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Why queue times are so long?

Klimarov
Klimarov
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im 600 cp, trying to do imperial city prison as DPS, done it plenty as others too. im in Queue for it for 1 hour 30 minutes, what the hell is going on?
  • regime211
    regime211
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    Damn cuh
  • Pinja
    Pinja
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    I hear tanks are on strike. Something about block changes...
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • ShawnLaRock
    ShawnLaRock
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    It is always longer for DPS; and even more so for dungeons that are not the daily pledges.

    As a DPS, I often wait 20-30 minutes - even on a pledge night. If it is closer to 45 min - it’s probably glitched, and it’s better to just re-queue, IMHO.

    S.
  • Klimarov
    Klimarov
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    i actually got in, after a hour and 50 mins wait time. shouldnt be like that
  • thissocalledflower
    thissocalledflower
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    everyone wants to be a dps. the less people want to be a tank or a healer the fewer opportunities there are for dps....

    Make a tank or healer build and queue instantly...
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Kurat
    Kurat
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    Klimarov wrote: »
    im 600 cp, trying to do imperial city prison as DPS, done it plenty as others too. im in Queue for it for 1 hour 30 minutes, what the hell is going on?

    You complain about long queue. I don't like the long dungeon clears. 90% of the time when I use gf with my tank i get dps who hits like a wet noodle. Often it takes hours to finish vet dlc dungeon, if at all.
    I don't understand why 10k dps even queues for vet dlc. On top of that, alot of low dps players don't know the mechanics either and tend to rage and have attitude problems.
    So there's no difference. Dps waits in queue, tanks wait in dungeon. Bottom line is, if you wanna do quick smooth dungeon, then form your own group, play with ppl you know. And that's what I'm doing with my tank. I use gf with my dps, but I can do something else while I wait.
  • Glurin
    Glurin
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    Kurat wrote: »
    I don't understand why 10k dps even queues for vet dlc. On top of that, alot of high dps players don't know the mechanics either and tend to rage and have attitude problems.

    FTFY. ;)
    Edited by Glurin on April 25, 2020 6:23AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Kurat
    Kurat
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    Glurin wrote: »
    Kurat wrote: »
    I don't understand why 10k dps even queues for vet dlc. On top of that, alot of high dps players don't know the mechanics either and tend to rage and have attitude problems.

    FTFY. ;)

    At least with high dps you can bypass alot of mechanics.
  • Hotdog_23
    Hotdog_23
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    I think something is broken on ZOS end. I have not been about to queue for a dungeon for 6 days now. Admit I only waited 1hour and 5 five minutes, but it was on a real tank. I could not leave queue either.

    Have a support ticket 00419-004309 in but only one response from them at the start with generic information to fix the problem. Which did not help. Daily email form me since back to ZOS but a wall of silence form ZOS. Weird thing is I can do BG’s and the queue works normal, but dungeon will not work. Must log out and back in to clear the queue because I cannot leave the queue for dungeons.
  • Kadoin
    Kadoin
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    A game has to be fun to be worth getting in a queue for. Perhaps a lot of people no longer find it fun?
  • Raudgrani
    Raudgrani
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    Queue as a tank or healer, as ACTUAL tank or healer - and you will get in pretty fast. I don't know this obsession people have with "I'm DPS, nuthin' elese" and then perform like total poo, and get carried through vet content with their 10k DPS. No, I'm NOT saying it applies to you OP, but to a (very) BIG part of the community - which is why we have this problem.

    YES. No one can get better without actually playing, but for the love of the gods - at least some people at least have the decency to do normal dungeons until their have some 20k DPS. It's absolutely excruciating with all these cp 300 DD's around right now in DLC dungeons (it's not always their fault, I know!). A tank or healer who at least tries, are far better in a vet DLC dungeon, than someone who needs 5 minutes to kill a 500k add.

    I was tanking Malatar on vet last night, and we had two such DD's, allowing the orbs to empower every single trash that spawned (because their DPS was to low to trash the orbs) - just as an example. I had to eat more Dawnies at that boss, than I do in half a year on Cyrodiil!
    YES... We made it through, but it sure wasn't because we had great DD's, it's because I and the excellent healer had a spare (literally) +100 soulgems each.
    We talked them through every step, and I felt like a mean stepdad while doing so. We gave them every imaginable buff/debuff like 100% of the time, a true CARRY RUN for sure. At least they had a very friendly attitude, many or most don't, they think they are "elite" and can manage themselves - they don't even answer, but heavy attack at you and run head on into a certain death over and over.

