kathandira wrote: »I know we have had polls about Animation Canceling in the past. But I wanted to see where people's opinions stand based on the platform they play on.
Feel free to answer the poll, and also discuss what you like, or do not like about these things. Please state your platform when discussing the topic.
I hate weaving because:-
having to mindless click the left mouse button every second during combat just aggravates the RSI in my right shoulder.
the server connections are too inconsistent and screw up the timings which are different for different skills.
I'd much rather they had a shorter internal cooldown for skills to maintain the "pace" of combat and ditched weaving. I'd also like the option to have skills fire on key-press instead of key-release.
Get an auto clicking mouse to left click once a second for you on a toggle?
I mean if I got injured by pressing a mouse button I would look at a lifestyle change.
I hate weaving because:-
having to mindless click the left mouse button every second during combat just aggravates the RSI in my right shoulder.
the server connections are too inconsistent and screw up the timings which are different for different skills.
I'd much rather they had a shorter internal cooldown for skills to maintain the "pace" of combat and ditched weaving. I'd also like the option to have skills fire on key-press instead of key-release.
Get an auto clicking mouse to left click once a second for you on a toggle?
I mean if I got injured by pressing a mouse button I would look at a lifestyle change.
Sounds like you're advocating for usage of macros, proving anti-AC people's point. LA weaving with AC is absolute garbage, and macros are the only way to make the game enjoyable as long as that's the way it works.
I would like to add that AC is only bad if it's used for raw damage increase, not if it's used for defense. So LA weaving is bad, bash weaving too, but less so, because it's only very situationally usable and comes with a drawback. Block or dodge cancelling isn't.
I'm torn when it comes to bar swap, because it does increase DPS, but it is also used defensively when one has 1hs backbar or a shield skill. It would however be much more intuitive and immersive if a weapon swap was a tactical decision, and not a part of a rotation. When fighting someone irl, you wouldn't constantly swap weapons to do damage, you would do so if the situation changed (the enemy moved away, or you suddenly have to defend against a group of enemies), would be nice if that approach was reflected in game. I don't know how to do it though, and it would require a lot of fundamental changes to combat, so idk if it's good for the game or better be left to an ESO2.
I would like to add that AC is only bad if it's used for raw damage increase, not if it's used for defense. So LA weaving is bad, bash weaving too, but less so, because it's only very situationally usable and comes with a drawback. Block or dodge cancelling isn't.
I'm torn when it comes to bar swap, because it does increase DPS, but it is also used defensively when one has 1hs backbar or a shield skill. It would however be much more intuitive and immersive if a weapon swap was a tactical decision, and not a part of a rotation. When fighting someone irl, you wouldn't constantly swap weapons to do damage, you would do so if the situation changed (the enemy moved away, or you suddenly have to defend against a group of enemies), would be nice if that approach was reflected in game. I don't know how to do it though, and it would require a lot of fundamental changes to combat, so idk if it's good for the game or better be left to an ESO2.
Given how popular LA weaving and A/C is with ESO then they will definitely have it in ESO2 so better buck up buttercup.
I would like to add that AC is only bad if it's used for raw damage increase, not if it's used for defense. So LA weaving is bad, bash weaving too, but less so, because it's only very situationally usable and comes with a drawback. Block or dodge cancelling isn't.
I'm torn when it comes to bar swap, because it does increase DPS, but it is also used defensively when one has 1hs backbar or a shield skill. It would however be much more intuitive and immersive if a weapon swap was a tactical decision, and not a part of a rotation. When fighting someone irl, you wouldn't constantly swap weapons to do damage, you would do so if the situation changed (the enemy moved away, or you suddenly have to defend against a group of enemies), would be nice if that approach was reflected in game. I don't know how to do it though, and it would require a lot of fundamental changes to combat, so idk if it's good for the game or better be left to an ESO2.
Given how popular LA weaving and A/C is with ESO then they will definitely have it in ESO2 so better buck up buttercup.
Popular?
This poll shows that 41% of PC players and 44% of console players don't like it actually.
Also, 13% of the people who have participated in the poll don't care if there's AC or not.
I would like to add that AC is only bad if it's used for raw damage increase, not if it's used for defense. So LA weaving is bad, bash weaving too, but less so, because it's only very situationally usable and comes with a drawback. Block or dodge cancelling isn't.
I'm torn when it comes to bar swap, because it does increase DPS, but it is also used defensively when one has 1hs backbar or a shield skill. It would however be much more intuitive and immersive if a weapon swap was a tactical decision, and not a part of a rotation. When fighting someone irl, you wouldn't constantly swap weapons to do damage, you would do so if the situation changed (the enemy moved away, or you suddenly have to defend against a group of enemies), would be nice if that approach was reflected in game. I don't know how to do it though, and it would require a lot of fundamental changes to combat, so idk if it's good for the game or better be left to an ESO2.
