RezecNoble_ESO wrote: »i would be fine with bringing back an option to group queue.
But a solo queue needs to stay in place so players queuing up solo aren't matched against organized teams. Because that makes for a miserable PvP experience.
That is not what an MMO is for. There are 5 single player Elder Scrolls games out there. In an MMO you find a group to play with, its that simple. Most longtime MMO players play these type of games for the community, the community and the friends you make help you get past bugs, broken builds, etc that these games have. If people don't want to play as an "Organized Team" then PvP is not for you. Dueling is for you.
MMO doesn't mean every single piece of content created should be with premade groups in mind only. Considering the fact that even if you allow only solo queue you still have 12 people playing against each other. ESO is a very casual game for many players thanks to how friendly it is for ALTs and gear being account bound etc. and they may take a long time to get used to everything from mechanics to skills and passives and so on. Me personally I played the game for 2 years before even hitting lvl 50 simply as the series comes from an offline game series I was enjoying the content and playing it as a second game to WoW so I was just testing out all the classes and having fun with how different the game was to other MMOs and how enjoyable the quests and dungeons were. And it took me a while after I hit lvl 50 and 160 cp to even understand how the gearing system works properly.
ESO does have a nice way to introduce new players to PvE with how difficult most of the normal dungeons are, and how unpunishing it is to have 0 knowledge about the game and do that kind of content. But when it comes to PvP you need to know most in-game classes and skills. You need to learn how to block and dodge and interrupt/break stuns that's so much for new players and add not understanding how set works on top of it, if they join random BGs and if you make them face premade groups that may stop them from getting into PvP any further.
Does the current solo system work perfectly? No, it doesn't... There maybe should be account hidden MMR so experienced ppl with Alts don't face new players at all so there really is a free space for people to learn how to play PvP. But is it better then it was? IMO yes as there were many premade who were just fine and not making the BG experience any worse but then there were premades who were just abusing how the system works and made the match unfun for others. The same goes for higher MMR where it offered better communication to skilled players.
What you are saying is, there shouldn't be an option for solo or new players(who maybe don't even know enough people to create their own group) to enjoy PvP freely. Some people might actually enjoy only the PvE content in groups but do prefer PvP as solo experience at least in BG scenarios. What I am saying there should be an option for both to play alone with a random group which is part of the fun for some, but also to be able to join with a premade group but to be faced with premades.
MurderMostFoul wrote: »Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.
So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.
Kidgangster101 wrote: »MurderMostFoul wrote: »Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.
So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.
Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.
Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
MurderMostFoul wrote: »Kidgangster101 wrote: »MurderMostFoul wrote: »Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.
So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.
Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.
Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
I don't want to pug stomp, and premade v premade is boring.
Kidgangster101 wrote: »MurderMostFoul wrote: »Kidgangster101 wrote: »MurderMostFoul wrote: »Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.
So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.
Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.
Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
I don't want to pug stomp, and premade v premade is boring.
So rather than having a team that can fight back against you, you would rather pug stomp alone instead of needing a group to do so? You don't see a problem with 1 person controlling an entire match ALONE?
My wife and I played BGs almost everyday prior to this change, yes both of us are perfectly capable of going in solo but that isn't what we enjoyed about the mode. I cannot comment on the state of things in bgs now as I haven't played a single match since the change. What I can say is the I think the change was a bad one and removed a thing from the list of available things for us to do.
<snippage>
What was great about BGs was that you could queue up for some instant pvp gratification and dying didn't feel as punishing as it does in Cyro since you can almost immediately get back in the fight. Some matches we were stomped, others we were not.
MurderMostFoul wrote: »Kidgangster101 wrote: »MurderMostFoul wrote: »Kidgangster101 wrote: »MurderMostFoul wrote: »Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.
So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.
Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.
Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
I don't want to pug stomp, and premade v premade is boring.
So rather than having a team that can fight back against you, you would rather pug stomp alone instead of needing a group to do so? You don't see a problem with 1 person controlling an entire match ALONE?
The occurrence of one person among 12 having an outlying, completely dominant performance is rarer then pug stomping premades used to be.
