People came together to get the free Psijic mansion by help each other on all the servers they could. Might be nice to do that again.
Enemoriana wrote: »
Yeah...no. grinding doesn't mean what you think it means. Something repeating once a year is in no way equal to having to perform the exact same gameplay thing once (or often many times) a day for 2 weeks. There is such a huge difference, even if we ignore the fact that the whole talking point here was some different, engaging event gameplay, where fun counteracts the feeling of boredom. Why are you so obsessed with this 'one time ever event quest' strawman argument thing anyway?
> Something repeating once a year is in no way equal to having to perform the exact same gameplay thing once (or often many times) a day for 2 weeks.
Is your ideal event one 15-minutes quest with not usual mechanics?
I'm afraid to disappoint you, but that's not what most people want from events. They want event to last more than one day.
And it seems you forget that events exist to bring people in game, that's why they require to do something for two weeks instead of two minutes.
More than 15 minutes? Will be again complains (underline nessesary) - takes too much time! slay ton of mobs again! just run from one marker to another! to hard, impossible to get! i skipped all dialogs and now want to say that event is boring! grind, grind, GRIND!
And does somebody threaten you with knife near your neck to do all activities during all two weeks? If you don't want to "grind", just don't do it! Do event quests/activities once a year, miss things you don't like.
Last anniversary event I participated only 2 weeks from 5, with crafting dailies, because I often do them even without event (addons be praised). And know what? I didn't die.
> whole talking point here was some different, engaging event gameplay, where fun counteracts the feeling of boredom
No event can give activity that everybody will like. That's impossible even theoretically, because people are different and like different things. So even in ideal game one event will not be "engaging" for everybody. Then we have to look at full year. And...
We have events for nearly all major activities! Exploring missing, but mostly because it can't be repeated action.
If nothing is engaging and fun, maybe problem is not with events and you are just tired of game? It is normal thing, just make a break and play something completely different.
> Why are you so obsessed with this 'one time ever event quest' strawman argument thing anyway?
Hmm, because you still didn't show even one of "hundreds" ways to make repeatable and available to everybody event?
Until showing at least one thing that will work under such conditions and can not be claimed as grind by anyone, we have only those two variants - repeatable actions and not repeatable action.
I realize I'm coming in late here, but dude... Half of this response is just rambling about things I didn't even talk about. I didn't say anything about weird 15 minute quest *** and here you are going on about how it's both too long and too short? Everything you say comes down to 'people will complain anyway'. So that's your reason to shut down people who put legitimate effort into thinking about this topic and making suggestions? If you can't be happy with anything, then do it by yourself man.
But yeah, sure, tell everyone to just not participate in events rather than making suggestions on how to make the content more engaging. God forbid people WANT to play the game and to have fun. FFS
But yes, you're completely right. The ONLY option is "complete mindless grind" and "1 time only limited thing to never ever returb'. There is ABSOLUTELY no middle ground. Genius.
Honestly the only person here that would complain about anything, no matter what it is, is you. And you're assuming that others will just be the same.Enemoriana wrote: »Except there's literally people right here telling you that it's because of the type of gameplay, not because of repitition. Who use some of that stuff (i.e. pig leading) as excamples of the closest we get to different gameplay. Like...your thought process is "Oh this person is explaining how they don't find the events to be engaging because of grind. I'm gonna go inform them that they actually don't like it because they've done it before!" I don't know how to explain to you how ridiculous that is. You're not a mind reader, (snip) of what people are saying to see past what you've decided to project onto them.
(edited for baiting)
Edited by ZOS_FelipeF on January 25, 2020 12:53PM
Repeating is what makes this "grind", don't you understand? And any new content will become grind! In any location, with any gameplay, unless events will become one time quest, new each year, never repeated. Any repeated actions to get rewards in mmo are grind, by definition, no matter what exact actions are required!
