Morrowind
Hype
Summerset
Hype
Elseweyr
Hype
With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?
....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.
Siohwenoeht wrote: »The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
Disbanded and "cease to exist" are two very different things.
Siohwenoeht wrote: »Siohwenoeht wrote: »The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
Disbanded and "cease to exist" are two very different things.
Disbanded and ceased are synonyms... They are exactly the same thing...
With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
Hype
With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
Hype
With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
Hype
With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?
....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.
With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
Hype
With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
Hype
With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
Hype
With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?
....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.
I'm excited, but admittedly I am EXTREMELY confused as to why we didn't get a new combat skill line? I genuinely see no reason why they couldn't do antiquities and a new combat line.
They said their excuse was to try and cater to all players, yet if this was the case then why not do both? I find it very hard to believe they don't have the resources to create 6 abilities and some passives.
Siohwenoeht wrote: »Siohwenoeht wrote: »The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
Disbanded and "cease to exist" are two very different things.
Disbanded and ceased are synonyms... They are exactly the same thing...
Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".
Siohwenoeht wrote: »Siohwenoeht wrote: »Siohwenoeht wrote: »The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
Disbanded and "cease to exist" are two very different things.
Disbanded and ceased are synonyms... They are exactly the same thing...
Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".
To disband a group and for a group to cease to exist are definitely the same thing. Stop being pedantic.
You could say I am anticipating it just a little bit after doing the following in preparation:
- Removing all soul gems from my bags and only using soul gems created from the soul lock passive. This means that if I die while questing in the overland, I may be required to resurrect at a wayshrine instead of where I died, adding 'risk' to dying in an attempt to mimic losing your progress in Skyrim when dying before you've hit save game recently.
Antiquities sounds like something that could be really cool. I want to see what they have in mind. I would love to tell them where they are getting it wrong.I am hoping that it does not turn into a search for Happy Meal prizes.
Siohwenoeht wrote: »Siohwenoeht wrote: »Siohwenoeht wrote: »The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
Disbanded and "cease to exist" are two very different things.
Disbanded and ceased are synonyms... They are exactly the same thing...
Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".
To disband a group and for a group to cease to exist are definitely the same thing. Stop being pedantic.
With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
Hype
With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
Hype
With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
Hype
With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?
....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.
I'm excited, but admittedly I am EXTREMELY confused as to why we didn't get a new combat skill line? I genuinely see no reason why they couldn't do antiquities and a new combat line.
They said their excuse was to try and cater to all players, yet if this was the case then why not do both? I find it very hard to believe they don't have the resources to create 6 abilities and some passives.
Thevampirenight wrote: »Because they said it was on the Live Stream.@Thevampirenight @Noxavian
I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.
Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.
As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).
And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.
Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.https://www.youtube.com/watch?v=k5cqK8uCNd4
This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.
Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
https://en.uesp.net/wiki/Online:Melina_Cassel
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.
As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.
So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.
I mean yeah I was excited for Elsweyr cause cat land and kitty people everywhere, but playing TES:V always gave me a beautiful sense of wild adventure, getting lost in the forests and trudging through snow drifts. From what little screenshots were shown already of Solitude and other areas, it looks like ZOS are going to recreate Skyrim's environments faithfully while incorporating their own touches. Combine that with a much darker, "Gothic" theme of the Chapter and I'm legitimately excited to explore again, and this is a very welcome feeling, cause lately I've hit a major slump with the game. My Main has done EVERYTHING within the scope of my solo ability, and my secondary main is right on her coattails, having just some questing in Anequina and Pelitine left. I've cleared every dungeon, run every Trial at least once. All that's been left for me to waste my time is Cyrodiil and that gets very frustrating very quickly.Im excited to see the villain more then anything. I predict: vampire dragonborn. Or a vampire lord snow elf.
Though it would be neat to make a return to soul cairn, black reach and other places, as well as get a second take on previously unexplored lore.
