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How often do you die in PVP? (Cyrodiil not BG)

  • MajBludd
    MajBludd
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    About tree fiddy
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    Almost instantly repeatedly
    I get targeted a lot. But I am just healing and purging. For some reason,, the other factions think that it is funny to send a dozen people after an arthritic old lady. Just because I am old enough to be their grandmother is no reason for them to target me.
  • TheFM
    TheFM
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    Once every 30 minutes
    hasi wrote: »
    hasi wrote: »
    Voted for this because any other option is highly unrealistic if you are actually involved in battles, which I am assuming with this Poll.

    Edit: I am not counting the time I need to ride to the Battle on my 20 Speed Mount as survived.

    All due respect, it is very common for a player to be involved in heavy fighting in a major Zerg vs Zerg battle to survive for 30 plus minutes and have a K/D ratio of like 40-0.

    I’m unsure how anyone could do this as a brawling type character - I sure as heck couldn’t - but a ranged character, absolutely. Especially if that person knows how to self heal and has some sort of stealth capability, even if just a 15 second invisibility potion.

    In a 20 on 20 or 50 on 50 type battle I would not be surprised to see 90% of the kills by 10% of the players and those players often live the longest.

    Edit to add - radiant oppression alone let’s me do this. I’m not 40-0 good. Not even close. But I’ve done it a bunch of times (fill up a kill 40 without dying in like 30 minutes) mostly just by standing 20 meters behind the front line and blindly spamming RO into the crowd. Also the game gives people outsized credit for kills. There really is no reason for a negative K/D ratio.

    Yes, but that is one Battle out of how many? Over the time of playing several hours, it's highly unrealistic to only end up in such fights and thus survive over an hour or more without dying as many state here.

    Lots of people here count in riding time etc., so times like 10 minutes or even 30 are okay. But 1 hour? You have to be a Snipe-Run-Hide Player to manage that on a daily and average basis.

    Well I don’t count riding time. I ride as little as possible. There are tons of little fights in between. Like ganking fools happening by. Capping resources and waiting. I’m a MagDk. Flame Lash is my highest killing blow. Not counting powerlash which is respectable on its on. Followed by leap, then Degen, then light attack.

    I got into an argument with a dummy I hate who tossed his Kill/Deaths out to prove a point. It was like 158 and 5. I’d just started. I was like 50 and 1.

    For long time players I think stats like that are pretty common. Experienced players, with min maxed builds, knowledge of positioning aren’t going out and repeatedly dying. They just ain’t getting killed like that in Cyro.

    As for killing, it goes both ways. You can merely tag a dummy and he dies and it counts as a kill. Or you could put 99% of the damage on someone and not get the killing blow. So, kills aren’t THAT important. It’s more a testament to being actively fighting.

    Simply put, it’s quite common for experienced players to be actively fighting as evidenced by the players they killed (1v1, 1vX, 2vX XvX, etc). And not die that much.

    Positioning, target selection, knowledge of classes, just knowing what to be doing at any given time can contribute to that.

    If you subtract performance based deaths (skills not going off, lag, being stuck on a bar), being unaware of a Zerg, being AFK or something, or just yoloing just to see what would happen, experienced players would die even less.

    Also depends on what class and build you are using, if you run cheese and play the op fotm class, then its no wonder you got those numbers. However dogging on AD zerging is hilarious since DC does it every night with 40 man zergs against 3 ad on pc eu, and EP does 100 man raids against AD holding hands with 50 blues most of the time. So please.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Once an hour or less
    My recaps are often very similiar :smile:

    - Meatbag
    - Light attack
    - Crystal frag
    - Crystal frag
    - Crystal frag
    - Meteor
    - Sorc execute ^^
  • JumpmanLane
    JumpmanLane
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    Once an hour or less
    TheFM wrote: »
    hasi wrote: »
    hasi wrote: »
    Voted for this because any other option is highly unrealistic if you are actually involved in battles, which I am assuming with this Poll.

    Edit: I am not counting the time I need to ride to the Battle on my 20 Speed Mount as survived.

