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Bring back Group Bg's

  • MurderMostFoul
    MurderMostFoul
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    Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.

    So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.
    Edited by MurderMostFoul on April 25, 2020 11:58PM
    “There is nothing either good or bad, but thinking makes it so.”
  • Kidgangster101
    Kidgangster101
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    Comicman wrote: »
    Jeremy wrote: »
    i would be fine with bringing back an option to group queue.

    But a solo queue needs to stay in place so players queuing up solo aren't matched against organized teams. Because that makes for a miserable PvP experience.

    That is not what an MMO is for. There are 5 single player Elder Scrolls games out there. In an MMO you find a group to play with, its that simple. Most longtime MMO players play these type of games for the community, the community and the friends you make help you get past bugs, broken builds, etc that these games have. If people don't want to play as an "Organized Team" then PvP is not for you. Dueling is for you.

    MMO doesn't mean every single piece of content created should be with premade groups in mind only. Considering the fact that even if you allow only solo queue you still have 12 people playing against each other. ESO is a very casual game for many players thanks to how friendly it is for ALTs and gear being account bound etc. and they may take a long time to get used to everything from mechanics to skills and passives and so on. Me personally I played the game for 2 years before even hitting lvl 50 simply as the series comes from an offline game series I was enjoying the content and playing it as a second game to WoW so I was just testing out all the classes and having fun with how different the game was to other MMOs and how enjoyable the quests and dungeons were. And it took me a while after I hit lvl 50 and 160 cp to even understand how the gearing system works properly.

    ESO does have a nice way to introduce new players to PvE with how difficult most of the normal dungeons are, and how unpunishing it is to have 0 knowledge about the game and do that kind of content. But when it comes to PvP you need to know most in-game classes and skills. You need to learn how to block and dodge and interrupt/break stuns that's so much for new players and add not understanding how set works on top of it, if they join random BGs and if you make them face premade groups that may stop them from getting into PvP any further.

    Does the current solo system work perfectly? No, it doesn't... There maybe should be account hidden MMR so experienced ppl with Alts don't face new players at all so there really is a free space for people to learn how to play PvP. But is it better then it was? IMO yes as there were many premade who were just fine and not making the BG experience any worse but then there were premades who were just abusing how the system works and made the match unfun for others. The same goes for higher MMR where it offered better communication to skilled players.

    What you are saying is, there shouldn't be an option for solo or new players(who maybe don't even know enough people to create their own group) to enjoy PvP freely. Some people might actually enjoy only the PvE content in groups but do prefer PvP as solo experience at least in BG scenarios. What I am saying there should be an option for both to play alone with a random group which is part of the fun for some, but also to be able to join with a premade group but to be faced with premades.

    What is the problem, and it has been said over and over and over, yet people just ignore it and tell solo play much like someone that tells fake news.

    Listen "solo" play is fine, when the content created for "solo" play is actually solo. In example (VMA, DELVES, QUESTS, OPEN WORLD PVP To a degree, DUELS). What is not solo play is dungeons, trials, and BG. The 3 things not made for "solo" play is because it takes a "team effort" to complete them.

    If they make a free for all 12 man PVP match that is solo play, if they make a 1v1 that's solo play, if they make a 1v1v1 that again is solo play. Modes that require you to "work as a team" is not solo play no matter how you want to spin it.
  • Kidgangster101
    Kidgangster101
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    Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.

    So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.

    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.
  • MurderMostFoul
    MurderMostFoul
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    Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.

    So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.

    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.

    I don't want to pug stomp, and premade v premade is boring.
    “There is nothing either good or bad, but thinking makes it so.”
  • Kidgangster101
    Kidgangster101
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    Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.

    So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.

    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.

    I don't want to pug stomp, and premade v premade is boring.

    So rather than having a team that can fight back against you, you would rather pug stomp alone instead of needing a group to do so? You don't see a problem with 1 person controlling an entire match ALONE?
  • MurderMostFoul
    MurderMostFoul
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    Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.

    So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.

    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.

    I don't want to pug stomp, and premade v premade is boring.

