Blizzard devs comment on class balance & animation cancelling

Caligamy_ESO
Caligamy_ESO
✭✭✭✭✭
✭✭
When I read this I couldn't help but think of ESO and I wonder if the devs here have the same thoughts on it..
FEhDMCG.png?1
How many of the awful class changes we've seen over the years have been a result of not addressing it here?

Edit: This post really isn't about comparing ESO with Diablo 3 or even WoW but recognizing that game balance, gear stats, and all of our classes inadvertently takes a hit with animation cancelling present.
Edited by Caligamy_ESO on January 30, 2020 10:21AM
love is love
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    Edit: Please see post #13 in this thread for a little clarification of this comment.
    Edited by Royaji on January 29, 2020 11:08PM
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
    If every class and everyone can A/C then balancing is the same as if no one can.
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    Except nobody was talking about WoW in the first place so I should hope not..?
    love is love
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    Stebarnz wrote: »
    No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
    If every class and everyone can A/C then balancing is the same as if no one can.

    Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.

    It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.

    Given your account goes back to 2014 you know this.
    Edited by Skwor on January 29, 2020 10:54PM
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    Skwor wrote: »
    Stebarnz wrote: »
    No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
    If every class and everyone can A/C then balancing is the same as if no one can.

    Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.

    It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.

    Just stating random things with no back up or reasoning means nothing, 44% of all people know this!

    Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stating the obvious here, but in ESO, animation canceling is a universal system that applies to all (non-channeled) abilities, as opposed to a certain other MMO where only certain abilities can be canceled.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Love my bazooka wizard on D3, 10 times better of a class than all the magic classses on eso.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stebarnz wrote: »
    Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.

    Going off the top of my head, as of 2020, only the Nightblade, Sorc, Templar, DK, Warden, and Necromancer benefit from animation canceling.
    Edited by starkerealm on January 29, 2020 10:59PM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Love my bazooka wizard on D3, 10 times better of a class than all the magic classses on eso.

    *Hides all his stam characters.*
  • phermitgb
    phermitgb
    ✭✭✭✭✭
    I've always been of the opinion that the very concept of animation cancelling is inherently breaking code. My logic goes something like this...
    programmers created the animations for a REASON
    under normal play, I hit a button or command, the results of that command goes hand in hand with the animation I watch on screen
    the ability to bypass the visual animation part of the is bypassing one of the two fundamental features of code associated with using that action

    now, some games, the animations for certain skills or abilities are excessively long, or lock you into an action while still exposing you to the environment. Alien vs Predator by Sega (2010) was a really egregious example of this, allowing players to do these wildly gruesome execution animations, in a fast first person shooter. The animation were pretty cool, but you could very easily be shot to death while locked into the kill animation, unable to cancel out if you started to take fire.

    Middle Earth : Shadow of War is a moderately good example of the other side - there were quite a few exotic animations for certain attacks, but most would be cancelled out by certain actions (like dodge) so that your defensive skills could override your offensive skills to allow you to get out of an offensive animation that might get you killed. And it is, in fact, under very narrow circumstances, possible to still get off your offensive skill and then effectively cancel the animation (the context-sensitive BLOCK skill does this pretty frequently)

    This is, as far as I can tell, the reason that animation cancelling might have a valid reason to exist - some animations are excessively complicated, locking you into an animation that might get you killed. Especially in an MMO with at least some boss mechanics that are instant kills, maybe animation cancelling is a necessity. BUT...using it as a technique to enhance your outgoing DPS is inherently bypassing what was "supposed" to be a limitation.

    And while the advocates of animation cancelling continue to point out that they should be allowed to exploit every advantage they can find and train themselves to use, the blizzard point above is perfectly reasonable. Game balance is, at least at some level, designed around animations as part of the limits of how far and fast players can damage targets, for the general population. Not every member of the general population can use, or wants to use, or even knows to use, animation cancelling, a bypassing of the intended purpose of the code, as a way to compete with the content. So, now devs are forced to either adjust coding for the potentials of animation cancelling for only a portion of the population, or listen to the overly tuned segment of the population *** about wanting harder content to cope with their animation cancelling adjustments to outgoing damage.

    in short (too late!) - animation cancelling as a feature of any code essentially acts as an "out" for players, allowing them to get out of a animation that might get them killed. However, when it's exploited as a way of increasing outgoing damage in games that are mostly centered around killing, it becomes a technique that warps game balance in general, actually ultimately harming both those that don't use it AND those that use it, driving a wider gap between 2 mindsets of players and forcing devs to either create a multitude of solutions for different segments of the population, or creating a frankenstein's monster of code trying to appease all.
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    Stebarnz wrote: »
    Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.

