JumpmanLane wrote: »THEDKEXPERIENCE wrote: »Voted for this because any other option is highly unrealistic if you are actually involved in battles, which I am assuming with this Poll.
Edit: I am not counting the time I need to ride to the Battle on my 20 Speed Mount as survived.
All due respect, it is very common for a player to be involved in heavy fighting in a major Zerg vs Zerg battle to survive for 30 plus minutes and have a K/D ratio of like 40-0.
I’m unsure how anyone could do this as a brawling type character - I sure as heck couldn’t - but a ranged character, absolutely. Especially if that person knows how to self heal and has some sort of stealth capability, even if just a 15 second invisibility potion.
In a 20 on 20 or 50 on 50 type battle I would not be surprised to see 90% of the kills by 10% of the players and those players often live the longest.
Edit to add - radiant oppression alone let’s me do this. I’m not 40-0 good. Not even close. But I’ve done it a bunch of times (fill up a kill 40 without dying in like 30 minutes) mostly just by standing 20 meters behind the front line and blindly spamming RO into the crowd. Also the game gives people outsized credit for kills. There really is no reason for a negative K/D ratio.
Yes, but that is one Battle out of how many? Over the time of playing several hours, it's highly unrealistic to only end up in such fights and thus survive over an hour or more without dying as many state here.
Lots of people here count in riding time etc., so times like 10 minutes or even 30 are okay. But 1 hour? You have to be a Snipe-Run-Hide Player to manage that on a daily and average basis.
Well I don’t count riding time. I ride as little as possible. There are tons of little fights in between. Like ganking fools happening by. Capping resources and waiting. I’m a MagDk. Flame Lash is my highest killing blow. Not counting powerlash which is respectable on its on. Followed by leap, then Degen, then light attack.
I got into an argument with a dummy I hate who tossed his Kill/Deaths out to prove a point. It was like 158 and 5. I’d just started. I was like 50 and 1.
For long time players I think stats like that are pretty common. Experienced players, with min maxed builds, knowledge of positioning aren’t going out and repeatedly dying. They just ain’t getting killed like that in Cyro.
As for killing, it goes both ways. You can merely tag a dummy and he dies and it counts as a kill. Or you could put 99% of the damage on someone and not get the killing blow. So, kills aren’t THAT important. It’s more a testament to being actively fighting.
Simply put, it’s quite common for experienced players to be actively fighting as evidenced by the players they killed (1v1, 1vX, 2vX XvX, etc). And not die that much.
Positioning, target selection, knowledge of classes, just knowing what to be doing at any given time can contribute to that.
If you subtract performance based deaths (skills not going off, lag, being stuck on a bar), being unaware of a Zerg, being AFK or something, or just yoloing just to see what would happen, experienced players would die even less.
JumpmanLane wrote: »THEDKEXPERIENCE wrote: »Voted for this because any other option is highly unrealistic if you are actually involved in battles, which I am assuming with this Poll.
Edit: I am not counting the time I need to ride to the Battle on my 20 Speed Mount as survived.
All due respect, it is very common for a player to be involved in heavy fighting in a major Zerg vs Zerg battle to survive for 30 plus minutes and have a K/D ratio of like 40-0.
I’m unsure how anyone could do this as a brawling type character - I sure as heck couldn’t - but a ranged character, absolutely. Especially if that person knows how to self heal and has some sort of stealth capability, even if just a 15 second invisibility potion.
In a 20 on 20 or 50 on 50 type battle I would not be surprised to see 90% of the kills by 10% of the players and those players often live the longest.
Edit to add - radiant oppression alone let’s me do this. I’m not 40-0 good. Not even close. But I’ve done it a bunch of times (fill up a kill 40 without dying in like 30 minutes) mostly just by standing 20 meters behind the front line and blindly spamming RO into the crowd. Also the game gives people outsized credit for kills. There really is no reason for a negative K/D ratio.
Yes, but that is one Battle out of how many? Over the time of playing several hours, it's highly unrealistic to only end up in such fights and thus survive over an hour or more without dying as many state here.
Lots of people here count in riding time etc., so times like 10 minutes or even 30 are okay. But 1 hour? You have to be a Snipe-Run-Hide Player to manage that on a daily and average basis.
Well I don’t count riding time. I ride as little as possible. There are tons of little fights in between. Like ganking fools happening by. Capping resources and waiting. I’m a MagDk. Flame Lash is my highest killing blow. Not counting powerlash which is respectable on its on. Followed by leap, then Degen, then light attack.
I got into an argument with a dummy I hate who tossed his Kill/Deaths out to prove a point. It was like 158 and 5. I’d just started. I was like 50 and 1.
For long time players I think stats like that are pretty common. Experienced players, with min maxed builds, knowledge of positioning aren’t going out and repeatedly dying. They just ain’t getting killed like that in Cyro.
As for killing, it goes both ways. You can merely tag a dummy and he dies and it counts as a kill. Or you could put 99% of the damage on someone and not get the killing blow. So, kills aren’t THAT important. It’s more a testament to being actively fighting.
Simply put, it’s quite common for experienced players to be actively fighting as evidenced by the players they killed (1v1, 1vX, 2vX XvX, etc). And not die that much.
Positioning, target selection, knowledge of classes, just knowing what to be doing at any given time can contribute to that.
If you subtract performance based deaths (skills not going off, lag, being stuck on a bar), being unaware of a Zerg, being AFK or something, or just yoloing just to see what would happen, experienced players would die even less.
Also depends on what class and build you are using, if you run cheese and play the op fotm class, then its no wonder you got those numbers. However dogging on AD zerging is hilarious since DC does it every night with 40 man zergs against 3 ad on pc eu, and EP does 100 man raids against AD holding hands with 50 blues most of the time. So please.
