Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Master Destro is WAY TOO STRONG

  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    Must be used as a front bar while spamming the expensive low damage skill for a reasonable suppertime. You sacrifice a lot for this buff, much more compared to master bow back bar. I think its fine, probably will not use it myself.
    Edited by Lughlongarm on April 21, 2020 12:28PM
  • kalunte
    kalunte
    ✭✭✭✭✭
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.



    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    kalunte wrote: »
    i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)

    Most dots work with the stats you have, when you activated the skill. So the dots still profits during the whole duration, even when the buff ends.
    Must be used as a front bar while spamming the expensive low damage skill for reasonable uptime. You sacrifice a lot for this buff, much more compared to master bow back bar. I think its fine, probably will not use it myself.

    Clench is a CC, which you use in PvP pretty frequently anyway. Additionally you also spend time on backbar buffing, healing or shielding, where you dont need the 600 spelldamage necessarely. So this buff is very strong and useful even if you dont try buffing up on cooldown.
  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.



    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    Tested this one, for some reason this set does not persists from back bar to front bar like other altering weapons tied to persisting skills. As a front bar set, sure its good, but again you sacrifice a lot for it.
    Edited by Lughlongarm on April 21, 2020 12:25PM
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.



    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    Tested this one, for some reason this set does not persists from back bar to front bar like other altering weapons tied to a persisting skills. As a front bar set, sure its good, but again you sacrifice a lot for it.

    Actually i think this is good news, if the bonus doesnt carry over.
  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.



    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    Tested this one, for some reason this set does not persists from back bar to front bar like other altering weapons tied to a persisting skills. As a front bar set, sure its good, but again you sacrifice a lot for it.

    Actually i think this is good news, if the bonus doesnt carry over.

    In terms of balance you are right. But the devs must standardize the mechanic behavior for such things...
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.

    Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?

    Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps.
    Monster helm another 5k dps so were around 45k and thats being generous. I dont think thats OP.
    Edited by Drdeath20 on April 21, 2020 12:38PM
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    Drdeath20 wrote: »
    What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.

    Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?

    Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps and thats being generous. I dont think thats OP.

    The staff will most likely be not BIS in PvE, because there it is not as viable to cast clench/reach that often. But in PvP this will be strong as heck because of named reasons in post #34.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Drdeath20 wrote: »
    What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.

    Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?

    Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps and thats being generous. I dont think thats OP.

    The staff will most likely be not BIS in PvE, because there it is not as viable to cast clench/reach that often. But in PvP this will be strong as heck because of named reasons in post #34.

    And what does that even mean? Ball groups are gonna spam clench when they are coordinating their eye of the storm?
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    You still have to actually cast that *** skill tho, which is a loss itself
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    What the original poster forgets is that most comparable 5 piece sets come with conditions that naturally fit a rotation.

    Are you really gonna cast 3 dots and then clench then 3 different dots and clench again, rinse repeat?

    Its 7 DoTs and lets say on average they all do 4k dps, well thats 28k. Add in an ultimate that boost you up 8k dps and now your around 36 and light attacks put you somewhere around 40k dps and thats being generous. I dont think thats OP.

    The staff will most likely be not BIS in PvE, because there it is not as viable to cast clench/reach that often. But in PvP this will be strong as heck because of named reasons in post #34.

    And what does that even mean? Ball groups are gonna spam clench when they are coordinating their eye of the storm?

    Lol what? Ball groups? Pretty much every zergling, small scaler and soloer runs cc abilities and some classes used to use clench lot (magblades, magdens, magnecros and magsorcs). They will run it again, because they can amplify the follow up damage/burst by 750+ spelldamage.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    E
    Edited by Drdeath20 on April 21, 2020 12:53PM
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    Drdeath20 wrote: »
    E

    I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Drdeath20 wrote: »
    E

    I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.

    I must have misread the weapon description. I thought it increased spell damage to all DoTs for 4 seconds. It just flat out increases spell damage by 703. Thats pretty dope.

    Im guessing you want it nerfed bcz we cant have nice things?
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    E

    I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.

    I must have misread the weapon description. I thought it increased spell damage to all DoTs for 4 seconds. It just flat out increases spell damage by 703. Thats pretty dope.

    Im guessing you want it nerfed bcz we cant have nice things?

    Where do you read I said anything like that? I only said it is very strong and useful despite it being a short time buff on a not overwhelming skill. Before I want to see something nerfed, I want to see other stuff brought up to the same level.

