marsh was expanded knit as an endless boring swamp filled with flies. Until Skyrim was expanded on it was an endless waste of snow by fans.Thevampirenight wrote: »What if they had lost hidden tribes deep in wood elf lands? Boom easy.Thevampirenight wrote: »Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.
The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]
For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]
Even if some are still around they would be an extremely rare sight.
Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.
Wouldn't work because they are exclusive to Black Marsh and there would be lore on it.
Bosmer Share their homeland with the Wood Orcs and the Imga.
Those are the three main races of the Provence. There would be history on it and there isn't. We would know if there was Lilmothiit in Vallenwood.
I think your being creatively lazy and underestimating Zenimax they aren’t Bethesda thankfully lol.
One. ONE Snow Elf? With a major plotline explaining how he alone remained alive there?
Possible presence of a single character does not justify hordes of the kind all over Tamriel.
Hidden presence =/= abundance everywhere.
I think you seriously over estimate the amount of players who will play the race as its so obscure. Ordinarily you are right but because we have no idea about the fox people and what they were like other than at east some of them survived outsde of black marsh it could be possible to add them in with new lore and not be too crazy. Who would you suggest to add as playable and not the obvious Naga Argonian, Khajit subspecies, Sea Elves, or even Akavir humans. If they wanted to add in another low ish effort one that didn't need huge amoutns of new assets made like the argonian behemoth or one of the werider khajit then who?
Deadra? An Akavir race? A completely new and original race no one has ever heard of in any historical record's that is somehow all across the continent? I personally find that way more absurd than the simple fact the fox people were secretly hidden away in large enough numbers to be made playable.The question is more, why do we need a new race, when the old 10 races do not reflect what they should be in the first place. And how to explain that an additional race is not to be seen in those games which are later in history?- I'm against more races, i would rather perfer that racial passives reflect the character of the races like it is established in former TES games.
Why do we need more anything in an an mmo? Why do we need to have expansions? Or patches? Why? The base game would do. Why do we need video games? Why do we need anything at all? Because it's fun and gives us new choices and experiences?
CMDR_Un1k0rn wrote: »I voted purely because I can. With that said, it was an educated choice.
The only race that could feasibly be added to this game as playable without utterly destroying the lore are the Maormer.
Unlike all the other "exotic" races, the Sea Elves are actually downright common. They are no secret and have even shown an ability to tentatively live in "peace" with mainland races.
They speak the language. They read the language. They write the language. Maormer have everything needed to function in Tamrielic society. Some in fact already do live here.
Hell. They even have their own racial style from day one, and I am not talking about the motif in Summerset.
The other races "suggested"? Nah. Either they cause too many gameplay problems. Yes, I do think ZOS considers weapons a requirement. Or they are just too rare in established lore.
Lilmothiit may very well still exist in small numbers. Hell, I wouldn't be surprised if we meet one eventually. But expect them to be handled like the Dwemer (TESIII) or Falmer/Snow Elves (TESV).
They might yet exist. But in such small numbers, and those who do are subject to truly extraordinary circumstances.
None of these problems exist for Maormer. Culturally, the Sea Elves are distant, and resented by many of Tamriel's people. However, that is all it is. Distrust. They are an established people of sizeable numbers and interact with Tamriel herself on a frequent basis. No reason a few couldn't reject their homeland upon seeing the life of Tamriel.
Personally?Thevampirenight wrote: »What New Playable Race would you like to see added to the game?
Weeeelllll... sorta.Thevampirenight wrote: »Since that time, there have been no new playable races. Its always been the ten races we have now.
Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1Thevampirenight wrote: »Now there is a possibility we could see the first new playable race in a long long long time in Elder Scrolls.
Seem "most likely" since they DID showcase two maormer recruits in the restored dragonguard sanctum. I would fully expect them to do those on a "testcase" basis, to see how new race options might sell in the crown store...Thevampirenight wrote: »Maormer-...
Technically to the best of our knowledge, there are two "tsaesci" races - one was the "akaviri humans" who fled to tramriel in ages long past and interbred with nedes to become imperials somewhere in the first era... and the other are the "vampiric snakefolk" that "ate all the akaviri humans" according to lore, and in these times are the -only- "Tsaesci" left over in Akavir (and presumably the three large islands between akavir and tamriell which would make a perfect expansion someday... just sayin ).Thevampirenight wrote: »Tsaesci- despite not being seen they are not a very rare race that is inbred with imperials to be half breeds and that is according to the lore.
Actually the invasion was supposedly spearheaded by the Kamal, but... it would seem very, very likely they had tsaesci allies along, possibly even tang-mo and ka po'tun (either as mercenaries, or slave cannon fodder?)Thevampirenight wrote: »Given there is lore that they invaded recently in Ep lands...
Yeah, they should be around valenwood. And since they aren't... well, commonly accepted theory is that they went into hiding, possibly in the same palce falinesti disappeared to. Sounds like a good DLC plot, doesn't it?Thevampirenight wrote: »Imga- They should be around in plentiful numbers and them all disappearing like the Dwemer is really unrealistic we already got a good idea of what they look like too all you have to look up is the word ape on google and there you go. They are an Ape like species that has a bit of a fetish for everything High Elven. It would be nice to be able to explore their lore further and I think Zenimax would do a good job with them.
