Sanguinor2 wrote: »
Well, they could make more things, that are little more than passives, unslotted (or give them their own specific secondary type slot, maybe).
Was looking at Bird of Prey, today.
Alcast recommends you (as Warden) slot that on both bars...
All it is, in terms of an ability you activate, is a speed boost.
You have it slotted for the passive 8% DPS boost, not really for the speed boost.
Total waste of a slot you could use for a far more pro-active active ability.
Where is the outcry about stuff like that making the game too easy?
Doesnt Change anything.
There will Always be a most efficient way to do dps, thats what a Rotation and a build are. Whatever you do, those are never going to go away.
And whether you are rotating between 6,8 or 10 abilities hardly makes a difference in difficulty, we´ve been in the dot patch where 9 Slots were active dps abilities and the 10th Slot was an actively cast buff, still didnt make the game harder.
Agenericname wrote: »MCBIZZLE300 wrote: »MCBIZZLE300 wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »
“It’s a glitch”
“It’s a glitch”
“gLitChHhH”
You have zero argument and contributed nothing worth of value for this discussion. It’s not just me who are sick of you. It’s literally everyone who argued with you lmfao. You’re like a flat Earther, seriously...
I don't get why you are trigger by me saying it is a glitch. The developers themselves said it was, and they could not fix it. So they embrace it.
What the heck is wrong with the truth? It was a glitch, they could not fix it. They tried too and failed. So instead of banning everyone for doing said exploit. They was force to accept it as part of the game.
That is a fact, that is what happen. To say that it was not a glitch, why did they attempt to fix it? Why did they say it was not intended?
I don't understand your logic at all. Some dude even showed proof of the developers saying it was not intended, and that still was not good enough. You posted a video of the developers saying they accept it. What choice did they have when they failed to fix it?
Please explain to me if they got rid of AC how it would work if lets say you press an ability then switch bars, does the ability not go off or do you not switch bars? same with roll dodge, lets say u press vigor then immediately roll dodge what would happen? Because if they simply didnt go off it'd be the same as cast time ultimates that feel awful. Im seeing a lot of campaigning against AC but no real answers about how it would work if it was removed.
I would think if you cancel the animation for the attack you cancel the attack. So instant blocks would still exist, but the attack that was canceled would do no damage.
So basically itl be like the cast time on dawnbreaker and onslaught that everyone absolutely hates but on every ability. Sounds greaaaaat....
The more exclusionary the combat system, the less people will utilize the content that depends on that combat system. I just don’t want this game to turn into wow where the combat became so exclusionary they had to make multiple difficulty versions of everything to justify the budget for them.
If you love ac then fine, just do not expect much trial or pvp dlcs, there is no audience for it because the combat system is restricting participation.
If they removed AC I'd be removing myself from the game pretty quick tbh. I'd rather no DLC.
So not a target customer then.
The amount of people doing trials, pvp, etc is at an all time low. They just got godslayer on consoles and the amount of people who got it on pc is pretty minimal. It’s the casual player who is keeping the lights on.
You may not want more content but I do. I want the game to grow and the combat system is the main hinderance to that growth. So zos (if they were to read this [they won’t]) has a choice to make, make combat and content for the masses, or make content for people like you who doesn’t want to give them money.
but then why ZOS is nonstop creating content, achievs like this?
how about ZOS currently want people to try something harder, to try work on their gameplay if they want to get these rewards which are are not something "MUST HAVE" for everyone
what if ZOS want their players to grow by addiing such content and it it "tools" via new sets making more power creep - giving more power less exp players also - but then most players here are or to ignorant to actually put an work at themselves to get these rewards and are to lazy to even try train to be better players for this content
maybe He is not a "not target customer" and people put their visions at ZOS as he is "not target"...if somoene like himm was not a target then again...why ZOS every time release an dlc it is on such high lvl? and yet we have people doing it and people who just doesnt care about it and ofc people complaining about it because they are to lazy, to ignorant to actually put work to train their gameplay if they want rewards behind this content
ZOS runs the game to make money - making their core audience do things they don't like will not lead to more income for them but less - they are not going to harm casuals, because it takes them an eternity to achieve anything due to time constraints, which means they are playing over a longer period, most likely with ESO+ active and they might as well buy a lot more from the crown store. To make these customers unhappy with the game is loosing money if not suicide.
I doubt the majority if the casuals are playing in content where weaving lights makes a substantial difference.
On the whole animation canceling is larger than just weaving light attacks. In many ways animation canceling is more forgiving toward casuals and lower CP players in more difficult content. A tank in vet BRF using a heavy and suddenly needing to block. A healer using a heavy to restore resources and suddenly needing to cast a shield or emergency heal.
Casuals benefit from animation canceling on the whole as much as anyone else does. Most people with an axe to grind is about the DPS aspect of it.
At a lower level it makes quite a difference if you weave or not - but new players are often not even using food or drink and are often clueless - AC is not something which is common knowledge among them. That is why overland content has to be so easy - otherwise they might leave before learning abut it.
But, people are arguing that the reason they want AC/weaving to remain, is because clicking a mouse button, or key, in between skills makes the game far less easy than it would otherwise be.
