Kidgangster101 wrote: »
Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
ZOS just need to introduce a group only option so you guys can wait 2 hours for your riveting 120 - 105 -60 deathmatches, at least you won't have anything to complain about.
Kidgangster101 wrote: »Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
Lol so glad your logic is to get better as a solo player in a mode that takes TEAMWORK. The less TEAMWORK in the match means it is rng if you win and at that point why don't we all play rock paper scissors at the start of the match.
Kidgangster101 wrote: »Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
Lol so glad your logic is to get better as a solo player in a mode that takes TEAMWORK. The less TEAMWORK in the match means it is rng if you win and at that point why don't we all play rock paper scissors at the start of the match.
Even in a team, solo performance matters...you can also work in a team with randoms, just a tip...if you play with randoms as you talk about them then it’s clear why your solo exp is so horrible
Kidgangster101 wrote: »Kidgangster101 wrote: »Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
Lol so glad your logic is to get better as a solo player in a mode that takes TEAMWORK. The less TEAMWORK in the match means it is rng if you win and at that point why don't we all play rock paper scissors at the start of the match.
Even in a team, solo performance matters...you can also work in a team with randoms, just a tip...if you play with randoms as you talk about them then it’s clear why your solo exp is so horrible
Nah even before this solo que failure me and my wife playing as a duo would always get pugs that would ignore us not even say hi tell us to f off even had it said to me on this forum over just saying communication shouldn't be hard but hey it's me that's the problem right?
Kidgangster101 wrote: »Kidgangster101 wrote: »Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
Lol so glad your logic is to get better as a solo player in a mode that takes TEAMWORK. The less TEAMWORK in the match means it is rng if you win and at that point why don't we all play rock paper scissors at the start of the match.
Even in a team, solo performance matters...you can also work in a team with randoms, just a tip...if you play with randoms as you talk about them then it’s clear why your solo exp is so horrible
Nah even before this solo que failure me and my wife playing as a duo would always get pugs that would ignore us not even say hi tell us to f off even had it said to me on this forum over just saying communication shouldn't be hard but hey it's me that's the problem right?
Kidgangster101 wrote: »Kidgangster101 wrote: »Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
Lol so glad your logic is to get better as a solo player in a mode that takes TEAMWORK. The less TEAMWORK in the match means it is rng if you win and at that point why don't we all play rock paper scissors at the start of the match.
Even in a team, solo performance matters...you can also work in a team with randoms, just a tip...if you play with randoms as you talk about them then it’s clear why your solo exp is so horrible
Nah even before this solo que failure me and my wife playing as a duo would always get pugs that would ignore us not even say hi tell us to f off even had it said to me on this forum over just saying communication shouldn't be hard but hey it's me that's the problem right?
I didn’t exp that yet...
Kidgangster101 wrote: »Kidgangster101 wrote: »Kidgangster101 wrote: »
Yes and you improve to play solo... this arguments are so useless
Lol so glad your logic is to get better as a solo player in a mode that takes TEAMWORK. The less TEAMWORK in the match means it is rng if you win and at that point why don't we all play rock paper scissors at the start of the match.
Even in a team, solo performance matters...you can also work in a team with randoms, just a tip...if you play with randoms as you talk about them then it’s clear why your solo exp is so horrible
Nah even before this solo que failure me and my wife playing as a duo would always get pugs that would ignore us not even say hi tell us to f off even had it said to me on this forum over just saying communication shouldn't be hard but hey it's me that's the problem right?
I didn’t exp that yet...
At least allow duo queue. It's a fair compromise, gives the illusion we can play with friends (friend) and the issue in the first place was people complaining about "premades". Right now we have a divided community and I've never seen it in a worse state, the community will die off if nothing is done soon.
At least allow duo queue. It's a fair compromise, gives the illusion we can play with friends (friend) and the issue in the first place was people complaining about "premades". Right now we have a divided community and I've never seen it in a worse state, the community will die off if nothing is done soon.
Not really if you check the number of people making a daily post crying about not being able to play BGs with friends, is pretty much the same number as people who were crying about premades. Queue is much faster now and teams more balanced. If you think good duo cant stomp team of 4 solo players you are either really bad or just lying. Also when I read most of the posts nowadays the people who are crying the loudest don't even want separated queues for premade they want to take premade group of at least 2 people against solo players.
