Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Is anyone else actually anticipating Greymoor like I am?

  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    boggo wrote: »
    BUT: Have you got Master Angler?

    I do. On four toons: one each on each of two accounts, on both megaservers. Not that I get what that has to do with a chapter I won't bother with until it's free, and then only for exploration and skyshards.
  • Vanos444
    Vanos444
    ✭✭✭✭✭
    I am not anticipating anything. I am just interested in the vampire overhaul and vampire lord form.
    I am buying Greymoor for that reason. Not for the boring expansion, story telling, forgotable npc, broken server on launch day, terrible lag that exists like forever, fake promises, uninteresting skills, and the list goes on.

    I am a PvPer. So, with the new overhaul of vampirism, will brings me great pleasure in killing those welps or noob players that have no idea about the game and blindly sticking to the faulty practices that are poured into the game.
    Edited by Vanos444 on February 17, 2020 4:04AM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
    Hype

    With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
    Hype

    With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
    Hype

    With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?

    ....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.
  • Vanos444
    Vanos444
    ✭✭✭✭✭
    Vaoh wrote: »
    Morrowind
    Hype

    Summerset
    Hype

    Elseweyr
    Hype

    With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?

    ....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.

    Fool me thrice, shame on you. Fool me more than thrice, shame on me...err.. oh! Wait! I am a whale.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Elsonso wrote: »
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.

    Disbanded and "cease to exist" are two very different things.

    Disbanded and ceased are synonyms... They are exactly the same thing...
    Edited by Siohwenoeht on February 17, 2020 5:50AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • method__01
    method__01
    ✭✭✭✭✭
    something must be available for being excited for....
    I was always pre ordering collectors edition or next best digital purchase,now I'm going to wait and get the cheapest option available
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Elsonso wrote: »
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.

    Disbanded and "cease to exist" are two very different things.

    Disbanded and ceased are synonyms... They are exactly the same thing...

    Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Vaoh wrote: »
    With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
    Hype

    With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
    Hype

    With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
    Hype

    With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?

    ....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.

    I'm excited, but admittedly I am EXTREMELY confused as to why we didn't get a new combat skill line? I genuinely see no reason why they couldn't do antiquities and a new combat line.

    They said their excuse was to try and cater to all players, yet if this was the case then why not do both? I find it very hard to believe they don't have the resources to create 6 abilities and some passives.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    Vaoh wrote: »
    With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
    Hype

    With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
    Hype

    With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
    Hype

    With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?

    ....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.

    I'm excited, but admittedly I am EXTREMELY confused as to why we didn't get a new combat skill line? I genuinely see no reason why they couldn't do antiquities and a new combat line.

    They said their excuse was to try and cater to all players, yet if this was the case then why not do both? I find it very hard to believe they don't have the resources to create 6 abilities and some passives.

    I believe its because they have done new combat abilties for the last three chapters. Plus they have performance on their mind plus a combat overhaul or something they are going to do and that is one of the reasons why they are not doing a new Undaunted Ultimate right now.

    We will be getting a reworked vampire skill line so maybe they thought Vampire Overhaul would be good enough when it comes to combat abilties. So technically Vampire will have new combat abilities since they are reworking it to a full skill line and replacing the ultimate with Blood Scion/Vampire Lord. We might see a combat skill line/class next year. This year they have decided to focus on something different.
    Edited by Thevampirenight on February 17, 2020 9:02AM
    PC NA
    Please add Fangs to Vampires.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    Elsonso wrote: »
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.

    Disbanded and "cease to exist" are two very different things.

    Disbanded and ceased are synonyms... They are exactly the same thing...

    Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".

    To disband a group and for a group to cease to exist are definitely the same thing. Stop being pedantic.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »
    Elsonso wrote: »
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.

    Disbanded and "cease to exist" are two very different things.

    Disbanded and ceased are synonyms... They are exactly the same thing...

    Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".

    To disband a group and for a group to cease to exist are definitely the same thing. Stop being pedantic.

    I don't expect to run across a formal group called the Dawnguard in Greymoor, but I do think that we could run across some of the people from the Dawnguard, and they may even call themselves that. This is why I shy away from things like "cease to exist", because things like the Dawnguard do not cease to exist until the last one is dead.

    The Blades taught me that. Even if they are disbanded and hunted down for slaughter, as long as one of them is alive, they still exist.