Yeah...no. grinding doesn't mean what you think it means. Something repeating once a year is in no way equal to having to perform the exact same gameplay thing once (or often many times) a day for 2 weeks. There is such a huge difference, even if we ignore the fact that the whole talking point here was some different, engaging event gameplay, where fun counteracts the feeling of boredom. Why are you so obsessed with this 'one time ever event quest' strawman argument thing anyway?
Their point is that unless it is a unique, one time event, people will complain about any repetitive gameplay that they are asked to participate in whether you find the gameplay particularly engaging or not. It's not a strawman and it's not difficult to understand. If we're talking about consistent yearly events this is a perfectly valid argument. We're not talking about doing things once a year, as there are no events like this. New content or gameplay will become old content or gameplay and people will proceed to complain about it unless it is changed every year. Additionally, you will have another group complaining because they enjoy the old content or gameplay. Anything repetitive is considered a grind, regardless of whatever your personal definition of the word happens to be. If you're going to argue semantics over the definition of a word, at least provide what your definition of the word happens to be. "Yeah...no" is not an appropriate argument if you're trying to have a discussion in good faith.
noun
informal laborious or routine work or study
https://www.dictionary.com/browse/grind?s=t
Where are you getting this information from? You literally have people right here expressing that they would like events to be just a bit less grindy and you're telling them "well people will always call it grindy unless its literally a one time only thing". Who are these people, if it's not the people asking for less grind in the first place? You ever consider that maybe people aren't that stupid? That maybe the people saying "i just want less grind, not complete 1-time-only things" are.... Telling the truth?
If literally ever single other player will complain about it being grindy no matter what, then overall enjoyment would still go up if ZOS changed it just for me, eh? But we both know it's not true.
As I said above, the concept that there is absolutely no nuance between 'one time thing' and 'repeat a hundred times' is just... Well, factually wrong, honestly. That balance is the basis of good game design. And if I never say anything about a one-time-only quest and someone keeps using that exaggerated example to ignore any rational point of discussion you bet your ass I'm gonna call it a strawman. If you wanna dispute your own arguments instead of what I'm saying, you don't need to phrase it as a response to me, y'know?
BTW, even though your definition is clearly not intended for video game context, it still hits the mark fairly well. It's not JUST repetition -- it's about labelorous routine, generally associated with dull and not-stimulating activity. Which is why I can now say for what feels like the 324th time in this thread: It's about creating engaging gameplay that doesn't feel like a grind.
And I'm sorry but just... If you're so opposed to people wanting fun content, even if it's idealistic, then keep that misery to yourself. Let people dream and think about the kind of fantasy-fulfillment and excitement they associate with MMOs a d wish to get from one they love.
Think WOW did it a bit better, they had an October festival who had an festival ground and some jester festival style quests and some dwarfs coming drilling out of the ground to disrupt it so you had to fight them.
it felt more organic because it felt more like an standard quest hub, think the mini games at Hadrian caravan.
But yes you did this to farm for boxes as other said.
However they had the most fun reward, you got one of the drills as an emote and if you or other activated the drill they got transported to an low level dungeon
We had an raid shortly after the event, all was pretty drunk and people started poping the drills saying they was buffs so people got ported out all the time.
Think WOW did it a bit better, they had an October festival who had an festival ground and some jester festival style quests and some dwarfs coming drilling out of the ground to disrupt it so you had to fight them.
it felt more organic because it felt more like an standard quest hub, think the mini games at Hadrian caravan.
But yes you did this to farm for boxes as other said.
However they had the most fun reward, you got one of the drills as an emote and if you or other activated the drill they got transported to an low level dungeon
We had an raid shortly after the event, all was pretty drunk and people started poping the drills saying they was buffs so people got ported out all the time.
When was this, because the last five WoW Halloween events had the exact same things and everyone complained. Get candy , throw stinkbombs, spam the Horseman instance and get the same transmogs as the previous years.
