Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
If every class and everyone can A/C then balancing is the same as if no one can.
No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
If every class and everyone can A/C then balancing is the same as if no one can.
Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.
It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.
Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.
KillsAllElves wrote: »Love my bazooka wizard on D3, 10 times better of a class than all the magic classses on eso.
Caligamy_ESO wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
Except nobody was talking about WoW in the first place so I should hope not..?
Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
starkerealm wrote: »KillsAllElves wrote: »Love my bazooka wizard on D3, 10 times better of a class than all the magic classses on eso.
*Hides all his stam characters.*
mustangmorgan31 wrote: »Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
mustangmorgan31 wrote: »Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
Nemesis7884 wrote: »mustangmorgan31 wrote: »Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
its a bug...i rather want to have it replaced by something intended, thought after and better...
I've always been of the opinion that the very concept of animation cancelling is inherently breaking code. My logic goes something like this...
programmers created the animations for a REASON
under normal play, I hit a button or command, the results of that command goes hand in hand with the animation I watch on screen
the ability to bypass the visual animation part of the is bypassing one of the two fundamental features of code associated with using that action
KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
mustangmorgan31 wrote: »Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
I want A/C to not exist. I have a rather lengthy post explaining why. I'm perfectly fine with combat taking as long as the current animations support. I can say this with honesty, because while I do animation cancel, I only use it imperfectly and rarely, as I'm not very good at it, and don't care to be, and I still enjoy the combat in ESO more than I have in any other MMO.
Obviously, that's not saying much - I actually wish combat was totally different, not tied to hot-bars and weapon vs skill classlines, and whatnot, but none of THOSE complaints are directly related to animation cancelling.
KillsAllElves wrote: »KillsAllElves wrote: »Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".
This article is about diablo3 not wow.
Some players using animation cancelling can do so to help their seasonal leaderboards.
If you need to crutch on animation cancelling, youre bad! No way around it.
Please see my post just above yours.
And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
My response is in relevance to the OP article which is about diablo3.
Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
Honestly? Blizzard can go to hell, IMO.
They banned Blitzchung to appease China's abusive government, then issued the most fake apology followed with 'And since you're all brainless goldfish; WHO WANTS DIABLO 4!? AND OVERWATCH 2!? All right! Completely ignore our actions and give us your money, idiots!'
As far as I'm concerned, Blizzard no longer exists, and anything they say is useless garbage.
No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
If every class and everyone can A/C then balancing is the same as if no one can.
Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.
It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.
Just stating random things with no back up or reasoning means nothing, 44% of all people know this!
Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.