    Now, I desperately hope that we do not run across the Dawnguard in any form that becomes a primary part of resolving this year's story line. The premise of Greymoor appears to be that the groups the hunt down abominations like vampires have failed, or are not around. I would prefer it if this was due to the fact that the Dawnguard is from a time before the events of Greymoor, and have not been around in any significant manner. I would not prefer this being the event that forms the Dawnguard, or reforms it because we hook up with someone calling themselves a Dawnguard.

    Due to a lack of details and information, Greymoor is still looking a little like a remake of the TES 5 DLC. I already played that DLC, and will be very disappointed if that is all this whole Greymoor thing is.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Cireous wrote: »
    You could say I am anticipating it just a little bit after doing the following in preparation:
    • Removing all soul gems from my bags and only using soul gems created from the soul lock passive. This means that if I die while questing in the overland, I may be required to resurrect at a wayshrine instead of where I died, adding 'risk' to dying in an attempt to mimic losing your progress in Skyrim when dying before you've hit save game recently.

    This is by far the most interesting simple thing I’ve seen suggested to balance the ‘how do I enjoy overland now I’ve got gud, it’s all to easy’ issue many experienced players seem to feel.

    While it doesn’t make the content any harder (your CP 810 will probably still steamroller content), it does add a slight sensation of risk, where dying, however unlikely, does have consequences.

    I’d personally double down on it by removing all soul gems, filled and empty and making my character endure the walk of shame from the nearest weyshrine rather than riding, every time they died. Preferably flying one of those stupid Legion Zero banners all the way just so all the other players could tell they’d died to quest content.
  • JPS
    JPS
    ✭✭✭✭
    No. It's something I'll most likely buy because right now I have it all and I want to keep it that way. Other than that it excites me about as much as Elswyr, where I only go for my surveys.
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Elsonso wrote: »

    Antiquities sounds like something that could be really cool. I want to see what they have in mind. I would love to tell them where they are getting it wrong. :smile: I am hoping that it does not turn into a search for Happy Meal prizes.

    I would much, much rather be able to tell them what they got right.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭

    Noxavian wrote: »
    Elsonso wrote: »
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.

    Disbanded and "cease to exist" are two very different things.

    Disbanded and ceased are synonyms... They are exactly the same thing...

    Nope, they literally aren't. Disbanded has absolutely no correlation with the word "cease".

    To disband a group and for a group to cease to exist are definitely the same thing. Stop being pedantic.

    Nope again, cease to exist means literally every single last one person of the dawnguard is dead. Then it wouldn't really be disbanded, it'd be more destroyed.

    I know no one agreed with you on your vampire lore thread complaint and it's gotten your pants up in a bunch ever since, but this has to stop man. Im worried about you.
    Edited by Noxavian on February 17, 2020 3:18PM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »
    Vaoh wrote: »
    With Morrowind I thought: Wow were going back to Morrowind that’s so cool! And we finally get the nature/ice class aka the Warden! BGs too. $40 worth it
    Hype

    With Summerset I thought: Wow were going to my favorite area of Tamriel ever and we get to learn about/use Psijic Skills! And jewelry crafting/upgrading will finally be a thing! Seems smaller but it’s only $30.
    Hype

    With Elseweyr I thought: Wow were finally going to Elsweyr and we get Necromancers! Dragons are kinda odd but will be cool for sure and hopefully we get a dragon trial (we did)! It’s $40 but I think it’s worth it.
    Hype

    With Greymoor I thought: Skyrim sounds fun.... wait greymoor sounds cool but why isn’t it called Skyrim when the other three chapters were named after their zone? And why are they so vague about Antiquities, it doesn’t hype me much. Wait no new class or combat skill lines? Isn’t this less value than Summerset but priced at $40?

    ....... the hype honestly isn’t there. I was hyped for the other three chapters but so far I do not feel that for Greymoor. I also see basically no one cares about it ingame (whereas previously players would get super hyped for chapters). That’s my experience so far.

    I'm excited, but admittedly I am EXTREMELY confused as to why we didn't get a new combat skill line? I genuinely see no reason why they couldn't do antiquities and a new combat line.

    They said their excuse was to try and cater to all players, yet if this was the case then why not do both? I find it very hard to believe they don't have the resources to create 6 abilities and some passives.

    The whole purpose of these “chapters” is to 1) have content which ESO+ players still have to purchase and 2) reuse art/assets for a whole year’s worth of content in order to minimize time making new content. Tbh it does make sense to stick to a yearly format.

