Roaring Opportunist and Perfected Roaring Opportunist:
These sets now determine their duration based on the amount of damage done from the Heavy Attack that procced it, rather than a flat 10 second duration. The duration is determined by 1 second for every 8000 damage dealt, with a minimum of 5 seconds and a maximum of 12 seconds.
These sets no longer require you to Heavy Attack Off Balance targets.
I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
• 8K - 5 seconds
• 16K - 5 seconds
• 24K - 5 seconds
• 32K - 5 seconds
• 40K - 5 seconds
• 48K - 6 seconds
• 56K - 7 seconds
• 64K - 8 seconds
• 72K - 9 seconds
• 80K - 10 seconds
• 88K - 11 seconds
• 96K - 12 seconds
Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.
@Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.Septimus_Magna wrote: »I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
• 8K - 5 seconds
• 16K - 5 seconds
• 24K - 5 seconds
• 32K - 5 seconds
• 40K - 5 seconds
• 48K - 6 seconds
• 56K - 7 seconds
• 64K - 8 seconds
• 72K - 9 seconds
• 80K - 10 seconds
• 88K - 11 seconds
• 96K - 12 seconds
Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.
The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?
If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
@Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.Septimus_Magna wrote: »I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
• 8K - 5 seconds
• 16K - 5 seconds
• 24K - 5 seconds
• 32K - 5 seconds
• 40K - 5 seconds
• 48K - 6 seconds
• 56K - 7 seconds
• 64K - 8 seconds
• 72K - 9 seconds
• 80K - 10 seconds
• 88K - 11 seconds
• 96K - 12 seconds
Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.
The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?
If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.
A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.
Poorly designed set in every way imaginable
Septimus_Magna wrote: »Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.Septimus_Magna wrote: »I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
• 8K - 5 seconds
• 16K - 5 seconds
• 24K - 5 seconds
• 32K - 5 seconds
• 40K - 5 seconds
• 48K - 6 seconds
• 56K - 7 seconds
• 64K - 8 seconds
• 72K - 9 seconds
• 80K - 10 seconds
• 88K - 11 seconds
• 96K - 12 seconds
Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.
The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?
If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.
A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.
Poorly designed set in every way imaginable
Yeah, its really unfortunate because it looked like a set with good potential. With new chapters I always like the process of getting the new (strong) sets but this time it seems I will only need mythics and old stuff from vDSA.
I can understand the dilemma, ZOS wants to make this a DD set that is actually used by DDs and not by support roles. The dmg done could be a part of the condition. Forcing players to do godlike HA dmg is just the wrong way to make DDs use this set.
It could work if you have to deal a certain amount of damage before the set procs.
This way the duration is always the same but the downtime depends on how much dmg you deal.
For example, after dealing 800k* dmg to a single target the sets procs major slayer for 8s.
If you deal 40k dps you have to wait 20s for the set to proc, resulting in a 40% uptime.
If you deal 60k dps you have to wait 13s for the set to proc, resulting in a 60% uptime.
*The dmg number is just an example to demonstrate the proposed scaling.
This would make the set useful for a couple good mag DDs, or multiple average mag DDs.
The single target requirement prevents a high uptime in situations where you can hit multiple targets.
Septimus_Magna wrote: »Septimus_Magna The cooldown is still 22 seconds. More or less you’ll still be using this set’s proc about when offbalance procs due to that cooldown.Septimus_Magna wrote: »I dont have PTS to confirm. However, I’ve heard the minimum duration is 5 seconds and maximum duration is 12 seconds, and that you’ll need to deal 48k Damage with the final tick of your heavy attack to get the first additional second of duration. Not sure if it’s bugged.
• 8K - 5 seconds
• 16K - 5 seconds
• 24K - 5 seconds
• 32K - 5 seconds
• 40K - 5 seconds
• 48K - 6 seconds
• 56K - 7 seconds
• 64K - 8 seconds
• 72K - 9 seconds
• 80K - 10 seconds
• 88K - 11 seconds
• 96K - 12 seconds
Keep in mind this is only proceed on the final tick - you’ll need a Flame Staff for sure.
The description is pretty confusing, I am curios to try this out on the PTS tonight. The 48k dmg requirement on the final proc seems like a bug because 8k dmg should already proc it. And do you know if the cooldown is the same as before or has it been removed?
If the up-time is enough it could be a good set for a heavy attack magsorc, buffing the entire group with major slayer is worth sacrificing some dps. The good thing about the lighting staff heavy attacks is that the splash dmg could make easier to get a long duration buff.
Only the final tick counts, you’ll have to run a Flame Staff or your proc duration will be undoubtedly worse. Furthermore, you’ll have to spec heavily into Staff Expert CP, get a crit, have Major Force and the target will need Major Vulnerbility up.... basically everything needs to be perfect for your proc to have the best duration reliably.
A Heavy Attack Lightning Staff Sorc will be as ineffective as a healer using this set since you likely won’t really reach that 48K mark, especially if not in trial content. You’ll drop your own DPS quite a lot just to give the group 5-6 seconds (being generous) of Major Slayer every 22+ seconds. Realistically your uptime will be around 20% if you do well and break your rotation for it.
Poorly designed set in every way imaginable
Yeah, its really unfortunate because it looked like a set with good potential. With new chapters I always like the process of getting the new (strong) sets but this time it seems I will only need mythics and old stuff from vDSA.
I can understand the dilemma, ZOS wants to make this a DD set that is actually used by DDs and not by support roles. The dmg done could be a part of the condition. Forcing players to do godlike HA dmg is just the wrong way to make DDs use this set.
It could work if you have to deal a certain amount of damage before the set procs.
This way the duration is always the same but the downtime depends on how much dmg you deal.
For example, after dealing 800k* dmg to a single target the sets procs major slayer for 8s.
If you deal 40k dps you have to wait 20s for the set to proc, resulting in a 40% uptime.
If you deal 60k dps you have to wait 13s for the set to proc, resulting in a 60% uptime.
*The dmg number is just an example to demonstrate the proposed scaling.
This would make the set useful for a couple good mag DDs, or multiple average mag DDs.
The single target requirement prevents a high uptime in situations where you can hit multiple targets.
The concept as a whole is just badthere’s no fixing it imo.
From the looks of this set in 6.0.1, we’ll see it used on a healer who is also running Jorvuld’s, bumping the duration to 7 seconds as a new minimum.
The players this set is designed for are casuals with “Low AM” who will never acquire it anyway, or those in progression groups who will barely ever reach anything more than the minimum proc condition. If you build fully for this you’ll drop your own damage a lot.