    So rather than having a team that can fight back against you, you would rather pug stomp alone instead of needing a group to do so? You don't see a problem with 1 person controlling an entire match ALONE?

    The occurrence of one person among 12 having an outlying, completely dominant performance is rarer then pug stomping premades used to be.

    Also, if one player performs well enough to dominate a match, so be it. They earned it. [snip]

    [edited for baiting and bashing]
    Edited by ZOS_FalcoYamaoka on April 26, 2020 4:27PM
    “There is nothing either good or bad, but thinking makes it so.”
  • newtinmpls
    newtinmpls
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    ✭✭✭✭
    MrGhosty wrote: »
    My wife and I played BGs almost everyday prior to this change, yes both of us are perfectly capable of going in solo but that isn't what we enjoyed about the mode. I cannot comment on the state of things in bgs now as I haven't played a single match since the change. What I can say is the I think the change was a bad one and removed a thing from the list of available things for us to do.

    <snippage>

    What was great about BGs was that you could queue up for some instant pvp gratification and dying didn't feel as punishing as it does in Cyro since you can almost immediately get back in the fight. Some matches we were stomped, others we were not.

    I have a similar experience. Used to occasionally do BG with either spouse or our regular group of four (two skilled PvPers and two NOT). This allowed time limited PvP which was enough of a chunk to mitigate the stress of it.

    Since the change I have not played it once.

    I came here to play WITH FRIENDS. Now I have one less option.

    I feel sad about that.

    If I was going to revamp the setup, I would suggest two choices:

    Solo only - only one person and matches made out of that

    Non-solo - similar to what there is for undaunted, but without assigned roles. So a group of ANY combination of 1-4 peeps could sign up. Solo individuals could certainly still get in this "line".
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Kidgangster101
    Kidgangster101
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    Pug stomping was not fun for anyone. Thus, solo queue only is an improvement over how things were before.

    So unless zos plans to make a separate group queue, or to allow Duos to queue with solos, I appreciate the fact that they at least improved things.

    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.

    I don't want to pug stomp, and premade v premade is boring.

    So rather than having a team that can fight back against you, you would rather pug stomp alone instead of needing a group to do so? You don't see a problem with 1 person controlling an entire match ALONE?

    The occurrence of one person among 12 having an outlying, completely dominant performance is rarer then pug stomping premades used to be.

    Also, if one player performs well enough to dominate a match, so be it. They earned it. [snip]

    [edited for baiting and bashing]

    You think it's rare for it to happen? Lol it happens a lot, especially when a experienced player is trying to climb up the mmr on say 15 toons. That means they face potatoes 15 times, but hey I go by what I see as final scores and more often than not it is 1 person destroying everyone.

    But you do you, people "want a challenge" but yet when people face a challenge they tell Nerf.
  • Comicman
    Comicman
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    What is the problem, and it has been said over and over and over, yet people just ignore it and tell solo play much like someone that tells fake news.

    Listen "solo" play is fine, when the content created for "solo" play is actually solo. In example (VMA, DELVES, QUESTS, OPEN WORLD PVP To a degree, DUELS). What is not solo play is dungeons, trials, and BG. The 3 things not made for "solo" play is because it takes a "team effort" to complete them.

    If they make a free for all 12 man PVP match that is solo play, if they make a 1v1 that's solo play, if they make a 1v1v1 that again is solo play. Modes that require you to "work as a team" is not solo play no matter how you want to spin it.

    No offense but that is such a selfish opinion only cuz you don't like some kind of content to want it removed despite people enjoying it the way it is. Many people do random vet dungeons for pledges the same way to queue only solo and get random filled people. Having a group of 4 individual players doesn't make it any less group content(or MMO) then having 4 premade group. It simply means you need to adapt to people around you a bit. So maybe work on your inability to adapt first before pointing out fingers and saying that this is the wrong way to play the game.

