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Is anyone else actually anticipating Greymoor like I am?

  • Thevampirenight
    Thevampirenight
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    dazee wrote: »
    ShadowHvo wrote: »
    The whole chapter is ruined due to the bastardization of Noxiphilic Sanguivoria, and the introduction of the Vampire Lord in the players arsenal. That effectively turns a mythical, legendary creature into a weak everyday minion.

    It's a shame really, because I really enjoyed their unique and powerful status in Sanguinare Vampiris, but thats unfortunately about to end with Greymoor.

    I would've been excited to explore Skyrim otherwise, but the Dawnguard ripoff is just a major turnoff.

    is it confirmed Vampire Lord is a PET? becuase it should be if anything a transform. Player characters are assumed to be powerful characters, and if theyre gonna add vamp lords its gonna need to be the PC who is a lord.

    Its been confirmed Players will be able to take on the form of a Blood Scion a Vampire Lord.
    What they are doing is reworking the base game vampirism. Adding three new vampiric abilties. But changing out the Vampire Ulitmate we have now and replacing it with the Blood Scion/Vampire Lord Ultimate. In Skyrim it was a lesser power that had an unlimited time span we could stay in the form with. I don't know if they are going to do that here though. I don't think its going to be something that we can just stay in all the time. But if they want to be faithful to it they would make it that way. I hope they give us details on this at least on how it will work.

    Given balancing and everything they might tie the form to a timer system like the werewolf form. But I can see them being able to stay in that form indefinitely while in Coldhabour.


    Edited by Thevampirenight on February 15, 2020 3:49AM
    PC NA
    Please add Fangs to Vampires.
  • nolangrady
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    $40 to play as a vampire and dig holes what’s not to love?
  • dazee
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    nolangrady wrote: »
    $40 to play as a vampire and dig holes what’s not to love?

    wait we get to DIG HOLES! ok I am sold!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Thevampirenight
    Thevampirenight
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    nolangrady wrote: »
    $40 to play as a vampire and dig holes what’s not to love?

    Pay 40 dollars to dig holes and dig up powerful slot one at a time mythic items along with new cosmetics and other stuff including a new Pvp Seige weapon. Player Vampire Lord transformation is coming with the Base Game Greymoor update. So you will not need the Greymoor Chapter to become one.
    Edited by Thevampirenight on February 15, 2020 3:52AM
    PC NA
    Please add Fangs to Vampires.
  • max_only
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    If I could take a Bosmer with me into Skyrim I’d be more excited.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Banana
    Banana
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    max_only wrote: »
    If I could take a Bosmer with me into Skyrim I’d be more excited.

    Only a lady one
  • Noxavian
    Noxavian
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    dazee wrote: »
    ShadowHvo wrote: »
    The whole chapter is ruined due to the bastardization of Noxiphilic Sanguivoria, and the introduction of the Vampire Lord in the players arsenal. That effectively turns a mythical, legendary creature into a weak everyday minion.

    It's a shame really, because I really enjoyed their unique and powerful status in Sanguinare Vampiris, but thats unfortunately about to end with Greymoor.

    I would've been excited to explore Skyrim otherwise, but the Dawnguard ripoff is just a major turnoff.

    is it confirmed Vampire Lord is a PET? becuase it should be if anything a transform. Player characters are assumed to be powerful characters, and if theyre gonna add vamp lords its gonna need to be the PC who is a lord.

    The vampire lord is not going to bed a pet....

    We are getting a blood scion ult, which will allow us to turn into vampire lords.
  • Thevampirenight
    Thevampirenight
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    Arunei wrote: »
    I'm fairly excited for potential new Vampire lore, and seeing how the revamp works. Hoping we get a way to hide the Vampire appearance; maybe they'll tie the appearance into the Justice System along with the skills that are going to be flagged, and we'll have a way of hiding it to keep from being KOS by guards or other NPCs? Would be nice, buuuuut I'm not holding my breath.
    You must really hate the protagonist of Skyrim, being the only Dragonborn who is also a Vampire makes them unique even among those who are Dragonborn or Vampire Lords, adding another Vampire who is Dragonborn would not only make the LDB not unique or special but being a Dragonborn in this time period would make them the true Emperor by divine right, there would be ZERO reason for this villain to be a villain when Tamriel would already belong to them.