    These are the reason why it takes AGES to queue as a DD, an unhealthy balance between number of tanks/healers/damage dealers. I mean, it's better to finish a dungeon as a bad tank/healer, than not doing it at all as a bad DD, isn't it? it doesn't work to even try many DLC dungeons, with anything less than like 20k DPS. It's not designed that way.

    When I queue as a DD, I most often fish or farm stuff like Alfiq mummy parts etc. while waiting. When I get in (to a DLC dungeon), I always inspect the team at first trash encounter, and if the tank is a dw/2H guy, I vote to kick. Instantly. The community needs more "self cleaning", it's pretty horrible as it is now. And there should be an option to queue for random, and exclude DLC dungeons, it would probably solve a lot of the problems.
  • jm42
    jm42
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    Hotdog_23 wrote: »
    Admit I only waited 1hour and 5 five minutes, but it was on a real tank. I could not leave queue either.

    Bugs in AF are a part of it's work, but long wait for DPS is not bug, just no one wants to play tank or heal
  • BlueRaven
    BlueRaven
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    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.
  • Tandor
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    Hotdog_23 wrote: »
    I think something is broken on ZOS end. I have not been about to queue for a dungeon for 6 days now. Admit I only waited 1hour and 5 five minutes, but it was on a real tank. I could not leave queue either.

    Have a support ticket 00419-004309 in but only one response from them at the start with generic information to fix the problem. Which did not help. Daily email form me since back to ZOS but a wall of silence form ZOS. Weird thing is I can do BG’s and the queue works normal, but dungeon will not work. Must log out and back in to clear the queue because I cannot leave the queue for dungeons.

    It sounds like that's because each day you put yourself to the back of the queue.
  • Raudgrani
    Raudgrani
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    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".
  • BlueRaven
    BlueRaven
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    Raudgrani wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".

    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.

    Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?

    When the game came out they considered tanks (and healers) part of the dps equation in dungeons. They have changed that so they are less and less rewarding to play (probably because of the pvp metas). Tanks need better QoL, pure and simple.
  • jm42
    jm42
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    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.
    I play on my dd usually but when needed I change gear and skills and go as a heal. what about tanks? it takes time, but it is not hard to get enough skill points to lvl both skill lines and passives
    BlueRaven wrote: »
    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.
    just take 2-handed, man
    Edited by jm42 on April 25, 2020 3:02PM
  • Raudgrani
    Raudgrani
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    BlueRaven wrote: »
    Raudgrani wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".

    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.

    Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?

    When the game came out they considered tanks (and healers) part of the dps equation in dungeons. They have changed that so they are less and less rewarding to play (probably because of the pvp metas). Tanks need better QoL, pure and simple.

    I do not agree. I do fishing, go shopping/sell at guild traders, clear out inventory, farm materials etc. if I queue on my tank. However, I most often don't even get started, before I'm on my way into a dungeon, it can be a matter of seconds (and generally is), sometimes minutes - or even some 20 minutes, but not more than that, even if I'm in queue for a specific dungeon which is not pledge of that day.

    It's way worse on a DD, then I can actually forget I'm in queue, and get surprised when I'm suddenly having a "ready check".
  • Hotdog_23
    Hotdog_23
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    Tandor wrote: »
    Hotdog_23 wrote: »
    I think something is broken on ZOS end. I have not been about to queue for a dungeon for 6 days now. Admit I only waited 1hour and 5 five minutes, but it was on a real tank. I could not leave queue either.

    Have a support ticket 00419-004309 in but only one response from them at the start with generic information to fix the problem. Which did not help. Daily email form me since back to ZOS but a wall of silence form ZOS. Weird thing is I can do BG’s and the queue works normal, but dungeon will not work. Must log out and back in to clear the queue because I cannot leave the queue for dungeons.

    It sounds like that's because each day you put yourself to the back of the queue.