    I think we can all agree that in PvE scenarios like vet dungeons the premade will have an easier time clearing it, despite the opinion of many of you I think they have also easier time in PvP BGs as they get faced with 4 individual players in a group most of the time not an another premade. Same thing if you don't get full premade in dungeon finder but 3 people trying some weird builds aka no tank or healers at all just 4 DDs, or 3 tanks and no healer for some reason, you might not be happy to get filled in that group as an individual player same goes for PvP...

    The only difference is that mobs in dungeons don't care if they don't deal dmg to you or if you kill them in groups within 2 secs or if they are having any fun at all, but players do care. That is the reason why solo and premade queue should be separated for BGs. You simply want the convenience of solo players filling up holes in "premade queue" so the queues are fast but with the ability to create your own team, therefore, avoid any chance of getting grouped with them.


    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.

    YOU CAN FORM YOUR OWN GROUP IN CYRODIL lol. The option exists it isn't anyones fault but your own so stop pushing for groups in BGs if you think it is better because it's not. Yeah anyone can say that and try to push you into their own ideas of fun, but that doesn't make you any more right.

    I find it funny how much knowledge you have about how the current BGs looks and how highly unbalanced the matches are, as you stated in post before that since you cant duo with your wife you stopped playing them. The truth is a lot of matches are quite balanced yeah sometimes there is a match where one team really stands out but that just happens in every game sometimes, but nobody post pics of victories which were close so they are irrelevant right?

    You most likely played few matches after the change, which came with MMR reset so you could play with all kinds of players, and that's your idea how every match looks. But even so, that got nothing to do with premade not being able to queue, it has all to do with how MMR works. So you should stop pushing this kind of *** agenda where you blame the infectivity of the current MMR system on premade not being able to queue in BGs.


  • ZAMOLXIS
    ZAMOLXIS
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    today alot of desyncs, bg stops, huge lag and finally logged out.....After penality 5 mins! This is not the first time happened! What the H are u doing ZOS???????
    knowledge itself is power!
  • RezecNoble_ESO
    Devs I know you are reading this thread since you are editing people's responses, just listen this keeps getting debated back and forth, but at the end of the day this is an MMO. If you cant beat a premade team go find a guild. Nobody is stopping solo players from finding a guild or friends, they choose to play GROUP content solo, they are choosing to play an MMO solo, that is their CHOICE. This change STOPS us from playing BGs with our friends, guilds, spouses, children etc, you have taken away our CHOICE. This is a GAME BREAKING change for an MMO.
  • iCaliban
    iCaliban
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    Jyiiga wrote: »
    These changes are costing them players. It may have satisfied some small minority of friendless individuals who solo queue in an "MMORPG" but it is alienated a great number of players. Cyro is not a compromise. It is a completely different gameplay experience. It is a zerg vs zerg experience where one side is often at a crippling disadvantage in the numbers game. It takes a significantly longer time to transverse and it isn't suited for short play sessions.

    So just STOP suggesting it.

    This entire debacle has turned me into a *** foaming at the mouth monster. I continue to play the game, but everyone I play with has left. So now I am a bitter little soloer like everyone else. Constantly bashing and critisizing my brain dead teammates. Everyone just expects me to go in there, not say a word and play. That isn't fun and frankly most of you are terrible at this game.

    So I am now possibly pushing more people away from the game with my behavior in BGs and you know what.. I don't care anymore. I didn't create this horrible situation.

    CO gm of the largest bg guild na here. Went from 50+ online each night in primetime to half that. These changes have gutted the population
  • Llilium
    Llilium
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    i wish people would stop suggesting that other should make their own premades. thats not a solution, and your argument is failed as a result of your suggestion. you're turning the solution into a biased opinion and you're only harming the argument as a result of it.

    the solution is to re add the old queue. period. they dont need to change it, modify it, add loop-de-loops to specify anything special or unique, they need to add it back just the way it was before as an additional queue and thats it.

    once they do that, then people can play with the oH-So-PrEVaLAnT premades that just PlAgUeD this game before. they can solo queue in that queue the same as before and they can group and dual queue the same as before. then people like me and my guild can actually consider returning to this game we once loved so damn much and play and when people cry, we can direct them over to the casual queue, it'll only be their fault for queuing in the wrong queue. if that queue ends up as a failure because of long queue times, then you have the real answer: PREMADES NEVER MATTERED.

    keep the new queue for the casuals that can't hack it. but re add the old queue seperately. the skill gap between players in this game range wildly and sitting here reading these posts from those players not only give me a headache, but the complete and total sense of self entitlement they show to just refuse the option to people who want to play with their friends absolutely sickens me. never before have i been so completely enraged by an action taken in an MMO as to remove the ability to play in the way ZOS did.