    Same with classes: bring the weaker classes up a bit instead of nerfing stamnecros (which would be the most obvious thing ZOS can do in the future) or nerfing healing in PvP in general.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    E

    I recommend rather using elfbane for that, but ok...bringing up ballgroups is a *** argument anyway, because its completely different from what the skill and weapon effect should do. Anyway ball groups is a minority in PvP, so basing your argument on that playstyle is kind of...well senseless.

    I must have misread the weapon description. I thought it increased spell damage to all DoTs for 4 seconds. It just flat out increases spell damage by 703. Thats pretty dope.

    Im guessing you want it nerfed bcz we cant have nice things?

    Where do you read I said anything like that? I only said it is very strong and useful despite it being a short time buff on a not overwhelming skill. Before I want to see something nerfed, I want to see other stuff brought up to the same level.

    Same with classes: bring the weaker classes up a bit instead of nerfing stamnecros (which would be the most obvious thing ZOS can do in the future) or nerfing healing in PvP in general.

    I concur
  • Kolzki
    Kolzki
    ✭✭✭✭✭
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.



    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    Those 5 piece sets don’t need 50% of your GCDs spamming a defensive skill to maintain their buffs.
  • CleymenZero
    CleymenZero
    ✭✭✭✭✭
    You still have to actually cast that *** skill tho, which is a loss itself

    Don't use the dot version, use the CC and make it part of your burst.

    It wouldn't be different from many builds who use 1 GCD to CC as part of their combo. DK for example: charge up apply dots (which charge the Whip), Fossilize them burst with Whip and ult.
  • Rianai
    Rianai
    ✭✭✭✭✭
    You still have to actually cast that *** skill tho, which is a loss itself

    Don't use the dot version, use the CC and make it part of your burst.

    It wouldn't be different from many builds who use 1 GCD to CC as part of their combo. DK for example: charge up apply dots (which charge the Whip), Fossilize them burst with Whip and ult.

    Doesn't work very well if you end up knocking your target out of range of your own skills.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    kalunte wrote: »
    i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)

    True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.

    IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.
  • FirmamentOfStars
    FirmamentOfStars
    ✭✭✭✭✭
    kalunte wrote: »
    i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)

    True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.

    IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.

    You dont get it with its great use in PvP I guess. The short duration is enough to enable nice window for burst damage and all classes using clench as cc actually work with delayed damage like blastbones, curse, spectral bow or shalks. You arent on the frontbar anyway all the time or on the offense, so if it drops off, it isnt that bad. A longer proc would be meaningless, since your burst window between buffing up and healing is pretty much as long as the buff.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    kalunte wrote: »
    i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)

    True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.

    IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.

    You dont get it with its great use in PvP I guess. The short duration is enough to enable nice window for burst damage and all classes using clench as cc actually work with delayed damage like blastbones, curse, spectral bow or shalks. You arent on the frontbar anyway all the time or on the offense, so if it drops off, it isnt that bad. A longer proc would be meaningless, since your burst window between buffing up and healing is pretty much as long as the buff.

    I understand that, it’s currently like a Clever Alchemist burst with no cooldown, tied to an ability with a stun. It’s too powerful in that scenario, while being useless in all others. That’s why I’m saying spread the damage to be more sustained with a lower burst, or return to its previous function.
  • AinSoph
    AinSoph
    ✭✭✭✭✭
    I don't get why people are treating clench/reach as a spammable with this staff. It's basically gonna be a buff version of shalks/blastbones and you would front-bar it.
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    Ruder wrote: »
    No one uses Master Destro in Range :D
    Also Magicka got nerfed so freaking hard its completly useless compared to stamina now.

    Can you explain where magicka was nerfed? All I see is stamina nerf (battlespirit healing)

    you realize that magickas only defensive option is healing atm, as well as dmg mitigation. Both things got nerfed hard, it effects stamina as well bot is not hitting it nearly as hard as magicka.

    With base Crit resist, stamina players can run wellfitted/sturdy or other traits to mitigate damage. Whilest magicka players will just sit there with useless heals trying to get any offensive window they can find. The only magicka builds viable will be petsorcs....

    Magicka has way more heals, shields and can block just fine like stamina?

    The crit change is gonna let magicka spec more sturdy as well so they can block cast their 15k burst heals even easier.

    Way more heals? You mean we have to spam our heals way more because they usually go to other players and also require a resto staff.

    Shields? Very expensive and are removed in 1 global cool down

    Block fine just like stamina? Not even close with a third of the resource pool and regen.

