Not that I have a horse Indrik in this race since I gave up chasing the mounts early-on, but random ticket drops?as opposed to guaranteed drop in the first eligible kill, assuming you contribute enough damage if it's a gang take-down (WB or dolmen)
When did they start that? Or is that a new wrinkle with the upcoming return of the Murkmire event?
PizzaCat82 wrote: »Imagine having your tickets drop from a boss and you getting kicked out of the dungeon before you can loot.
PizzaCat82 wrote: »Imagine having your tickets drop from a boss and you getting kicked out of the dungeon before you can loot.
How do you get "kicked" from a dungeon that doesn't even exist in Murkmire?
There are delves, which are not instanced...
There is an arena, so... maybe if you're doing Blackrose Prison for your tickets (although I'm sure there are easier ways)
Also, one easy solution to the "group" issue everybody seems to say... maybe... don't group? Then only things you kill will be lootable.
(Not agreeing or disagreeing with their decision on the random drops... just pointing out that many of the "issues" that people are using are completely avoidable and correctable by you yourself)
XIIICaesar wrote: »Tying then to dailies would've made perfect sense, as they've done in most previous events. HOWEVER a lot of new threads/posts have been being made in recent weeks about every event/ticket being the same where you just do x dailies for x tickets. ZOS heard people, listened, & changed the format. I've said it before & I'll say it again, people should be real careful when going on forum crusades.
VaranisArano wrote: »
The logic just doesn't compute for me.
barney2525 wrote: »They tell you in Advance how things are going to work.
If the Player does Not listen and adapt accordingly, THAT is the Player's own fault.
So, First thing every day, you check your ticket total, and then go do a delve, killing everything and looting everything, until that ticket drops.
Then just go play the rest of the time for fun, doing whatever.
Players gotta take some responsibility for their own actions.
IMHJO
barney2525 wrote: »They tell you in Advance how things are going to work.
If the Player does Not listen and adapt accordingly, THAT is the Player's own fault.
So, First thing every day, you check your ticket total, and then go do a delve, killing everything and looting everything, until that ticket drops.
Then just go play the rest of the time for fun, doing whatever.
Players gotta take some responsibility for their own actions.
IMHJO
And what happens when a player reads the announcement, understands what to do, diligently keeps track, and still doesn’t get tickets? What if RNG keeps saying “sorry, maybe next time” — or some group member kills something and not everyone can see there’s a body to check for loot? There is much more that can go wrong with this system than a guaranteed ticket system, because we are losing a great deal of control over when tickets drop, and there is no reasonable justification for the change.
If they want us to spend more time in Murkmire (or any other event zone), they should make the zone itself and its activities more compelling — not make tickets less and less reliable, thereby serving increasingly as a stick to inflate their internal statistics and drive players to the crown store to make up for the RNG-dependent grind. If they want us to buy more tickets, they can do it in a more honest way (like offering more at the Impresario, such as the Imperial furniture she once had) instead of making previously guaranteed currency a gamble, even a high-chance one like this. They’ve moved tickets from fully guaranteed to semi-guaranteed/semi-RNG to now totally RNG dependent. When the solution to avoid this newly engineered problem resides in the crown store, the optics, if not the actual purpose, are just terrible.
I’m not absolving players of the responsibility of learning what to do to get tickets and being diligent about doing it. I’m saying that by leaving tickets completely up to RNG in this way, ZOS is making it so that being diligent and taking responsibility are no longer guaranteed to be enough to get tickets — and now there may well be no recourse when that fails. With a guarantee, you know when you have fulfilled the requirements and so you know if something has gone wrong. Now you won’t. You’ll only be left wondering whether you missed tickets or whether ZOSNG hasn’t graced you with them yet. It’s only going to cause needless frustration for a lot of players, increase an already overwhelming workload for Support, and serve as a potential excuse for Support not to provide support to players whose tickets bug out — all while discouraging grouping in a multiplayer RPG centered on, well, gaming with other players.
How can this kind of thing be justified? It’s not just about the tickets in the end, either. This is just another in a long line of missteps that are bit by bit eroding our control over how we play and enjoy the game unless we’re willing to spend to make up for it. That’s an extremely concerning trend.
VaranisArano wrote: »
With Murkmire, what do you do? Keep grinding until you give up and send a ticket to Support?
darthgummibear_ESO wrote: »VaranisArano wrote: »
With Murkmire, what do you do? Keep grinding until you give up and send a ticket to Support?
The last time I contacted support about a loot-related issue I got a bunch of canned responses saying they couldn't help me even after reopening the ticket like 6 or 7 times. Then they just started ignoring me completely.
darthgummibear_ESO wrote: »VaranisArano wrote: »
With Murkmire, what do you do? Keep grinding until you give up and send a ticket to Support?
The last time I contacted support about a loot-related issue I got a bunch of canned responses saying they couldn't help me even after reopening the ticket like 6 or 7 times. Then they just started ignoring me completely.
Did you know customer service agents are deliberately designed to be unhelpful and obstinate because that saves companies money? They know that most customers will just get fed up and give up rather than continue to pursue that which they are owed.
See - https://theconversation.com/why-bad-customer-service-wont-improve-anytime-soon-128671