  • Llilium
    Llilium
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    iCaliban wrote: »

    CO gm of the largest bg guild na here. Went from 50+ online each night in primetime to half that. These changes have gutted the population

    GM of Caelum, can confirm this as truth, as the entire guild has cancelled preorders for expac and stopped feeding ESO+, and we all quit the same day when this change was live. we went off and started playing VR titles, GTA V and then fallout 76 where we're staying for a while. we have not logged in once and in fact i'm only here to see if they reverted the change yet so we can play together again. since this change went live, we have literally zero reason to play. I played with only one other person 90% of the time as we enjoyed eachother's company. she wasn't part of my guild but now since i left, she has nothing else to do either so she's playing some other game in the same way me and MY crew are.

  • Irfind
    Irfind
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    Devs I know you are reading this thread since you are editing people's responses, just listen this keeps getting debated back and forth, but at the end of the day this is an MMO. If you cant beat a premade team go find a guild. Nobody is stopping solo players from finding a guild or friends, they choose to play GROUP content solo, they are choosing to play an MMO solo, that is their CHOICE. This change STOPS us from playing BGs with our friends, guilds, spouses, children etc, you have taken away our CHOICE. This is a GAME BREAKING change for an MMO.

    Sice you like the word CHOICE i like my CHOICE not to play against premades thx. B)
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • RezecNoble_ESO
    Irfind wrote: »
    Devs I know you are reading this thread since you are editing people's responses, just listen this keeps getting debated back and forth, but at the end of the day this is an MMO. If you cant beat a premade team go find a guild. Nobody is stopping solo players from finding a guild or friends, they choose to play GROUP content solo, they are choosing to play an MMO solo, that is their CHOICE. This change STOPS us from playing BGs with our friends, guilds, spouses, children etc, you have taken away our CHOICE. This is a GAME BREAKING change for an MMO.

    Sice you like the word CHOICE i like my CHOICE not to play against premades thx. B)

    That's why you have 5 single player elder scrolls games. This is a GROUP activity. Now Guilds lose their choice to play together. If you are not playing an MMO to become part of a GROUP, you are playing the wrong genre. Its that simple.
  • Kidgangster101
    Kidgangster101
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    Comicman wrote: »

    What is the problem, and it has been said over and over and over, yet people just ignore it and tell solo play much like someone that tells fake news.

    Listen "solo" play is fine, when the content created for "solo" play is actually solo. In example (VMA, DELVES, QUESTS, OPEN WORLD PVP To a degree, DUELS). What is not solo play is dungeons, trials, and BG. The 3 things not made for "solo" play is because it takes a "team effort" to complete them.

    If they make a free for all 12 man PVP match that is solo play, if they make a 1v1 that's solo play, if they make a 1v1v1 that again is solo play. Modes that require you to "work as a team" is not solo play no matter how you want to spin it.

    No offense but that is such a selfish opinion only cuz you don't like some kind of content to want it removed despite people enjoying it the way it is. Many people do random vet dungeons for pledges the same way to queue only solo and get random filled people. Having a group of 4 individual players doesn't make it any less group content(or MMO) then having 4 premade group. It simply means you need to adapt to people around you a bit. So maybe work on your inability to adapt first before pointing out fingers and saying that this is the wrong way to play the game.

    I think we can all agree that in PvE scenarios like vet dungeons the premade will have an easier time clearing it, despite the opinion of many of you I think they have also easier time in PvP BGs as they get faced with 4 individual players in a group most of the time not an another premade. Same thing if you don't get full premade in dungeon finder but 3 people trying some weird builds aka no tank or healers at all just 4 DDs, or 3 tanks and no healer for some reason, you might not be happy to get filled in that group as an individual player same goes for PvP...

