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Please add some realistic weapon models.

Vyvrhel
Vyvrhel
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I love the photorealistic graphics of the game. Yet I miss some realistic (i.e. period) looking european style swords. We have rather good looking daito and nihonto (soul shriven models) but nothing like real longsword (a greatsword in game terms) or an arming sword (one handed sword).
Some examples:
Period renaissance longsword
https://www.zornhau.de/original-der-woche-7-original-of-the-week-7/
other swords, sadly I did not find anything with an english text, just check the images
http://www.digladior.cz/category/historicky-serm/historicke-zbrane/
Modern replicas based more or less on the original swords
https://www.coldsteel.com/italian-long-sword.html
https://www.sword-buyers-guide.com/Longsword.html
A longsword model I did ages ago for Fallout 3, but since the game had not 2 handed sword animations I scaled it down and used as one handed, though IIRC some guys later modified it either for Fallout New Vegas or Skyrim.
https://www.nexusmods.com/fallout3/mods/3621/?tab=description
So please something like that. :)
  • dazee
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    Not sure why the obsession with realism in games. if I wanted realism I wouldn't be playing games. I have enough *** realism in real life. I want bigger 2h axes ffs, the ones we have are too puny.

    Sure more options are better, but thus far its the non realistic ones which have been neglected.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • StormeReigns
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    Some pretty realistic with the varieties in game already that cover key time eras and ages; along with high fantasy designs and crude primitive designs. Seems fairly balanced on the options and designs.
    Edited by StormeReigns on February 22, 2020 5:05PM
  • xXMeowMeowXx
    xXMeowMeowXx
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    Preview the weapons to see what fits your pajamas....

    The new style page rewards Knight of the Circle in PvP will satiate your appetite. :)

    https://m.youtube.com/watch?v=-tyFg0lrto8

    Thnx @Tianlein for showing off this style and many others for peeps, peeping owo

    For the most TESO is being realistically to TESO with the cool factor that most of us love.

  • Vyvrhel
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    dazee wrote: »
    Not sure why the obsession with realism in games. if I wanted realism I wouldn't be playing games. I have enough *** realism in real life. I want bigger 2h axes ffs, the ones we have are too puny.

    Sure more options are better, but thus far its the non realistic ones which have been neglected.

    No problem with that. You run around with the big anime styled sword or axe or whatever, I with the realistic longsword. If you want something even more crazy than the, say, dragonbone skins, feel free to ask for it.
  • TheShadowScout
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    The thing is, the "tech level" of tamriel is more "early middle ages" - so, viking raids, karolus magnus, norman conquest of britain, mongol hordes overruning kievan rus, early crusades, that sort of thing. So any "long sword" like designs that were more a thing for the -late- middle ages would -actually- be a little bit out of place...

    It would still be nifty, and could make for a good "breton noble" style, yes? The more options the merrier after all (as long as we don't go to "fencing" weapons which would be -quite- useless against fully armored opponents on the battlefield...)
  • xXMeowMeowXx
    xXMeowMeowXx
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    dazee wrote: »
    I have enough *** realism in real life. I want bigger 2h axes ffs, the ones we have are too puny.

    This made me smile :D Thnx @dazee the lumberjack

    I can see you smiling now with a giant axe, spamming Executioner
    Edited by xXMeowMeowXx on February 22, 2020 5:13PM
  • Kiralyn2000
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    Vyvrhel wrote: »
    I love the photorealistic graphics of the game.

    The what now?
  • Vyvrhel
    Vyvrhel
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    Preview the weapons to see what fits your pajamas....

    The new style page rewards Knight of the Circle in PvP will satiate your appetite. :)

    https://m.youtube.com/watch?v=-tyFg0lrto8

    Thnx @Tianlein for showing off this style and many others for peeps, peeping owo

    For the most TESO is being realistically to TESO with the cool factor that most of us love.

