Omg what is going on with Roaring Opportunist. IM SO CONFUSE

phoenixkungfu
phoenixkungfu
✭✭✭✭
HELP HELP HELP. WHAT IS THE CHANGE TO THIS SET. This is by far the most confusing patch note I have EVER READ.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    No clue why you're posting in General Discussion and not PTS, @phoenixkungfu ... as this iteration of the set may not go Live as is.

    Always better to test the set in PTS yourself than doing a knee-jerk post.

  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    *rolls eyes*

    Jeez.
  • Pinja
    Pinja
    ✭✭✭✭
    Roaring Opportunist and Perfected Roaring Opportunist:

    These sets now determine their duration based on the amount of damage done from the Heavy Attack that procced it, rather than a flat 10 second duration. The duration is determined by 1 second for every 8000 damage dealt, with a minimum of 5 seconds and a maximum of 12 seconds.

    These sets no longer require you to Heavy Attack Off Balance targets.

    I can see where the confusion comes from, it sounds like you need to make one heavy attack do 56k damage in order to get 7 extra seconds of the buff. It maxes at 12 seconds and there's a 10 second down time between procs, but it will proc on any heavy attack now. But they may want to reinvent the name since your not taking opportunity of anything.
    Edited by Pinja on April 28, 2020 4:01AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
    • 8K - 5 seconds
    • 16K - 5 seconds
    • 24K - 5 seconds
    • 32K - 5 seconds
    • 40K - 5 seconds
    • 48K - 6 seconds
    • 56K - 7 seconds
    • 64K - 8 seconds
    • 72K - 9 seconds
    • 80K - 10 seconds
    • 88K - 11 seconds
    • 96K - 12 seconds

    Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »
    I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
    • 8K - 5 seconds
    • 16K - 5 seconds
    • 24K - 5 seconds
    • 32K - 5 seconds
    • 40K - 5 seconds
    • 48K - 6 seconds
    • 56K - 7 seconds
    • 64K - 8 seconds
    • 72K - 9 seconds
    • 80K - 10 seconds
    • 88K - 11 seconds
    • 96K - 12 seconds

    Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.

    The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?

    If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    They said "first additional second" of the proc.
    Meaning, 5 seconds are guaranteed. But 5 seconds would already need a regular 40k hit to achieve (without the guaranteed floor). So to get 6 seconds, you need 48k.
    Or look at the list they added. :)
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
    • 8K - 5 seconds
    • 16K - 5 seconds
    • 24K - 5 seconds
    • 32K - 5 seconds
    • 40K - 5 seconds
    • 48K - 6 seconds
    • 56K - 7 seconds
    • 64K - 8 seconds
    • 72K - 9 seconds
    • 80K - 10 seconds
    • 88K - 11 seconds
    • 96K - 12 seconds

    Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.

    The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?

    If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
    @Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.

    Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.

    A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.

    Poorly designed set in every way imaginable :unamused:


  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
    • 8K - 5 seconds
    • 16K - 5 seconds
    • 24K - 5 seconds
    • 32K - 5 seconds
    • 40K - 5 seconds
    • 48K - 6 seconds
    • 56K - 7 seconds
    • 64K - 8 seconds
    • 72K - 9 seconds
    • 80K - 10 seconds
    • 88K - 11 seconds
    • 96K - 12 seconds

    Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.

    The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?

    If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
    @Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.

    Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.

    A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.

    Poorly designed set in every way imaginable :unamused:


    Yeah, its really unfortunate because it looked like a set with good potential. With new chapters I always like the process of getting the new (strong) sets but this time it seems I will only need mythics and old stuff from vDSA.

    I can understand the dilemma, ZOS wants to make this a DD set that is actually used by DDs and not by support roles. The dmg done could be a part of the condition. Forcing players to do godlike HA dmg is just the wrong way to make DDs use this set.

    It could work if you have to deal a certain amount of damage before the set procs.
    This way the duration is always the same but the downtime depends on how much dmg you deal.

    For example, after dealing 800k* dmg to a single target the sets procs major slayer for 8s.
    If you deal 40k dps you have to wait 20s for the set to proc, resulting in a 40% uptime.
    If you deal 60k dps you have to wait 13s for the set to proc, resulting in a 60% uptime.
    *The dmg number is just an example to demonstrate the proposed scaling.

    This would make the set useful for a couple good mag DDs, or multiple average mag DDs.
    The single target requirement prevents a high uptime in situations where you can hit multiple targets.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
    • 8K - 5 seconds
    • 16K - 5 seconds
    • 24K - 5 seconds
    • 32K - 5 seconds
    • 40K - 5 seconds
    • 48K - 6 seconds
    • 56K - 7 seconds
    • 64K - 8 seconds
    • 72K - 9 seconds
    • 80K - 10 seconds
    • 88K - 11 seconds
    • 96K - 12 seconds

    Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.

