Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

How often do you die in PVP? (Cyrodiil not BG)

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Once every 30 minutes
    Salthy wrote: »
    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.

    But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.

    If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Once an hour or less
    Rianai wrote: »
    If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?

    Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.

    Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.

    When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.

  • Salthy
    Salthy
    ✭✭✭
    Salthy wrote: »
    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.

    But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.

    If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.

    Most of my gameplay is recorded and out there (the good and the bad). I'm none of those, and I don't know what productive means.
    Edited by Salthy on February 25, 2020 9:40PM
    PC EU - NO CP / CP camp | Stamplar & Magblade
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Once every 30 minutes
    Rianai wrote: »
    If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?

    Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.

    Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.

    When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.

    Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.

    I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.

    You’re not gonna solo a keep.

    Good luck soloing a scroll.

    After that it’s simply resources and towns. Soloing those actually helps your alliance.

    Standing in the forest “soloing” helps no one.
    Edited by THEDKEXPERIENCE on February 25, 2020 9:41PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Once every 30 minutes
    Salthy wrote: »
    Salthy wrote: »
    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.

    But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.

    If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.

    Most of my gameplay is recorded and out there (the good and the bad). I'm none of those, and I don't know what productive means.

    There’s a zero percent chance I’m going to look for your videos so why don’t you just add a few sentences explaining what you do.

    Also, productive means doing something that helps your alliance win the war.
    Edited by THEDKEXPERIENCE on February 25, 2020 9:43PM
  • Salthy
    Salthy
    ✭✭✭
    I only reacted that way because you could have easily done your research instead of second guessing how I play in Cyro, and by doing so finding out what solo really means. This is not worth the effort.
    PC EU - NO CP / CP camp | Stamplar & Magblade
  • Rianai
    Rianai
    ✭✭✭✭✭
    Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it.

    It is indeed possible to play solo while being grouped - which just supports my point.

    Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.

    I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.

    You’re not gonna solo a keep.

    Good luck soloing a scroll.

    After that it’s simply resources and towns. Soloing those actually helps your alliance.

    Standing in the forest “soloing” helps no one.

    I have seen scrolls getting solo'd (never bothered myself, even when given the opportunity). I have solo'd a keep. I have solo'd outposts. I have solo'd zergs. And resources and towns too ofc.

    But yes, most of the time i'm just running arround, killing other players (or dieing while trying to do so) and "be unproductive".
    And you know why killing other players is unproductive? They are just as irrelevant as myself, no matter how hard they are trying to "play the map".
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Once an hour or less
    Berenhir wrote: »

    I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.

    When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.

    No it doesnt, and that is just not real life in open world PVP. I realize we have streamers that are very good at looking for 1vX scenarios (or compiling 1vX highlight reels), they spend all their time way into enemy territory, and when they fight they have no backup.

    But lets be candid, that is 0.001% of the population. Most people that play solo, use the map to look were the action is, and go there. Call it zerg surfing if you want, but I don't think its accurate. I rarely join random groups in zone, and I rarely see a big group and follow it just because.

    I take keeps all the time by using a little common sense to know what makes sense strategically to go after. I defend keeps that are important (or might generate a good tick). Sometimes 3 of us do it, sometimes 30 of us do it. I also solo a lot of resources, but it is extremely rare that you flag a resource without one or two people showing up.

    End of the day, almost nobody is fighting wildly outnumbered with no one around.

    Yup. You’re right. I know ONE guy PcNA that ain’t ever fighting with other people. Legit 1vXs and he “ends” up fighting alongside other people every day.

    People act like Cyro is cleared out of other people because they watch 1vX highlights on YouTube. Folks show up.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Once an hour or less
    It is possible to play solo away from everyone else, but it’s not easy. I do it a lot on new character, go to a town/resource and take it solo and see who shows up.