    The only difference is that mobs in dungeons don't care if they don't deal dmg to you or if you kill them in groups within 2 secs or if they are having any fun at all, but players do care. That is the reason why solo and premade queue should be separated for BGs. You simply want the convenience of solo players filling up holes in "premade queue" so the queues are fast but with the ability to create your own team, therefore, avoid any chance of getting grouped with them.


    Pug stomping only happened because too many people play Rambo rather than work together. But guess what? FORM YOUR OWN GROUP lol. The option exists it isn't anyones fault but your own so stop pushing solo play is better because it's not.

    Solo play is now the 1 vet in the match getting 20+ kills and soloing the mode by themself much like they were in a normal dungeon. That isn't fun for 8 others much like it wasn't fun for 8 others when it was a full premade, they are the same thing no different.

    YOU CAN FORM YOUR OWN GROUP IN CYRODIL lol. The option exists it isn't anyones fault but your own so stop pushing for groups in BGs if you think it is better because it's not. Yeah anyone can say that and try to push you into their own ideas of fun, but that doesn't make you any more right.

    I find it funny how much knowledge you have about how the current BGs looks and how highly unbalanced the matches are, as you stated in post before that since you cant duo with your wife you stopped playing them. The truth is a lot of matches are quite balanced yeah sometimes there is a match where one team really stands out but that just happens in every game sometimes, but nobody post pics of victories which were close so they are irrelevant right?

    You most likely played few matches after the change, which came with MMR reset so you could play with all kinds of players, and that's your idea how every match looks. But even so, that got nothing to do with premade not being able to queue, it has all to do with how MMR works. So you should stop pushing this kind of *** agenda where you blame the infectivity of the current MMR system on premade not being able to queue in BGs.



    Cyrodil- horse riding simulation where it is BIG GROUP play with zerg vs zerg vs zerg and your objective is to siege buildings

    BG- SMALL SCALE 4v4v4 where SMALL teams work together in quick fast paced matches where you get right into the action and you don't just spam aoes like you do when in/facing a ZERG

    Hmmmmm I wonder why people like BG over cyrodil? Could it be because you actually get to have quick PVP matches without zerg surfing and having to ride a horse and worry about siege?

    Also there us a HUGE difference in finding 1-3 other people to play with than finding 20+ people to play with just to compete with the cyrodil zerg.

    So stop telling me I'm pushing my agenda in the matter, because frankly you are too.

    There are plenty of SOLO play modes like I said, yes people do random que into daily vet dungeons, but guess what? That is where you meet a fake healer or tank. That also means the pugs that are doing 5-8k dps don't have the ability to carry not having a role and the dungeon disbands. But if you qued with friends you really don't lose unless the content is too hard. So how exactly is that any different than the current state of BG?

    I might not play bg anymore because it is a joke, but j see the screenshots from friends that do. I see scree shots posted here were people go 52-0..... But that same person didn't even do the objective. That is my problem and why I refuse to play it. I REFUSE TO CARRY SOMEONE THAT WONT EVEN ATTEMPT THE OBJECTIVE. I refuse to end a match with me going 20+ with over a mil damage and most healing while the rest of my team did nothing. I have a chance to get that pug that does 5-8k dps in a trial....... Yes IF YOU SOLO que you have a chance to get that, but that is on YOU.

    [Edit to remove bait]
    Edited by [Deleted User] on May 5, 2020 11:02PM
  • iCaliban
    iCaliban
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    Hurting guilds of hundreds of people because a few anti social players choose to not be a part of the community is just about the worst choice ive seen.
  • iCaliban
    iCaliban
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    Llilium wrote: »
    iCaliban wrote: »

    CO gm of the largest bg guild na here. Went from 50+ online each night in primetime to half that. These changes have gutted the population

    GM of Caelum, can confirm this as truth, as the entire guild has cancelled preorders for expac and stopped feeding ESO+, and we all quit the same day when this change was live. we went off and started playing VR titles, GTA V and then fallout 76 where we're staying for a while. we have not logged in once and in fact i'm only here to see if they reverted the change yet so we can play together again. since this change went live, we have literally zero reason to play. I played with only one other person 90% of the time as we enjoyed eachother's company. she wasn't part of my guild but now since i left, she has nothing else to do either so she's playing some other game in the same way me and MY crew are.