Wow has not had a good or different event for any of their holiday events for many years. Even their Anniversary event was half assed. Can honestly say that I can not remember any "jester type events"
Think WOW did it a bit better, they had an October festival who had an festival ground and some jester festival style quests and some dwarfs coming drilling out of the ground to disrupt it so you had to fight them.
it felt more organic because it felt more like an standard quest hub, think the mini games at Hadrian caravan.
But yes you did this to farm for boxes as other said.
However they had the most fun reward, you got one of the drills as an emote and if you or other activated the drill they got transported to an low level dungeon
We had an raid shortly after the event, all was pretty drunk and people started poping the drills saying they was buffs so people got ported out all the time.
Thank you for playing ESO, you have won a "2020 Tesla Model S". Enjoy.
I like the events for the most part but there is one thing that baffles me: the event tickets. I love the idea but seeing as it’s the overarching theme of EVERY event, the reward choice is just too specific.
Sparkles the Unicorn (whatever the mount is called) fits well in the Disney Princess world of Sommerset but it and it’s variations appeal to very few people. Why are we locked into this one reward for every event?
How about faction mounts for pvp, wolf mounts for DB, Dunmer mounts for...you get the idea. Sparkles the Deer appeals to a very narrow set of players but we’ve got no choice for other mounts? We all don’t binge watch My Little Pony reruns.
Enemoriana wrote: »It's only up to you if event is about reward or not. Only you can decide if you want do something or just get style or what else.And give me just one event that is not about rewards.
If you just want to do something and don't like event activities - you can do any activity in game in any time and ignore events. And it's rewards.
Also, events are supposed to be available to everybody, that's why they are easy and there is no "win or get nothing" - too unfairly for new players, casual players or players with some limitations, they will lose with no chances. Will be even no reason to participate for them.
Every-event-is-just-about-rewards.
If you remove the rewards, there is just no event at all. Because the stuff we do during an event is just the usual stuff we do all year long.
spartaxoxo wrote: »Enemoriana wrote: »It's only up to you if event is about reward or not. Only you can decide if you want do something or just get style or what else.And give me just one event that is not about rewards.
If you just want to do something and don't like event activities - you can do any activity in game in any time and ignore events. And it's rewards.
Also, events are supposed to be available to everybody, that's why they are easy and there is no "win or get nothing" - too unfairly for new players, casual players or players with some limitations, they will lose with no chances. Will be even no reason to participate for them.
Every-event-is-just-about-rewards.
If you remove the rewards, there is just no event at all. Because the stuff we do during an event is just the usual stuff we do all year long.
That's not true of all of them though. New Life is one where you learn about new customs in the world and see how different races celebrate. The actions you do in many of those aren't ones you'd be doing anyway, like throwing mudballs or lighting torches.
But New Life gets repetitive too. I think that events are always gonna be something that has a lot of repetition.
Contaminate wrote: »spartaxoxo wrote: »Enemoriana wrote: »It's only up to you if event is about reward or not. Only you can decide if you want do something or just get style or what else.And give me just one event that is not about rewards.
If you just want to do something and don't like event activities - you can do any activity in game in any time and ignore events. And it's rewards.
Also, events are supposed to be available to everybody, that's why they are easy and there is no "win or get nothing" - too unfairly for new players, casual players or players with some limitations, they will lose with no chances. Will be even no reason to participate for them.
Every-event-is-just-about-rewards.
If you remove the rewards, there is just no event at all. Because the stuff we do during an event is just the usual stuff we do all year long.
That's not true of all of them though. New Life is one where you learn about new customs in the world and see how different races celebrate. The actions you do in many of those aren't ones you'd be doing anyway, like throwing mudballs or lighting torches.
But New Life gets repetitive too. I think that events are always gonna be something that has a lot of repetition.
New Life doesn’t bring much to the table honestly. You can fish, dance-emote, and use mementos whenever you want.
Jester Festival is so far the only one that brought something actually new: NPC pursuit and avoidance challenge. The pig quest is the only new thing I’ve ever seen in an event.
That dragon event this year would have been good if dragons appeared over the entire game, rather than just being a rather loud vfx while wandering in other cities.
