Keep animation cancelling in the game, it makes the game so much more fun in fights. Can’t do it? Not our problem. Either learn or don’t do hard content.
eleussinkb16_ESO wrote: »i play on pc and use both keyboard mouse and xbox controller.
keyboard and mouse usually for hardcore gameplay and xbox when i just wanna lean back in my chair and do some quest.
I find animation canceling an unimmersive, obviously unintended and therefore annoying game mechanic.
Can vouch for 2 friends irl that have literally shelfed this game before any expansions or dlc's were bought for the same reason.
Why am i here? because i happened to stumble on my tiny molag bal statue. I haven't thought about this game in years other than that. It's not a bad game, some designer choices i disagree with like factions not being able to meet eachother outside of cyrodill etc.. but all that i'm able to accept.
Seeing a whole community pretend that an exploit is in fact a feature. Unacceptable. If we all do this we might aswell join ranks with scientology right away. Tom cruise certainly knows how to act like nothings wrong.
NordSwordnBoard wrote: »1Tamriel changed the thing about seeing other alliances. Did you log in, do one rotation, then log out and come here? Tom Cruise is an actor, of course he knows how to act. If AC really feels like a cult for you, put that Molag Bal statue up on ebay, and move on with your life. ES6 will surely have statues as well as plenty of cults to destroy.
Check this video out before you go again, it may help, it might not. It's kind of a different take on skill animations from PTS: https://forums.elderscrollsonline.com/en/discussion/511531/how-the-new-block-is-system-going-to-work-explained-by-zos-gilliams-livestream-twitch-video-clip/p1
AgaTheGreat wrote: »I love it. It makes the fights fluid and dynamic. You're not stuck in animations when you have to react to the situation. It's beneficial in both pve and pvp. Since it's already a feature, it's here to stay i chuj.
AgaTheGreat wrote: »I love it. It makes the fights fluid and dynamic. You're not stuck in animations when you have to react to the situation. It's beneficial in both pve and pvp. Since it's already a feature, it's here to stay i chuj.
You don't understand what is all about.
When we say "remove AC" it means remove the current instant registration of the ability that ignores the ability's animation.
Nobody ever asked to remove the ability to move away, dodge roll or block in the middle of an ability animation.
With no AC, if it's done the way we want it to, you're still able to cancel your attack when you want to dodge roll or block or bar swap. And you're not have to stand still while you perform any magic ability, keep firing your attacks while running around, because nobody said you shouldn't.
No AC is NOT equal to WOW-like interrupted casts once you move.
No AC is NOT equal to no dodge roll while performing an attack animation.
And this is not available in ESO because of one simple reason: in ESO animation cancelling doesn't affect anything except the raw damage numbers. No tactics, no reactionary gameplay, no skill requirements. Nothing but a single mouse click every second that allows you to pull more damage.
Somehow people call ESO's combat "fast paced", probably because they like it when they smash more buttons (it feels so much more action-ish, yeah) and they consider muscle memory a real skill.
The problem is, those who say "leave anicancelling alone", they like to pull damage,
they want their opponents not being able to counter play,
they like combo style gameplay where they just need to press button combinations to successfully hit the target, rinse and repeat,
and they don't want to be interrupted, no way.
Anicancelling defense comes out of the self oriented point of view where people only see it from their personal experience. They're not interested in the global combat mechanics, the only thing they care of is their personal ability to feel some action (by pressing more buttons) and feel strength (by performing non interuptable combos).
AgaTheGreat wrote: »I love it. It makes the fights fluid and dynamic. You're not stuck in animations when you have to react to the situation. It's beneficial in both pve and pvp. Since it's already a feature, it's here to stay i chuj.
You don't understand what is all about.
When we say "remove AC" it means remove the current instant registration of the ability that ignores the ability's animation.
Nobody ever asked to remove the ability to move away, dodge roll or block in the middle of an ability animation.
With no AC, if it's done the way we want it to, you're still able to cancel your attack when you want to dodge roll or block or bar swap. And you're not have to stand still while you perform any magic ability, keep firing your attacks while running around, because nobody said you shouldn't.
No AC is NOT equal to WOW-like interrupted casts once you move.