Im also really excited to see the vampire revamp and mythic gear, and exploring their implications on combat. It would also be nice to see them finish up the class ability audit and fix the classes that are currently not satisfying to play anymore.
And last but not least im really hopeful that we will finally get the cp overhaul/replacement that weve been waiting a year for.
What im not really excited about. . . Artifact
system. Sounds grindy, and like a skill point sink. I have every skill point in game, save like 4 or 5 from pvp ranks. Still not enough. I dont need two whole skill lines that bring little utility that im going to need to invest skill points in in order to experience a significant portion of the games new content.
I am excited for experiencing the story BUT my problem (as someone that has been playing for since 2014) is that the story game-play experience is for beginners. I don't mean the zones (we have Dolmens & Difficult World Bosses so that's good) - I mean the main Story Bosses. The Main Threats to Tamriel in the Story and we get a lack-luster encounter.
It works for new players but it doesn't make sense for the Veteran populace that the studio markets to.
I just don't see why there isn't a group mode or difficulty settings for the Final Boss fights in the Chapters/Story DLCs. It would actually give a more consistent game-play experience for players that did the whole Season Story Arc - including the dungeons.
I mean yeah I was excited for Elsweyr cause cat land and kitty people everywhere, but playing TES:V always gave me a beautiful sense of wild adventure, getting lost in the forests and trudging through snow drifts. From what little screenshots were shown already of Solitude and other areas, it looks like ZOS are going to recreate Skyrim's environments faithfully while incorporating their own touches. Combine that with a much darker, "Gothic" theme of the Chapter and I'm legitimately excited to explore again, and this is a very welcome feeling, cause lately I've hit a major slump with the game. My Main has done EVERYTHING within the scope of my solo ability, and my secondary main is right on her coattails, having just some questing in Anequina and Pelitine left. I've cleared every dungeon, run every Trial at least once. All that's been left for me to waste my time is Cyrodiil and that gets very frustrating very quickly.Im excited to see the villain more then anything. I predict: vampire dragonborn. Or a vampire lord snow elf.
Though it would be neat to make a return to soul cairn, black reach and other places, as well as get a second take on previously unexplored lore.
Im also really excited to see the vampire revamp and mythic gear, and exploring their implications on combat. It would also be nice to see them finish up the class ability audit and fix the classes that are currently not satisfying to play anymore.
And last but not least im really hopeful that we will finally get the cp overhaul/replacement that weve been waiting a year for.
What im not really excited about. . . Artifact
system. Sounds grindy, and like a skill point sink. I have every skill point in game, save like 4 or 5 from pvp ranks. Still not enough. I dont need two whole skill lines that bring little utility that im going to need to invest skill points in in order to experience a significant portion of the games new content.
I am excited for experiencing the story BUT my problem (as someone that has been playing for since 2014) is that the story game-play experience is for beginners. I don't mean the zones (we have Dolmens & Difficult World Bosses so that's good) - I mean the main Story Bosses. The Main Threats to Tamriel in the Story and we get a lack-luster encounter.
It works for new players but it doesn't make sense for the Veteran populace that the studio markets to.
I just don't see why there isn't a group mode or difficulty settings for the Final Boss fights in the Chapters/Story DLCs. It would actually give a more consistent game-play experience for players that did the whole Season Story Arc - including the dungeons.
Remember Doshia causing tears in zone chat?
TX12001rwb17_ESO wrote: »Thevampirenight wrote: »Because they said it was on the Live Stream.@Thevampirenight @Noxavian
I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.
Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.
As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).
And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.
Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.https://www.youtube.com/watch?v=k5cqK8uCNd4
This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.
Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
https://en.uesp.net/wiki/Online:Melina_Cassel
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.
As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.
So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.
From the book "Ongoing Journal of Galur Rithari"
Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of Vivec City unblemished by the shadow of Baar Dau. Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of Molag Bal's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.
CHECKMATE, This book came with the Morrowind expansion which is a more updated source then a material hireling and claims they do not have a Heartbeat.