It sounds stupid because it's a strawman that no one actually argues for. Why would anyone care if some other coordinated group of players ran PvE dungeons or trials? It doesn't affect them or their gameplay. The same can't be said for the previous way Battleground queues functioned, though. People who wanted to "play with their friends" (friends who just so happened to be comboing Ults, harmony bombing, running dedicated heals, etc...) could completely ruin the gaming experience of their opponents, sometimes for hours on end.Kidgangster101 wrote: »See how stupid that sounds?
If you think good duo cant stomp team of 4 solo players you are either really bad or just lying. Also when I read most of the posts nowadays the people who are crying the loudest don't even want separated queues for premade they want to take premade group of at least 2 people against solo players.
It sounds stupid because it's a strawman that no one actually argues for. Why would anyone care if some other coordinated group of players ran PvE dungeons or trials? It doesn't affect them or their gameplay. The same can't be said for the previous way Battleground queues functioned, though. People who wanted to "play with their friends" (friends who just so happened to be comboing Ults, harmony bombing, running dedicated heals, etc...) could completely ruin the gaming experience of their opponents, sometimes for hours on end.Kidgangster101 wrote: »See how stupid that sounds?
And before you pull out the tired old, "You can form your own premade!!1!11!! argument, let me remind you that many of us absolutely despise playing on either side of premade-vs-solo games. It's really boring to run premade-vs-random games over and over, just in case someone else is also premading. Some of the times in the past that I teamed up with others in order to play "premade police," the opposing group would stop queueing as soon as they caught their first beatdown, and we'd end up against randoms again.
It seems like most players are in favor of premade-only queues being an option, but the current system certainly isn't "dumbing down" what existed before. After all, it certainly didn't require some kind of Einstein-like brain power in order to stomp all over disorganized teams that frequently didn't even have 4 players.
Kidgangster101 wrote: »It sounds stupid because it's a strawman that no one actually argues for. Why would anyone care if some other coordinated group of players ran PvE dungeons or trials? It doesn't affect them or their gameplay. The same can't be said for the previous way Battleground queues functioned, though. People who wanted to "play with their friends" (friends who just so happened to be comboing Ults, harmony bombing, running dedicated heals, etc...) could completely ruin the gaming experience of their opponents, sometimes for hours on end.Kidgangster101 wrote: »See how stupid that sounds?
And before you pull out the tired old, "You can form your own premade!!1!11!! argument, let me remind you that many of us absolutely despise playing on either side of premade-vs-solo games. It's really boring to run premade-vs-random games over and over, just in case someone else is also premading. Some of the times in the past that I teamed up with others in order to play "premade police," the opposing group would stop queueing as soon as they caught their first beatdown, and we'd end up against randoms again.
It seems like most players are in favor of premade-only queues being an option, but the current system certainly isn't "dumbing down" what existed before. After all, it certainly didn't require some kind of Einstein-like brain power in order to stomp all over disorganized teams that frequently didn't even have 4 players.
So again it's not okay for a "premade" or duo to stomp out randoms but it is perfectly okay for 1 SOLO player to have the ability to control the entire match? Because that is happening just by some of the screenshots shown of end scores.
And no pve mobs don't care about being ulti dumped ECT, but the players that are causing these changes are the ones getting kicked out of dungeons/trials doing 7k dps and complaining on the forums because they are getting kicked out if the content. How is it any different?
GROUP ACTIVITIES require TEAMWORK. What we have right now is not teamwork. If I que as a tank in chaosball who is there to help protect me? If I que into a deathmatch as a healer how do I know my team will stick together? Capture the relic? Nope my partners just want to act like it's a deathmatch...... Sounds like a great time I'm having there playing as a solo player in these modes that are designed to have coordination.
It sounds stupid because it's a strawman that no one actually argues for. Why would anyone care if some other coordinated group of players ran PvE dungeons or trials? It doesn't affect them or their gameplay. The same can't be said for the previous way Battleground queues functioned, though. People who wanted to "play with their friends" (friends who just so happened to be comboing Ults, harmony bombing, running dedicated heals, etc...) could completely ruin the gaming experience of their opponents, sometimes for hours on end.Kidgangster101 wrote: »See how stupid that sounds?
And before you pull out the tired old, "You can form your own premade!!1!11!! argument, let me remind you that many of us absolutely despise playing on either side of premade-vs-solo games. It's really boring to run premade-vs-random games over and over, just in case someone else is also premading. Some of the times in the past that I teamed up with others in order to play "premade police," the opposing group would stop queueing as soon as they caught their first beatdown, and we'd end up against randoms again.
