kathandira wrote: »WhenWell, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
I personally just find it tiring and annoying to do.
Square. RT. Triangle. RT. Circle. RT. RB. Left. Square. RT. Triangle. RT. Circle. RT. RB. Left. Repeat. That is a lot of hitting right trigger just to put a LA in between my skills. Also makes you character look like they have having a seizure. Which is something those who I've played other MMOs with also have stated as to why they didn't like the combat in this game.
you can always go to wow and have to press every of 15, 20 skills once they are not in cooldown and just watch them all if you like it so much
I will only repeat something what everyone else was saying to anyone else not happy of this game... - if you dont like it, dont play it, go play something else, nobody will be missing you and nobody wants you to impose your way of playing for others
Haha WTF, they can say the same to you.
kathandira wrote: »I love the "Leave this game if you don't like it" responses.
Currently the poll is near 60% who like it, 40% don't. Now we know those on the forums are not real representation of the number of players who play the game. But if it were, these people would be asking for a 40% reduction in the player base.
Consider this when taking such an absolute approach.
kathandira wrote: »I love the "Leave this game if you don't like it" responses.
Currently the poll is near 60% who like it, 40% don't. Now we know those on the forums are not real representation of the number of players who play the game. But if it were, these people would be asking for a 40% reduction in the player base.
Consider this when taking such an absolute approach.
Spaceroamer wrote: »Well, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
Being able to click-click-click mouse button without thinking isn’t more/less simplistic than other games.
Being able to weave basic attacks into the execution of skills is more complex than is capable in WoW or FF14 with their simplistic combat designs. it is a big part of what sets ESO apart from such antiquate games.
Nord_Raseri wrote: »As someone with a lot of nerve damage in my hands/fingers, I can see some people's point on AC being a pain to use and not wanting to be forced to use it to be viable, yet I cannot and will not ever call for any type of nerf to anyone. Removing AC would be a hefty nerf to end game and also pvp.
kathandira wrote: »WhenWell, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
I personally just find it tiring and annoying to do.
Square. RT. Triangle. RT. Circle. RT. RB. Left. Square. RT. Triangle. RT. Circle. RT. RB. Left. Repeat. That is a lot of hitting right trigger just to put a LA in between my skills. Also makes you character look like they have having a seizure. Which is something those who I've played other MMOs with also have stated as to why they didn't like the combat in this game.
you can always go to wow and have to press every of 15, 20 skills once they are not in cooldown and just watch them all if you like it so much
I will only repeat something what everyone else was saying to anyone else not happy of this game... - if you dont like it, dont play it, go play something else, nobody will be missing you and nobody wants you to impose your way of playing for others
Haha WTF, they can say the same to you.
and yet this game is how it is and They want it changed, not I
why fixing something thats not "broken" or surely it works?
we had many examples in early times of this game in balance...some people was crying for something to nerf....some to dont...and what ZOS was trying to do? they so often was touching things about nobody asked for runing them into uselesness
wanna get it repeat once ZOS stopped doing in this way?
Nord_Raseri wrote: »As someone with a lot of nerve damage in my hands/fingers, I can see some people's point on AC being a pain to use and not wanting to be forced to use it to be viable, yet I cannot and will not ever call for any type of nerf to anyone. Removing AC would be a hefty nerf to end game and also pvp.
kathandira wrote: »I love the "Leave this game if you don't like it" responses.
Currently the poll is near 60% who like it, 40% don't. Now we know those on the forums are not real representation of the number of players who play the game. But if it were, these people would be asking for a 40% reduction in the player base.
Consider this when taking such an absolute approach.
rager82b14_ESO wrote: »I mean i love how the pro AC players are saying they we got no reason why we want it removed.
Ok here is you reasons. We don't enjoy it. I find it makes the combat easier and cheapens it. It takes away from the elder scrolls feel of the game for me. I also think the game combat is held back by it, and since the game is balance around this glitch. That it hinders future content.
It needs to go.
DukeDiewalker wrote: »kathandira wrote: »I love the "Leave this game if you don't like it" responses.
Currently the poll is near 60% who like it, 40% don't. Now we know those on the forums are not real representation of the number of players who play the game. But if it were, these people would be asking for a 40% reduction in the player base.
Consider this when taking such an absolute approach.
