L0rdV1ct0r wrote: »L0rdV1ct0r wrote: »Kiralyn2000 wrote: »What's wrong with the armor in this game?
Doesn't look like armor. Look more something that someone would wear in a Brazilian Carnival than actual armorNemesis7884 wrote: »while the corpse mechanic is innovative i(...)
There are a lot of games with CORPSE mechanics(...)
Frost mage is your favorite? Uhhh, who wants to tell him about Wardens?
He's not going to be happy.
Din't liked much and i would't pay a DLC only for the class. I prefer see the Morrowind location in Morrowind. I only play TESO to experience locations that i could only experience on Arena.
I only by looking to skill line, there aren't a SINGLE skill lice Ice Lance, Frost Wave, Ice Explosion, Hailstorm, Summon Golem, Time Bubble(...) that i could use on G3 https://elderscrollsonline.wiki.fextralife.com/Winter's+Embrace+Skills
Here is my G3 gameplayNecromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
Warden is also another awful class.
Ice spear/Ice Spike was one of the most popular Frost Destruction mage spells on Skyrim. Why ZERO spells like it?
"And here's another thing I hate about this game!"
Didn't you already say in another thread that you were going to skip this chapter? But you bought it anyway, and now you're complaining? Sounds like you should be playing something else.
I wasen't expecting a almost 70% discount. Only by it i picked the DLC. And purchased only by the new locaton. If i could play this new location with Morrowind mechanics, i would NEVER pay for this DLC.
Still sounds like you should be playing something else. Why would you play a DLC that you would never pay for and then get upset that it subverted your expectations?
This all boils down to how the calculations are done server side and whether or not their impact is worth the performance hit to the servers and in this instance considering the state of EU I would find it highly unlikely that the performance impact from extra individual calculations per player then added per "pet"/"casting body" would be worth it.
The reality is that in a solo environment yes absolutely they could of done so much better but in a multiplayer environment where the server needs to calculate damage sent and damage received on top of extra sources such as pets and such as well as general set procs and even set bonuses with their various impacts on the players build while simultaneously doing that for over 100 people per faction in cyrodil it would current mean the servers would die. The lag is already bad enough with our current set of calculations and the various classes that have either permanent or temporary pets we do not and would not need more. Not until the servers are in a better state.
L0rdV1ct0r wrote: »IMO Necromancers should have at least REANIMATE, ARMAGEDDON, TOXIC CLOUD, MOON RAY, MASS CURSE and DRAGON's BREATH, SHARPMETAL and FINGER OF DEATH.
MartiniDaniels wrote: »I like stamcro. That lil wraith and argonian bowman are so adorable. Also I remember one stupid but cool book I read in youth where main hero was both necromancer and swordmaster. So in ESO you can build like that, without being pure mage.
They had to take into consideration the multiplayer aspect.
Just you with your army of skellies is fine, but multiply that by even 3 people and there is a problem.
I support your suggestion that necromancy should bring up other ways of finishing quests or at the very least cause different npc dialogue.
I’m guessing you’re not familiar with the sorc “zookeeper” builds we have in abundance these days?
Kiralyn2000 wrote: »[
There seems to be some confusion here between "Necromancer" and just generic "Evil Wizard". /shrug
hmsdragonfly wrote: »The difference is that WoW is actually pretty well polished performance-wise, while ESO has a potato netcode that lags like crazy, especially the EU server where it has issues all the time.
I've always said they were mad for not having perma pets.
a) Because that's the norm for necromancers in pretty much every game and
b) Skyrim has them.
That said, I think necromancers are incredibly well designed and fun to play.
I love that so many of their abilities are multi-function. That offers necromancers much more variety in gameplay than any other class and means that most of their abilities can be useful regardless of which role you're currently playing.
MORE OF THIS PLEASE!!!!!!!
eg. I have been playing my necros recently and at one point, smacked myself in the head (figuratively speaking) and suddenly realized necromancers have a tank pet.
I had been feeling very hit-too-much. Especially since I've spent most of my time playing sorc or warden. Then I remembered that fear had been changed from make-them-flee to make-them-cower.
https://en.uesp.net/wiki/Online:Bone_Totem
It just sucks that bosses can't be feared. I haven't noticed that bosses especially attack it either. But if it taunted as well as feared then that would fix it.
