The whole chapter is ruined due to the bastardization of Noxiphilic Sanguivoria, and the introduction of the Vampire Lord in the players arsenal. That effectively turns a mythical, legendary creature into a weak everyday minion.
It's a shame really, because I really enjoyed their unique and powerful status in Sanguinare Vampiris, but thats unfortunately about to end with Greymoor.
I would've been excited to explore Skyrim otherwise, but the Dawnguard ripoff is just a major turnoff.
is it confirmed Vampire Lord is a PET? becuase it should be if anything a transform. Player characters are assumed to be powerful characters, and if theyre gonna add vamp lords its gonna need to be the PC who is a lord.
nolangrady wrote: »$40 to play as a vampire and dig holes what’s not to love?
nolangrady wrote: »$40 to play as a vampire and dig holes what’s not to love?
The whole chapter is ruined due to the bastardization of Noxiphilic Sanguivoria, and the introduction of the Vampire Lord in the players arsenal. That effectively turns a mythical, legendary creature into a weak everyday minion.
It's a shame really, because I really enjoyed their unique and powerful status in Sanguinare Vampiris, but thats unfortunately about to end with Greymoor.
I would've been excited to explore Skyrim otherwise, but the Dawnguard ripoff is just a major turnoff.
is it confirmed Vampire Lord is a PET? becuase it should be if anything a transform. Player characters are assumed to be powerful characters, and if theyre gonna add vamp lords its gonna need to be the PC who is a lord.
I'm fairly excited for potential new Vampire lore, and seeing how the revamp works. Hoping we get a way to hide the Vampire appearance; maybe they'll tie the appearance into the Justice System along with the skills that are going to be flagged, and we'll have a way of hiding it to keep from being KOS by guards or other NPCs? Would be nice, buuuuut I'm not holding my breath."We already know" is a really bold and ignorant statement, because if this is true (which unless it's posted by one of the devs or something, I'm not inclined to believe) there are a lot of people most likely who didn't know. It takes a special kind of person to assume "everyone already knows" something and thus spoil it for the slew of people who, guess what, actually didn't know.TX12001rwb17_ESO wrote: »You must really hate the protagonist of Skyrim, being the only Dragonborn who is also a Vampire makes them unique even among those who are Dragonborn or Vampire Lords, adding another Vampire who is Dragonborn would not only make the LDB not unique or special but being a Dragonborn in this time period would make them the true Emperor by divine right, there would be ZERO reason for this villain to be a villain when Tamriel would already belong to them.
You might as well take a giant dumb on the LDB in that case, is that what you want? we already know who the Villian is as someone linked an object to him, it is the King of Western Skyrim, he is the Vampire Lord.
The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
Just to clarify, Western Skyrim, the political entity at the time, actually includes Whiterun and Falkreath hold, but not the Reach, which is independend of Skyrim. It is ruled by Reachmen under the Despot of Markarth, who allied himself with Mannimarco.Thevampirenight wrote: »Do you reckon that they are keeping Whiterun back for the story DLC towards the end of the year ?
They confirmed in the German live stream Whiterun is not coming this year since are only doing Western Skyrim So that leaves only the Reach.
https://forums.elderscrollsonline.com/en/discussion/509305/gist-of-the-german-twitch-stream-where-rich-lambert-gave-more-detailed-information-for-the-year/p1
But still, Rich pretty much confirmed Q4 DLC will be the Reach.
Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
@Thevampirenight @Noxavian
I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.
Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.
As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).
And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.
Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
Because they said it was on the Live Stream.@Thevampirenight @Noxavian
I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.
Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.
As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).
And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.
Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
Thevampirenight wrote: »Because they said it was on the Live Stream.@Thevampirenight @Noxavian
I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.
Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.
As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).
And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.
Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.https://www.youtube.com/watch?v=k5cqK8uCNd4
This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.
Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
https://en.uesp.net/wiki/Online:Melina_Cassel
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.
As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.
So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.
TX12001rwb17_ESO wrote: »Thevampirenight wrote: »Because they said it was on the Live Stream.@Thevampirenight @Noxavian
I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.
Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.
As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).
And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.
Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.https://www.youtube.com/watch?v=k5cqK8uCNd4
This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.
Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
https://en.uesp.net/wiki/Online:Melina_Cassel
144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.
So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.
As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.
So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.
Are you really assuming all Vampires are same? Do you assume all Undead and all Daedra are the same as well? Vampire is just an umbrella term that many different blood-drinking creatures fall under, there are over 100 different kinds of Vampire in Tamriel, some may not even be Undead, some may still age, some may need blood for different reasons, some Vampires do not even come from Molag Bal, some were created with Alchemy, the Tscesci are called Vampires but they are probably not even undead and likely have no relation to Molag Bal whatsoever.
The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
Siohwenoeht wrote: »The_Drop_Bear wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »The_Drop_Bear wrote: »Nemesis7884 wrote: »I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...
Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor
The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.
well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
BUT: Have you got Master Angler?
I mean yeah I was excited for Elsweyr cause cat land and kitty people everywhere, but playing TES:V always gave me a beautiful sense of wild adventure, getting lost in the forests and trudging through snow drifts. From what little screenshots were shown already of Solitude and other areas, it looks like ZOS are going to recreate Skyrim's environments faithfully while incorporating their own touches. Combine that with a much darker, "Gothic" theme of the Chapter and I'm legitimately excited to explore again, and this is a very welcome feeling, cause lately I've hit a major slump with the game. My Main has done EVERYTHING within the scope of my solo ability, and my secondary main is right on her coattails, having just some questing in Anequina and Pelitine left. I've cleared every dungeon, run every Trial at least once. All that's been left for me to waste my time is Cyrodiil and that gets very frustrating very quickly.