It seems like most players are in favor of premade-only queues being an option, but the current system certainly isn't "dumbing down" what existed before. After all, it certainly didn't require some kind of Einstein-like brain power in order to stomp all over disorganized teams that frequently didn't even have 4 players.
It sounds stupid because it's a strawman that no one actually argues for. Why would anyone care if some other coordinated group of players ran PvE dungeons or trials? It doesn't affect them or their gameplay. The same can't be said for the previous way Battleground queues functioned, though. People who wanted to "play with their friends" (friends who just so happened to be comboing Ults, harmony bombing, running dedicated heals, etc...) could completely ruin the gaming experience of their opponents, sometimes for hours on end.Kidgangster101 wrote: »See how stupid that sounds?
And before you pull out the tired old, "You can form your own premade!!1!11!! argument, let me remind you that many of us absolutely despise playing on either side of premade-vs-solo games. It's really boring to run premade-vs-random games over and over, just in case someone else is also premading. Some of the times in the past that I teamed up with others in order to play "premade police," the opposing group would stop queueing as soon as they caught their first beatdown, and we'd end up against randoms again.
It seems like most players are in favor of premade-only queues being an option, but the current system certainly isn't "dumbing down" what existed before. After all, it certainly didn't require some kind of Einstein-like brain power in order to stomp all over disorganized teams that frequently didn't even have 4 players.
Just surrender man you will not make him understand I tried aswell before and it was without effect haha
Kidgangster101 wrote: »It sounds stupid because it's a strawman that no one actually argues for. Why would anyone care if some other coordinated group of players ran PvE dungeons or trials? It doesn't affect them or their gameplay. The same can't be said for the previous way Battleground queues functioned, though. People who wanted to "play with their friends" (friends who just so happened to be comboing Ults, harmony bombing, running dedicated heals, etc...) could completely ruin the gaming experience of their opponents, sometimes for hours on end.Kidgangster101 wrote: »See how stupid that sounds?
And before you pull out the tired old, "You can form your own premade!!1!11!! argument, let me remind you that many of us absolutely despise playing on either side of premade-vs-solo games. It's really boring to run premade-vs-random games over and over, just in case someone else is also premading. Some of the times in the past that I teamed up with others in order to play "premade police," the opposing group would stop queueing as soon as they caught their first beatdown, and we'd end up against randoms again.
It seems like most players are in favor of premade-only queues being an option, but the current system certainly isn't "dumbing down" what existed before. After all, it certainly didn't require some kind of Einstein-like brain power in order to stomp all over disorganized teams that frequently didn't even have 4 players.
So again it's not okay for a "premade" or duo to stomp out randoms but it is perfectly okay for 1 SOLO player to have the ability to control the entire match? Because that is happening just by some of the screenshots shown of end scores.
And no pve mobs don't care about being ulti dumped ECT, but the players that are causing these changes are the ones getting kicked out of dungeons/trials doing 7k dps and complaining on the forums because they are getting kicked out if the content. How is it any different?
GROUP ACTIVITIES require TEAMWORK. What we have right now is not teamwork. If I que as a tank in chaosball who is there to help protect me? If I que into a deathmatch as a healer how do I know my team will stick together? Capture the relic? Nope my partners just want to act like it's a deathmatch...... Sounds like a great time I'm having there playing as a solo player in these modes that are designed to have coordination.
[snip] You say you cant win BGs now cuz people don't focus on objectives and you can't do anything alone, then you say that 1 person can carry entire teams to win. [snip]
Also, the solo happened precisely because of premade groups that had TANKS + HEALERS and the unfair advantage it offered you. But you are probably a person who thinks its fun to go into BGs with a full tank with 60-70k HP and pocket healer and just stand there during Chaosball knowing that you can't die no matter what. That's exactly why BGs are now more fun, cuz stupid builds like this don't do anything anymore. Sure you can have luck and get solo players who is a healer and 2 others who will do dmg. But you can't force it every time because you cant premade your group.
Btw are you trying to tell us that ONLY solo players sometimes chase kills in BGs instead focusing on objectives? [snip] I can't even count the number of times in BG that premade did exactly this, the only difference is now you most likely get only 1 person who does that in a team if you are very unlucky maybe 2 you can still win a game with 1 pretty easily. But before you would get 2 at least sometimes 3 depending on the premade size and you couldn't do anything about it. I am up for having 2 queues one for 4 man premade and one for solo if the population can handle it. But NOT premade vs solo that is just extremely unsatisfying no matter on what side of the stick you are.
[Edited for Baiting Commentary]