    Ok but what do you do when for 7 days and you still cannot do dungeons at all? Just wait for them to respond and how long will that take? I have had eso+ for years now. some customer service would be nice.
  • BlueRaven
    BlueRaven
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    Raudgrani wrote: »
    BlueRaven wrote: »
    Raudgrani wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".

    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.

    Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?

    When the game came out they considered tanks (and healers) part of the dps equation in dungeons. They have changed that so they are less and less rewarding to play (probably because of the pvp metas). Tanks need better QoL, pure and simple.

    I do not agree. I do fishing, go shopping/sell at guild traders, clear out inventory, farm materials etc. if I queue on my tank. However, I most often don't even get started, before I'm on my way into a dungeon, it can be a matter of seconds (and generally is), sometimes minutes - or even some 20 minutes, but not more than that, even if I'm in queue for a specific dungeon which is not pledge of that day.

    It's way worse on a DD, then I can actually forget I'm in queue, and get surprised when I'm suddenly having a "ready check".

    “... go shopping/sell at guild traders, clear out inventory...”???? What??

    So basically NOTHING related to when dps matters, like questing or doing dailies.

    Doing a dungeon is not the point.

    Go questing. Go into a delve where what you need is deep inside. If you go in as a tank it takes at least 2-3 times longer at least.

    Oh you want to go farming? While it takes you a minute or two to kill the mobs nearby, a dps can just slip in and take the platinum ore and be gone before you even have them at 1/2 health.

    Standing around in a town or going fishing can be done on a newly created character just about as well as your tank, in fact both can be done unarmed. Doing things that does not involve combat is not a great comparison.

    The reason why there is a tank shortage is because everything else in the game is awful to do as a tank.
    Questing through a zone as a tank is painful.
    Doing a delve daily is painful.
    Standing around in a town anyone can do.

    No one is picking up this game and choosing a role based on how well that role clears out inventory or goes shopping.

    This forum thread is about long wait times for dungeons.
    The reason why there are long wait times is because there are very few tanks.
    The reason why there are few tanks is because in solo pve environments they are not fun to play.

    The joys of inventory management is not a factor.
  • BlueRaven
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    jm42 wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.
    I play on my dd usually but when needed I change gear and skills and go as a heal. what about tanks? it takes time, but it is not hard to get enough skill points to lvl both skill lines and passives
    BlueRaven wrote: »
    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.
    just take 2-handed, man

    So the fix for tanks is to just be a dps, wonderful. Maybe all those would be tanks find their lives easier to just stay dps?
  • Urvoth
    Urvoth
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    It’s because the majority of the player base consists of causal questers who don’t do group content like dungeons, trials, BGs, etc. Queuing as a dps will always take longer but the root cause of a lot of ESO’s grouping and community issues is that a lot of the player base are uber-casuals.
  • jm42
    jm42
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    BlueRaven wrote: »
    So the fix for tanks is to just be a dps, wonderful. Maybe all those would be tanks find their lives easier to just stay dps?
    lol, but that's what you are asking, give tanks a way to comfortable kill quest boss etc. that way is called 2-handed skill line, or you just want to go everywhere with your shield and sword and kill everyone with your angry stare? eso gives you basically unlimited build flexibility. and yes, when you are solo-killing any boss, everyone must be dps who can survive
    Edited by jm42 on April 25, 2020 8:05PM
  • Cladius30
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    zenimax already knows they are long..?
  • Glurin
    Glurin
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    Kurat wrote: »
    Glurin wrote: »
    Kurat wrote: »
    I don't understand why 10k dps even queues for vet dlc. On top of that, alot of high dps players don't know the mechanics either and tend to rage and have attitude problems.

    FTFY. ;)

    At least with high dps you can bypass alot of mechanics.

    Which is actually a big part of the problem. ;)
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Kurat
    Kurat
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    BlueRaven wrote: »
    Raudgrani wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".

    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.

    Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?

    When the game came out they considered tanks (and healers) part of the dps equation in dungeons. They have changed that so they are less and less rewarding to play (probably because of the pvp metas). Tanks need better QoL, pure and simple.

    Lmao. All you gotta do is change sets. If you're on pc, its even easier with addons. I put on hundigs and vo and overland mobs melt in 2 sec. No need to change cp or mundus. Just change to blue food and u got 30k stam and weps golded, I can easily do 20k on single target. That's more than enough for guesting or dvelves.
  • Glurin
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    Urvoth wrote: »
    It’s because the majority of the player base consists of causal questers who don’t do group content like dungeons, trials, BGs, etc. Queuing as a dps will always take longer but the root cause of a lot of ESO’s grouping and community issues is that a lot of the player base are uber-casuals.