Given how popular LA weaving and A/C is with ESO then they will definitely have it in ESO2 so better buck up buttercup.
Siohwenoeht wrote: »I would like to add that AC is only bad if it's used for raw damage increase, not if it's used for defense. So LA weaving is bad, bash weaving too, but less so, because it's only very situationally usable and comes with a drawback. Block or dodge cancelling isn't.
I'm torn when it comes to bar swap, because it does increase DPS, but it is also used defensively when one has 1hs backbar or a shield skill. It would however be much more intuitive and immersive if a weapon swap was a tactical decision, and not a part of a rotation. When fighting someone irl, you wouldn't constantly swap weapons to do damage, you would do so if the situation changed (the enemy moved away, or you suddenly have to defend against a group of enemies), would be nice if that approach was reflected in game. I don't know how to do it though, and it would require a lot of fundamental changes to combat, so idk if it's good for the game or better be left to an ESO2.
Given how popular LA weaving and A/C is with ESO then they will definitely have it in ESO2 so better buck up buttercup.
Popular?
This poll shows that 41% of PC players and 44% of console players don't like it actually.
Also, 13% of the people who have participated in the poll don't care if there's AC or not.
And the poll is of a small subset of all players. You can only say that more forum goers like a/c than don't.
Just ask my parents, they grew up before a/c. They hated it. They never want it to go away actually.😉
I would like to add that AC is only bad if it's used for raw damage increase, not if it's used for defense. So LA weaving is bad, bash weaving too, but less so, because it's only very situationally usable and comes with a drawback. Block or dodge cancelling isn't.
I'm torn when it comes to bar swap, because it does increase DPS, but it is also used defensively when one has 1hs backbar or a shield skill. It would however be much more intuitive and immersive if a weapon swap was a tactical decision, and not a part of a rotation. When fighting someone irl, you wouldn't constantly swap weapons to do damage, you would do so if the situation changed (the enemy moved away, or you suddenly have to defend against a group of enemies), would be nice if that approach was reflected in game. I don't know how to do it though, and it would require a lot of fundamental changes to combat, so idk if it's good for the game or better be left to an ESO2.
Given how popular LA weaving and A/C is with ESO then they will definitely have it in ESO2 so better buck up buttercup.
It's not really popular though. What you're seeing on the forums is the result of selection bias. You don't see people who quit the game because of it, and I guarantee you, they are not an insignificant portion of the players who did not stick around.
Also, nobody stayed because of it, a lot of people merely got used to it and are unwilling to change, hence you get the impression of it being "popular".
MEBengalsFan2001 wrote: »I honestly don't care but if animation cancelling is causing a rift in the community than it needs to be looked into to see what fixes can be applied to improve the game play.
Not all players are equal in skill when it comes to optimized timing of animation cancelling to maximize damage.
Easy way to fix this issue is the damage of abilities are applied after the animation has completed; cancelling the animation prior to it finishing results in zero damage. When I have seen this added to the game top damage dealer that are use to using animation canceling become the trash damage dealers and player who allow the animation to flow move to the top of the damage dealing ranking; over time both groups get closer to overall damage.
Some games simply force the animation and lock the player from doing anything else until that animation is completed, basically all abilities become channeling abilities. This doesn't solve the problem as there are time when you may want to cancel your animation.
My recommendation is going through all abilities adjust some to become channeling, some of them add a casting time, and the last group simply make them instant and reduce the animation for the ability by 50-75%. These minor tweaks would improve the overall experience for all players. This way animation cancelling and light attack weaving would still be in the game but the abilities offering it would be less than there are now, this would help get the players who may presently struggle with maximizing their damage from animation cancelling; this would shrink the gap between top players and average players.
As a side note, top players would still be able to do more damage because animation cancelling would still exist just not to the level it does today.
Whats this shrink the gap between top and bottom??? Do you have this attitude in all walks of life?
Olympics? football? NBA? doctors? That man can run too fast, attach weights to him that'll slow him down to my pace!
Just take your participation medal and stop trying to handicap people.
There will always be people who are bad and people who are good at everything, its up to you where you land! How do you get to Carnegie hall?
Whats this shrink the gap between top and bottom??? Do you have this attitude in all walks of life?
Olympics? football? NBA? doctors? That man can run too fast, attach weights to him that'll slow him down to my pace!
Just take your participation medal and stop trying to handicap people.
There will always be people who are bad and people who are good at everything, its up to you where you land! How do you get to Carnegie hall?
Comparing being a virtuoso musician or Olympic athlete to being a weirdo who is overly invested in defending a gameplay bug. A real big brain moment from you.