Septimus_Magna wrote: »Raising corpses might work in a single player game but it wont work in MMO's for many practical reasons. Some boss fights dont even have adds, what should the dps necro's do in these situation? In other fights there are dozens of adds, resurrect them all and you dont even have to fight the boss. And thats only speaking from a PVE standpoint, PVP would be even more impossible to balance. Necromancers not surrounded by dead would basically be helpless if the skills were more in line with the common lore.
The current solution is a good compromise between a single player lore Necromancer and something like Dark Mage seen in MMO's. You can drain killed enemies and summons for strong effects so there definitely is a different feel to the class but you're not completely reliant on finding a corpse to be successful in a fight.
Septimus_Magna wrote: »Raising corpses might work in a single player game but it wont work in MMO's for many practical reasons. Some boss fights dont even have adds, what should the dps necro's do in these situation? In other fights there are dozens of adds, resurrect them all and you dont even have to fight the boss. And thats only speaking from a PVE standpoint, PVP would be even more impossible to balance. Necromancers not surrounded by dead would basically be helpless if the skills were more in line with the common lore.
The current solution is a good compromise between a single player lore Necromancer and something like Dark Mage seen in MMO's. You can drain killed enemies and summons for strong effects so there definitely is a different feel to the class but you're not completely reliant on finding a corpse to be successful in a fight.
That's where all the corpse gen Necro has comes in.
What's this "finding a corpse"? My summoner's bone armor and suicidal skeleton generate 2 corpses very easily. If they really wanted to, they could of given necro even more abilites that generate corpses that aren't summons.
Though I do think they could still have the mage/ghost like we currently have work without a body, but why not have certain summons that can *only* be summoned via corpses? Like 1-3 of them? And are probably stronger than just dealing dmg every 2 seconds or healing.
I have to agree with the OP... tried necromancer and it doesn't really feel like I am playing a necromancer.
Their "support" skill line should have been focusing on debuffing the enemy, they could use more summons (even if they aren't permanent).
I guess what I was hoping for is more akin to the necromancer enemies that we fight....
I have to agree with the OP... tried necromancer and it doesn't really feel like I am playing a necromancer.
Their "support" skill line should have been focusing on debuffing the enemy, they could use more summons (even if they aren't permanent).
I guess what I was hoping for is more akin to the necromancer enemies that we fight....
Which makes sense! Considering enemy nightblades use nightblade skills, enemy fighters/templars use templar or dragon knight skills.
There is literally 0 reason why the necromancer class shouldn't be able to do what NPC necros do.
They had to take into consideration the multiplayer aspect.
Just you with your army of skellies is fine, but multiply that by even 3 people and there is a problem.
I support your suggestion that necromancy should bring up other ways of finishing quests or at the very least cause different npc dialogue.
They had to take into consideration the multiplayer aspect.
Just you with your army of skellies is fine, but multiply that by even 3 people and there is a problem.
I support your suggestion that necromancy should bring up other ways of finishing quests or at the very least cause different npc dialogue.
I’m guessing you’re not familiar with the sorc “zookeeper” builds we have in abundance these days?
Necromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
Not quite sure what you expect. In your past similar thread you said, "I was thinking in purchase this expansion but honestly will skip."
https://forums.elderscrollsonline.com/en/discussion/465536/necromancers-with-only-2-short-duration-pets-and-stamina-morths-why-most-disappointment-class-ever/p1
It's one thing to have buyer's remorse; happens to us all. It's another to criticize something before it's released because it's not what you wanted, say you're not going to purchase it because it's not what you wanted, and then criticize it after you buy it because it's not what you wanted. ESO designed the necromancer around its approach to classes and the balance of classes, not the approach of other, different products with different teams and different objectives. It works in its context. A class that offers a different type of gameplay experience but can still be used in ESO game roles without negatively impacting PVP.
The necromancer class is not going to be revised into what you want it to be. But it's still a valid class option and fun to play. It's up to you to decide how to make peace with its competitive restraints, now that you've gone ahead and purchased it.
Kiralyn2000 wrote: »What's wrong with the armor in this game?
Nemesis7884 wrote: »while the corpse mechanic is innovative i(...)
(...)
Frost mage is your favorite? Uhhh, who wants to tell him about Wardens?
He's not going to be happy.
Necromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
L0rdV1ct0r wrote: »Kiralyn2000 wrote: »What's wrong with the armor in this game?
Doesn't look like armor. Look more something that someone would wear in a Brazilian Carnival than actual armor
L0rdV1ct0r wrote: »Kiralyn2000 wrote: »What's wrong with the armor in this game?
Doesn't look like armor. Look more something that someone would wear in a Brazilian Carnival than actual armorNemesis7884 wrote: »while the corpse mechanic is innovative i(...)
There are a lot of games with CORPSE mechanics(...)
Frost mage is your favorite? Uhhh, who wants to tell him about Wardens?
He's not going to be happy.
Din't liked much and i would't pay a DLC only for the class. I prefer see the Morrowind location in Morrowind. I only play TESO to experience locations that i could only experience on Arena.
I only by looking to skill line, there aren't a SINGLE skill lice Ice Lance, Frost Wave, Ice Explosion, Hailstorm, Summon Golem, Time Bubble(...) that i could use on G3 https://elderscrollsonline.wiki.fextralife.com/Winter's+Embrace+Skills
Here is my G3 gameplayNecromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
Warden is also another awful class.
Ice spear/Ice Spike was one of the most popular Frost Destruction mage spells on Skyrim. Why ZERO spells like it?