    No, I don't think that's quite right. Or maybe I should say it's not the whole picture.

    But lets just go with that premise for now. If those "uber-csuals" were to all queue for dungeons, what do you think they'd queue up as? Maybe a few healers and maybe a few tanks, but the vast majority would queue as DPS, which would only exacerbate the issue of there not being enough tanks and healers to go around.

    Furthermore, lots of casuals would like to do dungeons but are afraid to because the elitists keep telling them they need incredibly high DPS just to get in the front door. Meanwhile the underlying reason those elitists want super high DPS is specifically so that they can skip mechanics, which they often don't know how to deal with themselves because they always expect to skip over them. In truth, most of those casual players do have the ability to complete those dungeons, if someone would take the ten seconds required to explain the more important mechanics before engaging each boss.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
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    Kurat wrote: »
    BlueRaven wrote: »
    Raudgrani wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".

    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.

    Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?

    When the game came out they considered tanks (and healers) part of the dps equation in dungeons. They have changed that so they are less and less rewarding to play (probably because of the pvp metas). Tanks need better QoL, pure and simple.

    Lmao. All you gotta do is change sets. If you're on pc, its even easier with addons. I put on hundigs and vo and overland mobs melt in 2 sec. No need to change cp or mundus. Just change to blue food and u got 30k stam and weps golded, I can easily do 20k on single target. That's more than enough for guesting or dvelves.

    I don't even have to go that far on mine. I just change one of the weapons and one or two skills. Delve stuff still dies plenty fast. Fast enough in fact that the only reason someone would think it slow would be because they literally want everything, including bosses, to die just by them walking into the room.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Knightpanther
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    Klimarov wrote: »
    im 600 cp, trying to do imperial city prison as DPS, done it plenty as others too. im in Queue for it for 1 hour 30 minutes, what the hell is going on?

    They are trying to give you a taste of the lag we encounter in Cyro, 1h 30mins is exactly the length of time it takes my crystal frags to catch up with you.

    Be Safe
  • BlueRaven
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    Kurat wrote: »
    BlueRaven wrote: »
    Raudgrani wrote: »
    BlueRaven wrote: »
    The more they nerf tank dps, the less tanks there are.
    The less tanks there are, the longer the wait for dungeons.

    Want faster wait times? Make tanks fun to play.

    Tanks were never there for the DPS to start with. Sure some slotted Maelstrom bows or staves on backbar , to squeeze some numbers out of them too, but afaik it was never a thing.
    A worse and sad fact is probably, that you really have more DPS on many tanks with a little more extra sustain, than many cocky DD's have. Thinking mainly of tough *** PVP'ers who try to get a Balorgh helm or just level Undaunted or whatever, without adjusting their builds even a little bit as they go. One such specifically whispered me (I was DD) "These guys suck, what if we queue the two of us, and I just queue as tank?" I was like "No. I'm fine dude".

    Go on a tank and just try to do some basic quests.
    Going through a delve solo is painful.
    Doing a daily quest that requires any form of mob killing is painful.

    Being a tank with the help of a dps is not an issue, being a tank and doing everything else pve related in the game solo is not enjoyable. How many times have you seen someone with a sword and shield out in “the wild”?

    When the game came out they considered tanks (and healers) part of the dps equation in dungeons. They have changed that so they are less and less rewarding to play (probably because of the pvp metas). Tanks need better QoL, pure and simple.

    Lmao. All you gotta do is change sets. If you're on pc, its even easier with addons. I put on hundigs and vo and overland mobs melt in 2 sec. No need to change cp or mundus. Just change to blue food and u got 30k stam and weps golded, I can easily do 20k on single target. That's more than enough for guesting or dvelves.

    /Facepalm

    Attitudes like this is why there are so few tanks.

    Dps does not even have to change armor, gear, load outs, use food or farm extra skill points for these extra trees. Tanks not so much apparently. And these inconveniences are just fine.

    So there you go. Enjoy your two hour waits people! Everything is perfectly fine.
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