    The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?

    If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
    Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.

    Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.

    A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.

    Poorly designed set in every way imaginable :unamused:


    Yeah, its really unfortunate because it looked like a set with good potential. With new chapters I always like the process of getting the new (strong) sets but this time it seems I will only need mythics and old stuff from vDSA.

    I can understand the dilemma, ZOS wants to make this a DD set that is actually used by DDs and not by support roles. The dmg done could be a part of the condition. Forcing players to do godlike HA dmg is just the wrong way to make DDs use this set.

    It could work if you have to deal a certain amount of damage before the set procs.
    This way the duration is always the same but the downtime depends on how much dmg you deal.

    For example, after dealing 800k* dmg to a single target the sets procs major slayer for 8s.
    If you deal 40k dps you have to wait 20s for the set to proc, resulting in a 40% uptime.
    If you deal 60k dps you have to wait 13s for the set to proc, resulting in a 60% uptime.
    *The dmg number is just an example to demonstrate the proposed scaling.

    This would make the set useful for a couple good mag DDs, or multiple average mag DDs.
    The single target requirement prevents a high uptime in situations where you can hit multiple targets.

    The concept as a whole is just bad :/ there’s no fixing it imo.

    From the looks of this set in 6.0.1, we’ll see it used on a healer who is also running Jorvuld’s, bumping the duration to 7 seconds as a new minimum.

    The players this set is designed for are casuals with “Low AM” who will never acquire it anyway, or those in progression groups who will barely ever reach anything more than the minimum proc condition. If you build fully for this you’ll drop your own damage a lot.
    Edited by Vaoh on April 28, 2020 11:19PM
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
    • 8K - 5 seconds
    • 16K - 5 seconds
    • 24K - 5 seconds
    • 32K - 5 seconds
    • 40K - 5 seconds
    • 48K - 6 seconds
    • 56K - 7 seconds
    • 64K - 8 seconds
    • 72K - 9 seconds
    • 80K - 10 seconds
    • 88K - 11 seconds
    • 96K - 12 seconds

    Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.

    The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?

    If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
    Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.

    Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.

    A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.

    Poorly designed set in every way imaginable :unamused:


    Yeah, its really unfortunate because it looked like a set with good potential. With new chapters I always like the process of getting the new (strong) sets but this time it seems I will only need mythics and old stuff from vDSA.

    I can understand the dilemma, ZOS wants to make this a DD set that is actually used by DDs and not by support roles. The dmg done could be a part of the condition. Forcing players to do godlike HA dmg is just the wrong way to make DDs use this set.

    It could work if you have to deal a certain amount of damage before the set procs.
    This way the duration is always the same but the downtime depends on how much dmg you deal.

    For example, after dealing 800k* dmg to a single target the sets procs major slayer for 8s.
    If you deal 40k dps you have to wait 20s for the set to proc, resulting in a 40% uptime.
    If you deal 60k dps you have to wait 13s for the set to proc, resulting in a 60% uptime.
    *The dmg number is just an example to demonstrate the proposed scaling.

    This would make the set useful for a couple good mag DDs, or multiple average mag DDs.
    The single target requirement prevents a high uptime in situations where you can hit multiple targets.

    The concept as a whole is just bad :/ there’s no fixing it imo.

    From the looks of this set in 6.0.1, we’ll see it used on a healer who is also running Jorvuld’s, bumping the duration to 7 seconds as a new minimum.

    The players this set is designed for are casuals with “Low AM” who will never acquire it anyway, or those in progression groups who will barely ever reach anything more than the minimum proc condition. If you build fully for this you’ll drop your own damage a lot.

    I dont think it will be used on anyone as long as you need a 48k HA dmg tick, healers would need to drop their shock staff and run a fire staff on the back bar.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    I still assume that it's a bug that only the last tick of a lightning HA counts. But with ZOS, you never know.
    Nobody plays (magicka) heavy attack builds with anything other than a lightning staff. With the constant ticks, it's at least doing something most of the time. With a fire staff, a HA means you stand around waving your stick awkwardly for most of the time, and it hurts to even watch.

    For tuning the numbers:
    The base minimum to beat is a healer with Jorvuld's, i.e. 7 seconds, if they want a dedicated DD to use this.*
    That means: You would have to get to 8 seconds, reliably (i.e. without crit, and ideally without exploiting off-balance) on a heavy-attack DD build, with that DD not sacrificing too much (or better: nothing) of their own damage in the process.
    Good luck with that.

    *They'll probably just code in an exception into Jorvuld's, like with Elfbane and Zaan. :D
Sign In or Register to comment.