...shouldn't really be new "race" not... a collection of new appearance options for khajiit characters! Not in the least because then people whould whine about the AD allaince getting "new races exclusive to them" and demand their own allaince also gets the same number of "options"...Thevampirenight wrote: »Khajiiti Fur Stocks...
...and there are skins for that. Which really ought to be unlockable as a permanent option for chargen as well, just sayin.Thevampirenight wrote: »Argonians have unique variants like the Naga.
No, which makes them -impossible-.Thevampirenight wrote: »I know this is likely never ever going to happen but I would really be happy if it did.
Alfiq Khajiit- they might have to limit them from doing a lot of stuff like equaling weapons and armor and have to make their own unique armors for the models and would have to design the class skills around their unique non humanoid body models. So that would make them one of the most harder options to do...
...they are gone and have been for thousands of years. Just like the ayleid.Thevampirenight wrote: »As much as it would be cool to play a Snow Elf, or even a Dwemer...
Actually... those are a weak "maybe" - since their "extinction event" only happened a mere 20 years ago in the ESO timeline.Thevampirenight wrote: »I considered Lilmothiit but given the unique lore on them and them being basically extinct they are not included either.
Just like there should never have been a snow elf alive in dawnguard dlc... right. I think they are far more viable than your giving them credit for simply because they are an almost blank slate. I think if Zenimax wants to add a few lore friendly races that aren’t 21 different breeds of Khajit the fox people are one of the few viable new races if they add the lore right. I mean until black marsh was expanded knit as an endless boring swamp filled with flies. Until Skyrim was expanded on it was an endless waste of snow by fans.Thevampirenight wrote: »What if they had lost hidden tribes deep in wood elf lands? Boom easy.Thevampirenight wrote: »Also we just don’t know for sure if Lilimothi are dead. I see no lore source saying they were wiped out. Devastated? Yes, wiped out? Not until I see Zenimax put a lost village of them in game 100% confirming them dead or something. It is possible unlike the Kothringi they survived the flu enough to be a rare or uncommon sight.
The Lilmothiit (possibly meaning "one who is from Lilmoth"),[1] also called the Fox-Folk,[2][3] were a vulpine (fox-like) beast race who once inhabited Black Marsh. They were said by some to be related to the Khajiit of Elsweyr.[4] The Lilmothiit were a nomadic tribal group, and left few enduring signs of their existence. They founded the settlements of Lilmoth and Blackrose. Lilmoth later came to be occupied by merchants and neighboring Argonian tribes.[1] The Lilmothiit ruins of Blackrose were later turned into The Rose prison in a single day by Pelladil Direnni summoning an army of stone atronachs,[5] under request by the Akaviri Potentate Versidue-Shaie in the Second Era.[6]
For many generations, the Lilmothiit were in decline, and they eventually withdrew their presence on the coasts to the inland regions around Blackrose.[3] Similar to the Kothringi, they became mostly extinct following the devastation of the Knahaten Flu in the mid-Second Era,[3] leaving behind many ruins that scholars planned to explore.[2]
Even if some are still around they would be an extremely rare sight.
Then they suddenly start appearing all over Tamiriel, going by a lore prospective. They wouldn't make sense being a playable race. There might only be a handful left. They are mostly extinct. Sure they can do npcs but as a playable race no it wouldn't work.
Wouldn't work because they are exclusive to Black Marsh and there would be lore on it.
Bosmer Share their homeland with the Wood Orcs and the Imga.
Those are the three main races of the Provence. There would be history on it and there isn't. We would know if there was Lilmothiit in Vallenwood.
I think your being creatively lazy and underestimating Zenimax they aren’t Bethesda thankfully lol.
One. ONE Snow Elf? With a major plotline explaining how he alone remained alive there?
Possible presence of a single character does not justify hordes of the kind all over Tamriel.
Hidden presence =/= abundance everywhere.
TheShadowScout wrote: »Personally?Thevampirenight wrote: »What New Playable Race would you like to see added to the game?
Maormer.
I have one alt I'd definitely switch to sea elf if I could...Weeeelllll... sorta.Thevampirenight wrote: »Since that time, there have been no new playable races. Its always been the ten races we have now.
Ther -were- games with less... TES-Battlespire had only six races, missing not only imperian and orc, but also khajiit and argonian. TES-Redguard sorta had only one, but that doesn't really count anyhow due to the whole "premade character" thing.
But yeah, from TES-III:Morrowind to TES-V:Skyrim it was threee games with ten races.Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1Thevampirenight wrote: »Now there is a possibility we could see the first new playable race in a long long long time in Elder Scrolls.Seem "most likely" since they DID showcase two maormer recruits in the restored dragonguard sanctum. I would fully expect them to do those on a "testcase" basis, to see how new race options might sell in the crown store...Thevampirenight wrote: »Maormer-...Technically to the best of our knowledge, there are two "tsaesci" races - one was the "akaviri humans" who fled to tramriel in ages long past and interbred with nedes to become imperials somewhere in the first era... and the other are the "vampiric snakefolk" that "ate all the akaviri humans" according to lore, and in these times are the -only- "Tsaesci" left over in Akavir (and presumably the three large islands between akavir and tamriell which would make a perfect expansion someday... just sayin ).Thevampirenight wrote: »Tsaesci- despite not being seen they are not a very rare race that is inbred with imperials to be half breeds and that is according to the lore.