I mean, I know that is a pretty ridiculous suggestion, as (connection/lag notwithstanding) it's not exactly hard, but that is their reasoning for keeping it.
Maintaining the skill ceiling, basically.
So, I'm saying, why aren't people also insisting that every single skill on your bars is always a proactive one and not, basically, little more than a glorified passive?
Or is it more that they hope that brand new players simply won't know about animation cancelling/weaving (as opposed to slotted skill options) and so, will be easier to gank?
Please say it isn't so...
Sanguinor2 wrote: »
But, people are arguing that the reason they want AC/weaving to remain, is because clicking a mouse button, or key, in between skills makes the game far less easy than it would otherwise be.
I mean, I know that is a pretty ridiculous suggestion, as (connection/lag notwithstanding) it's not exactly hard, but that is their reasoning for keeping it.
Maintaining the skill ceiling, basically.
So, I'm saying, why aren't people also insisting that every single skill on your bars is always a proactive one and not, basically, little more than a glorified passive?
Or is it more that they hope that brand new players simply won't know about animation cancelling/weaving (as opposed to slotted skill options) and so, will be easier to gank?
Please say it isn't so...
It doesnt matter how many active abilities you have on your bar. It changes very Little in Terms of difficulty. I´d even argue that the dot patch where there were only active abilities on everyones bar was one of the, if not the easiest patch in Terms of effort for dps.
That being said, your last 2 paragraphs are quite absurd, new Players will be relatively easy to gank no matter their Knowledge of Animation cancelling or weaving simply because they dont have experience, most likely bad builds with very Little survivability and most likely no idea how to react if they survive the Opening burst. Why even bring that up in the first place?
Well, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
Sanguinor2 wrote: »
But, people are arguing that the reason they want AC/weaving to remain, is because clicking a mouse button, or key, in between skills makes the game far less easy than it would otherwise be.
I mean, I know that is a pretty ridiculous suggestion, as (connection/lag notwithstanding) it's not exactly hard, but that is their reasoning for keeping it.
Maintaining the skill ceiling, basically.
So, I'm saying, why aren't people also insisting that every single skill on your bars is always a proactive one and not, basically, little more than a glorified passive?
Or is it more that they hope that brand new players simply won't know about animation cancelling/weaving (as opposed to slotted skill options) and so, will be easier to gank?
Please say it isn't so...
It doesnt matter how many active abilities you have on your bar. It changes very Little in Terms of difficulty. I´d even argue that the dot patch where there were only active abilities on everyones bar was one of the, if not the easiest patch in Terms of effort for dps.
That being said, your last 2 paragraphs are quite absurd, new Players will be relatively easy to gank no matter their Knowledge of Animation cancelling or weaving simply because they dont have experience, most likely bad builds with very Little survivability and most likely no idea how to react if they survive the Opening burst. Why even bring that up in the first place?
Carespanker wrote: »My first and only problem with AC has always been that it's not taught. 95% of the people who play this game can't play the game to the fullest because they don't know how to AC+weave. Do you understand how embarrassing it is to have to teach 810s how to AC because they "Cant pull over 25k with this Alcast build." ? Majority of the pledges can't be pugged because even though my necro tank can increase overall group dps by 55% (with my own theory craft shenanigans) it doesn't matter because the average group DPS is so low due to people of all cp not knowing how to AC+weave (around 40k group dps with my buffs). Why? Because 95% of this game doesn't know how to play this game and it sickens me...
If its in the game it should have a tutorial at the start, not a blink and you'll miss it loading screen tip!
Yeah, as soon as I see the word absurd, I know I'm getting near the truth...
scubasteve28 wrote: »
I lost brain cells reading this.
Well, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Sanguinor2 wrote: »
Yeah, as soon as I see the word absurd, I know I'm getting near the truth...
Wait a second, you actually think that a new Player with 0 impen, no heals and low hp and resistances and low cp suddenly becomes hard to gank because he knows what Animation cancelling and/or light attack weaving is????????
Because if you do, I dont know what to tell you besides that you have no clue About anything PvP.
Carespanker wrote: »My first and only problem with AC has always been that it's not taught. 95% of the people who play this game can't play the game to the fullest because they don't know how to AC+weave. Do you understand how embarrassing it is to have to teach 810s how to AC because they "Cant pull over 25k with this Alcast build." ? Majority of the pledges can't be pugged because even though my necro tank can increase overall group dps by 55% (with my own theory craft shenanigans) it doesn't matter because the average group DPS is so low due to people of all cp not knowing how to AC+weave (around 40k group dps with my buffs). Why? Because 95% of this game doesn't know how to play this game and it sickens me...
If its in the game it should have a tutorial at the start, not a blink and you'll miss it loading screen tip!
This is an odd reason to argue against pretty much anything. The game does not teach much more than to block or heavy attack. Player have to learn on their own how to use each skill.
Please tell me where in the game has Zos shown us how each skill can be sued most effectively? In every MMORPG I have played it is players that learn how to play the game best and teach other players what they learned. Theorcrafters find the best rotations, best builds and in the end know more about how to play the game than the devs.