    If we got One Hand and Rune, Spellcrafting (wasn’t Winterhold the most perfect location for this??), etc, this chapter would be getting all the hype we saw with previous chapters. Greymoor is the first chapter with noticeably no big combat addition (Warden, Psijic, Necro) and plus it remains at the $40 price tag.

    With that said Im still glad to get a new trial.

  • bossonova420
    bossonova420
    ✭✭✭
    I really am looking forward to kicking some vampire ass as a vampire lol..... Gonna put my preorder in at the end of the month for the physical edition. I just could not resist the statue u get with it and the rest is cool too. I have Skyrim Special edition years before as well with alduin on top of a word wall and he still looks very ferocious. I really like the work they do on the statues as well and the detail involved is great too... Only bad part about it is the wait and the late entry of june 2 I gotta wait until but its worth in my opinion.... and yes I am a sucker for collector's editions and such ever since I was a youngin. I am glad they put one out for the Greymoor entry and I am looking forward to Lyris as well working with her will be cool too.
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    i'm sure the content will be fine, just like all of eso's dlc has always been

    thats the problem i suppose. there's been so much dlc for eso now and all of it is a similar level of quality that it just becomes...mundane
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • PrimusNephilim
    PrimusNephilim
    ✭✭✭✭✭
    Anticipating? Hell I can't wait!
  • Fingolfinn01
    Fingolfinn01
    ✭✭✭✭
    It will be epic. Though elswyr is a tough act to follow. Its why eso is currently the No 1 mmo. Its ability to get new players. I just wish they have difficulty sliders for the quests. Then they would retain many of there plaers as well.
    PC-NA
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Arunei wrote: »
    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
    Because they said it was on the Live Stream.
    https://www.youtube.com/watch?v=k5cqK8uCNd4
    This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
    The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
    Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.

    Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
    There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
    https://en.uesp.net/wiki/Online:Melina_Cassel
    144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.

    So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.

    As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.

    So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.

    From the book "Ongoing Journal of Galur Rithari"

    Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of Vivec City unblemished by the shadow of Baar Dau. Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of Molag Bal's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.

    CHECKMATE, This book came with the Morrowind expansion which is a more updated source then a material hireling and claims they do not have a Heartbeat.
  • tului78
    tului78
    ✭✭
    Iccotak wrote: »
    ArchMikem wrote: »
    I mean yeah I was excited for Elsweyr cause cat land and kitty people everywhere, but playing TES:V always gave me a beautiful sense of wild adventure, getting lost in the forests and trudging through snow drifts. From what little screenshots were shown already of Solitude and other areas, it looks like ZOS are going to recreate Skyrim's environments faithfully while incorporating their own touches. Combine that with a much darker, "Gothic" theme of the Chapter and I'm legitimately excited to explore again, and this is a very welcome feeling, cause lately I've hit a major slump with the game. My Main has done EVERYTHING within the scope of my solo ability, and my secondary main is right on her coattails, having just some questing in Anequina and Pelitine left. I've cleared every dungeon, run every Trial at least once. All that's been left for me to waste my time is Cyrodiil and that gets very frustrating very quickly.
    OWLTHEMAD wrote: »
    Im excited to see the villain more then anything. I predict: vampire dragonborn. Or a vampire lord snow elf.

    Though it would be neat to make a return to soul cairn, black reach and other places, as well as get a second take on previously unexplored lore.

    Im also really excited to see the vampire revamp and mythic gear, and exploring their implications on combat. It would also be nice to see them finish up the class ability audit and fix the classes that are currently not satisfying to play anymore.

    And last but not least im really hopeful that we will finally get the cp overhaul/replacement that weve been waiting a year for.

    What im not really excited about. . . Artifact
    system. Sounds grindy, and like a skill point sink. I have every skill point in game, save like 4 or 5 from pvp ranks. Still not enough. I dont need two whole skill lines that bring little utility that im going to need to invest skill points in in order to experience a significant portion of the games new content.

    I am excited for experiencing the story BUT my problem (as someone that has been playing for since 2014) is that the story game-play experience is for beginners. I don't mean the zones (we have Dolmens & Difficult World Bosses so that's good) - I mean the main Story Bosses. The Main Threats to Tamriel in the Story and we get a lack-luster encounter.