    Someone suggested it on the forums and I completely agree, it’s the best way to learn.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    Once every 10 minutes
    After switching from healing to damage on my main, I changed its name to "Constantly Dies", which is pretty apt. I don't really care though, because the usual reason for my deaths is being mowed down by slobbering mobs while I'm alone, or coming up against a roving, heavy armor stam beast that I can't pressure down. It's PvP, and death happens. If you're not dying, you're not taking enough risk to make it worth it.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • russelmmendoza
    russelmmendoza
    ✭✭✭✭✭
    Almost instantly repeatedly
    In bg.

    Only go to cyrodiil if there is something good in the golden vendor.
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    Also, productive means doing something that helps your alliance win the war.

    I'm really sorry to break this to you, but we all know none of the alliances is going to win the war.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Florial
    Florial
    ✭✭✭
    Once every 30 minutes
    It really depends on the particular day. If we fight even numbers, I may die much less since we have a pretty good group of folks in voice comms. If hugely outnumbered, it is a different story.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Salthy wrote: »
    Salthy wrote: »
    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.

    But it really is. If I log on and try to play an objective it’s not my fault if 46 other people show up. Maybe for that 10 minutes I become part of a Zerg but the moment I make the decision to do something else, I’m going to do it. If that happens to be a resource and I solo it for 3 minutes alone and then the Zerg shows up, it is what it is.

    If you do not think they are synonymous with each other then I can only imagine that you believe soloing is something that’s done alone in the wilderness of Cyrodiil. If that’s the case then you’re either a ganker or someone who picks off PVE players getting shards. What you aren’t doing is anything productive.

    Most of my gameplay is recorded and out there (the good and the bad). I'm none of those, and I don't know what productive means.

    It means you are earning points for your faction, either by taking keeps/resources/outposts, or defending same.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Once an hour or less
    People seem really triggered by the word Solo. Haha

    How about this. Most of the time when I PVP, I play alone, by myself, with nobody to talk to, tell me what to do, intentionally give me heals or buffs, or coordinate activity in any way whatsoever.
    Edited by Oreyn_Bearclaw on February 26, 2020 3:09AM
  • MishMash
    MishMash
    ✭✭✭✭
    Once every 30 minutes
    Usually when 10+ are chasing little me down -- When they do this to me it feels like I am the root of all evil in this world and I must be killed NOW!

    I've just learned to stop, turn around and try to fight it and or just let them kill me ... no point int TRYING to run away because they will not give up!
    PC NA DC 4eva! I try my very best. If it is not good enough for you too bad! Playing off and on since April 2014 CP2009.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Once an hour or less
    MishMash wrote: »
    Usually when 10+ are chasing little me down -- When they do this to me it feels like I am the root of all evil in this world and I must be killed NOW!

    I've just learned to stop, turn around and try to fight it and or just let them kill me ... no point int TRYING to run away because they will not give up!

    It’s worth running. If they eventually take you out but 10 people are chasing for 10 minutes, eventually groups will stop going after solo players. If you waste their time there’s no reward and they’ll give up...

    Unless you’re a NB, people are irrational with how much effort they’ll put into taking just one NB down, which is sorta what makes playing a NB fun too.
    Edited by Iskiab on February 26, 2020 3:45AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ExistingRug61
    ExistingRug61
    ✭✭✭✭
    Once every 30 minutes
    I vary between long periods of not dying and frequent dying, depending on what I am trying to achieve, so I went for the average option.

    It probably also varies depending on where and when you play. For instance, I am often in very lowly populated times/campaigns (Xbox NA and playing from Aus). Lower populations mean it takes longer to find people to fight and die against, plus its probably easier to avoid deaths if you choose. I do enjoy the smaller numbers a lot though - less lagginess and more small "solo"/small group fights. Probably also means that you can do some things that might not be possible when its busy, ie:
    Rianai wrote: »
    If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?

    Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.

    Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.

    When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.

    Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.

    I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.

    You’re not gonna solo a keep.

    Good luck soloing a scroll.