    You might as well take a giant dumb on the LDB in that case, is that what you want? we already know who the Villian is as someone linked an object to him, it is the King of Western Skyrim, he is the Vampire Lord.
    "We already know" is a really bold and ignorant statement, because if this is true (which unless it's posted by one of the devs or something, I'm not inclined to believe) there are a lot of people most likely who didn't know. It takes a special kind of person to assume "everyone already knows" something and thus spoil it for the slew of people who, guess what, actually didn't know.

    I do think he assumes to much on the High King being the main bad. Though it could be possible for King Svargrim to be a Vampire or a Vampire Lord. I doubt he's the one we are facing because the threat is coming From Below Ground. If King Svargrim is a vampire I bet he would look a lot like this guy.
    3pa2gd.jpg
    What we know about King Svargrim.
    https://en.uesp.net/wiki/Lore:Svargrim
    Svargrim was the High King of Western Skyrim and Jarl of Solitude in the mid-Second Era. He was crowned High King in 2E 561[UOL 1] and was still in power around 2E 582.[1][2] Under his rule, West Skyrim was made up of the holds of Haafingar,[3] Falkreath,[2][3] Whiterun,[2][3] and Hjaalmarch.[UOL 2] Svargrim had forced the widower Jakolar out of Solitude, as he wanted to resurrect his deceased wife through unconventional and seemingly pointless means.[1] As of 2E 582, though Svargrim was growing older, he was still hale and showed no desire to give up the throne

    What we know about the Vampire Lord we will be facing this is what the Uesp Twitter posted.
    Greymoor is the name of the keep deep inside Blackreach. One of the seats of power for the vampire lord who rules there. Roughly 30 hours of new content in the Chapter. 2 Public Dungeons, a number of delves, and a new 12-player Trial.

    So the vampire lord we are dealing with will be ruling in Greymoor Keep Underground not in the Blue Place of Solitude. So I doubt it would be Har...King Svargrim. If my theory is correct King Svargrim he really would look a lot like that guy whos picture I linked above. Though I don't think he will have the same voice as it could be a different voice actor. We will have to wait and see if my theory if its true about the High King is correct.

    This is just from the Trailer but this could be the Vampire Lords Human Form look like. I think hes a bit too young to be an Older Hale Man. Also I suspect King Svargrim would have glowing Yellowish Eyes. Not the Red eyes of this guy.
    cover-image-660x400.jpg
    Edited by Thevampirenight on February 15, 2020 4:58AM
    PC NA
    Please add Fangs to Vampires.
  • Nemesis7884
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    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise
  • Siohwenoeht
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    Not hyped. The rift and eastmarch in ESO are easily my least favorite zones and I don't expect a wild departure from the esthetic in the new zones.

    Unfortunately there will likely be some new overpowered sets along with nerfs to existing ones so I'll end up needing to buy it but I'll wait for a sale.

    I expect some more lore butchery sold as fan service as well.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Thevampirenight
    Thevampirenight
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    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    I doubt we will be reforming the Dawnguard. Don't think they are doing a repeat of Dragon Hold. Though the Chapter will have a heavy vampire lord and vampire theme. The Main Baddies are going to be ones connected to the Former Reachmen Emperor and will tie heavily into Forth Quarter with the Despot of the Reach I'm sure as well. The Big Bad of this year who not only sets the tone of the Entire year storyline but also involved throughout. The Main baddies will be the Icereach Witch Coven and the Ice Reach Dungeon will actually be the start of the Dark Heart of Skyrim Storyline. So the Dungeons will matter for this years overall story as both are connected to it. But its the Ice Reach Dungeon one that will be most important as it will be the Start of the Storyline.