    It works for new players but it doesn't make sense for the Veteran populace that the studio markets to.
    I just don't see why there isn't a group mode or difficulty settings for the Final Boss fights in the Chapters/Story DLCs. It would actually give a more consistent game-play experience for players that did the whole Season Story Arc - including the dungeons.

    Remember Doshia causing tears in zone chat?
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    Prob won't even play it if this performance debacle keeps up
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    tului78 wrote: »
    Iccotak wrote: »
    ArchMikem wrote: »
    I mean yeah I was excited for Elsweyr cause cat land and kitty people everywhere, but playing TES:V always gave me a beautiful sense of wild adventure, getting lost in the forests and trudging through snow drifts. From what little screenshots were shown already of Solitude and other areas, it looks like ZOS are going to recreate Skyrim's environments faithfully while incorporating their own touches. Combine that with a much darker, "Gothic" theme of the Chapter and I'm legitimately excited to explore again, and this is a very welcome feeling, cause lately I've hit a major slump with the game. My Main has done EVERYTHING within the scope of my solo ability, and my secondary main is right on her coattails, having just some questing in Anequina and Pelitine left. I've cleared every dungeon, run every Trial at least once. All that's been left for me to waste my time is Cyrodiil and that gets very frustrating very quickly.
    OWLTHEMAD wrote: »
    Im excited to see the villain more then anything. I predict: vampire dragonborn. Or a vampire lord snow elf.

    Though it would be neat to make a return to soul cairn, black reach and other places, as well as get a second take on previously unexplored lore.

    Im also really excited to see the vampire revamp and mythic gear, and exploring their implications on combat. It would also be nice to see them finish up the class ability audit and fix the classes that are currently not satisfying to play anymore.

    And last but not least im really hopeful that we will finally get the cp overhaul/replacement that weve been waiting a year for.

    What im not really excited about. . . Artifact
    system. Sounds grindy, and like a skill point sink. I have every skill point in game, save like 4 or 5 from pvp ranks. Still not enough. I dont need two whole skill lines that bring little utility that im going to need to invest skill points in in order to experience a significant portion of the games new content.

    I am excited for experiencing the story BUT my problem (as someone that has been playing for since 2014) is that the story game-play experience is for beginners. I don't mean the zones (we have Dolmens & Difficult World Bosses so that's good) - I mean the main Story Bosses. The Main Threats to Tamriel in the Story and we get a lack-luster encounter.

    It works for new players but it doesn't make sense for the Veteran populace that the studio markets to.
    I just don't see why there isn't a group mode or difficulty settings for the Final Boss fights in the Chapters/Story DLCs. It would actually give a more consistent game-play experience for players that did the whole Season Story Arc - including the dungeons.

    Remember Doshia causing tears in zone chat?

    I always just thought " it's a boss it's supposed to be difficult" and just leveled up a bit before doing it. Same thing I did in Skyrim.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Arunei wrote: »
    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
    Because they said it was on the Live Stream.
    https://www.youtube.com/watch?v=k5cqK8uCNd4
    This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
    The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
    Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.

    Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
    There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
    https://en.uesp.net/wiki/Online:Melina_Cassel
    144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.

    So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.

    As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.

    So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.

    From the book "Ongoing Journal of Galur Rithari"

    Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of Vivec City unblemished by the shadow of Baar Dau. Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of Molag Bal's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.

    CHECKMATE, This book came with the Morrowind expansion which is a more updated source then a material hireling and claims they do not have a Heartbeat.

    Bro ur responding to a thread that is a month old.

    Kinda cringe ngl
  • luen79rwb17_ESO
    luen79rwb17_ESO
    ✭✭✭✭✭
    I'll have to wait for the next PTS cycle but as of now I'm not convinced with what's being delivered with this chapter. If PTS don't change my expectations then I'll probably just buy it with a discount later in the year.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Like most chapter releases, the only thing I care about at all is what fundamental shifts in the core game itself happens when it releases.

    What balance changes are going to happen regarding classes, skill lines and new sets. In greymoor cases, how are the mythics going to influence new builds and what is happening to vamp skill line.

    In terms of quests and the actual new locations themselves? I couldn't care less. My characters will likely just face roll through everything with little resistance, taking the wind out of my sails in the event that I did decide to bother engaging in any of the new overland content. I'm not interested in arbitrarily gimping myself to try and inject some kind of agency in the questing experience. I also dont care about lyris titanborn but any work Jennifer hale can get is ok in my book.
Sign In or Register to comment.