    Going off the top of my head, as of 2020, only the Nightblade, Sorc, Templar, DK, Warden, and Necromancer benefit from animation canceling.

    IKR, I play every class and A/C on every class.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    Except nobody was talking about WoW in the first place so I should hope not..?

    Oh, my apologies. I will have to put the blame on the author who has provided no context to his inital post.

    Is,

    "Hopefully they are thinking something along the lines of "D3 is a tab-target game of an entirely different genre and network architecture with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns MMO combat"."

    better? :wink:
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    This article is about diablo3 not wow.

    Some players using animation cancelling can do so to help their seasonal leaderboards.

    If you need to crutch on animation cancelling, youre bad! No way around it.
  • mustangmorgan31
    mustangmorgan31
    ✭✭✭✭
    Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    The devs would probably be thinking "Last time I checked, WoW and ESO were really quite different letters, so why would people think they had much to do with each other?"
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    This article is about diablo3 not wow.

    Some players using animation cancelling can do so to help their seasonal leaderboards.

    If you need to crutch on animation cancelling, youre bad! No way around it.

    Please see my post just above yours.

    And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    This article is about diablo3 not wow.

    Some players using animation cancelling can do so to help their seasonal leaderboards.

    If you need to crutch on animation cancelling, youre bad! No way around it.

    I want to get through content as quickly and efficiently as possible and with my skills of A/C and rotation I can pull around 50k non trial and around 80k trial setup single target consistently on most of my characters.

    I don't care about leaderboards I care about efficient use of my time.

    Why would I want to delay myself and my team by watching my character go through the same animations over and over and how does me completing the content how I want to complete it make me bad?

    To call animation cancelling a crutch is like calling sprinters using spikes a crutch.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Again? A/C is integral to the reactive DEFENSE in ESO just as much as offense. You can't take one away without also taking the other.

    If you want that sort of combat, there are emulators for the og regular Nintendo version of Final Fantasy. You can find turn based combat there.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Love my bazooka wizard on D3, 10 times better of a class than all the magic classses on eso.

    *Hides all his stam characters.*

    Dont worry, i enjoy my stam sorc more than my other classes!

    I dont need to hide anything.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?

    its a bug...i rather want to have it replaced by something intended, thought after and better...
  • phermitgb
    phermitgb
    ✭✭✭✭✭
    Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?

    I want A/C to not exist. I have a rather lengthy post explaining why. I'm perfectly fine with combat taking as long as the current animations support. I can say this with honesty, because while I do animation cancel, I only use it imperfectly and rarely, as I'm not very good at it, and don't care to be, and I still enjoy the combat in ESO more than I have in any other MMO.

    Obviously, that's not saying much - I actually wish combat was totally different, not tied to hot-bars and weapon vs skill classlines, and whatnot, but none of THOSE complaints are directly related to animation cancelling.
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?

    its a bug...i rather want to have it replaced by something intended, thought after and better...

    Champagne was discovered by accident and it turned out to be a glorious accident that made the world better so they kept it, just like A/C
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    phermitgb wrote: »
    I've always been of the opinion that the very concept of animation cancelling is inherently breaking code. My logic goes something like this...
    programmers created the animations for a REASON
    under normal play, I hit a button or command, the results of that command goes hand in hand with the animation I watch on screen
    the ability to bypass the visual animation part of the is bypassing one of the two fundamental features of code associated with using that action

    The reason being "it looks nice".
    In ESO, the animation is not an integral part of the skill. It's eye-candy. Just there for your visual enjoyment.

