NupidStoob wrote: »Stop beating the dead horse, animation cancelling is here to stay. This game is balanced around animation cancelling at this point. If you can't handle that it exists then leave and find a game that does things the way you imagine it should be done.
So just lower DPS checks as if there wouldn't be that amount of damage in -game. This basically means lowering HP of bosses and some mobs. No need to replace whole DLC content. Everytime when devs consider nerfing anything combat related (CP, sustain etc) they need take that into account anyway.starkerealm wrote: »Paramedicus wrote: »OK, but why it cannot be completed without DPS who are weaving semi-competently?starkerealm wrote: »Paramedicus wrote: »No offence but i think this statement is bit overly dramatic. Can you be more specific?hmsdragonfly wrote: »Just everything Finn's team worked on, starting with Shadows of the Hist. Which is to say, basically everything since 2015.
So, yeah, no, not, all content. But still talking about completely reworking four years worth of content.
The following content cannot be completed without DPS who are weaving semi-competently:
Vet Cradle of Spiders
Vet Ruins of Mazzatun
Vet Halls of Fabrication
Vet Bloodroot Forge
Vet Falkreath Hold
(..)
End of long list.
Because you cannot clear the hard wipe DPS checks without weaving.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑AgaTheGreat wrote: »
Imagine wanting Elder Scrolls Online to be like Elder Scrolls! How could someone link the two??!!! /s
First mistake most people do is asuming this is another Skyrim, when in fact it wouldn't be able to be. It has to follow ceraint MMO rules and that means levels of difficulty both in content and in skillful play.
Trying to figure out how your comment relates to animation canceling.... 🤔
Are you claiming that games like WoW, which doesn’t have animation canceling, does not have difficulty or skillful gameplay?
NupidStoob wrote: »Stop beating the dead horse, animation cancelling is here to stay. This game is balanced around animation cancelling at this point. If you can't handle that it exists then leave and find a game that does things the way you imagine it should be done.
Your probably right. But the fact that animation canceling was allowed to stay in the game is just a symptom at how weak and short sided the combat teams philosophy is in eso. It’s a poor aspect to a substandard combat system.
And it really shows how strong the other game systems are in eso to still attract people despite a such bad combat system.
NupidStoob wrote: »Stop beating the dead horse, animation cancelling is here to stay. This game is balanced around animation cancelling at this point. If you can't handle that it exists then leave and find a game that does things the way you imagine it should be done.
Your probably right. But the fact that animation canceling was allowed to stay in the game is just a symptom at how weak and short sided the combat teams philosophy is in eso. It’s a poor aspect to a substandard combat system.
And it really shows how strong the other game systems are in eso to still attract people despite a such bad combat system.
Paramedicus wrote: »Oh, beside drama you have some talent in comedy toohmsdragonfly wrote: »So we give LA resource return now? So what's the point of HA when both HA and LA return res? You choose which one to use based on your mood? Or zodiac calendar?Paramedicus wrote: »Why U so dramatic? You know that devs could just make LA/HA worth using again by giving them more resource return bonus?
HA would give disproportionately more resource return than LA, because finishing HA in fast paced combat is more risky.
mustangmorgan31 wrote: »Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
AgaTheGreat wrote: »AgaTheGreat wrote: »
Imagine wanting Elder Scrolls Online to be like Elder Scrolls! How could someone link the two??!!! /s
First mistake most people do is asuming this is another Skyrim, when in fact it wouldn't be able to be. It has to follow ceraint MMO rules and that means levels of difficulty both in content and in skillful play.
Trying to figure out how your comment relates to animation canceling.... 🤔
Are you claiming that games like WoW, which doesn’t have animation canceling, does not have difficulty or skillful gameplay?
It's related to the post that I quoted. Other Elder Scrolls single player games don't have animation cancelling but you can have that as it doesn't matter in the long run with both difficulty slider or weapon improvements. In Skyrim you could basically have a gear that one shot everything, in Oblivion gear that made you invisible.
ESO however has content that is fine with the normies, ie. regular elder scrolls lovers - quests.
It also gives you challenge that you go though, first by learning noramal content, then progressing to veteran. And yes, as you go, you have to learn to both weave and animation cancel. If you're unable to understand how it works then you don't have enough skill (or time or whatever the reason). This is not however the reason to bring everyone down to their level. It should be them, to aspire to be better.
