i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)
Lughlongarm wrote: »Must be used as a front bar while spamming the expensive low damage skill for reasonable uptime. You sacrifice a lot for this buff, much more compared to master bow back bar. I think its fine, probably will not use it myself.
Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
Lughlongarm wrote: »Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
Tested this one, for some reason this set does not persists from back bar to front bar like other altering weapons tied to a persisting skills. As a front bar set, sure its good, but again you sacrifice a lot for it.
SavageChain wrote: »Lughlongarm wrote: »Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
Tested this one, for some reason this set does not persists from back bar to front bar like other altering weapons tied to a persisting skills. As a front bar set, sure its good, but again you sacrifice a lot for it.
Actually i think this is good news, if the bonus doesnt carry over.
What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.
Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?
Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps and thats being generous. I dont think thats OP.
SavageChain wrote: »What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.
Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?
Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps and thats being generous. I dont think thats OP.
The staff will most likely be not BIS in PvE, because there it is not as viable to cast clench/reach that often. But in PvP this will be strong as heck because of named reasons in post #34.
SavageChain wrote: »What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.
Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?
Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps and thats being generous. I dont think thats OP.
The staff will most likely be not BIS in PvE, because there it is not as viable to cast clench/reach that often. But in PvP this will be strong as heck because of named reasons in post #34.
And what does that even mean? Ball groups are gonna spam clench when they are coordinating their eye of the storm?
E
SavageChain wrote: »E
I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.
SavageChain wrote: »E
I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.
I must have misread the weapon description. I thought it increased spell damage to all DoTs for 4 seconds. It just flat out increases spell damage by 703. Thats pretty dope.
Im guessing you want it nerfed bcz we cant have nice things?
SavageChain wrote: »SavageChain wrote: »E
I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.
I must have misread the weapon description. I thought it increased spell damage to all DoTs for 4 seconds. It just flat out increases spell damage by 703. Thats pretty dope.
Im guessing you want it nerfed bcz we cant have nice things?
Where do you read I said anything like that? I only said it is very strong and useful despite it being a short time buff on a not overwhelming skill. Before I want to see something nerfed, I want to see other stuff brought up to the same level.
Same with classes: bring the weaker classes up a bit instead of nerfing stamnecros (which would be the most obvious thing ZOS can do in the future) or nerfing healing in PvP in general.
Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
OrphanHelgen wrote: »You still have to actually cast that *** skill tho, which is a loss itself
CleymenZero wrote: »OrphanHelgen wrote: »You still have to actually cast that *** skill tho, which is a loss itself
Don't use the dot version, use the CC and make it part of your burst.
It wouldn't be different from many builds who use 1 GCD to CC as part of their combo. DK for example: charge up apply dots (which charge the Whip), Fossilize them burst with Whip and ult.
i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)
WrathOfInnos wrote: »i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)
True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.
IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.
SavageChain wrote: »WrathOfInnos wrote: »i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)
True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.
IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.
You dont get it with its great use in PvP I guess. The short duration is enough to enable nice window for burst damage and all classes using clench as cc actually work with delayed damage like blastbones, curse, spectral bow or shalks. You arent on the frontbar anyway all the time or on the offense, so if it drops off, it isnt that bad. A longer proc would be meaningless, since your burst window between buffing up and healing is pretty much as long as the buff.
leepalmer95 wrote: »OlumoGarbag wrote: »OlumoGarbag wrote: »No one uses Master Destro in Range
Also Magicka got nerfed so freaking hard its completly useless compared to stamina now.
Can you explain where magicka was nerfed? All I see is stamina nerf (battlespirit healing)
you realize that magickas only defensive option is healing atm, as well as dmg mitigation. Both things got nerfed hard, it effects stamina as well bot is not hitting it nearly as hard as magicka.
With base Crit resist, stamina players can run wellfitted/sturdy or other traits to mitigate damage. Whilest magicka players will just sit there with useless heals trying to get any offensive window they can find. The only magicka builds viable will be petsorcs....
Magicka has way more heals, shields and can block just fine like stamina?
The crit change is gonna let magicka spec more sturdy as well so they can block cast their 15k burst heals even easier.
The staff is extremely strong. The spell itself may have lost damage, but it boosts all your dots and stuff by alot.
This will be every Necromancer's and Warden's best toy.
Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
CleymenZero wrote: »OrphanHelgen wrote: »You still have to actually cast that *** skill tho, which is a loss itself
Don't use the dot version, use the CC and make it part of your burst.
It wouldn't be different from many builds who use 1 GCD to CC as part of their combo. DK for example: charge up apply dots (which charge the Whip), Fossilize them burst with Whip and ult.
Doesn't work very well if you end up knocking your target out of range of your own skills.
SavageChain wrote: »WrathOfInnos wrote: »i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)
True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.
IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.
You dont get it with its great use in PvP I guess. The short duration is enough to enable nice window for burst damage and all classes using clench as cc actually work with delayed damage like blastbones, curse, spectral bow or shalks. You arent on the frontbar anyway all the time or on the offense, so if it drops off, it isnt that bad. A longer proc would be meaningless, since your burst window between buffing up and healing is pretty much as long as the buff.
Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
The 2 bolded bits don't reconcile. Unless every second skill you cast is Blade Cloak you won't have 100% uptime. And if you are casting Blade Cloak with every second GCD your damage will be negligible anyway
Spectral Cloak:
This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
Reduced the Perfected version's Stamina Recovery to 103.
this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
10% dmg mitigation with 100% uptime.
5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
The 2 bolded bits don't reconcile. Unless every second skill you cast is Blade Cloak you won't have 100% uptime. And if you are casting Blade Cloak with every second GCD your damage will be negligible anyway
Every pbae tick of Cloak is refreshing the timer from what ive seen so far. 100% uptime is true as long as you are involved in a fight. Both DSA and BRP DWs are redicilously strong rightnow. Which pains me because i dont want to farm them (and dont have the people to farm them with).