Also, if one player performs well enough to dominate a match, so be it. They earned it. [snip]
[edited for baiting and bashing]
Kidgangster101 wrote: »
What is the problem, and it has been said over and over and over, yet people just ignore it and tell solo play much like someone that tells fake news.
Listen "solo" play is fine, when the content created for "solo" play is actually solo. In example (VMA, DELVES, QUESTS, OPEN WORLD PVP To a degree, DUELS). What is not solo play is dungeons, trials, and BG. The 3 things not made for "solo" play is because it takes a "team effort" to complete them.
If they make a free for all 12 man PVP match that is solo play, if they make a 1v1 that's solo play, if they make a 1v1v1 that again is solo play. Modes that require you to "work as a team" is not solo play no matter how you want to spin it.
Kidgangster101 wrote: »
Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.
Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
These changes are costing them players. It may have satisfied some small minority of friendless individuals who solo queue in an "MMORPG" but it is alienated a great number of players. Cyro is not a compromise. It is a completely different gameplay experience. It is a zerg vs zerg experience where one side is often at a crippling disadvantage in the numbers game. It takes a significantly longer time to transverse and it isn't suited for short play sessions.
So just STOP suggesting it.
This entire debacle has turned me into a *** foaming at the mouth monster. I continue to play the game, but everyone I play with has left. So now I am a bitter little soloer like everyone else. Constantly bashing and critisizing my brain dead teammates. Everyone just expects me to go in there, not say a word and play. That isn't fun and frankly most of you are terrible at this game.
So I am now possibly pushing more people away from the game with my behavior in BGs and you know what.. I don't care anymore. I didn't create this horrible situation.
CO gm of the largest bg guild na here. Went from 50+ online each night in primetime to half that. These changes have gutted the population
RezecNoble_ESO wrote: »Devs I know you are reading this thread since you are editing people's responses, just listen this keeps getting debated back and forth, but at the end of the day this is an MMO. If you cant beat a premade team go find a guild. Nobody is stopping solo players from finding a guild or friends, they choose to play GROUP content solo, they are choosing to play an MMO solo, that is their CHOICE. This change STOPS us from playing BGs with our friends, guilds, spouses, children etc, you have taken away our CHOICE. This is a GAME BREAKING change for an MMO.
RezecNoble_ESO wrote: »Devs I know you are reading this thread since you are editing people's responses, just listen this keeps getting debated back and forth, but at the end of the day this is an MMO. If you cant beat a premade team go find a guild. Nobody is stopping solo players from finding a guild or friends, they choose to play GROUP content solo, they are choosing to play an MMO solo, that is their CHOICE. This change STOPS us from playing BGs with our friends, guilds, spouses, children etc, you have taken away our CHOICE. This is a GAME BREAKING change for an MMO.
Sice you like the word CHOICE i like my CHOICE not to play against premades thx.
Kidgangster101 wrote: »
What is the problem, and it has been said over and over and over, yet people just ignore it and tell solo play much like someone that tells fake news.
Listen "solo" play is fine, when the content created for "solo" play is actually solo. In example (VMA, DELVES, QUESTS, OPEN WORLD PVP To a degree, DUELS). What is not solo play is dungeons, trials, and BG. The 3 things not made for "solo" play is because it takes a "team effort" to complete them.
If they make a free for all 12 man PVP match that is solo play, if they make a 1v1 that's solo play, if they make a 1v1v1 that again is solo play. Modes that require you to "work as a team" is not solo play no matter how you want to spin it.
No offense but that is such a selfish opinion only cuz you don't like some kind of content to want it removed despite people enjoying it the way it is. Many people do random vet dungeons for pledges the same way to queue only solo and get random filled people. Having a group of 4 individual players doesn't make it any less group content(or MMO) then having 4 premade group. It simply means you need to adapt to people around you a bit. So maybe work on your inability to adapt first before pointing out fingers and saying that this is the wrong way to play the game.
I think we can all agree that in PvE scenarios like vet dungeons the premade will have an easier time clearing it, despite the opinion of many of you I think they have also easier time in PvP BGs as they get faced with 4 individual players in a group most of the time not an another premade. Same thing if you don't get full premade in dungeon finder but 3 people trying some weird builds aka no tank or healers at all just 4 DDs, or 3 tanks and no healer for some reason, you might not be happy to get filled in that group as an individual player same goes for PvP...
