Sheezabeast wrote: »Attacking innocents does give you a bounty if you are seen, so I don`t see the issue?
In my opinion, vampiric drain shouldn't be a criminal act because it will make the game more annoying and less fun.
In my opinion, vampiric drain shouldn't be a criminal act because it will make the game more annoying and less fun.
Changing all of those other abilities would be horrible and would not make this scenario better. Which is equally likely to happen with the argument being made. Not to mention the fact that there are absorb enchants... should those be criminal every time they proc?
That said, the reason vampiric drain is criminal is because the source of the ability's power is considered evil, like necromancy. It has nothing to do with its actual function and more the method by which the ability was obtained. It is because you are doing this AS A VAMPIRE.
As an aside, here is a thread I found on the forums where the general consensus seems to be that Templars align with Aedra.
No [Snip] skill should be a criminal act, it's annoying and serves no purpose.
[Edited for profanity bypass]
Thevampirenight wrote: »Sheezabeast wrote: »Attacking innocents does give you a bounty if you are seen, so I don`t see the issue?
The issue that obviously vampiric like abilties used by the nightblade wouldn't be criminal. When they should be since Vampiric drain is.
No [Snip] skill should be a criminal act, it's annoying and serves no purpose.
[Edited for profanity bypass]
StormeReigns wrote: »No [Snip] skill should be a criminal act, it's annoying and serves no purpose.
[Edited for profanity bypass]
I agree. Want to use Blade of Woe on neutral npcs in front of guards and townfolk without issues.
Pickpocket with zero repercussions. Want to use Blastbones on all guards without being attacked - or crit.charge on them with out them getting angry. We should be rewarded the best items for just zoning into an area without working for it, BiS gear soon as we log in, etc...
StormeReigns wrote: »No [Snip] skill should be a criminal act, it's annoying and serves no purpose.
[Edited for profanity bypass]
I agree. Want to use Blade of Woe on neutral npcs in front of guards and townfolk without issues.
Pickpocket with zero repercussions. Want to use Blastbones on all guards without being attacked - or crit.charge on them with out them getting angry. We should be rewarded the best items for just zoning into an area without working for it, BiS gear soon as we log in, etc...
StormeReigns wrote: »No [Snip] skill should be a criminal act, it's annoying and serves no purpose.
[Edited for profanity bypass]
I agree. Want to use Blade of Woe on neutral npcs in front of guards and townfolk without issues.
Pickpocket with zero repercussions. Want to use Blastbones on all guards without being attacked - or crit.charge on them with out them getting angry. We should be rewarded the best items for just zoning into an area without working for it, BiS gear soon as we log in, etc...
I think You've missed the point @StormeReigns . I am almost certain OP was talking about using abilities when guards or citizens can see You but You dont use said abilities to attack them.
StormeReigns wrote: »No [Snip] skill should be a criminal act, it's annoying and serves no purpose.
[Edited for profanity bypass]
I agree. Want to use Blade of Woe on neutral npcs in front of guards and townfolk without issues.
Pickpocket with zero repercussions. Want to use Blastbones on all guards without being attacked - or crit.charge on them with out them getting angry. We should be rewarded the best items for just zoning into an area without working for it, BiS gear soon as we log in, etc...
I think You've missed the point @StormeReigns . I am almost certain OP was talking about using abilities when guards or citizens can see You but You dont use said abilities to attack them or to cause any other harm to them. Something like using spirit guardian in a duel nearby guard. Nobody is talking about attacking guards or NPC mobs in towns without punishment
Thevampirenight wrote: »The reasoning is quite simple vampires are not the only skill line to have siphoning effects. Or do what the Vampiric Drain does. For it to be a Criminal act is beyond stupid as all other skills like it should then be made criminal also.
The Nightblade has similar Vampiric Drain like Abilities that are a lot like vampiric drain.
https://elderscrollsonline.wiki.fextralife.com/Strife
https://elderscrollsonline.wiki.fextralife.com/Debilitate
https://elderscrollsonline.wiki.fextralife.com/Siphoning+Strikes
https://elderscrollsonline.wiki.fextralife.com/Soul+Tether
Templars
https://elderscrollsonline.wiki.fextralife.com/Restoring+Aura is a magicka skill that steals magicka from foes.