    Very, very close. The armors look gorgeous, but I still have some issues with the sword and bow. BTW did I miss it or there is no greatsword shown on the video?
  • nafensoriel
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    Vyvrhel wrote: »
    I love the photorealistic graphics of the game. Yet I miss some realistic (i.e. period) looking european style swords. We have rather good looking daito and nihonto (soul shriven models) but nothing like real longsword (a greatsword in game terms) or an arming sword (one handed sword).
    Some examples:
    Period renaissance longsword
    https://www.zornhau.de/original-der-woche-7-original-of-the-week-7/
    other swords, sadly I did not find anything with an english text, just check the images
    http://www.digladior.cz/category/historicky-serm/historicke-zbrane/
    Modern replicas based more or less on the original swords
    https://www.coldsteel.com/italian-long-sword.html
    https://www.sword-buyers-guide.com/Longsword.html
    A longsword model I did ages ago for Fallout 3, but since the game had not 2 handed sword animations I scaled it down and used as one handed, though IIRC some guys later modified it either for Fallout New Vegas or Skyrim.
    https://www.nexusmods.com/fallout3/mods/3621/?tab=description
    So please something like that. :)

    There is a mix of both "realistic" and "absurd" in ESO already.
    Hell, you can get a pretty decently designed warpick in ESO along with very realistic scythes... both weapons actually used by humanity and used quite extensively.
  • mayasunrising
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    Preview the weapons to see what fits your pajamas....

    The new style page rewards Knight of the Circle in PvP will satiate your appetite. :)

    https://m.youtube.com/watch?v=-tyFg0lrto8

    Thnx @Tianlein for showing off this style and many others for peeps, peeping owo

    For the most TESO is being realistically to TESO with the cool factor that most of us love.

    I really love the new style. I'm so excited for when it goes live!
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • Nord_Raseri
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    I use the Nord 2 one handed sword for the somewhat Carolingian look (viking age) and for 2 hander I use th bloodforge greatsword. However, I do like to run around like a Fantasy barbarian with the malacath battleaxe on occasion...
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Vyvrhel
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    I use the Nord 2 one handed sword for the somewhat Carolingian look (viking age) and for 2 hander I use th bloodforge greatsword. However, I do like to run around like a Fantasy barbarian with the malacath battleaxe on occasion...

    Well thet draugr skin is a possibility, too, but the blade it is way too wide.
  • kind_hero
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    Why would you want historical weapons and armor, and not something inspired by various periods in history?

    For me it will be game breaking to see a replica of a 15th century French sword or some other designs like that.

    However, what I don't like even in games or so called "fantasy" (by that meaning that any absurde design is possible), is seeing weapons that are unwieldy or impossible to use by a human or humanoid character, or armor that has no purpose for defense, such as bikini armors or high heels plate boots.

    Even if it is fantasy, the game has pretty much the same sword fighting moves like in reality, so in this regard, having a sword thick as a paddle will cause it to break at the hilt or to be impossible to fight with it as a sword. Same goes with mauls and battleaxes. There are people who recreated weapons from games and most of them are impossible to use like or have critical flaws. If a battle axe is as large as we see in game, that bladed edge will gain so much momentum that will unbalance the wielder or even make him fall off. The warhammers are not larger than pickaxes, sometimes they are even smaller.

    I am only saying these because the mechanics used in the game for melee weapons are the same with the ones from the real world, so in that regard the same physics apply. If you would see someone like Thorin in the Hobbit using a huge sword as in a video game you will say it is over the top, but in games somehow we do not have the same scale.

    But back to the topic...

    There are several historical designs in the game:
    • The Silver Dawn dagger is very similar to a Greek Xiphos
    • The Welkynar winged armor is very similar to the Polish Hussar armor (cavalry troops), which were designed to make a signature sound when the hussar was charging into battle.
    • The Order of the Hour armors are inspired from the Roman legions, as much of the Imperial motif
    • The Redguard sword resembles the scimitars used by the Moors (Morroco)
    • The Soulshriven and Tsaeci swords are inspired by the Japanese katanas and nodachi

    I guess there are other examples, but this comes to my mind.

    Anyway, weapon design is not a choice, but a consequence of how warfare is fought (fantasy or real world). If you want to make a consistent fantasy world which has its own rules, the weapons should be shaped by the level of warfare in that world.

