Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.
If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?
THEDKEXPERIENCE wrote: »Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.
But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.
If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.
Oreyn_Bearclaw wrote: »If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?
Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.
Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.
When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.
THEDKEXPERIENCE wrote: »Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.
But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.
If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.
Most of my gameplay is recorded and out there (the good and the bad). I'm none of those, and I don't know what productive means.
Oreyn_Bearclaw wrote: »Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it.
THEDKEXPERIENCE wrote: »
Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.
I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.
You’re not gonna solo a keep.
Good luck soloing a scroll.
After that it’s simply resources and towns. Soloing those actually helps your alliance.
Standing in the forest “soloing” helps no one.
Oreyn_Bearclaw wrote: »
I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.
When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.
No it doesnt, and that is just not real life in open world PVP. I realize we have streamers that are very good at looking for 1vX scenarios (or compiling 1vX highlight reels), they spend all their time way into enemy territory, and when they fight they have no backup.
But lets be candid, that is 0.001% of the population. Most people that play solo, use the map to look were the action is, and go there. Call it zerg surfing if you want, but I don't think its accurate. I rarely join random groups in zone, and I rarely see a big group and follow it just because.
I take keeps all the time by using a little common sense to know what makes sense strategically to go after. I defend keeps that are important (or might generate a good tick). Sometimes 3 of us do it, sometimes 30 of us do it. I also solo a lot of resources, but it is extremely rare that you flag a resource without one or two people showing up.
End of the day, almost nobody is fighting wildly outnumbered with no one around.
THEDKEXPERIENCE wrote: »Also, productive means doing something that helps your alliance win the war.
THEDKEXPERIENCE wrote: »Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.
But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.
If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.
Most of my gameplay is recorded and out there (the good and the bad). I'm none of those, and I don't know what productive means.
Usually when 10+ are chasing little me down -- When they do this to me it feels like I am the root of all evil in this world and I must be killed NOW!
I've just learned to stop, turn around and try to fight it and or just let them kill me ... no point int TRYING to run away because they will not give up!
These things are much more possible when numbers are low. I mean, realistically I would say I am average at PvP, but I have done things like solo recover an AD scroll from Farragut when our closest keep was Alessia, which involved taking Sej and Harluns solo on the way as a return path before breaking into Farragut. In my case, I just need a good window of opportunity when the opposing factions are distracted by something so you don't get too much player resistance (in this case EP and DC were busy having a 1hr+ fight over Chalman at the time). Haven't solo'd keeps though - don't normally play a build with enough AoE dps to kill everything and flip flags before guards start respawning.THEDKEXPERIENCE wrote: »Oreyn_Bearclaw wrote: »If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?
Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.
Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.
When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.
Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.
I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.
You’re not gonna solo a keep.
Good luck soloing a scroll.
After that it’s simply resources and towns. Soloing those actually helps your alliance.
Standing in the forest “soloing” helps no one.
Well, technically speaking someone must have a negative K/D ratio to allow you to have a positive one, so I wouldn't exactly say no reason.THEDKEXPERIENCE wrote: »There really is no reason for a negative K/D ratio.
I only reacted that way because you could have easily done your research instead of second guessing how I play in Cyro, and by doing so finding out what solo really means. This is not worth the effort.
ExistingRug61 wrote: »I vary between long periods of not dying and frequent dying, depending on what I am trying to achieve, so I went for the average option.
It probably also varies depending on where and when you play. For instance, I am often in very lowly populated times/campaigns (Xbox NA and playing from Aus). Lower populations mean it takes longer to find people to fight and die against, plus its probably easier to avoid deaths if you choose. I do enjoy the smaller numbers a lot though - less lagginess and more small "solo"/small group fights. Probably also means that you can do some things that might not be possible when its busy, ie:These things are much more possible when numbers are low. I mean, realistically I would say I am average at PvP, but I have done things like solo recover an AD scroll from Farragut when our closest keep was Alessia, which involved taking Sej and Harluns solo on the way as a return path before breaking into Farragut. In my case, I just need a good window of opportunity when the opposing factions are distracted by something so you don't get too much player resistance (in this case EP and DC were busy having a 1hr+ fight over Chalman at the time). Haven't solo'd keeps though - don't normally play a build with enough AoE dps to kill everything and flip flags before guards start respawning.THEDKEXPERIENCE wrote: »Oreyn_Bearclaw wrote: »If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?
Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.
Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.
When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.
Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.
I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.
You’re not gonna solo a keep.
Good luck soloing a scroll.
After that it’s simply resources and towns. Soloing those actually helps your alliance.
Standing in the forest “soloing” helps no one.Well, technically speaking someone must have a negative K/D ratio to allow you to have a positive one, so I wouldn't exactly say no reason.THEDKEXPERIENCE wrote: »There really is no reason for a negative K/D ratio.
alainjbrennanb16_ESO wrote: »I only reacted that way because you could have easily done your research instead of second guessing how I play in Cyro, and by doing so finding out what solo really means. This is not worth the effort.
i know how you play, half the time you run away, if you dont burst damage kill them on ur templar