L0rdV1ct0r wrote: »L0rdV1ct0r wrote: »L0rdV1ct0r wrote: »Kiralyn2000 wrote: »What's wrong with the armor in this game?
Doesn't look like armor. Look more something that someone would wear in a Brazilian Carnival than actual armorNemesis7884 wrote: »while the corpse mechanic is innovative i(...)
There are a lot of games with CORPSE mechanics(...)
Frost mage is your favorite? Uhhh, who wants to tell him about Wardens?
He's not going to be happy.
Din't liked much and i would't pay a DLC only for the class. I prefer see the Morrowind location in Morrowind. I only play TESO to experience locations that i could only experience on Arena.
I only by looking to skill line, there aren't a SINGLE skill lice Ice Lance, Frost Wave, Ice Explosion, Hailstorm, Summon Golem, Time Bubble(...) that i could use on G3 https://elderscrollsonline.wiki.fextralife.com/Winter's+Embrace+Skills
Here is my G3 gameplayNecromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
Warden is also another awful class.
Ice spear/Ice Spike was one of the most popular Frost Destruction mage spells on Skyrim. Why ZERO spells like it?
"And here's another thing I hate about this game!"
Didn't you already say in another thread that you were going to skip this chapter? But you bought it anyway, and now you're complaining? Sounds like you should be playing something else.
I wasen't expecting a almost 70% discount. Only by it i picked the DLC. And purchased only by the new locaton. If i could play this new location with Morrowind mechanics, i would NEVER pay for this DLC.
Still sounds like you should be playing something else. Why would you play a DLC that you would never pay for and then get upset that it subverted your expectations?
What part of I LIKED AND PURCHASED FOR THE NEW MAP you din't understood?This all boils down to how the calculations are done server side and whether or not their impact is worth the performance hit to the servers and in this instance considering the state of EU I would find it highly unlikely that the performance impact from extra individual calculations per player then added per "pet"/"casting body" would be worth it.
The reality is that in a solo environment yes absolutely they could of done so much better but in a multiplayer environment where the server needs to calculate damage sent and damage received on top of extra sources such as pets and such as well as general set procs and even set bonuses with their various impacts on the players build while simultaneously doing that for over 100 people per faction in cyrodil it would current mean the servers would die. The lag is already bad enough with our current set of calculations and the various classes that have either permanent or temporary pets we do not and would not need more. Not until the servers are in a better state.
Except that other games managed to have reanimating necromancers.
Hell, Ultima Online(1997) managed to have necromancers that can reanimate literally ANY creature. Why this "modern game" can't do the same?
Keep in mind that a pet is no different than a perma DoT spell in "calculations"...
And note. PETs are one aspect of TESO who sucks. Curses and offensive spells are other big problem.
I've always said they were mad for not having perma pets.
a) Because that's the norm for necromancers in pretty much every game and
b) Skyrim has them.
That said, I think necromancers are incredibly well designed and fun to play.
I love that so many of their abilities are multi-function. That offers necromancers much more variety in gameplay than any other class and means that most of their abilities can be useful regardless of which role you're currently playing.
MORE OF THIS PLEASE!!!!!!!
eg. I have been playing my necros recently and at one point, smacked myself in the head (figuratively speaking) and suddenly realized necromancers have a tank pet.
L0rdV1ct0r that's a totally disingenuous disingenuous analogy.
If you're not already one, consider a career as a journalist. You could do well there.
As I very clearly said, I think ZO are mad for not giving necro perma pets.
But thematically there's nothing wrong with them. They've got death coming out of and probably also going into every orifice.
That's why I probably won't end up playing mine seriously. Too ghoulish for my tastes.
They had to take into consideration the multiplayer aspect.
Just you with your army of skellies is fine, but multiply that by even 3 people and there is a problem.
I support your suggestion that necromancy should bring up other ways of finishing quests or at the very least cause different npc dialogue.
L0rdV1ct0r wrote: »Necromancer -> Create & Control & Command the (un)death.