    The swords of the ancient world were short (xiphos and gladius) because the battles were fought with long spears. Only when the armies got close, the sword (a backup weapon) was used because it was good for close quarters and perfect to use in combination with a shield. Later, when cavalries developed, especially mounted archers, the shape of the shield changed to increase mobility, and the length of the sword increased, but the sword was still a 1 handed weapon (the Viking sword had a short hilt). As body armor got thicker and more common, because swords can't cut plate armor, spiked maces, warhammers and polearms became the weapon of choice.

    TES universe featured some real world weapons from the start, such as the Japanese swords. So, now they are part of the lore. What I would like to see is more original designs which will look functional and cool. I imagine an armor with some kind of magic rune that gives it some protection against magic, or deflects blows. Or a cloth robe/outfit inscribed with runes or made from a cloth woven with magic thread, spider silk, etc. Less flashy fangs and spikes. Just an idea :smile:
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • YandereGirlfriend
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    Re: anime vs. western fantasy it's called "art direction" and it pertains to the overall aesthetic that your game is going for.

    Most games seek to maintain a consistent style because it is serves the purposes of immersion or advances the story. In any case it is usually visually discordant to see instances of LoTR movie art next to Conan the Barbarian art next to WoW cartoon fantasy next to a Buster Sword, etc.

    I'm another person who is generally against "unrealistic" fantasy art (and I realize the contradiction in that very phrase) of any persuasion (e.g. chainmail bikini, WoW cartoon art, Sephiroth swords, Akira Toriyama hair) mixing into settings where it doesn't really belong (it's fine in its original context though).

    So while I really like Boris Vallejo old-school fantasy art and I adore Final Fantasy XII, I, perhaps like the OP, don't want to see chainmail bikinis or Vieras running around in Craglorn.
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  • Vyvrhel
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    So, i guess the zweihänder must be anime cause it is large right?

    Wrong. Zweihandler is good since it looks like a real weapon.
    Now lets try some images to make you understand better since everything written obviously flies over your head.
    Anime styled and unrealistic
    https://i1.wp.com/mmo-fashion.com/wp-content/uploads/2019/04/Pellitine-Iron-Greatsword-2.jpg?ssl=1
    anime styled and unrealistic
    5a01b77fee59929f99c7d620847ef7b7
    realistic and big
    http://www.hoppersgiftware.co.uk/ekmps/shops/southernswords/images/scottish-two-handed-sword-[2]-7388-p.jpg
    realistic and big
    http://www.thearma.org/essays/weights/renaissance_two-handed_sword.jpg
    realistic and big, also japanese
    https://www.geishasblade.com/wp-content/uploads/2013/08/odachi-21.jpg
    Valejo
    https://i.pinimg.com/736x/70/d8/a3/70d8a3696d69d5d1f31e060c9eed7d3b.jpg
    Valejo
    http://1.bp.blogspot.com/-RWJhe9iU60M/TeiuMIw0TcI/AAAAAAAAAj8/I_kIkdjlVpo/s1600/Boris+Vallejo+1981+-+09.jpg
    Valejo
    https://i.pinimg.com/originals/aa/52/98/aa5298bc5d8282a85522bc8fd61e9318.jpg
    Your turn, show me a Valejo picture with a human with a wrongly sized or shaped sword. Or even better, go bother with your racist beating somebody else.
  • Vyvrhel
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    [quote="kind_hero;c-6616225"
    There are several historical designs in the game: [/quote]

    The argonian kukri shaped swords and knives are also very nice. But what I wanted to be added was something else. I wanted just a plain, normal, medievan european sword. Which, in my opinion, is missing.
  • Vyvrhel
    Vyvrhel
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    So while I really like Boris Vallejo old-school fantasy art and I adore Final Fantasy XII, I, perhaps like the OP, don't want to see chainmail bikinis or Vieras running around in Craglorn.

    Well I have nothing at all against chainmail bikini and oversized swords in the game, I just wanted one more skin I would like to use myself.
  • Taleof2Cities
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    I think you're one of those players who is just too picky and isn't happy with anything, @Vyvrhel.

    The game has 80+ motif styles and 50+ non-motif outfit styles, weapon packs, and artifacts.

    Especially the weapon artifacts ... which have a history in Elder Scrolls lore and have a somewhat realistic appearance.