    All due respect, it is very common for a player to be involved in heavy fighting in a major Zerg vs Zerg battle to survive for 30 plus minutes and have a K/D ratio of like 40-0.

    I’m unsure how anyone could do this as a brawling type character - I sure as heck couldn’t - but a ranged character, absolutely. Especially if that person knows how to self heal and has some sort of stealth capability, even if just a 15 second invisibility potion.

    In a 20 on 20 or 50 on 50 type battle I would not be surprised to see 90% of the kills by 10% of the players and those players often live the longest.

    Edit to add - radiant oppression alone let’s me do this. I’m not 40-0 good. Not even close. But I’ve done it a bunch of times (fill up a kill 40 without dying in like 30 minutes) mostly just by standing 20 meters behind the front line and blindly spamming RO into the crowd. Also the game gives people outsized credit for kills. There really is no reason for a negative K/D ratio.

    Yes, but that is one Battle out of how many? Over the time of playing several hours, it's highly unrealistic to only end up in such fights and thus survive over an hour or more without dying as many state here.

    Lots of people here count in riding time etc., so times like 10 minutes or even 30 are okay. But 1 hour? You have to be a Snipe-Run-Hide Player to manage that on a daily and average basis.

    Well I don’t count riding time. I ride as little as possible. There are tons of little fights in between. Like ganking fools happening by. Capping resources and waiting. I’m a MagDk. Flame Lash is my highest killing blow. Not counting powerlash which is respectable on its on. Followed by leap, then Degen, then light attack.

    I got into an argument with a dummy I hate who tossed his Kill/Deaths out to prove a point. It was like 158 and 5. I’d just started. I was like 50 and 1.

    For long time players I think stats like that are pretty common. Experienced players, with min maxed builds, knowledge of positioning aren’t going out and repeatedly dying. They just ain’t getting killed like that in Cyro.

    As for killing, it goes both ways. You can merely tag a dummy and he dies and it counts as a kill. Or you could put 99% of the damage on someone and not get the killing blow. So, kills aren’t THAT important. It’s more a testament to being actively fighting.

    Simply put, it’s quite common for experienced players to be actively fighting as evidenced by the players they killed (1v1, 1vX, 2vX XvX, etc). And not die that much.

    Positioning, target selection, knowledge of classes, just knowing what to be doing at any given time can contribute to that.

    If you subtract performance based deaths (skills not going off, lag, being stuck on a bar), being unaware of a Zerg, being AFK or something, or just yoloing just to see what would happen, experienced players would die even less.

    Also depends on what class and build you are using, if you run cheese and play the op fotm class, then its no wonder you got those numbers. However dogging on AD zerging is hilarious since DC does it every night with 40 man zergs against 3 ad on pc eu, and EP does 100 man raids against AD holding hands with 50 blues most of the time. So please.

    I main MagDk...and it ain’t 1.5 lol. PcNA.
    Edited by JumpmanLane on February 24, 2020 2:39PM
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Once every 10 minutes
    this really depends on where u fight, if from range in sneak etc then not much, but if ur in the big battles then it will be quite often
    Main character dk - Vanikifar whitestrike
  • L_Nici
    L_Nici
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    All that say they wouldn't die over an hour either play in Smallscale groups with healer or play fulltank and can't kill anything themselves except they are Magplar or spam Onslaught, or third option are cloaky little run away Snipeblades.
    PC|EU
  • TheFM
    TheFM
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    Once every 30 minutes
    TheFM wrote: »
    hasi wrote: »
    hasi wrote: »
    Voted for this because any other option is highly unrealistic if you are actually involved in battles, which I am assuming with this Poll.

    Edit: I am not counting the time I need to ride to the Battle on my 20 Speed Mount as survived.

    All due respect, it is very common for a player to be involved in heavy fighting in a major Zerg vs Zerg battle to survive for 30 plus minutes and have a K/D ratio of like 40-0.

    I’m unsure how anyone could do this as a brawling type character - I sure as heck couldn’t - but a ranged character, absolutely. Especially if that person knows how to self heal and has some sort of stealth capability, even if just a 15 second invisibility potion.