    They have confirmed the Ice Reach Witches and their Wicker symbols will be seen throughout the Entire year and play a huge role in it. So I doubt they will do a Dawnguard Focus. The main focus will likely be about us stopping the Ice Reach Witch Coven their Harrowstorm threat and that will take us to the Reach sometime in Forth Quarter which will finish off the overall storyline. We will have to deal with the Vampire Lord as well but I suspect that Element will also tie into the Reach.
    So the Vampire Lord is one thing the Ice Reach Coven will be another. So there will be two threats but the biggest threat will come from the Ice Reach Coven.
    Edited by Thevampirenight on February 15, 2020 5:48AM
    PC NA
    Please add Fangs to Vampires.
  • Nomadic_Atmoran
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    Faulgor wrote: »
    Hurbster wrote: »
    Do you reckon that they are keeping Whiterun back for the story DLC towards the end of the year ?

    They confirmed in the German live stream Whiterun is not coming this year since are only doing Western Skyrim So that leaves only the Reach.
    https://forums.elderscrollsonline.com/en/discussion/509305/gist-of-the-german-twitch-stream-where-rich-lambert-gave-more-detailed-information-for-the-year/p1
    Just to clarify, Western Skyrim, the political entity at the time, actually includes Whiterun and Falkreath hold, but not the Reach, which is independend of Skyrim. It is ruled by Reachmen under the Despot of Markarth, who allied himself with Mannimarco.

    But still, Rich pretty much confirmed Q4 DLC will be the Reach.

    If the Reach is under the control of Reachmen, Im curious what the Vestige will be up to in the region if this is true. I can't imagine they would be all that welcome in the area considering the Vestiges history with the Reachman clans.
    Penniless Sellsword Company
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    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • LordLomax
    LordLomax
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    I predict 3 things :
    1 Nerfs
    2 Lag
    3 Blue screens and DC s
  • The_Drop_Bear
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    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.
  • Noxavian
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    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.
  • Arunei
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    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
    Edited by Arunei on February 15, 2020 5:16PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
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    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
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    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
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  • Noxavian
    Noxavian
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    Arunei wrote: »
    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.

    All I know is that the Blood Scion is going to look similar to vampire lord and be a transformation, but it more than likely is going to be "the" vampire lord transformation for Lamae's bloodline. Thus proving that each bloodline has a somewhat unique take on vamp lord.
  • Thevampirenight
    Thevampirenight
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    Arunei wrote: »
    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
    Because they said it was on the Live Stream.
    https://www.youtube.com/watch?v=k5cqK8uCNd4
    This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
    The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
    Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.

    Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
    There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
    https://en.uesp.net/wiki/Online:Melina_Cassel
    144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.

    So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.

    As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.

    So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.
    Edited by Thevampirenight on February 15, 2020 7:17PM
    PC NA
    Please add Fangs to Vampires.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Arunei wrote: »
    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
    Because they said it was on the Live Stream.
    https://www.youtube.com/watch?v=k5cqK8uCNd4
    This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
    The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
    Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.

    Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
    There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
    https://en.uesp.net/wiki/Online:Melina_Cassel
    144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.

    So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.

    As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.

    So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.

    Are you really assuming all Vampires are same? Do you assume all Undead and all Daedra are the same as well? Vampire is just an umbrella term that many different blood-drinking creatures fall under, there are over 100 different kinds of Vampire in Tamriel, some may not even be Undead, some may still age, some may need blood for different reasons, some Vampires do not even come from Molag Bal, some were created with Alchemy, the Tscesci are called Vampires but they are probably not even undead and likely have no relation to Molag Bal whatsoever.
    Edited by TX12001rwb17_ESO on February 15, 2020 9:12PM
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Arunei wrote: »
    @Thevampirenight @Noxavian
    I keep seeing people claiming that Blood Scion and Vampire Lord are the same thing, but as I asked before, has this been specifically said to be the case? Why are they calling it Blood Scion instead of Vampire Lord if it's the latter? Just because something looks similar to something else doesn't mean it's the same thing, and unless it has been stated by a dev that Vampire Lord and Blood Scion are the exact same thing (and not something like "oh they're kind of the same" because that does NOT mean they're 100% the same), I'm more inclined to believe they're different forms because they're different strains. Vampire Lord is a different strain from Lamae's, so how can the Blood Scion be the same thing as a different strain? From what I've gathered they're reworking Lamae's strain, not any other, and really the only way Blood Scion and Vampire Lord would be the same would be if they decided to make Vampire Lord Lamae's original strain. Which...wouldn't make sense, because Harkon and the others weren't turned by Lamae or any of her fledglings, they were given that strain by Molag Bal directly. I suppose there's nothing that says Bal can't give an already existing strain to someone else to make them a Pureblood of it, but that seems to be bending over backwards to account for how Harkon and Lamae's strains could be the same. Even then, Lamae and Harkon's strains also have unique, different names; they aren't the same.