    After that it’s simply resources and towns. Soloing those actually helps your alliance.

    Standing in the forest “soloing” helps no one.
    These things are much more possible when numbers are low. I mean, realistically I would say I am average at PvP, but I have done things like solo recover an AD scroll from Farragut when our closest keep was Alessia, which involved taking Sej and Harluns solo on the way as a return path before breaking into Farragut. In my case, I just need a good window of opportunity when the opposing factions are distracted by something so you don't get too much player resistance (in this case EP and DC were busy having a 1hr+ fight over Chalman at the time). Haven't solo'd keeps though - don't normally play a build with enough AoE dps to kill everything and flip flags before guards start respawning.
    There really is no reason for a negative K/D ratio.
    Well, technically speaking someone must have a negative K/D ratio to allow you to have a positive one, so I wouldn't exactly say no reason.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    Once every 10 minutes
    Salthy wrote: »
    I only reacted that way because you could have easily done your research instead of second guessing how I play in Cyro, and by doing so finding out what solo really means. This is not worth the effort.


    i know how you play, half the time you run away, if you dont burst damage kill them on ur templar
    Main character dk - Vanikifar whitestrike
  • Snaggel
    Snaggel
    ✭✭✭
    Almost instantly repeatedly
    I die only when I choose to tactically kill myself to get a port to another keep after I am done 1vsX'ing some zerg swarm to defend against another zerg. They also had Volendrung but it is no problem for a pvp god like me. I am immortal after all so every "death" is actually nothing but a manifestation of my glorious self in another, more suitable location.

    No, wait, MOM! My daydreaming of power fantasy is not over yet!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Once an hour or less
    I vary between long periods of not dying and frequent dying, depending on what I am trying to achieve, so I went for the average option.

    It probably also varies depending on where and when you play. For instance, I am often in very lowly populated times/campaigns (Xbox NA and playing from Aus). Lower populations mean it takes longer to find people to fight and die against, plus its probably easier to avoid deaths if you choose. I do enjoy the smaller numbers a lot though - less lagginess and more small "solo"/small group fights. Probably also means that you can do some things that might not be possible when its busy, ie:
    Rianai wrote: »
    If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?

    Probably not, but I bet that person would say that they were playing solo at the time unless the word "together" implies some coordinated effort. When I use solo as a verb, I will admit that it generally implies you did it without help. That said, nothing wrong with saying I was playing solo, attacked a boss, keep, whatever, and few people showed up to help.

    Unlike PVE world bosses, its next to impossible in PVP to do anything that triggers a flag on the map without people showing up. If using Solo bothers you, fine, but whats the alternative, to say you did it in group? Same arguments but other side of the coin. End of the day, there are people everywhere in Cyro. Almost nobody is truly solo for any length of time. But the other options are not limited to keep defense and zerg surfing.

    When I say I am playing solo it means that I am not in a group or active communication with others. When I say I Solo'ed something, it means I did it without help. The distinction is perhaps subtle, but not terribly difficult to grasp. Heck, I have "soloed" things in a group. Join a pug dungeon group, they wipe 2 seconds into a fight, and you "solo" it. It's all semantics.

    Shocking ... @Oreyn_Bearclaw is on point as usual. I agree with you 100%.

    I could argue that the only thing in all of Cyrodiil that can be solo’d and is actually productive is to solo resources.

    You’re not gonna solo a keep.

    Good luck soloing a scroll.

    After that it’s simply resources and towns. Soloing those actually helps your alliance.

    Standing in the forest “soloing” helps no one.
    These things are much more possible when numbers are low. I mean, realistically I would say I am average at PvP, but I have done things like solo recover an AD scroll from Farragut when our closest keep was Alessia, which involved taking Sej and Harluns solo on the way as a return path before breaking into Farragut. In my case, I just need a good window of opportunity when the opposing factions are distracted by something so you don't get too much player resistance (in this case EP and DC were busy having a 1hr+ fight over Chalman at the time). Haven't solo'd keeps though - don't normally play a build with enough AoE dps to kill everything and flip flags before guards start respawning.
    There really is no reason for a negative K/D ratio.
    Well, technically speaking someone must have a negative K/D ratio to allow you to have a positive one, so I wouldn't exactly say no reason.