    In a 20 on 20 or 50 on 50 type battle I would not be surprised to see 90% of the kills by 10% of the players and those players often live the longest.

    Edit to add - radiant oppression alone let’s me do this. I’m not 40-0 good. Not even close. But I’ve done it a bunch of times (fill up a kill 40 without dying in like 30 minutes) mostly just by standing 20 meters behind the front line and blindly spamming RO into the crowd. Also the game gives people outsized credit for kills. There really is no reason for a negative K/D ratio.

    Yes, but that is one Battle out of how many? Over the time of playing several hours, it's highly unrealistic to only end up in such fights and thus survive over an hour or more without dying as many state here.

    Lots of people here count in riding time etc., so times like 10 minutes or even 30 are okay. But 1 hour? You have to be a Snipe-Run-Hide Player to manage that on a daily and average basis.

    Well I don’t count riding time. I ride as little as possible. There are tons of little fights in between. Like ganking fools happening by. Capping resources and waiting. I’m a MagDk. Flame Lash is my highest killing blow. Not counting powerlash which is respectable on its on. Followed by leap, then Degen, then light attack.

    I got into an argument with a dummy I hate who tossed his Kill/Deaths out to prove a point. It was like 158 and 5. I’d just started. I was like 50 and 1.

    For long time players I think stats like that are pretty common. Experienced players, with min maxed builds, knowledge of positioning aren’t going out and repeatedly dying. They just ain’t getting killed like that in Cyro.

    As for killing, it goes both ways. You can merely tag a dummy and he dies and it counts as a kill. Or you could put 99% of the damage on someone and not get the killing blow. So, kills aren’t THAT important. It’s more a testament to being actively fighting.

    Simply put, it’s quite common for experienced players to be actively fighting as evidenced by the players they killed (1v1, 1vX, 2vX XvX, etc). And not die that much.

    Positioning, target selection, knowledge of classes, just knowing what to be doing at any given time can contribute to that.

    If you subtract performance based deaths (skills not going off, lag, being stuck on a bar), being unaware of a Zerg, being AFK or something, or just yoloing just to see what would happen, experienced players would die even less.

    Also depends on what class and build you are using, if you run cheese and play the op fotm class, then its no wonder you got those numbers. However dogging on AD zerging is hilarious since DC does it every night with 40 man zergs against 3 ad on pc eu, and EP does 100 man raids against AD holding hands with 50 blues most of the time. So please.

    I main MagDk...and it ain’t 1.5 lol. PcNA.

    thats different, then kudos =D Most of the time when ppl post stuff like this it ends up they are stam necro or templar tho =P
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Once an hour or less
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha
  • Rianai
    Rianai
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    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.
  • Rowjoh
    Rowjoh
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    Once an hour or less
    good kill quota and very rarely die, but that's cos I'm a sneaky Nightblade :)
  • Berenhir
    Berenhir
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    Once an hour or less?

    Are you people RPing at the home gates?

    @Joy_Division
    unknowngxkuq.png
    Saturday raid, 3.5h at prime time, PC EU Kaal
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Hapexamendios
    Hapexamendios
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    Once every 30 minutes
    Once every 30 minutes or so. I'm just in there to get to tier 1 rewards or leveling Support/Assault.
  • JumpmanLane
    JumpmanLane
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    Once an hour or less
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    My point is that experienced players in Cyro have stats just like these. And they’re NOT role playing at the gates lol.
    Edited by JumpmanLane on February 25, 2020 4:25AM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Once an hour or less
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    My point is that experienced players in Cyro have stats just like these. And they’re NOT role playing at the gates lol.

    I certainly dont RP at the gate. Haha. But I also don't go down with a sinking ship, unless I am in a group. Most of the time, I am not.
    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Actually, 40-50 % KB ratio is high. It would be difficult to do that on any class but a sorc, unless you were REALLY good at 1vX, which I am not. I am usually 10-15% lower on my other classes, hard to deny, mages wrath can pad your KB count (see any BG match ever). Since it got nerfed, I often dont slot it any more which is bringing things back in line. Mages wrath isnt what gets kills against good players, but thats a debate for a different thread.