    Essentially what I'm saying is the Vampire Lord transformation is a trait of Harkon's strain, and the Blood Scion transformation sounds like it's going to be a trait of Lamae's strain. Just because they're both transformations doesn't mean Blood Scion is the same thing as Vampire Lord.

    As far as Vampires not being Undead goes, they are. They don't get any kind of sustenance from 'mortal' food, they don't need to breathe (Vampires drowning in games is a mechanic, most likely because for whatever reason the devs didn't want to add checks every time a character does underwater; with Argos they have a constant flag I assume for waterbreathing, but for any other race that flag wouldn't normally exist. I don't know anything about coding but it seems it would just be a hassle to try and account for waterbreathing on races that don't normally have it), they're capable of living for centuries and centuries and centuries (no mortal can live that long, even by extending their lifespans by magick; Abnur Tharn is portrayed as feeling his age despite being a very powerful mage, and he's not even 200, and even for Altmer making it to 300 or so years is considered old), at least one strain is said to die and revive as a Vampire (and there are over 100 strains so it's very possible numerous other strains do this as well), and so on. Vampire also typically don't have a scent, which isn't necessarily a 100% sign of something being Undead, but it makes sense in that the glands that would typically produce a person's unique scent no longer function (like it's safe to assume a Vampire's other bodily functions, such as respiration and digestion, no longer function, or at least don't function as essential life processes anymore).

    And as I've mentioned before, a Vampire being starved wouldn't stay very powerful for very long. There's a plateau and then once you hit that peak the Vampire will start to weaken. No creature is going to stay powerful indefinitely without food and indeed keep getting stronger. Like I said, if that was the case, literally any random feral starved Vampire would be stronger than those like Harkon, and we know they stay well-fed because they always look mortal and not like crazy blood-hungry monsters (plus there's always those Blood Potions all over the mansion, and Harkon himself goes on about using mortals as cattle and stuff). Reversing how the stages work makes more sense; you're well-fed and have the energy and cognitive abilities to actually use your powers and such, and the hungrier you get, the less of those powers you can use as you get closer and closer to losing your mind to hunger.

    Plus mechanics-wise, the way Vampirism functions now requires absolutely no effort on a player's part to get the best perks. The weakness to fire at Stage 4 can be largely negated by Flame resist enchants, or picking a Dunmer because of their fire resist passive. It's understandable that ZOS is wanting to make it so that if you wanna get the most out of something you have to put some kind of work into balancing work versus reward. Whether they can do it properly remains to be seen, though. This is ZOS after all, and they aren't known for their ability to balance much of anything >_>.
    Because they said it was on the Live Stream.
    https://www.youtube.com/watch?v=k5cqK8uCNd4
    This video is a run down of what they confirmed during the live stream with portions of the live stream clips from the greymoor livestream and what they are doing with vampires added into it. 4:18 watch from there as it goes into what they said at the LIve Stream.
    The Blood Scion is the term for the Vampire Lord Transformation we are getting its more like a Variant of the Vampire lord but it is a Vampire Lord.
    Scion is another term for a Wealthy or Noble Child such as a Prince or a heiress, what we are in the game right now is a Scion of Lamae aka A Child of Lamae. Blood Scion could also be called the Blood Child. Aka Blood Scion(Child) of Lamae. Given we are of her blood and since she is practically the Mother of Vampires the reason why their kind is able to exist. Given her Status her blood line would be royal/noble and this I believe is the reason why we are called Scions in game and also why the ultimate will be called Blood Scion. Basically its the same thing as the Vampire Lord just under a Different Name.