Heck, the fact they cannot pull more than 25k without weaving basic attacks shows they are still learning the basics.
Edit: BTW, please back up what you are claiming as a fact. I do not think you have any information to back up that 95% of players can or cannot do AC and are just pulling that number out of thin air in an attempt to make a point based on false information. Further, the idea of it even ignores that some people just do not care about this at all.
kathandira wrote: »WhenWell, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
I personally just find it tiring and annoying to do.
Square. RT. Triangle. RT. Circle. RT. RB. Left. Square. RT. Triangle. RT. Circle. RT. RB. Left. Repeat. That is a lot of hitting right trigger just to put a LA in between my skills. Also makes you character look like they have having a seizure. Which is something those who I've played other MMOs with also have stated as to why they didn't like the combat in this game.
kathandira wrote: »WhenWell, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
I personally just find it tiring and annoying to do.
Square. RT. Triangle. RT. Circle. RT. RB. Left. Square. RT. Triangle. RT. Circle. RT. RB. Left. Repeat. That is a lot of hitting right trigger just to put a LA in between my skills. Also makes you character look like they have having a seizure. Which is something those who I've played other MMOs with also have stated as to why they didn't like the combat in this game.
you can always go to wow and have to press every of 15, 20 skills once they are not in cooldown and just watch them all if you like it so much
I will only repeat something what everyone else was saying to anyone else not happy of this game... - if you dont like it, dont play it, go play something else, nobody will be missing you and nobody wants you to impose your way of playing for others
kathandira wrote: »WhenWell, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
I personally just find it tiring and annoying to do.
Square. RT. Triangle. RT. Circle. RT. RB. Left. Square. RT. Triangle. RT. Circle. RT. RB. Left. Repeat. That is a lot of hitting right trigger just to put a LA in between my skills. Also makes you character look like they have having a seizure. Which is something those who I've played other MMOs with also have stated as to why they didn't like the combat in this game.
you can always go to wow and have to press every of 15, 20 skills once they are not in cooldown and just watch them all if you like it so much
I will only repeat something what everyone else was saying to anyone else not happy of this game... - if you dont like it, dont play it, go play something else, nobody will be missing you and nobody wants you to impose your way of playing for others
You forgot the point the new player lacks any clue about the basics of the game. We all learned a lot since our first days in the game.
Heck, I have seen player on a stamina melee character that was confident they did not have an interrupt. If newer players do not even know the most basic tools available to them how can Tiger suggest a new player not knowing the more advanced aspects of combat is even a worthy point to make?
Heck, even with simplistic combat systems like WoW and FF14 many players who have spent years in the game lack the ability do play as well as the top players. So this the point Tiger has tried to make does not measure up.
kathandira wrote: »WhenWell, when you weave it anyway, why not just make this an automatic action then - in this case it could be computed in a single go and would not have much of an impact anymore.
The reasons are very obvious.
First off, the damage of a basic attack varies by how long we held the button down.
Also, the does different things based on how long we hold the button down. it does more damage if held briefly and provides a return on the resource for that weapon if we hold the button down for the full duration.
Lets not forget it is also part of what separates ESO from more simplistic games like WoW and FF14.
I don't believe a game should be separated "from more simplistic games"* by an unintended, clunky mechanic.
It is not clunky at all. It might seem clunky to someone challenged with weaving basic attacks but for most people that is because they really have not worked to get it down.
What separates the top players in this game, and any MMORPG, is they work hard to improve their gameplay. This is no different.
In the end, I am glad our combat is not mind-numbing as it is in WoW and FF14.
It's clunky design.
That is the way I meant that.
Prior to the re-download, I was not having issues with it.
Occasionally, it didn't fire, because occasionally, I will hit a key for a skill, or a light attack, and it doesn't register.
That is just normal, in the UK, anyway.
Maintaining a rythm has never been an issue for me.
...and yes, the combat here is, or can be, mind numbing.
It can anywhere and this is, certainly, no exception.
Hitting a light attack before a skill doesn't make it any less so.
At least, in WoW, you have (or had - haven't played for years) multiple abilities and have to try to manage cooldowns.
If you play any game and class enough, you can get so used to it you start playing it in your sleep, but still.
You like animation cancelling, for whatever reason? Fine.
Many people don't, that's all.
No need to assume it's just because we're all clumsy idiots.
I personally just find it tiring and annoying to do.
Square. RT. Triangle. RT. Circle. RT. RB. Left. Square. RT. Triangle. RT. Circle. RT. RB. Left. Repeat. That is a lot of hitting right trigger just to put a LA in between my skills. Also makes you character look like they have having a seizure. Which is something those who I've played other MMOs with also have stated as to why they didn't like the combat in this game.
you can always go to wow and have to press every of 15, 20 skills once they are not in cooldown and just watch them all if you like it so much
I will only repeat something what everyone else was saying to anyone else not happy of this game... - if you dont like it, dont play it, go play something else, nobody will be missing you and nobody wants you to impose your way of playing for others
Haha WTF, they can say the same to you.