I mean, it'd be one thing if we were given flagstone or other oddly shaped pattern flooring, but these Alinor and Elsweyr floor blocks have square (Alinor) and rectangular (Elsweyr) repeating patterns that really accentuate immovable walls that are not set at 90 degrees to each other. You try to line them up perpendicular to one wall, and the crooked line against the other wall is blatantly obvious. Or those permanent floors that have some broken, raised tiles that when you go to put a rug on it, the tiles float through it? Yeah.
Frustrating to work with, for sure.
StabbityDoom wrote: »I mean, it'd be one thing if we were given flagstone or other oddly shaped pattern flooring, but these Alinor and Elsweyr floor blocks have square (Alinor) and rectangular (Elsweyr) repeating patterns that really accentuate immovable walls that are not set at 90 degrees to each other. You try to line them up perpendicular to one wall, and the crooked line against the other wall is blatantly obvious. Or those permanent floors that have some broken, raised tiles that when you go to put a rug on it, the tiles float through it? Yeah.
Frustrating to work with, for sure.
one side has a broken tile, if you flip it, the tiles aren't like that.
Have you tried using color to distract the eye? A container filled with bright flowers or something equally arresting can pull a viewers eye from point to point while distracting when things don't line up right.
bayushi2005 wrote: »@MrGhosty , I am absolutely with @Jaraal here. I usually don't build a house. I build a very particular house within specific aesthetics. I choose a theme and have a general idea about forms, colours and patterns BEFORE I place the first item.
Mishaps like that are not an issue if you want to build something, but they become one if you want to build something what you've already imagined.
For the price they ask for these houses, they really ought to be immaculate. It's unfortunate really.
That particular flooring makes the problem as bad as it can get, as it has elements for symmetry on the 45 degree axes as well. It does make me think they should provide a "crazy paving" style with no apparent pattern for situations like this. I don't recall seeing one in-game, but it would make their own job easier.
bayushi2005 wrote: »That particular flooring makes the problem as bad as it can get, as it has elements for symmetry on the 45 degree axes as well. It does make me think they should provide a "crazy paving" style with no apparent pattern for situations like this. I don't recall seeing one in-game, but it would make their own job easier.
I don't think that ZOS should be droping the columns down randomly in the first place. Especially in a crown-only house.
Ruined or not, I bet Yokudans built their stuff properly.
Crazy paving is not a solution I would usually go for. It is not that I can't find a walkaround for the columns, I rather can't find a walkaround which is entirely satisfying considering the build I wanted to proceed with. Lotsa straight lines, alinor flooring or not
@Minyassa I hope they will as this is not a minor flaw.
Oh, that's awful. Earthtear Cavern is the one I've been holding off on buying until they add more functionality to shared decorating privileges, and I just keep hearing more to put me off wanting to get it at all. But they've fixed broken or bad housing stuff before. Maybe they will notice it now.
Oh, that's awful. Earthtear Cavern is the one I've been holding off on buying until they add more functionality to shared decorating privileges, and I just keep hearing more to put me off wanting to get it at all. But they've fixed broken or bad housing stuff before. Maybe they will notice it now.
They already made changes to Earthtear Cavern after people had decorated it, and they went berserk:
https://forums.elderscrollsonline.com/en/discussion/350308/zos-nerf-earthtear-cavern-changes-noooooooooo/p1
bayushi2005 wrote: »Oh, that's awful. Earthtear Cavern is the one I've been holding off on buying until they add more functionality to shared decorating privileges, and I just keep hearing more to put me off wanting to get it at all. But they've fixed broken or bad housing stuff before. Maybe they will notice it now.
They already made changes to Earthtear Cavern after people had decorated it, and they went berserk:
https://forums.elderscrollsonline.com/en/discussion/350308/zos-nerf-earthtear-cavern-changes-noooooooooo/p1
That's why it should be important to a) design the houses properly
bayushi2005 wrote: »Oh, that's awful. Earthtear Cavern is the one I've been holding off on buying until they add more functionality to shared decorating privileges, and I just keep hearing more to put me off wanting to get it at all. But they've fixed broken or bad housing stuff before. Maybe they will notice it now.
They already made changes to Earthtear Cavern after people had decorated it, and they went berserk:
https://forums.elderscrollsonline.com/en/discussion/350308/zos-nerf-earthtear-cavern-changes-noooooooooo/p1
That's why it should be important to a) design the houses properly
I agree with you, however the housing devs' idea of proper design apparently doesn't always mirror the players' idea of proper design. I doubt that many players, if tasked with designing a property from scratch, would deliberately make things non symmetrical or broken, since we are the ones who have experience with having to try and cover such things up.
You know, that might not be a bad idea. Perhaps ZOS could host a blank zone competition, where players could be given the same tools and assets devs use to create these crown store homes. Let the actual consumers design something, based upon our experience with trying to make ZOS's creations work within the 700 item limits. Then take the best two or three and sell them to the rest of the players, as gold or crown exclusive houses. I bet the housing enthusiasts would buy up the pristine, symmetrical, non-gigantic, and easily buildable creations in a heartbeat.