    The realty is that in open field warfare, which is most of Cyro, its rare that you are the only one hitting a target. You cant expect to get every KB, not even close.
    Edited by Oreyn_Bearclaw on February 25, 2020 5:55AM
  • Berenhir
    Berenhir
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    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    My point is that experienced players in Cyro have stats just like these. And they’re NOT role playing at the gates lol.

    I certainly dont RP at the gate. Haha. But I also don't go down with a sinking ship, unless I am in a group. Most of the time, I am not.
    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Actually, 40-50 % KB ratio is high. It would be difficult to do that on any class but a sorc, unless you were REALLY good at 1vX, which I am not. I am usually 10-15% lower on my other classes, hard to deny, mages wrath can pad your KB count (see any BG match ever). Since it got nerfed, I often dont slot it any more which is bringing things back in line. Mages wrath isnt what gets kills against good players, but thats a debate for a different thread.

    The realty is that in open field warfare, which is most of Cyro, its rare that you are the only one hitting a target. You cant expect to get every KB, not even close.

    I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.

    When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Once every 10 minutes
    Berenhir wrote: »
    Once an hour or less?

    Are you people RPing at the home gates?

    @Joy_Division
    unknowngxkuq.png
    Saturday raid, 3.5h at prime time, PC EU Kaal

    nice stats, but ether ur part of a ball group, or a gank group on that
    Main character dk - Vanikifar whitestrike
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Once every 10 minutes
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    I never run my character vanikfar wont allow it, i norm jump into middle of groups
    Main character dk - Vanikifar whitestrike
  • Raudgrani
    Raudgrani
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    Once an hour or less
    It all depends on what type of character I roll at that specific time. I have managed to play an evening (mostly play evenings), like 5 hours, without actually dying. it depends on what opposing forces have to offer too of course. Defending a place like Sejanus can sometimes mean like 10 deaths over a period of 3-5 minutes, if you have the wrong people respectfully knocking on the door. :D

    But generally, around once every hour or so. Can be very different. Chasing a ball group around your home keeps will mean more deaths. With most of my characters I'm a YOLO Kamikaze kind of guy, trying to put lots of pressure on enemy groups - which will mean deaths fighting those kind of groups.
  • Vanos444
    Vanos444
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    Once an hour or less
    I know that there is no way to measure this on console, and it will vary greatly by play style, but I wanted to do an informal survey on how often you actually die in PVP.

    As a tankplar/ healbot.
    I rarely die that easily...
    I just love trolling those 1 shot build dodge trollers
  • drkfrontiers
    drkfrontiers
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    Almost instantly repeatedly
    Someone has to be the distracting cannon fodder. And I am uniquely positioned to die with flair.

    Edited by drkfrontiers on February 25, 2020 7:44AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Zer0_CooL
    Zer0_CooL
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    Once every 10 minutes
    To those 27% dying less than once an hour; how much time you spend with running away?
  • Grianasteri
    Grianasteri
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    Cant really answer that, every evening can be different.

    Sometimes I die in quick succession, across a series of engagements. Sometimes I dont die at all across a series of engagements. Sometimes it empty and almost like solo overland game play.

    I think what is fair to say, is when I am engaged directly, I go down, fast, unless I can cloak out of it and come back at them etc. My main pvp character is a glass cannon Stamblade.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Once an hour or less
    Berenhir wrote: »

    I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.

    When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.

    No it doesnt, and that is just not real life in open world PVP. I realize we have streamers that are very good at looking for 1vX scenarios (or compiling 1vX highlight reels), they spend all their time way into enemy territory, and when they fight they have no backup.

    But lets be candid, that is 0.001% of the population. Most people that play solo, use the map to look were the action is, and go there. Call it zerg surfing if you want, but I don't think its accurate. I rarely join random groups in zone, and I rarely see a big group and follow it just because.

    I take keeps all the time by using a little common sense to know what makes sense strategically to go after. I defend keeps that are important (or might generate a good tick). Sometimes 3 of us do it, sometimes 30 of us do it. I also solo a lot of resources, but it is extremely rare that you flag a resource without one or two people showing up.