    And the reasons you cite for Shadow of War are exactly the ones why AC was put into ESO. Intentionally.
    Edited by Varana on January 29, 2020 11:15PM
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Royaji wrote: »
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    This article is about diablo3 not wow.

    Some players using animation cancelling can do so to help their seasonal leaderboards.

    If you need to crutch on animation cancelling, youre bad! No way around it.

    Please see my post just above yours.

    And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.

    My response is in relevance to the OP article which is about diablo3.

    Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don’t consciously weave but I do appreciate being able to block last minute.

    So I have to hope animation cancelling is here to stay.

    Maybe dd players are more anxious about this.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    phermitgb wrote: »
    Do people actually want A/C to not exist? For the love of god why?? The combat would be slow and atrocious. Why would anyone want that?

    I want A/C to not exist. I have a rather lengthy post explaining why. I'm perfectly fine with combat taking as long as the current animations support. I can say this with honesty, because while I do animation cancel, I only use it imperfectly and rarely, as I'm not very good at it, and don't care to be, and I still enjoy the combat in ESO more than I have in any other MMO.

    Obviously, that's not saying much - I actually wish combat was totally different, not tied to hot-bars and weapon vs skill classlines, and whatnot, but none of THOSE complaints are directly related to animation cancelling.

    Sooooo… you want to play a different game all together? Like Skyrim?
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    WoW and Diablo combat is very different from ESO combat
    Edited by Iccotak on January 29, 2020 11:18PM
  • oXI_Viper_IXo
    oXI_Viper_IXo
    ✭✭✭✭✭
    ✭✭
    Royaji wrote: »
    Royaji wrote: »
    Hopefully they are thinking something along the lines of "WoW is a tab-target MMO with hard cooldowns and solutions which work for them are not applicable to our entirely different philosophy of fast paced action no-cooldowns combat".

    This article is about diablo3 not wow.

    Some players using animation cancelling can do so to help their seasonal leaderboards.

    If you need to crutch on animation cancelling, youre bad! No way around it.

    Please see my post just above yours.

    And I've participated in AC threads so many times at this point that I have no interest in presenting the exact same arguments one more time. They are going to hit the same exact wall anyway.

    My response is in relevance to the OP article which is about diablo3.

    Regardless of anygame A/C is a crutch and in eso we dont need to give more advantages to certain classes and or builds i.e. Animational cancelling. Reliance on crutches= doodoo butter.

    How is it a crutch when every class can do it?
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Akisohida wrote: »
    Honestly? Blizzard can go to hell, IMO.

    They banned Blitzchung to appease China's abusive government, then issued the most fake apology followed with 'And since you're all brainless goldfish; WHO WANTS DIABLO 4!? AND OVERWATCH 2!? All right! Completely ignore our actions and give us your money, idiots!'

    As far as I'm concerned, Blizzard no longer exists, and anything they say is useless garbage.

    Wait until you see how they screwed up Warcraft 3, the RTS game...

    https://youtu.be/WiKDyv55zLg
    Edited by Kel on January 29, 2020 11:25PM
  • Skwor
    Skwor
    ✭✭✭✭✭
    ✭✭✭
    Stebarnz wrote: »
    Skwor wrote: »
    Stebarnz wrote: »
    No, the ZOS devs do not think like this as they know removing A/C would turn this game into a dead landscape of rp'ers and low dps potatoes.
    If every class and everyone can A/C then balancing is the same as if no one can.

    Not accurate at all, the benefit to different classes is much greater to some than others, animation cancelling is not even across the board for classes and their skills.

    It is a problem that should have been fixed along time ago. When this game first published it was acknowledged as a problem but the Devs were unable to solve it so instead it has been tolerated and now it has become a de-facto style of game-play.

    Just stating random things with no back up or reasoning means nothing, 44% of all people know this!

    Give me an example of which class benefits A/C and which doesn't and ill explain to you why you are wrong.

    Sorc gets more benefit than a Temp, I never said a class does not benefit I said some benefit more than others, nice strawman you created there in the bolded part.

    At least try to discuss in good faith instead of creating false arguments by intentionally mistating what was said.
    Edited by Skwor on January 29, 2020 11:31PM
This discussion has been closed.