    Also I think it was intentional they made Vampires have to breath in the Elder Scrolls games.
    There seems to be an in game source that says they do have heartbeats contrary to popular belief as well.
    https://en.uesp.net/wiki/Online:Melina_Cassel
    144 Melina Cassel Be still my beating heart! Lyam arrived at our door at he looked simply smashing! (And, yes, contrary to popular belief, our hearts beat quite well, thank you.) How handsome the scion of the Fontbonne family looked in his finery! And, I'm pleased to say, he seemed as impressed by my appearance as I was by his. He took my hand and we were off.

    So it seems since their hearts still beat that means they also have to Breath since its a vital function for keeping the body functioning. Since Vampires seem to have this function it explains why they are able to Drown. It also explains why they are able to eat and drink without vomiting it all up either. They might not need to eat or drink normal people food but they still can if they wanted too. This can be explained by their bodies still functioning.

    As for cases where vampires have been trapped in coffin like structures but were able to survive while inside them. Given they get a resting bonus while in them it might be possible they can go into a true death like state while inside of them which maybe can explain why they can go without air while in them. That is a theory of mine at least and can explain that part. But otherwise I think they would still require air and still have to breath which explains why they are able to drown. Real reason I think they made them that way was to make it so vampires were not immune to drowning so it could be unique for the Argonians. They could have easily given it to vampires as a stasis effect as all they had to do was copy it into the vampire stats and rename waterbreathing to Undeath which is simple to do in the Creation Kit.

    So I think it was really intentional on Bethesda's part to not give Vampires the Waterbreathing effect so they didn't drown in water. Like I said above it I do think it was done intentionally to keep the Argonians Unique as they had three games where they could have added it but didn't. So for any Non Argonians it would require even the vampire players to go find a water breathing spell or a water breathing amulet just to go underwater.

    Are you really assuming all Vampires are same? Do you assume all Undead and all Daedra are the same as well? Vampire is just an umbrella term that many different blood-drinking creatures fall under, there are over 100 different kinds of Vampire in Tamriel, some may not even be Undead, some may still age, some may need blood for different reasons, some Vampires do not even come from Molag Bal, some were created with Alchemy, the Tscesci are called Vampires but they are probably not even undead and likely have no relation to Molag Bal whatsoever.

    Oh I know not all come from Molag Bal, like the Alchemy vampires. There is many many strains of the condition and over a hundred like you said but was pointing out some similarities to the ones we have seen when they reintroduced in Morrowind. I'm Just going by what we have seen so far. I try not to count Daggerfall or Arena to much since they were games that ended up having most of the lore either tossed out or reworked because it was too like d&d.
    Elder Scrolls Online has done a good job in introducing new vampire lore like example the Alchemy Vampire in Summerset and also possible hints at a Sangiin Origin for Khajiit vampires in one of the new khajjiit lorebooks. So no they are not all the same. But Molag Bal is the most common origin point for them though. But hes not the only source that can cause it to happen.
    So yes your right there are many strains.
    One thing interesting about the Strains of Daggerfall they do seem to be somewhat connected to Lamae. But we know her strain doesn't work like the Strains in Daggerfall so either that got retconned which Is most likely or they could be a variant kind created by Lamae that seems to have a more d&dish form of Vampirism.
    maxresdefault.jpg
    vamp-dream.jpg
    latest?cb=20170105205325
    I do think a retconned version of them would have her being the blood mother to all the blood fathers of the Daggerfall Vampire Clans. Hopefully one day Bethesda can explain them.

    I would love to learn more about Strains we haven't seen or heard of new vampire lore books and stuff and a book describing the various vampire diseases we have not seen and how they work. I think it would be neat if Zenimax would do this. Given there is said to be over a hundred vampire strains I think it would be nice to have books and official lore to describe these strains and their variant diseases and differences and origins.

    Edited by Thevampirenight on February 15, 2020 10:48PM
    PC NA
    Please add Fangs to Vampires.
  • The_Drop_Bear
    The_Drop_Bear
    ✭✭✭
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »
    I like nearly all of it..besides not getting to see riverwood, whiterun, winterhold etc and that i would much rather have a new weapon, skill line, class than that weird antiquities system...