You are almost correct. A big majority of the experienced / long term players either left the game already or gave up on the forums and the devs. If the representation in this poll would be correct, it would be more like 90% for and 10% against animation cancelling.
rager82b14_ESO wrote: »I mean i love how the pro AC players are saying they we got no reason why we want it removed.
Ok here is you reasons. We don't enjoy it. I find it makes the combat easier and cheapens it. It takes away from the elder scrolls feel of the game for me. I also think the game combat is held back by it, and since the game is balance around this glitch. That it hinders future content.
It needs to go.
and se we endjoy this combat and it makes combat much enjoyable for us giving also reward for skilled play
and not only i t takes elder scrolls feel of the game...if you was such TES fan you would have never played for to long this game because of in how many aspects in just questes, balance lore is broken
true fans of TES have left ESO since 1st months after release and they still dont mind to get back here for lore
and after all Idk what you do in this game then unless you are not playing it and jsut visiting forums
Carespanker wrote: »Carespanker wrote: »My first and only problem with AC has always been that it's not taught. 95% of the people who play this game can't play the game to the fullest because they don't know how to AC+weave. Do you understand how embarrassing it is to have to teach 810s how to AC because they "Cant pull over 25k with this Alcast build." ? Majority of the pledges can't be pugged because even though my necro tank can increase overall group dps by 55% (with my own theory craft shenanigans) it doesn't matter because the average group DPS is so low due to people of all cp not knowing how to AC+weave (around 40k group dps with my buffs). Why? Because 95% of this game doesn't know how to play this game and it sickens me...
If its in the game it should have a tutorial at the start, not a blink and you'll miss it loading screen tip!
This is an odd reason to argue against pretty much anything. The game does not teach much more than to block or heavy attack. Player have to learn on their own how to use each skill.
Please tell me where in the game has Zos shown us how each skill can be sued most effectively? In every MMORPG I have played it is players that learn how to play the game best and teach other players what they learned. Theorcrafters find the best rotations, best builds and in the end know more about how to play the game than the devs.
Heck, the fact they cannot pull more than 25k without weaving basic attacks shows they are still learning the basics.
Edit: BTW, please back up what you are claiming as a fact. I do not think you have any information to back up that 95% of players can or cannot do AC and are just pulling that number out of thin air in an attempt to make a point based on false information. Further, the idea of it even ignores that some people just do not care about this at all.
As much as I love making up statistics based on personal experience, im willing to bet real money that 99% of the game thats made it past level 10 can tell you how to block and heavy attack. Ya know why? because its the first thing they show you how to do in the tutorial of the game which cannot be skipped unless you have done it before. Unlike animation canceling, blocking and heavy attacking are basic controls while AC is more of a skill/muscle memory and just like any other muscle memories the longer you do it the easier it is to do. Thus if it was in the unskippable tutorial people would have an easier time in the game at 810... instead of pulling 25k dps...
Well, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
rager82b14_ESO wrote: »I mean i love how the pro AC players are saying they we got no reason why we want it removed.
Ok here is you reasons. We don't enjoy it. I find it makes the combat easier and cheapens it. It takes away from the elder scrolls feel of the game for me. I also think the game combat is held back by it, and since the game is balance around this glitch. That it hinders future content.
It needs to go.
Sanguinor2 wrote: »You forgot the point the new player lacks any clue about the basics of the game. We all learned a lot since our first days in the game.
Heck, I have seen player on a stamina melee character that was confident they did not have an interrupt. If newer players do not even know the most basic tools available to them how can Tiger suggest a new player not knowing the more advanced aspects of combat is even a worthy point to make?
Heck, even with simplistic combat systems like WoW and FF14 many players who have spent years in the game lack the ability do play as well as the top players. So this the point Tiger has tried to make does not measure up.
What you say is true, but even if in a hypothetical Scenario where someone who only does PvE and is perfect in weaving and Animation cancelling but doesnt know the first Thing About PvP and doesnt look at a guide or something goes into PvP in his siro, sorrow, zaan Setup in full divines he will die all the same to a gank as a new Player would. Knowledge About AC or weaving or lack thereof doesnt make a difference in surviving a gank or not. It simply is more likely that someone who knows About AC or weaving knows how to build in PvP.
Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
last night a sorc hit me with 3 skills instantly.
that is not something the developers imagined when they designed skills.
Spaceroamer wrote: »Why do people think that if you don’t like AC, you’re automatically a roleplayer.
last night a sorc hit me with 3 skills instantly.
that is not something the developers imagined when they designed skills.