    15k burst heal? Sorc with matriarch is the only mag class that can hit them numbers and thats only if the pet is alive and requires 2 skill slots.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    The staff is extremely strong. The spell itself may have lost damage, but it boosts all your dots and stuff by alot.
    This will be every Necromancer's and Warden's best toy. :D

    If only lighting staff also stunned...

    EDIT: Or if the flipping range of Clench was 22 meters like Magnum Shot or Javelin.
    Edited by Maulkin on April 21, 2020 3:14PM
    EU | PC | AD
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.

    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    The 2 bolded bits don't reconcile. Unless every second skill you cast is Blade Cloak you won't have 100% uptime. And if you are casting Blade Cloak with every second GCD your damage will be negligible anyway
    EU | PC | AD
  • CleymenZero
    CleymenZero
    ✭✭✭✭✭
    Rianai wrote: »
    You still have to actually cast that *** skill tho, which is a loss itself

    Don't use the dot version, use the CC and make it part of your burst.

    It wouldn't be different from many builds who use 1 GCD to CC as part of their combo. DK for example: charge up apply dots (which charge the Whip), Fossilize them burst with Whip and ult.

    Doesn't work very well if you end up knocking your target out of range of your own skills.

    If you're playing 28m away from your enemy, you are playing too defensive at which point, it's a good thing you can't make a kill.

    I'm not saying to play melee but there's a middle ground.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    kalunte wrote: »
    i'll add that the buff only lasts 4sec, which is shorter than the DoT's duration, making it not this good. even if the spell power is a flat bonus while the weapon dmg on the masters bow is only "against a the target" (less healing, procs, whatever)

    True, I’d actually like it more if it gave the lower magnitude (330) and longer duration (10s) to mirror the Master Bow. Casting Reach every 4s is weird in any DPS rotation, and casting Clench every 4s won’t even CC because immunity lasts longer.

    IMO the old bonus was much more interesting though. It turned a single target DoT, AoE, or CC ability into something that could be used as a unique spammable. And the cost reduction made it a decent sustain tool. Simply adding a Perfected bonus would be enough to balance the set, it doesn’t need to become a Master Bow knockoff.

    You dont get it with its great use in PvP I guess. The short duration is enough to enable nice window for burst damage and all classes using clench as cc actually work with delayed damage like blastbones, curse, spectral bow or shalks. You arent on the frontbar anyway all the time or on the offense, so if it drops off, it isnt that bad. A longer proc would be meaningless, since your burst window between buffing up and healing is pretty much as long as the buff.

    Just that 2 of those classes run the risk of knocking the targets out of their burst.
    Sorc doesn´t really want to run clench as a pure stun unless in duels where it entirely replaces streak and/or spammable aswell.
    Which leaves it for just nb.

    It´s somewhat underwhelming imo - mainly bc the base skill is just terrible.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Yuke
    Yuke
    ✭✭✭✭✭
    Maulkin wrote: »
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.

    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    The 2 bolded bits don't reconcile. Unless every second skill you cast is Blade Cloak you won't have 100% uptime. And if you are casting Blade Cloak with every second GCD your damage will be negligible anyway

    Every pbae tick of Cloak is refreshing the timer from what ive seen so far. 100% uptime is true as long as you are involved in a fight. Both DSA and BRP DWs are redicilously strong rightnow. Which pains me because i dont want to farm them (and dont have the people to farm them with).
    Edited by Yuke on April 21, 2020 3:25PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Yuke wrote: »
    Maulkin wrote: »
    kalunte wrote: »
    Spectral Cloak:

    This set now increases your damage done and reduces your damage taken by 10% for 2 seconds when dealing damage with Blade Cloak, rather than granting Major Protection for 3 seconds after casting it.
    Reduced the Perfected version's Stamina Recovery to 103.

    this is overpowered. not the masters staff. i really dont get how they make their numbers. a fokin free 10% dmg done +
    10% dmg mitigation with 100% uptime.

    5pieces sets have their 5piece bonus to grant about 5 to 7% dmg increase following the average budget. here, for 2pieces you have 10%+ AND 10%-. it's absurd even in pvp.

    The 2 bolded bits don't reconcile. Unless every second skill you cast is Blade Cloak you won't have 100% uptime. And if you are casting Blade Cloak with every second GCD your damage will be negligible anyway

    Every pbae tick of Cloak is refreshing the timer from what ive seen so far. 100% uptime is true as long as you are involved in a fight. Both DSA and BRP DWs are redicilously strong rightnow. Which pains me because i dont want to farm them (and dont have the people to farm them with).

    To quote you then:

    *** this *** im out.
    EU | PC | AD
Sign In or Register to comment.