So? Then why bring up all these other games like in the OP? It's totally irrelevant.Why do people keep talking about necromancers in other games and franchises? This is The Elder Scrolls.
If ESO's necro lacks anything thematically, it's a reference of some kind or use of Black Soul Gems or Lichdom. But otherwise they are just fine, as fitting as they can be without being a Sorcerer-clone, which is what many people apparently want?
How is ESO's necromancer fine? Like, literally the NPCs we fight *in this game* in "elder scrolls" can summon multiple skeletons, zombies, etc.
Why can't we do that as players? Don't you get that it's about wanting to be an "Elder Scrolls" necromancer, that's the point.
The thing is that the CURRENT Necromancer isn't even that. No, they absolutely are not just fine. Pets doesn't equal sorcerer clone.... Lol. I would argue right now it shares more similarities to sorcerers than it would if it could summon one or two more pets that are unique to the necromancer playstyle.
Going back to my original point, surely you couldn't of missed the part where people are talking about necros from *this* franchise right....? From /this/ game right? You know, the npcs that you see just wandering around with skeletal guards....or the ability to raise zombies and buff them....or summon a flesh atronach...
Yeah they are probably closest to Wardens right now, mostly because of the delayed burst of Shalks/Blastbones. But I think the corpse mechanic gives them a unique feature that the other classes largely lack, so they still stand out to me in that regard. I just wish they had put more effort into their 'class identity' patches last year ...Why do people keep talking about necromancers in other games and franchises? This is The Elder Scrolls.
If ESO's necro lacks anything thematically, it's a reference of some kind or use of Black Soul Gems or Lichdom. But otherwise they are just fine, as fitting as they can be without being a Sorcerer-clone, which is what many people apparently want?
No idea. People also say that dragons in teso are wyverns, but teso doesn't have the concept of wyverns in the first place. What can you do.
And I agree on not wanting a sorcerer clone. But at the same time, in terms of mechanics necro is not just a warden clone, it's a warden reskin. And that's kinda bugs me as well. I wish there was something more interesting, some new mechanics we don't have yet. And maybe less stiffness and clunky abilities as well.
Why do people keep talking about necromancers in other games and franchises? This is The Elder Scrolls.
If ESO's necro lacks anything thematically, it's a reference of some kind or use of Black Soul Gems or Lichdom. But otherwise they are just fine, as fitting as they can be without being a Sorcerer-clone, which is what many people apparently want?
Sure, I'd like to summon Fire and Frost Atronachs, too, but that doesn't make Sorcerer tHe WoRsT cLaSs EvEr.
Michaelkeir wrote: »[
As far as creating minions from corpses, I agree. That would be difficult to implement during a boss fight with no mobs. But I assumed that if we actually used the skill around a corpse that we would empower our minion. At least that's how I figured it would work. So using a dead body to empower our pets similarly to how using graveyard on a corpse empowers the damage of that skill. Very necromancer to me.