The former... are no longer around, tho their blood lives on in the imperials, and their traditions live on among the dragonguard, the dragonknights, and the town of Hakoshae.
The latter... control a large empire over in akavir, and we know very little of them only that they are snake-like, and "vampiric" whatever that might mean. So, ZOS could do whatever with them...Actually the invasion was supposedly spearheaded by the Kamal, but... it would seem very, very likely they had tsaesci allies along, possibly even tang-mo and ka po'tun (either as mercenaries, or slave cannon fodder?)Thevampirenight wrote: »Given there is lore that they invaded recently in Ep lands...
But we DO know from the lore that there are indeed survivors of that invasion, who will make their way to a certain place near rimmen, meet up with descendants from earlier akaviri visits, and have an go at the ruby throne somewhen during the interregnum. They will fail in their attempt to restore the empire under their banner, though, just like everyone else until Talos comes along three centuries of so after the time of ESO.Yeah, they should be around valenwood. And since they aren't... well, commonly accepted theory is that they went into hiding, possibly in the same palce falinesti disappeared to. Sounds like a good DLC plot, doesn't it?Thevampirenight wrote: »Imga- They should be around in plentiful numbers and them all disappearing like the Dwemer is really unrealistic we already got a good idea of what they look like too all you have to look up is the word ape on google and there you go. They are an Ape like species that has a bit of a fetish for everything High Elven. It would be nice to be able to explore their lore further and I think Zenimax would do a good job with them....shouldn't really be new "race" not... a collection of new appearance options for khajiit characters! Not in the least because then people whould whine about the AD allaince getting "new races exclusive to them" and demand their own allaince also gets the same number of "options"...Thevampirenight wrote: »Khajiiti Fur Stocks...
Though I suppose it -wuld- be possible to make them sort of both - a seperate "race" that is the exact same "race" as the classic khajiit, just with a different set of appearance options......and there are skins for that. Which really ought to be unlockable as a permanent option for chargen as well, just sayin.Thevampirenight wrote: »Argonians have unique variants like the Naga.No, which makes them -impossible-.Thevampirenight wrote: »I know this is likely never ever going to happen but I would really be happy if it did.
Alfiq Khajiit- they might have to limit them from doing a lot of stuff like equaling weapons and armor and have to make their own unique armors for the models and would have to design the class skills around their unique non humanoid body models. So that would make them one of the most harder options to do...
Any race with a non-humanoid body in the "normal" size range is right out, as that would require -way- too much rewriting of the game to ever be profitable for them to make!...they are gone and have been for thousands of years. Just like the ayleid.Thevampirenight wrote: »As much as it would be cool to play a Snow Elf, or even a Dwemer...
Same with the even more obscure birdmen of cyrodil.Actually... those are a weak "maybe" - since their "extinction event" only happened a mere 20 years ago in the ESO timeline.Thevampirenight wrote: »I considered Lilmothiit but given the unique lore on them and them being basically extinct they are not included either.
Not entirely inconcievable that some survived outside of black marsh... but... it would make them super-super rare. The only way I ever see them happening is as plus-ultra (meaning, even less chance then an apex mount) reward in crown crates!
Eeehhhhh... nope.Snow elf would have been my vote. Since it is considered possible they could still be around and just in exile, there is no reason Zos could not bring them back.
...and remember, the battle of red mountain happened 2800 years of so before ESO. And in all that time, noone found any hidden snow elves... which may not mean much, since we know for a fact that at least two managed to hide after all, but... it definitely would havce made the lore if snow elves had been around and became heroes of tamriel, and since that didn't happen, at best the powers that be can let us meet one as NPC... and they already used that trick with the last Ayleid king.TheShadowScout wrote: »The dwemer and snow-elf falmer were neighbors. With occasional conflict, I am sure, but... neither really all that much interested in the others real estate, and thus living in vauge non-agression.
The Snow elves had -way- more trouble with the invading Atmorans, fighting bloody battles over the snowy lands of Skyrim... until.... Ysgrammor.
The steady atmoran reinforcments and especially the final push of Ysgrammor and his merry men wiped the snow elves from the face of skyrim, and as they were routed by the invaders, they knocked on the dwemer doors seeking sanctuary.
And the dwemer allowed it... provided they drank a muchroom extract that left them blind, all the better to enslave them.
Of course, as such things usually go, slavery isn't fun, and slaves revolt, Even blind slaves. So eventually the dwemer found themselves fighting two wars - one on the surface against the chimer in vvardenfell, and an bigger one beneath the surface against the mutated descendants of their former snow elf slaves.
Until... Red Mountain, where all the dwemer went "poof" by their own hand, and the rest... is lore.