However what it looks to me in all these topics is that people come into eso thinking this is another Skyrim and that by spamming abilities at random they'll eventually reach their goal. It doesn't work like that and they should stop comparing this game to other games as I really don't give a flying f... about WoW to be honest.
starkerealm wrote: »Paramedicus wrote: »OK, but why it cannot be completed without DPS who are weaving semi-competently?starkerealm wrote: »Paramedicus wrote: »No offence but i think this statement is bit overly dramatic. Can you be more specific?hmsdragonfly wrote: »Just everything Finn's team worked on, starting with Shadows of the Hist. Which is to say, basically everything since 2015.
So, yeah, no, not, all content. But still talking about completely reworking four years worth of content.
The following content cannot be completed without DPS who are weaving semi-competently:
Vet Cradle of Spiders
Vet Ruins of Mazzatun
Vet Halls of Fabrication
Vet Bloodroot Forge
Vet Falkreath Hold
(..)
End of long list.
Because you cannot clear the hard wipe DPS checks without weaving.
No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
If every class and everyone can A/C then balancing is the same as if no one can.
Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.
It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.
Just stating random things with no back up or reasoning means nothing, 44% of all people know this!
Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.
So if devs make some abilites to have 10s cast time, then everyone gonna use only them if saids skills gonna be (mathematically) more effective?hmsdragonfly wrote: »That's not how you design games. If both HA and LA return resources, it will be just a question of which one is mathematically more efficient at it, then no point to do the other.
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑Apparently Blizzard changed the EULA For Warcraft 3 so that if you make anything with the map maker, they own it and the idea derived from it and can sue you.
Please, folks; stop giving Blizzard money. Stop listening to anything Blizzard says.
luizpaulom17 wrote: »Apparently Blizzard changed the EULA For Warcraft 3 so that if you make anything with the map maker, they own it and the idea derived from it and can sue you.
Please, folks; stop giving Blizzard money. Stop listening to anything Blizzard says.
Sure, cuz Zenimax Other company called Bethesda didn't do the same thing with Fallout 14, selling the mods made by the comunity right?
But go on, no but Zenimax new Skyrim online so they can charge U for the same game they have being selling since 2011, with the same bugs lol.
All ESO problems aside, who really cares what anyone at Blizzard thinks about.... anything.
Well like it or not WoW is still the big dog when it comes to mmo’s. And the thing is Blizzard is a lot more talkative about balance issues then ZOS. So those are some of the reasons why it’s relevant.
What I am interested in is does anyone have a developer outside of the ones associated with eso that has said “animation cancelling, we love it”? I cannot think of any.
All ESO problems aside, who really cares what anyone at Blizzard thinks about.... anything.
Well like it or not WoW is still the big dog when it comes to mmo’s. And the thing is Blizzard is a lot more talkative about balance issues then ZOS. So those are some of the reasons why it’s relevant.
What I am interested in is does anyone have a developer outside of the ones associated with eso that has said “animation cancelling, we love it”? I cannot think of any.
They may be more talkative but their game is wayyyyy more screwed up than ESO is and a lot of their "talk" is defending a lot of really unpopular decisions. Go check out their forums if yoiu want to see discontent with the state of the "big dog".
starkerealm wrote: »SidewalkChalk5 wrote: »Ani canceling is supposed to be for defensive reactions, not for DPS.
Not in ESO. Here weaving light attacks and active abilities is expected behavior.
Paramedicus wrote: »So if devs make some abilites to have 10s cast time, then everyone gonna use only them if saids skills gonna be (mathematically) more effective?hmsdragonfly wrote: »That's not how you design games. If both HA and LA return resources, it will be just a question of which one is mathematically more efficient at it, then no point to do the other.
You sure about that?
You can weave your skill / LA / skill / LA without doing any AC
hmsdragonfly wrote: »
But no point in LA weaving if it weren't for AC, why you weave LA when you can just spam the spammable instead?
In games like LoL people do light attacks/auto attacks in between skills because there's a long cool down for skills. But here global cool down is 1s there's no point in doing light attacks then.
I laugh at the people who whine that they need AC for faster combat.
In pvp the need is to get that block up.
What, they’re gonna die if they can’t hit 60k dps and can only reach 52k? That’s their ‘need’?starkerealm wrote: »SidewalkChalk5 wrote: »Ani canceling is supposed to be for defensive reactions, not for DPS.
Not in ESO. Here weaving light attacks and active abilities is expected behavior.
Weaving is not the same as A C.
Weaving is the order of your commands.