L0rdV1ct0r wrote: »Kiralyn2000 wrote: »What's wrong with the armor in this game?
Doesn't look like armor. Look more something that someone would wear in a Brazilian Carnival than actual armorNemesis7884 wrote: »while the corpse mechanic is innovative i(...)
There are a lot of games with CORPSE mechanics(...)
Frost mage is your favorite? Uhhh, who wants to tell him about Wardens?
He's not going to be happy.
Din't liked much and i would't pay a DLC only for the class. I prefer see the Morrowind location in Morrowind. I only play TESO to experience locations that i could only experience on Arena.
I only by looking to skill line, there aren't a SINGLE skill lice Ice Lance, Frost Wave, Ice Explosion, Hailstorm, Summon Golem, Time Bubble(...) that i could use on G3 https://elderscrollsonline.wiki.fextralife.com/Winter's+Embrace+Skills
Here is my G3 gameplayNecromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
Warden is also another awful class.
Ice spear/Ice Spike was one of the most popular Frost Destruction mage spells on Skyrim. Why ZERO spells like it?
"And here's another thing I hate about this game!"
Didn't you already say in another thread that you were going to skip this chapter? But you bought it anyway, and now you're complaining? Sounds like you should be playing something else.
They had to take into consideration the multiplayer aspect.
Just you with your army of skellies is fine, but multiply that by even 3 people and there is a problem.
I support your suggestion that necromancy should bring up other ways of finishing quests or at the very least cause different npc dialogue.
Spaceroamer wrote: »
All enemy necromancers do is just summon one enemy (which dies very very easily), regen it’s health with a interruptible cast, and commit suicide which buffs enemies.
Also, throw out the occasional blue-cyan-black tinted staff blast.
Nomadic_Atmoran wrote: »They had to take into consideration the multiplayer aspect.
Just you with your army of skellies is fine, but multiply that by even 3 people and there is a problem.
I support your suggestion that necromancy should bring up other ways of finishing quests or at the very least cause different npc dialogue.
You know how much unrealistic work that would be? The base game alone has 300 hours of content. For the developers to go back and rework quests through out the base and DLC/Chapters would be a massive undertaking.
By this logic every class should have its own variety of unique quest interactions.
I’m disappointed there isn’t a puking zombie like npcs have.
However.
This community is vehemently against pets and pet classes. They hate Sorc pets. They hate warden pets. And they would hate a permanent necro pet. They hate pets. Maybe it’s because of pathing, blocking, coding, whatever, the people who Zos listens to hate pet classes in this game.
Sadly ppl are taking necromancer out of context, not EVERY necromancer us a one man army (would make gameplay unbalanced. Look at guild wars 1 and 2 for examples) necromancer is someone who deals with death not undead. Eso gives you 3 "simmons" one blows its self up the other 2 hang around for a bit. If they where permanent pets imagine the bounty you would rack up. Let's face it ppl are too stupid to remember to unsummon pets, and thus would complain about a bounty. As for the support line, rebuffing enemies is not an actual SUPPORT as it does not heal allies. Eso took holy trinity to its max, support must heal. So you have healing skills, a bit off for necro but once again if they did not gave one people would complain as well. In the end players are sheep they have no clue what they truely want, only what they think they do.
Spaceroamer wrote: »I have to agree with the OP... tried necromancer and it doesn't really feel like I am playing a necromancer.
Their "support" skill line should have been focusing on debuffing the enemy, they could use more summons (even if they aren't permanent).
I guess what I was hoping for is more akin to the necromancer enemies that we fight....
Which makes sense! Considering enemy nightblades use nightblade skills, enemy fighters/templars use templar or dragon knight skills.
There is literally 0 reason why the necromancer class shouldn't be able to do what NPC necros do.
All enemy necromancers do is just summon one enemy (which dies very very easily), regen it’s health with a interruptible cast, and commit suicide which buffs enemies.
Also, throw out the occasional blue-cyan-black tinted staff blast.
L0rdV1ct0r wrote: »L0rdV1ct0r wrote: »Kiralyn2000 wrote: »What's wrong with the armor in this game?
Doesn't look like armor. Look more something that someone would wear in a Brazilian Carnival than actual armorNemesis7884 wrote: »while the corpse mechanic is innovative i(...)
There are a lot of games with CORPSE mechanics(...)
Frost mage is your favorite? Uhhh, who wants to tell him about Wardens?
He's not going to be happy.
Din't liked much and i would't pay a DLC only for the class. I prefer see the Morrowind location in Morrowind. I only play TESO to experience locations that i could only experience on Arena.
I only by looking to skill line, there aren't a SINGLE skill lice Ice Lance, Frost Wave, Ice Explosion, Hailstorm, Summon Golem, Time Bubble(...) that i could use on G3 https://elderscrollsonline.wiki.fextralife.com/Winter's+Embrace+Skills
Here is my G3 gameplayNecromancer is mechanically just reskinned Warden, so what else were you expecting...
Also, yes. New gen classes suck. If we ever get another class, I hope it will not follow 3-1 boring pattern.
Warden is also another awful class.
Ice spear/Ice Spike was one of the most popular Frost Destruction mage spells on Skyrim. Why ZERO spells like it?
"And here's another thing I hate about this game!"
Didn't you already say in another thread that you were going to skip this chapter? But you bought it anyway, and now you're complaining? Sounds like you should be playing something else.
I wasen't expecting a almost 70% discount. Only by it i picked the DLC. And purchased only by the new locaton. If i could play this new location with Morrowind mechanics, i would NEVER pay for this DLC.