    End of the day, almost nobody is fighting wildly outnumbered with no one around.
    Edited by Oreyn_Bearclaw on February 25, 2020 7:42PM
  • Rianai
    Rianai
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    The word "solo" doesn't change its meaning just because there is barely anyone actually playing solo.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Once every 30 minutes
    Berenhir wrote: »

    I think the point was that you don't play solo when others hit your target as well. Playing solo means there is no other friendly player around, which usually only happens deep inside enemy territory.

    When you are just ungrouped you are not solo but - depending on faction stack proximity - either defending keeps or zerg surfing.

    No it doesnt, and that is just not real life in open world PVP. I realize we have streamers that are very good at looking for 1vX scenarios (or compiling 1vX highlight reels), they spend all their time way into enemy territory, and when they fight they have no backup.

    But lets be candid, that is 0.001% of the population. Most people that play solo, use the map to look were the action is, and go there. Call it zerg surfing if you want, but I don't think its accurate. I rarely join random groups in zone, and I rarely see a big group and follow it just because.

    I take keeps all the time by using a little common sense to know what makes sense strategically to go after. I defend keeps that are important (or might generate a good tick). Sometimes 3 of us do it, sometimes 30 of us do it. I also solo a lot of resources, but it is extremely rare that you flag a resource without one or two people showing up.

    End of the day, almost nobody is fighting wildly outnumbered with no one around.

    100% this.

    I solo all the time when I play, but I still play objectives. If I see a resource that needs to be taken, I take it solo. After doing this a few times I usually draw a crowd. I’m still playing solo, but other people follow my lead. I can’t do anything about that.

    Conversely if I port into an outpost and see 100 people on the doorstep of it waiting to move out, I don’t wait. I go to the obvious next objective and that Zerg often catches up. I’m still solo, but the Zerg finds me.

    If I wanted to intentionally Zerg people down I’d do a LFG in chat. It’s not my fault that most Zergs end up playing objectives at the same time. If I wanted to stand in a forest alone I’d walk outside.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Once an hour or less
    Rianai wrote: »
    The word "solo" doesn't change its meaning just because there is barely anyone actually playing solo.

    @Rianai

    This is all academic, but I guess I would distinguish between playing solo (not in a group or coms) and intentionally 1vXing. The former describes a good chunck of players. The later describes almost nobody (despite what cherry picked youtube videos would suggest). Even the best so called "1vXers" usually carry a pocket healer or run in a small group (or they are troll tanks and cant kill fly). I certainly play and build differently if I am in vs. out of a group.

    Zerg is a dirty word, but the reality is, most people arent intentionally grouping like that. They are just following the action.
  • Rianai
    Rianai
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    If you attack a world boss together with other - random - players, would you really claim you solo'd it? Just because you weren't grouped with them?
  • imredneckson
    imredneckson
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    I know that there is no way to measure this on console, and it will vary greatly by play style, but I wanted to do an informal survey on how often you actually die in PVP.

    Depends on how bad the lag is
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • Salthy
    Salthy
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    Rianai wrote: »
    My average PVP session according to Kill Counter (when solo) is typically about 3-5 hours, 125-150 kills, 4 or 5 deaths, and about a 40% KB ratio (Still about .5 lifetime, but its definitely fallen recently). But that almost always includes at least 1 or 2 death ports. And admittedly, I will almost always elect to flee vs stand and fight a battle I can't win. I dont claim to be any good at 1vX, but I usually play solo and know how to pick and choose a fight.

    Do I have nights where I die 10-12 times in an hour or two? Sure, I do stupid crap. The death count certainly goes up on melee classes as well. I also die way more when I join pug groups, but I dont think that part needs a lot of explanation. Haha

    Imagine playing "solo" and still getting 60% of you killing blows stolen. That's certainly some special achievement.

    Is 2020 the year when we finally reveal that "solo" isn't a synonym of "ungrouped"? Or too early? Probably too early.

    PC EU - NO CP / CP camp | Stamplar & Magblade
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