    I hope this is one of the few issues you have with the game.

    If not, it may be time to find a single player RPG game that better suits your European Renaissance tastes.

    Vyvrhel wrote: »
    Very, very close. The armors look gorgeous, but I still have some issues with the sword and bow. BTW did I miss it or there is no greatsword shown on the video?

    Sadly, there's no greatsword in the Knight's Circle Style ... but it does have a 2H maul which I tested out on my Stamina Warden below:

    Cb0XmgS.png

    hDn1PYs.png

    Edited by Taleof2Cities on February 22, 2020 9:29PM
  • Sylvermynx
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    dazee wrote: »
    Not sure why the obsession with realism in games. if I wanted realism I wouldn't be playing games. I have enough *** realism in real life. I want bigger 2h axes ffs, the ones we have are too puny.

    Sure more options are better, but thus far its the non realistic ones which have been neglected.

    Like this one maybe:

    jOM6PCZ.jpg

    [Heh. That was my tauren fem on the friend's guild, WoW pvp server....]
    Edited by Sylvermynx on February 23, 2020 2:05AM
  • zaria
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    The thing is, the "tech level" of tamriel is more "early middle ages" - so, viking raids, karolus magnus, norman conquest of britain, mongol hordes overruning kievan rus, early crusades, that sort of thing. So any "long sword" like designs that were more a thing for the -late- middle ages would -actually- be a little bit out of place...

    It would still be nifty, and could make for a good "breton noble" style, yes? The more options the merrier after all (as long as we don't go to "fencing" weapons which would be -quite- useless against fully armored opponents on the battlefield...)
    Disagree here, say TES is late renaissance level, you have things like water powered sawmills with carriage return.
    Yes that feature in Skyrim is an real thing, however you had to pull an level to activate it. its an replica of an 1700 sawmill near me. Windmills are common and you have drop hammers. Printing presses so good they have to be industrial age or more likely magical, because books are everywhere. Still in 1600 large part of the world was still stone age.
    And yes I too prefer realistic weapons. Armor, not so much :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Jcarson0408
    Jcarson0408
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    Oh you did that sword mod? That's awesome, you did fantastic work on that, I loved that mod as soon as I saw it all those years ago
  • zaria
    zaria
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    Vyvrhel wrote: »
    So, i guess the zweihänder must be anime cause it is large right?

    Wrong. Zweihandler is good since it looks like a real weapon.
    Now lets try some images to make you understand better since everything written obviously flies over your head.
    Anime styled and unrealistic
    https://i1.wp.com/mmo-fashion.com/wp-content/uploads/2019/04/Pellitine-Iron-Greatsword-2.jpg?ssl=1
    anime styled and unrealistic
    5a01b77fee59929f99c7d620847ef7b7
    realistic and big
    http://www.hoppersgiftware.co.uk/ekmps/shops/southernswords/images/scottish-two-handed-sword-[2]-7388-p.jpg
    realistic and big
    http://www.thearma.org/essays/weights/renaissance_two-handed_sword.jpg
    realistic and big, also japanese
    https://www.geishasblade.com/wp-content/uploads/2013/08/odachi-21.jpg
    Valejo
    https://i.pinimg.com/736x/70/d8/a3/70d8a3696d69d5d1f31e060c9eed7d3b.jpg
    Valejo
    http://1.bp.blogspot.com/-RWJhe9iU60M/TeiuMIw0TcI/AAAAAAAAAj8/I_kIkdjlVpo/s1600/Boris+Vallejo+1981+-+09.jpg
    Valejo
    https://i.pinimg.com/originals/aa/52/98/aa5298bc5d8282a85522bc8fd61e9318.jpg
    Your turn, show me a Valejo picture with a human with a wrongly sized or shaped sword. Or even better, go bother with your racist beating somebody else.
    One interesting thing is that all the large swords are thin, not much thicker than an one handed weapon just longer, this because they needed to keep the weight down, having them to thick like just scaling up an one handed sword is an problem.
    1024px-Dresden-Zwinger-Armoury-Sword.04.JPG
    Who don't love Flamberge style :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sylvermynx
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    zaria wrote: »
    The thing is, the "tech level" of tamriel is more "early middle ages" - so, viking raids, karolus magnus, norman conquest of britain, mongol hordes overruning kievan rus, early crusades, that sort of thing. So any "long sword" like designs that were more a thing for the -late- middle ages would -actually- be a little bit out of place...