L0rdV1ct0r wrote: »IMO Necromancers should have at least REANIMATE, ARMAGEDDON, TOXIC CLOUD, MOON RAY, MASS CURSE and DRAGON's BREATH, SHARPMETAL and FINGER OF DEATH.
L0rdV1ct0r wrote: »One big problem not only for necromancer but for everything on ESO is the "carnavalesque" armor.
Example? Those are necromancers on daggerfall (King of worms and a guard)
And this are necromancers on ESO.
Visual aside. only Dragon Age Inquisition managed to create a worst type of necromancy. The games with the best necromancy IMO are : Arcanum (You can even talk with spirits to solve quests in a different way, can animate corpses, etc), Diablo 2(can use nasty curses, reanimate enemies, etc) and Might & Magic 8 - Day of the destroyer(can become a lich, put enemies under nasty curses, reanimate enemies, etc). Among the mmo genre, Ultima online has the best necromancy followed by Age of Conan. I don't consider AoC necromancer a top tier iteration due the high amount of cooldowns and "Wow clonification" of the game. Still much better than 99,9% of mmos.
But looks to ESO.
- Even SORCERER has more curses than the necromancer and still only one curse
- Sorcerer also has more perma pets
- Necromancy is not lore friendly. Conjuration on Skyrim allow you to reanimate corpses and the strength of the corpse that you can reanimate varies with perks and the spell. On ESO, most skills that should consume corpses are in fact generating corpses(eg - skeleton mage)
- This skills that generate corpses, there are ZERO reason to why bone armor would generate a corpse after few seconds.
- And all corpses felt the same, is not like D2 where the corpse explosion scales with corpse hp.
- There are no progression on anything "non damage" related. Instead of starting the game with a single weak skeleton and ending with an horde, you always can summon a temporary skeleton mage or suicide skeleton
I confess that it was a HUGE disappointment for me. Necromancer is my second favorite mage type on fantasy RPG's, losing only to the Frost/Water mage. And IMO Gothic 3 has the best water mage. G3 also adopted the "only one summon limit" thing that i hate(except for army of darkness dark magic spell)
One of the biggest problems that i have with 99,9% of mmos(ESO included) is that game mechanics are completely dissociated from the game lore/worldbuilding and class fantasies. The necromancer class doesn't looks like a necromancer that i would see in a novel, movie, etc. Looks like a generic "tank", generic "dps" and generic "healer"... No, i was not expecting a in deph necromancy, where you can learn some type of "daedric" language and can learn all types of dark magic, insta kill enemies who fail a save, use complex reagent to customize your pets and etc But i was expecting at least something more akin to Age of Conan.
MartiniDaniels wrote: »I like stamcro. That lil wraith and argonian bowman are so adorable. Also I remember one stupid but cool book I read in youth where main hero was both necromancer and swordmaster. So in ESO you can build like that, without being pure mage.
Sounds like the Abhorsen trilogy. That's a good read.
Kiralyn2000 wrote: »[
Poison?
Throwing metal spikes?
Playing with moonlight? (Banishing the darkness - i.e, good, not evil. Not 'death' either.)
Doesn't seem to fit.
Michaelkeir wrote: »I'll co-sign with you OP. I fully understand you and others like you. I was excited when I heard necromancers where coming to ESO. More so because I originally came to this game thinking that the necromancer class would be in it from the start. Disappointed that they weren't I decided to create necromancer like characters. (Pet spec and Magic Night-blade) and I main-ed these two for years until we actually got necros.
I love my necromancer but it is solely lacking as most of you agree. My main gripes with the class are as follows:
-No melee pet.
I mean necromancers are mages. Mages are mostly ranged fighters. Why would a ranged mage summon a ranged minion? They would summon a melee minion to rush their foe while they flung spells from afar or better why not summon a ranged and melee minion.
-No zombie pet.
This is a small gripe but one none the less. Necromancers summon both skeletons and zombies. In game necromancers can and it's in the in game lore too.
-Blast bone???
The idea of blast-bones is stupid to me. A skeleton that explodes??? Why not a zombie? Why not have a bloated zombie rush and explode and leave a pool of aoe poison on the ground. Makes more sense.
