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LA/HA Changes, APM, and Onboarding New Players

ketsparrowhawk
ketsparrowhawk
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- Spamming LA's to fill up my resource bar isn't any more intuitive than doing a heavy or two. But it feels much worse.

- APM hasn't been affected at all. LA weaving is still essential because it is a major source of sustain, thus enabling the player to pack more damage into their build. Currently on live, an inexperienced play might say, "LA weaving is such a cheat! It allows players to do so much more damage than me!" With this change, they'll say, "LA weaving is such a cheat! It allows players to have so much sustain and thus do so much more damage than me!"
- Simply lowering LA damage would achieve the desired effect, without reinventing how the game works.

- This game is not in beta. The core mechanics have long been established. There are other ways to onboard new players that don't involve alienating your loyal playerbase.
- Has there been any talk of making the tutorial system more robust? Some suggestions:
  1. Add interactable "combat training dummies" that take players through various training scenarios and teach the basics of the combat system.
  2. "successfully block/dodge/break free x times".
  3. "LA/HA weave training (seriously.. just embrace it and teach it to new players)".
  4. "DPS challenge 10k/15k/20k/25k/etc".
  5. "Burst combo challenge! Do 10k/20k/30k/etc damage within X seconds."
  6. "Dueling challenge! The dummy could throw anything at you. Watch out! Successfully land three 10k/20k/30k combos, while taking no more than x damage."
  7. "Free spar!" basically the same as the dueling challenge, except there are no objectives and it can last indefinitely.
  8. Of course add achievements for completing each one. Even if this were all on a stationary dummy, I think it would be hugely beneficial.
- Something like this would 10000% be a homerun with the community, and it would accomplish your goal of bringing inexperienced players up to speed.
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