The Necromancers
https://elderscrollsonline.wiki.fextralife.com/Shocking+Siphon
This drains from corpses but clearly is like Vampiric drain in a way.
Thevampirenight wrote: »Sheezabeast wrote: »Attacking innocents does give you a bounty if you are seen, so I don`t see the issue?
The issue that obviously vampiric like abilties used by the nightblade wouldn't be criminal. When they should be since Vampiric drain is.
Nightblades are oriented towards shadow magic tho, not vampirism
What exactly are you guys doing in your gameplay where this is such an important concern, anyway? Especially in light of the all the performance problems and incoming combat disruptions.
Sure it should be a criminal act!!!Thevampirenight wrote: »Vampiric Drain should'nt be a Criminal Act, unless skills like it are made to be as well.
TheShadowScout wrote: »Sure it should be a criminal act!!!Thevampirenight wrote: »Vampiric Drain should'nt be a Criminal Act, unless skills like it are made to be as well.
Because its not about what the skill does... its that using this particular skill outs any vampire as "...bloodsucking monster, Kill It With FIRE!!!"
Gotta keep up the masquerade after all!
Thevampirenight wrote: »Sheezabeast wrote: »Attacking innocents does give you a bounty if you are seen, so I don`t see the issue?
The issue that obviously vampiric like abilties used by the nightblade wouldn't be criminal. When they should be since Vampiric drain is.
Dusk_Coven wrote: »I think it comes down to this: They want the societal role of Vampire to somehow show up in gameplay. It's a design choice and therefore there's an artificial distinction regardless of the visuals or even power concepts.
When someone signs up to be a Vampire, they want that player to experience that as part of the fantasy. They don't want Vampires -- which hare more a Race than a Class (job) -- to just be another flavour of a Race.
When someone signs up to be a Nightblade, it's not part of the power fantasy to be mistaken for a Vampire. It's more of a Job than a Race.
So whatever similarity you want to draw from their powers, it's considered incidental to these concerns.
alanmatillab16_ESO wrote: »Thevampirenight wrote: »Sheezabeast wrote: »Attacking innocents does give you a bounty if you are seen, so I don`t see the issue?
The issue that obviously vampiric like abilties used by the nightblade wouldn't be criminal. When they should be since Vampiric drain is.
Please tell us how Nightblades and Templars are supposed to use those abilities on Innocents without gettng a bounty?
Once again.Thevampirenight wrote: »Is if Vampiric Drain is a crime then Strife a vampiric like spell should be part of the Justice system. Nightblade siphoning abilties should be included...
TheShadowScout wrote: »Once again.Thevampirenight wrote: »Is if Vampiric Drain is a crime then Strife a vampiric like spell should be part of the Justice system. Nightblade siphoning abilties should be included...
Its NOT the spell.
Its the being a bloodsucking fiend (casting the spell).
The spell just makes the guard look more closely, and if they then see vampirism in action... out come the stakes and garlic chains! Well, not exactly those but... the bounty.
If on the other hand the guard sees a obviously mortal nightblade magicking some blood magic... that's just another human with spells, not a monster among the populace, so... no need to get justice-stabby.
...
IF anything, then you could make a case for all transformed werewolves to be "kill on sight" as well, saying the guards get itching to try out their newly issues anti-lycanthrope silver dagger or something...
BtW, "immersion" would be to have ALL vampires auto-attacked if detected by the city guard, with a detection chance dependent on vampirism level and proximity to a passing NPC, and special auto-detect "inspections" at the city gates (which you'd have to take the shortcut through the outlaw refugee to avoid) unless some "masquerade" skill was toggled that uses some mystic ways to hide the vampirism (like count Ravenwatch obviously does the first time we meet him)
Just sayin.
Point one : you just described half the middle ages. You think some inquisitor ever lost their job or suffered consequences for torturing some innocent? You think a town guard got scolded for wrongfully executing a random stranger that made an arse of themselves and gave them the wrong impression? Not unless that stranger was some dukes cousin...Thevampirenight wrote: »An innocent person brutally murdered just over a missunderstanding.