AC is the result of your commands.
You can weave your skill / LA / skill / LA without doing any AC
I've always been of the opinion that the very concept of animation cancelling is inherently breaking code. My logic goes something like this...
programmers created the animations for a REASON
under normal play, I hit a button or command, the results of that command goes hand in hand with the animation I watch on screen
the ability to bypass the visual animation part of the is bypassing one of the two fundamental features of code associated with using that action
now, some games, the animations for certain skills or abilities are excessively long, or lock you into an action while still exposing you to the environment. Alien vs Predator by Sega (2010) was a really egregious example of this, allowing players to do these wildly gruesome execution animations, in a fast first person shooter. The animation were pretty cool, but you could very easily be shot to death while locked into the kill animation, unable to cancel out if you started to take fire.
Middle Earth : Shadow of War is a moderately good example of the other side - there were quite a few exotic animations for certain attacks, but most would be cancelled out by certain actions (like dodge) so that your defensive skills could override your offensive skills to allow you to get out of an offensive animation that might get you killed. And it is, in fact, under very narrow circumstances, possible to still get off your offensive skill and then effectively cancel the animation (the context-sensitive BLOCK skill does this pretty frequently)
This is, as far as I can tell, the reason that animation cancelling might have a valid reason to exist - some animations are excessively complicated, locking you into an animation that might get you killed. Especially in an MMO with at least some boss mechanics that are instant kills, maybe animation cancelling is a necessity. BUT...using it as a technique to enhance your outgoing DPS is inherently bypassing what was "supposed" to be a limitation.
And while the advocates of animation cancelling continue to point out that they should be allowed to exploit every advantage they can find and train themselves to use, the blizzard point above is perfectly reasonable. Game balance is, at least at some level, designed around animations as part of the limits of how far and fast players can damage targets, for the general population. Not every member of the general population can use, or wants to use, or even knows to use, animation cancelling, a bypassing of the intended purpose of the code, as a way to compete with the content. So, now devs are forced to either adjust coding for the potentials of animation cancelling for only a portion of the population, or listen to the overly tuned segment of the population *** about wanting harder content to cope with their animation cancelling adjustments to outgoing damage.
in short (too late!) - animation cancelling as a feature of any code essentially acts as an "out" for players, allowing them to get out of a animation that might get them killed. However, when it's exploited as a way of increasing outgoing damage in games that are mostly centered around killing, it becomes a technique that warps game balance in general, actually ultimately harming both those that don't use it AND those that use it, driving a wider gap between 2 mindsets of players and forcing devs to either create a multitude of solutions for different segments of the population, or creating a frankenstein's monster of code trying to appease all.
All ESO problems aside, who really cares what anyone at Blizzard thinks about.... anything.
Well like it or not WoW is still the big dog when it comes to mmo’s. And the thing is Blizzard is a lot more talkative about balance issues then ZOS. So those are some of the reasons why it’s relevant.
What I am interested in is does anyone have a developer outside of the ones associated with eso that has said “animation cancelling, we love it”? I cannot think of any.
They may be more talkative but their game is wayyyyy more screwed up than ESO is and a lot of their "talk" is defending a lot of really unpopular decisions. Go check out their forums if yoiu want to see discontent with the state of the "big dog".
Siohwenoeht wrote: »Again? A/C is integral to the reactive DEFENSE in ESO just as much as offense. You can't take one away without also taking the other.
If you want that sort of combat, there are emulators for the og regular Nintendo version of Final Fantasy. You can find turn based combat there.
Siohwenoeht wrote: »Again? A/C is integral to the reactive DEFENSE in ESO just as much as offense. You can't take one away without also taking the other.
If you want that sort of combat, there are emulators for the og regular Nintendo version of Final Fantasy. You can find turn based combat there.
Put LAs on the same cooldown as skills. There you go, AC is now defensive. I've done what according to you is impossible.
Siohwenoeht wrote: »Siohwenoeht wrote: »Again? A/C is integral to the reactive DEFENSE in ESO just as much as offense. You can't take one away without also taking the other.
If you want that sort of combat, there are emulators for the og regular Nintendo version of Final Fantasy. You can find turn based combat there.
Put LAs on the same cooldown as skills. There you go, AC is now defensive. I've done what according to you is impossible.
We've been over this before as well. You'd have to redesign the entire priority system to do that. It's not a matter of "fixing" something, it would have to be an entirely new combat system to accomplish what you want.