    Still hoping that we will found the dawnguard un q4 and be able to jiin the dawnguard (or vampires)...oh amd please gimme my dawnguard armor

    The Dawnguard were formed by the Jarl of the rift to keep his son, who has been infected by a vampire, imprisoned. Eventually they had to put him down and were banished from the rift. This has already happened by the time of the game as we know the fighters guild uses Dawngaurd silver crossbows.

    well you could still found that chapter of the danwguard or search for dawnguard members for help or found something similar...i am just thinking about it because we did it in dragonhold and it worked quite well storywise

    The Dawngaurd has been founded and exiled by this point. Also they were keeping a vampire in jail, not vampire hunters.

    Nope, they haven't yet actually. They haven't been exiled yet, at the very least.

    Given the fact that we know they already exist, yet their is no jarl of riften, then they must have already killed the jarls son and been exiled and after some point riften stopped having jarls.

    The sources state that the fighters guild adopted the dawnguard crossbow after they were disbanded as well. So yes, the dawnguard have already ceased to exist.

    Disbanded and "cease to exist" are two very different things.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • BlueRaven
    BlueRaven
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    Story wise: Yes, very excited.

    Combat wise: Every major patch fills me with dread. What will the combat team mess with this time? Unfortunately only time will tell.
  • Kesstryl
    Kesstryl
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    I would be excited if I wasn't expecting more nerfs and class and skill homogenization. I was thinking about subbing again because this recent PTS had almost no nerfs, until they nerfed Iceheart. I can't be excited for something when I know and can expect that my characters will become weaker than the last patch as has been happening for the past two years now. I'm sick of it, and until this nerfing stops, I won't give my money to pay for anything, no matter how shiny it is. I'll go play the original Skyrim for my Skyrim nostalgia.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Raudgrani
    Raudgrani
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    I am. Despite the "ur not tru TES kvlt if u like Skyrim" cultists, it's easily my favorite TES game (I'm to old to be bothered with being "true"; I was "true black metal" in the early 90'ies, that's enough for me). I just hope it won't feel to bland and lifeless once it's available in ESO. I hope to recognize the landscape, I hope for some great new music, nice crafting styles, nice furnishing plans, some good new housing (something like the Volkihar castle, or some Nord themes huge place - like the Fulstrom place in the thieves guild questline).

    I've had a feeling they would wait with the remaining Skyrim region until the game was close to deserted, in order to re-gain popularity from Skyrim fans, and to keep the "I-hate-Skyrim" crowd to go ballistic. Anyway, it's about time we have some Nord themed new chapter.
  • Darkhorse1975
    Darkhorse1975
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    I'm always excited for all new TES content! ESO has really opened up this world!
    Master Craftsman!
  • boggo
    boggo
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    BUT: Have you got Master Angler?
  • ArchMikem
    ArchMikem
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    boggo wrote: »
    BUT: Have you got Master Angler?

    ......no I do not. Half way there though, actually spent some time fishing all the DLC content first, but when it comes to base game I've only completed Reaper's March and Coldharbour. Guess that's the one thing left to do.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • generalmyrick
    generalmyrick
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    ArchMikem wrote: »
    I mean yeah I was excited for Elsweyr cause cat land and kitty people everywhere, but playing TES:V always gave me a beautiful sense of wild adventure, getting lost in the forests and trudging through snow drifts. From what little screenshots were shown already of Solitude and other areas, it looks like ZOS are going to recreate Skyrim's environments faithfully while incorporating their own touches. Combine that with a much darker, "Gothic" theme of the Chapter and I'm legitimately excited to explore again, and this is a very welcome feeling, cause lately I've hit a major slump with the game. My Main has done EVERYTHING within the scope of my solo ability, and my secondary main is right on her coattails, having just some questing in Anequina and Pelitine left. I've cleared every dungeon, run every Trial at least once. All that's been left for me to waste my time is Cyrodiil and that gets very frustrating very quickly.

    ive prepurchased all of the extensions but this one...not hyped.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
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