    Actually that is not quite true. That would be true if you were talking about a KB/D ratio, but not a K/D ratio because multiple people can count a Kill. Only one person can count a KB.
    Edited by Oreyn_Bearclaw on February 26, 2020 6:32PM
  • Kagukan
    Kagukan
    ✭✭✭✭✭
    Once every 30 minutes
    Depends on the action really. If you aint dying, you aint trying.
  • GarethDav
    GarethDav
    ✭✭
    Once an hour or less
    To be honest, the frequency of dying in Cyrodil can vary greatly. That said, it all depends on your play style, what role you are playing, group dynamics (if in a group), the build you are playing and your prior pvp experience in Cyrodil.

    The biggest factor are those two last parts - the build you are playing and the prior pvp experience in Cyrodil you have.

    You can go into Cyrodil with the best "meta build" you can find but still get constantly rocked if you don't have any prior experience in Cyrodil or experience with that build. From the build side, you need to understand how all the passives you might have that contribute to that build work. You also need to understand how all the sets you are using are working to maximize your build.

    It all comes down to figuring out what works best for you for the role you want to play and then refining that build and play style with experience over time. Yes, you are going to get crushed. You just need to analyze the kill screen afterwards to see what skills crushed you and adjust your build and play style to overcome those the next time.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Once every 30 minutes
    The more I think about it the more I noticed that an average 3 hour run in Cyrodiil is usually like this ...

    Die in 3 minutes alone.

    Die in 1 minute because I went after the same group that just killed me.

    Die in 1 minute to that same group.

    Go a different way on the map - kill 40-60 people in one turn that lasts nearly an hour.

    Use restroom.

    Kill another 30 people in the next 20 minutes defending a castle, die when overrun.

    Die in 1 minute due to pure YOLO.

    Log off.
    Edited by THEDKEXPERIENCE on February 26, 2020 10:05PM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Once an hour or less
    If its not super laggy and my abilities actually go off then yeah. every 40-45 minutes when im with my friend.

    Alone? Probably every 30

    With lag? Almost repeatedly. You cannot stop the horde honestly of blueberries marching on bleakers when its peak time. The horns sound and the tidal wave of pugs and the majority of the pop cap in general come crashing down on bleakers with all their frag procs, javelin spam and other nonesense. In this instance give me back reflect on reflective plate and I can probably push it up to every 10 minutes. But the ranged stuns man...jeez...
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Salthy
    Salthy
    ✭✭✭
    Salthy wrote: »
    I only reacted that way because you could have easily done your research instead of second guessing how I play in Cyro, and by doing so finding out what solo really means. This is not worth the effort.


    i know how you play, half the time you run away, if you dont burst damage kill them on ur templar

    Yeah, when a person plays solo and is too heavily outnumbered or incoming damage is too high, kiting and pulling line of sight is necessary. Unless you play a tanky build, but those don't suit my playstyle.

    The way you write this implies that you think this is "bad", however, I'm not going to just stand around and do nothing when I see 20 people coming my way. But I'd love to hear your feedback on what the appropriate course of action would be.






    PC EU - NO CP / CP camp | Stamplar & Magblade
  • Nemeliom
    Nemeliom
    ✭✭✭✭
    Once every 10 minutes
    I enjoy intense pvp and the more 1v1 or 1vX as possible.
    I have seen the best players getting killed tons of times in less than 20 minutes. That doesn't make them bad, they just want to fight on the edge.
    It's very rewarding when you are in a 1vX and you manage to kill 4 before you die.
    And as soon as you die, you run again to the fight and see if you can get a better score this time.
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
Sign In or Register to comment.