    Same. Id duo queue with different guild members each night and would frequently fight eachother. All good fun. We also had organized 4v4v4s on the weekends where we could go full premade and not hurt random players.

    Now a few loud and toxic streamers and players have ruined the fun for most. Yet are bgs more balanced? Not by a long shot. Bgs are a game of who can farm the cp 200s the fastest by the 1 or 2 high mmr players on each team.
  • MurderMostFoul
    MurderMostFoul
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    Screenshots/evidence of crazy scores prove that "PREMADES" aren't the problem.

    The problem created by having premades and solos in the same queue was not dominant performances by premades in single games. The problem was a premade being able to "run the queue" game after game for an entire evening sometimes. Maybe the premade would win by a lot in some of those games, maybe by a little in others, but having a significant advantage over the field for an extended duration would significantly reduce the enjoyment for the other players. That was the problem.

    “There is nothing either good or bad, but thinking makes it so.”
  • Foto1
    Foto1
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    only as a separate queue. solo bg is now in perfect order
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • wylievc
    wylievc
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    REINTRODUCE GROUP QUEUEING FOR GREYMOOR LAUNCH. Do it in a spit queue, or revert the change, whatever. BGs are in a sad state. I played solo-queue BGs for hours each day before and after the solo-queue change and I definitely preferred it when I had the actual option to share my experience/progress learning PvP occasionally with a friend in duo-queue. I have lost the incentive to play the game lately because while I primarily find PvP combat the most appealing, I have no reason to do it when I can't eventually share that with friends on a social game. Most people who complain about the premade issue seem to be those who might hop into a BG here or there or those who just grab their dailies and maybe now prefer it (placebo?) more because they see it as better. Those who want the change reverted are those core players who ONLY play BGs when they log into the game. I've seen the BG community dwindle since the change. My queue times have gone up and the players I see are repeated all over the place.

    The "experiment" has gone on long enough, and we sat through not being able to play with our friends for months. There have been people complaining non-stop for months. It's time to DO SOMETHING. I am about to unsubscribe as it is. Give me a reason to stay.

    Also, stop with the "PvP with your friends in IC or Cyrodiil", that's invalid.
    Edited by wylievc on May 4, 2020 6:41PM
  • buzzclops
    buzzclops
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    On ps4 na. Since it appears that there are at least 2 feeders in every team regardless of mmr (we are months in, still like that) the good players we know each other’s and just don’t attack each other’s and farm the noobs in the game and all end up with at least 15+ kills in tdm and the games are so boring. I’m usually In voice chat with em cause most of them are friends I made playing bgs since morrowind.The skill gap between the good and the bads is so wide it doesn’t make sense to have a group mmr system. It’s even worse in non-tdm games. I regularly do 40+ kills. Revert this change it is the most uncompetitive thing they could’ve done.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    i would be fine with bringing back an option to group queue.

    But a solo queue needs to stay in place so players queuing up solo aren't matched against organized teams. Because that makes for a miserable PvP experience.

    That is not what an MMO is for. There are 5 single player Elder Scrolls games out there. In an MMO you find a group to play with, its that simple. Most longtime MMO players play these type of games for the community, the community and the friends you make help you get past bugs, broken builds, etc that these games have. If people don't want to play as an "Organized Team" then PvP is not for you. Dueling is for you.

    You are still playing with the "community" when you sign up for a battleground solo.

    What they need to do is add another queue option for people who want to battleground as organized teams. But pugs should not be matched against them. It has nothing to do with bugs, broken builds etc. It's just realizing the simple fact that organized PvP is going to murder unorganized pug groups - just like an organized NFL team would murder a random group of people picked off the streets. You can be the best player in the world. It wouldn't matter. An organized PvP team built to coordinate and synchronize strategies and communicate with one another is going to win against a pug group 9 times out of 10.