    It would still be nifty, and could make for a good "breton noble" style, yes? The more options the merrier after all (as long as we don't go to "fencing" weapons which would be -quite- useless against fully armored opponents on the battlefield...)
    Disagree here, say TES is late renaissance level, you have things like water powered sawmills with carriage return.
    Yes that feature in Skyrim is an real thing, however you had to pull an level to activate it. its an replica of an 1700 sawmill near me. Windmills are common and you have drop hammers. Printing presses so good they have to be industrial age or more likely magical, because books are everywhere. Still in 1600 large part of the world was still stone age.
    And yes I too prefer realistic weapons. Armor, not so much :)

    Well.... TES Skyrim is 1k years later - so that might fly for Skyrim, but not necessarily for ESO. Books.... eh, I tend to ascribe the number of "printed books" to the sheer number of mages extant in the world.

    Actually, I've not seen a printing press in TES at all (or ESO) except as added by a mod (in Skyrim) - and it wasn't really a printing press, it was a magical construct for duplication.
    Edited by Sylvermynx on February 23, 2020 2:11AM
  • LordVox
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    I want to see some bigger shields. I hate the shields in this game.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    dazee wrote: »
    Not sure why the obsession with realism in games. if I wanted realism I wouldn't be playing games. I have enough *** realism in real life. I want bigger 2h axes ffs, the ones we have are too puny.

    Sure more options are better, but thus far its the non realistic ones which have been neglected.

    Several weapons are big enough as it is. This is Elder Scrolls which has always had some realistic appearance to it and not the cartoon overexaggerated look World of Warcraft has, where weapons are as big as the characters.


    I can only agree with the OP. More options is always nice and we do got a ton of big, strange and fancy weapons. Some simplier ones would be nice. I for one would love to get some thinner swords, both 1 handed and 2 handed. Same with battleaxes and mauls with less mass.
    zaria wrote: »
    One interesting thing is that all the large swords are thin, not much thicker than an one handed weapon just longer, this because they needed to keep the weight down, having them to thick like just scaling up an one handed sword is an problem.
    1024px-Dresden-Zwinger-Armoury-Sword.04.JPG
    Who don't love Flamberge style :)

    *Grabby hands*
    Edited by NotaDaedraWorshipper on February 23, 2020 2:32AM
    [Lie] Of course! I don't even worship Daedra!
  • Sylvermynx
    Sylvermynx
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    LordVox wrote: »
    I want to see some bigger shields. I hate the shields in this game.

    You must be joking. I'ma have to screenie my Breton with her shield. You can't see the toon for the damn shield!
  • FrancisCrawford
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    At least nobody minds that bows ALL have a Native American style of quiver rather than any European one.:)

    (Robin Hood movies notwithstanding, Europeans rarely carried quivers on their backs.)
    Edited by FrancisCrawford on February 23, 2020 4:08AM
  • tim99
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    i would love chainmail bikinis. ^^
  • Vevvev
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    OP does have a point though about realistic swords. I mean why are ALL of our one handed swords equipped with 2 handed sword handles? In fact they aren't even good two handed sword handles since they'll let your hand slip upon impact with the target. I don't mind much but when these topics come up I can't help but scratch my head and wonder why the art team continues making the swords this way.

    A real one handed sword handle.
    spada_comb_302_1.jpg


    A 2 handed sword handle.
    two-handed-sword-herald-series-2209-10.jpg


    You should be able to see the difference. Now a two handed sword that can be used one handed usually has a specialized pommel that'll stop the hand from sliding, while also allowing you to grip it with two hands.
    cs_88HNH__87654.1475174185.jpg?c=2&imbypass=on

    Luckily I understand this is a fantasy game with magic so realism isn't exactly its strong suit, but it does feel weird my character would be swinging around such swords when it'd be more preferable to have a better handle. This is just my opinion though.
    Edited by Vevvev on February 23, 2020 5:04AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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