The only difference is that mobs in dungeons don't care if they don't deal dmg to you or if you kill them in groups within 2 secs or if they are having any fun at all, but players do care. That is the reason why solo and premade queue should be separated for BGs. You simply want the convenience of solo players filling up holes in "premade queue" so the queues are fast but with the ability to create your own team, therefore, avoid any chance of getting grouped with them.Kidgangster101 wrote: »
Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.
Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
YOU CAN FORM YOUR OWN GROUP IN CYRODIL lol. The option exists it isn't anyones fault but your own so stop pushing for groups in BGs if you think it is better because it's not. Yeah anyone can say that and try to push you into their own ideas of fun, but that doesn't make you any more right.
I find it funny how much knowledge you have about how the current BGs looks and how highly unbalanced the matches are, as you stated in post before that since you cant duo with your wife you stopped playing them. The truth is a lot of matches are quite balanced yeah sometimes there is a match where one team really stands out but that just happens in every game sometimes, but nobody post pics of victories which were close so they are irrelevant right?
You most likely played few matches after the change, which came with MMR reset so you could play with all kinds of players, and that's your idea how every match looks. But even so, that got nothing to do with premade not being able to queue, it has all to do with how MMR works. So you should stop pushing this kind of *** agenda where you blame the infectivity of the current MMR system on premade not being able to queue in BGs.
CO gm of the largest bg guild na here. Went from 50+ online each night in primetime to half that. These changes have gutted the population
GM of Caelum, can confirm this as truth, as the entire guild has cancelled preorders for expac and stopped feeding ESO+, and we all quit the same day when this change was live. we went off and started playing VR titles, GTA V and then fallout 76 where we're staying for a while. we have not logged in once and in fact i'm only here to see if they reverted the change yet so we can play together again. since this change went live, we have literally zero reason to play. I played with only one other person 90% of the time as we enjoyed eachother's company. she wasn't part of my guild but now since i left, she has nothing else to do either so she's playing some other game in the same way me and MY crew are.
Kidgangster101 wrote: »Screenshots/evidence of crazy scores prove that "PREMADES" aren't the problem.
RezecNoble_ESO wrote: »i would be fine with bringing back an option to group queue.
But a solo queue needs to stay in place so players queuing up solo aren't matched against organized teams. Because that makes for a miserable PvP experience.
That is not what an MMO is for. There are 5 single player Elder Scrolls games out there. In an MMO you find a group to play with, its that simple. Most longtime MMO players play these type of games for the community, the community and the friends you make help you get past bugs, broken builds, etc that these games have. If people don't want to play as an "Organized Team" then PvP is not for you. Dueling is for you.
MurderMostFoul wrote: »The problem created by having premades and solos in the same queue was not dominant performances by premades in single games. The problem was a premade being able to "run the queue" game after game for an entire evening sometimes. Maybe the premade would win by a lot in some of those games, maybe by a little in others, but having a significant advantage over the field for an extended duration would significantly reduce the enjoyment for the other players. That was the problem.
Hello Guys.
Titel says all.
Since Cyrodiil is unplayable and IC is Dead, bgs are the only thing where you can make group PvP.
Yeah fighting premates is hard but then make your own premate Team and improve.
Greeze.
What ZOS could do, is allow two different types of BGs:
1) Create your own group and fight other groups that are also pre-grouped
or
2) Random assignment of group participants and fight others who were also randomly assigned.
Hello Guys.
Titel says all.
Since Cyrodiil is unplayable and IC is Dead, bgs are the only thing where you can make group PvP.
Yeah fighting premates is hard but then make your own premate Team and improve.
Greeze.
So, your same advice should be given to Cyro as well. If BGs becomes a place where groups can be created, you'll have one group dominating endlessly. You want to kill BGs...that's how you do it.
What ZOS could do, is allow two different types of BGs:
1) Create your own group and fight other groups that are also pre-grouped
or
2) Random assignment of group participants and fight others who were also randomly assigned.