-Tethers/siphons
Tethers are a neat concept but it fails in my eyes due to wonky targeting and line of sight issues. Instead it should be a tether that attaches to your pet enhancing their attacks some way. Or another one to attach to an enemy to sap their health and return it to you the caster as a heal or as a small aoe heal around the caster.
-Death Scythe???
This doesn't even seem to fit in game necromancers or in game lore. Replace it with something else....curses.
-Graveyard???
Simple fix. Take out the tombstones and add small skeletal hands grasping up from the group.
-Curses/Dots/Poisons
Curses and poisons are known necromancer tools. Yet we don't really have natural in class dots. The Soul magic skill Soul Trap dot is what I use to use personally just to fill that gap and it sort of seems like it belongs to the class honestly.
-No true Ultimate summon.
Bone Goliath and Flesh Colossus are not really summons. The devs tried to be different with these and failed in my eyes. Bone Goliath would better be served as a summon. It fits the lore and plenty of necromancers in game use it. The Flesh Colossus is in the same vein. Both would've made awesome skills to be seen and it was what I was most looking forward too.
-Spirit Mender?
A ghost that heals? Never heard of that before in Elder Scrolls. I would change this to a Spirit that fears or places a dot or curse on a target or targets. Similarly to the way necromancers do currently in game.
Why do people keep talking about necromancers in other games and franchises? This is The Elder Scrolls.
If ESO's necro lacks anything thematically, it's a reference of some kind or use of Black Soul Gems or Lichdom. But otherwise they are just fine, as fitting as they can be without being a Sorcerer-clone, which is what many people apparently want?
Michaelkeir wrote: »I'll co-sign with you OP. I fully understand you and others like you. I was excited when I heard necromancers where coming to ESO. More so because I originally came to this game thinking that the necromancer class would be in it from the start. Disappointed that they weren't I decided to create necromancer like characters. (Pet spec and Magic Night-blade) and I main-ed these two for years until we actually got necros.
I love my necromancer but it is solely lacking as most of you agree. My main gripes with the class are as follows:
-No melee pet.
I mean necromancers are mages. Mages are mostly ranged fighters. Why would a ranged mage summon a ranged minion? They would summon a melee minion to rush their foe while they flung spells from afar or better why not summon a ranged and melee minion.
-No zombie pet.
This is a small gripe but one none the less. Necromancers summon both skeletons and zombies. In game necromancers can and it's in the in game lore too.
-Blast bone???
The idea of blast-bones is stupid to me. A skeleton that explodes??? Why not a zombie? Why not have a bloated zombie rush and explode and leave a pool of aoe poison on the ground. Makes more sense.
-Tethers/siphons
Tethers are a neat concept but it fails in my eyes due to wonky targeting and line of sight issues. Instead it should be a tether that attaches to your pet enhancing their attacks some way. Or another one to attach to an enemy to sap their health and return it to you the caster as a heal or as a small aoe heal around the caster.
-Death Scythe???
This doesn't even seem to fit in game necromancers or in game lore. Replace it with something else....curses.
-Graveyard???
Simple fix. Take out the tombstones and add small skeletal hands grasping up from the group.
-Curses/Dots/Poisons
Curses and poisons are known necromancer tools. Yet we don't really have natural in class dots. The Soul magic skill Soul Trap dot is what I use to use personally just to fill that gap and it sort of seems like it belongs to the class honestly.
-No true Ultimate summon.
Bone Goliath and Flesh Colossus are not really summons. The devs tried to be different with these and failed in my eyes. Bone Goliath would better be served as a summon. It fits the lore and plenty of necromancers in game use it. The Flesh Colossus is in the same vein. Both would've made awesome skills to be seen and it was what I was most looking forward too.
-Spirit Mender?
A ghost that heals? Never heard of that before in Elder Scrolls. I would change this to a Spirit that fears or places a dot or curse on a target or targets. Similarly to the way necromancers do currently in game.
Why do people keep talking about necromancers in other games and franchises? This is The Elder Scrolls.
If ESO's necro lacks anything thematically, it's a reference of some kind or use of Black Soul Gems or Lichdom. But otherwise they are just fine, as fitting as they can be without being a Sorcerer-clone, which is what many people apparently want?