JumpmanLane wrote: »JumpmanLane wrote: »THEDKEXPERIENCE wrote: »Voted for this because any other option is highly unrealistic if you are actually involved in battles, which I am assuming with this Poll.
Edit: I am not counting the time I need to ride to the Battle on my 20 Speed Mount as survived.
All due respect, it is very common for a player to be involved in heavy fighting in a major Zerg vs Zerg battle to survive for 30 plus minutes and have a K/D ratio of like 40-0.
I’m unsure how anyone could do this as a brawling type character - I sure as heck couldn’t - but a ranged character, absolutely. Especially if that person knows how to self heal and has some sort of stealth capability, even if just a 15 second invisibility potion.
In a 20 on 20 or 50 on 50 type battle I would not be surprised to see 90% of the kills by 10% of the players and those players often live the longest.
Edit to add - radiant oppression alone let’s me do this. I’m not 40-0 good. Not even close. But I’ve done it a bunch of times (fill up a kill 40 without dying in like 30 minutes) mostly just by standing 20 meters behind the front line and blindly spamming RO into the crowd. Also the game gives people outsized credit for kills. There really is no reason for a negative K/D ratio.
Yes, but that is one Battle out of how many? Over the time of playing several hours, it's highly unrealistic to only end up in such fights and thus survive over an hour or more without dying as many state here.
Lots of people here count in riding time etc., so times like 10 minutes or even 30 are okay. But 1 hour? You have to be a Snipe-Run-Hide Player to manage that on a daily and average basis.
Well I don’t count riding time. I ride as little as possible. There are tons of little fights in between. Like ganking fools happening by. Capping resources and waiting. I’m a MagDk. Flame Lash is my highest killing blow. Not counting powerlash which is respectable on its on. Followed by leap, then Degen, then light attack.
I got into an argument with a dummy I hate who tossed his Kill/Deaths out to prove a point. It was like 158 and 5. I’d just started. I was like 50 and 1.
For long time players I think stats like that are pretty common. Experienced players, with min maxed builds, knowledge of positioning aren’t going out and repeatedly dying. They just ain’t getting killed like that in Cyro.
As for killing, it goes both ways. You can merely tag a dummy and he dies and it counts as a kill. Or you could put 99% of the damage on someone and not get the killing blow. So, kills aren’t THAT important. It’s more a testament to being actively fighting.
Simply put, it’s quite common for experienced players to be actively fighting as evidenced by the players they killed (1v1, 1vX, 2vX XvX, etc). And not die that much.
Positioning, target selection, knowledge of classes, just knowing what to be doing at any given time can contribute to that.
If you subtract performance based deaths (skills not going off, lag, being stuck on a bar), being unaware of a Zerg, being AFK or something, or just yoloing just to see what would happen, experienced players would die even less.
Also depends on what class and build you are using, if you run cheese and play the op fotm class, then its no wonder you got those numbers. However dogging on AD zerging is hilarious since DC does it every night with 40 man zergs against 3 ad on pc eu, and EP does 100 man raids against AD holding hands with 50 blues most of the time. So please.
I main MagDk...and it ain’t 1.5 lol. PcNA.
Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Joy_Division wrote: »Once an hour or less?
Are you people RPing at the home gates?

Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
JumpmanLane wrote: »Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
My point is that experienced players in Cyro have stats just like these. And they’re NOT role playing at the gates lol.
Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
Oreyn_Bearclaw wrote: »JumpmanLane wrote: »Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
My point is that experienced players in Cyro have stats just like these. And they’re NOT role playing at the gates lol.
I certainly dont RP at the gate. Haha. But I also don't go down with a sinking ship, unless I am in a group. Most of the time, I am not.Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
Actually, 40-50 % KB ratio is high. It would be difficult to do that on any class but a sorc, unless you were REALLY good at 1vX, which I am not. I am usually 10-15% lower on my other classes, hard to deny, mages wrath can pad your KB count (see any BG match ever). Since it got nerfed, I often dont slot it any more which is bringing things back in line. Mages wrath isnt what gets kills against good players, but thats a debate for a different thread.
The realty is that in open field warfare, which is most of Cyro, its rare that you are the only one hitting a target. You cant expect to get every KB, not even close.
Joy_Division wrote: »Once an hour or less?
Are you people RPing at the home gates?
@Joy_Division
Saturday raid, 3.5h at prime time, PC EU Kaal
Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
THEDKEXPERIENCE wrote: »I know that there is no way to measure this on console, and it will vary greatly by play style, but I wanted to do an informal survey on how often you actually die in PVP.
I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.
When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.
Oreyn_Bearclaw wrote: »
I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.
When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.
No it doesnt, and that is just not real life in open world PVP. I realize we have streamers that are very good at looking for 1vX scenarios (or compiling 1vX highlight reels), they spend all their time way into enemy territory, and when they fight they have no backup.
But lets be candid, that is 0.001% of the population. Most people that play solo, use the map to look were the action is, and go there. Call it zerg surfing if you want, but I don't think its accurate. I rarely join random groups in zone, and I rarely see a big group and follow it just because.
I take keeps all the time by using a little common sense to know what makes sense strategically to go after. I defend keeps that are important (or might generate a good tick). Sometimes 3 of us do it, sometimes 30 of us do it. I also solo a lot of resources, but it is extremely rare that you flag a resource without one or two people showing up.
End of the day, almost nobody is fighting wildly outnumbered with no one around.
The word "solo" doesn't change its meaning just because there is barely anyone actually playing solo.
THEDKEXPERIENCE wrote: »I know that there is no way to measure this on console, and it will vary greatly by play style, but I wanted to do an informal survey on how often you actually die in PVP.
Oreyn_Bearclaw wrote: »My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.
Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.