    Edited by Jeremy on May 4, 2020 9:10PM
  • SweepsAllClowns
    SweepsAllClowns
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    The problem created by having premades and solos in the same queue was not dominant performances by premades in single games. The problem was a premade being able to "run the queue" game after game for an entire evening sometimes. Maybe the premade would win by a lot in some of those games, maybe by a little in others, but having a significant advantage over the field for an extended duration would significantly reduce the enjoyment for the other players. That was the problem.

    I remember this happening very well from Xbox EU over a year ago when my EU account still worked, there were these very strong teams, which sometimes were against multiple times in a row on quiet times. Often matches started with only 3 or even 2 players in own team, the result was already decided before the match started no matter how well you played. When having a full random group, there wasn't much of chance if 1 or 2 players were inexperienced, usually after the first smackdown someone quits and some hide on the starting platform so they won't miss the rewards. I've seen often very good players quitting before the match starts when they see the players in teams, experienced players know other pvp players quite well on certain server after playing for so long and can evaluate the power balance of the teams easily, sometimes they decide to not get mopped and quit.

    I've solo qued most of my bg matches on Xbox EU and NA, which is the only server I'm able to play now. Sometimes I've been invited to groups when replacement was needed, when a group of less experienced players were against, I could have just stood in the middle of the map eyes closed and maybe used some heals sometimes, rest of the group would have smacked the less experienced easily, then opponents quit or hide on platform, easy ap yes, but not any competition at all.
  • EmEm_Oh
    EmEm_Oh
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    GerStyler wrote: »
    Hello Guys.
    Titel says all.
    Since Cyrodiil is unplayable and IC is Dead, bgs are the only thing where you can make group PvP.
    Yeah fighting premates is hard but then make your own premate Team and improve.

    Greeze.

    So, your same advice should be given to Cyro as well. If BGs becomes a place where groups can be created, you'll have one group dominating endlessly. You want to kill BGs...that's how you do it.

    What ZOS could do, is allow two different types of BGs:

    1) Create your own group and fight other groups that are also pre-grouped

    or

    2) Random assignment of group participants and fight others who were also randomly assigned.
  • newtinmpls
    newtinmpls
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    EmEm_Oh wrote: »

    What ZOS could do, is allow two different types of BGs:

    1) Create your own group and fight other groups that are also pre-grouped

    or

    2) Random assignment of group participants and fight others who were also randomly assigned.

    This is what I would like.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Kidgangster101
    Kidgangster101
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    EmEm_Oh wrote: »
    GerStyler wrote: »
    Hello Guys.
    Titel says all.
    Since Cyrodiil is unplayable and IC is Dead, bgs are the only thing where you can make group PvP.
    Yeah fighting premates is hard but then make your own premate Team and improve.

    Greeze.

    So, your same advice should be given to Cyro as well. If BGs becomes a place where groups can be created, you'll have one group dominating endlessly. You want to kill BGs...that's how you do it.

    What ZOS could do, is allow two different types of BGs:

    1) Create your own group and fight other groups that are also pre-grouped

    or

    2) Random assignment of group participants and fight others who were also randomly assigned.

    Or they could do solo ques and then do a group que (where solo players can join as well) that solves everything lol.
  • Austinseph1
    Austinseph1
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    Make 2 ques, solo, and mixed. You will see that mixed never ques because nobody but the higher level players bother grouping up and completely stomp everything else. The difference between the efficiency of a premade and a non premade is to the point that it is no longer even a fun competition. I play current BG's because it's a fun toss up of players that work sometimes and other times they don't. It has attracted many new players that would never have touched it on its previous form much less continue trying it. The current system is healthier for the que-style PvP as a whole and I hope solo only PvP ques never leaves or I would never enter it.
  • WoppaBoem
    WoppaBoem
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    We need a solo and duo que. We need a seperate premade 4 man que.
    Xbox EU & NA - PVP Only
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