No AC is NOT equal to no dodge roll while performing an attack animation.
That is the current system! Everything that is meant to have a cast time has, crystal blast, dizzy swing, jabs, beam, to name but a few and if you cancel these off mid animation they don't fire, everything else is MEANT to be able to be fired off instantly and followed up with a LA then another skill.
Otherwise it would be like watching the same animations over and over and over slowing the combat down to mindnumbing = boring! My mind is faster than processing 1 thing per second or more, I move at nanosecond pace!
AgaTheGreat wrote: »I love it. It makes the fights fluid and dynamic. You're not stuck in animations when you have to react to the situation. It's beneficial in both pve and pvp. Since it's already a feature, it's here to stay i chuj.
You don't understand what is all about.
When we say "remove AC" it means remove the current instant registration of the ability that ignores the ability's animation.
Nobody ever asked to remove the ability to move away, dodge roll or block in the middle of an ability animation.
With no AC, if it's done the way we want it to, you're still able to cancel your attack when you want to dodge roll or block or bar swap. And you're not have to stand still while you perform any magic ability, keep firing your attacks while running around, because nobody said you shouldn't.
No AC is NOT equal to WOW-like interrupted casts once you move.
No AC is NOT equal to no dodge roll while performing an attack animation.
That is the current system! Everything that is meant to have a cast time has, crystal blast, dizzy swing, jabs, beam, to name but a few and if you cancel these off mid animation they don't fire, everything else is MEANT to be able to be fired off instantly and followed up with a LA then another skill.
Otherwise it would be like watching the same animations over and over and over slowing the combat down to mindnumbing = boring! My mind is faster than processing 1 thing per second or more, I move at nanosecond pace!
You miss one little thing here: you still have to wait for the same 1 second cooldown anyway.
With no AC it's: click-1sec-click-1sec-click.
With AC it's: click-click-1sec-click-click-1sec-click-click-1sec.
Speaking of animations: with AC you still see one animation during the cooldown and it's LA animation. Sure, there's also a cutted short part of a cancelled ability animation, but the most time during the GCD you see an LA animation.
You miss one little thing here: you still have to wait for the same 1 second cooldown anyway.
With no AC it's: click-1sec-click-1sec-click.
With AC it's: click-click-1sec-click-click-1sec-click-click-1sec.
Speaking of animations: with AC you still see one animation during the cooldown and it's LA animation. Sure, there's also a cutted short part of a cancelled ability animation, but the most time during the GCD you see an LA animation.
AgaTheGreat wrote: »I love it. It makes the fights fluid and dynamic. You're not stuck in animations when you have to react to the situation. It's beneficial in both pve and pvp. Since it's already a feature, it's here to stay i chuj.
You don't understand what is all about.
When we say "remove AC" it means remove the current instant registration of the ability that ignores the ability's animation.
Nobody ever asked to remove the ability to move away, dodge roll or block in the middle of an ability animation.
With no AC, if it's done the way we want it to, you're still able to cancel your attack when you want to dodge roll or block or bar swap. And you're not have to stand still while you perform any magic ability, keep firing your attacks while running around, because nobody said you shouldn't.
No AC is NOT equal to WOW-like interrupted casts once you move.
No AC is NOT equal to no dodge roll while performing an attack animation.
That is the current system! Everything that is meant to have a cast time has, crystal blast, dizzy swing, jabs, beam, to name but a few and if you cancel these off mid animation they don't fire, everything else is MEANT to be able to be fired off instantly and followed up with a LA then another skill.
Otherwise it would be like watching the same animations over and over and over slowing the combat down to mindnumbing = boring! My mind is faster than processing 1 thing per second or more, I move at nanosecond pace!
You miss one little thing here: you still have to wait for the same 1 second cooldown anyway.
With no AC it's: click-1sec-click-1sec-click.
With AC it's: click-click-1sec-click-click-1sec-click-click-1sec.
Speaking of animations: with AC you still see one animation during the cooldown and it's LA animation. Sure, there's also a cutted short part of a cancelled ability animation, but the most time during the GCD you see an LA animation.
So whats your problem if that's how you see it? (which is wrong but lets go with it).
Because your description gives no advantage so why MAKE me watch a silly animation?