Just decorating the towns would make things more entertaining. Jester Fest decks out some NPCs in that lavender banana color. New Life adds a couple NPCs in hats. But why not have a snowy climate all over while it’s going on?
Why not have streamers and confetti all over the ground while celebrating Jester Festival?
Why not have Imperial Enlisters give the details for Midyear Mayhem and guide players to Cyrodiil instead of plopping something in the cash shop as a hint from the void?
Why not increase the spawn rate of Give to the Poor, or Lightbringer achievement NPCs during New Life?
Why not increase the spawn rate of extortable merchants during the Thieve’s Guild and DB anniversaries?
Why not cover towns in cobwebs and skeletons during Witch’s Fest?
For that matter why not add more random spawns of Necromancers and daedra in the overland and have towns be haunted and cleansable every so often?
There is so much that can be done to just make events feel lively instead of “ticket got, back to normal”
spartaxoxo wrote: »Contaminate wrote: »spartaxoxo wrote: »Enemoriana wrote: »It's only up to you if event is about reward or not. Only you can decide if you want do something or just get style or what else.And give me just one event that is not about rewards.
If you just want to do something and don't like event activities - you can do any activity in game in any time and ignore events. And it's rewards.
Also, events are supposed to be available to everybody, that's why they are easy and there is no "win or get nothing" - too unfairly for new players, casual players or players with some limitations, they will lose with no chances. Will be even no reason to participate for them.
Every-event-is-just-about-rewards.
If you remove the rewards, there is just no event at all. Because the stuff we do during an event is just the usual stuff we do all year long.
That's not true of all of them though. New Life is one where you learn about new customs in the world and see how different races celebrate. The actions you do in many of those aren't ones you'd be doing anyway, like throwing mudballs or lighting torches.
But New Life gets repetitive too. I think that events are always gonna be something that has a lot of repetition.
New Life doesn’t bring much to the table honestly. You can fish, dance-emote, and use mementos whenever you want.
Jester Festival is so far the only one that brought something actually new: NPC pursuit and avoidance challenge. The pig quest is the only new thing I’ve ever seen in an event.
That dragon event this year would have been good if dragons appeared over the entire game, rather than just being a rather loud vfx while wandering in other cities.
Just decorating the towns would make things more entertaining. Jester Fest decks out some NPCs in that lavender banana color. New Life adds a couple NPCs in hats. But why not have a snowy climate all over while it’s going on?
Why not have streamers and confetti all over the ground while celebrating Jester Festival?
Why not have Imperial Enlisters give the details for Midyear Mayhem and guide players to Cyrodiil instead of plopping something in the cash shop as a hint from the void?
Why not increase the spawn rate of Give to the Poor, or Lightbringer achievement NPCs during New Life?
Why not increase the spawn rate of extortable merchants during the Thieve’s Guild and DB anniversaries?
Why not cover towns in cobwebs and skeletons during Witch’s Fest?
For that matter why not add more random spawns of Necromancers and daedra in the overland and have towns be haunted and cleansable every so often?
There is so much that can be done to just make events feel lively instead of “ticket got, back to normal”
The mementos letting you mudball were added by the new life event. Before that; targetting someone with a memento to alter the appearance of their character was not a thing. You could have taken off your clothes and plunged off a bridge before, but that's not a normal gameplay activity. Most probably didn't think to do it before New Life. The torch lighting race is also fairly novel.
The dancing and fishing were things people were doing anyway but New Life had some genuinely novel experiences the first time around. And now it's just as repetitive and dull as the rest of them. Events will always be grindy.
Contaminate wrote: »spartaxoxo wrote: »Contaminate wrote: »spartaxoxo wrote: »Enemoriana wrote: »It's only up to you if event is about reward or not. Only you can decide if you want do something or just get style or what else.And give me just one event that is not about rewards.
If you just want to do something and don't like event activities - you can do any activity in game in any time and ignore events. And it's rewards.
Also, events are supposed to be available to everybody, that's why they are easy and there is no "win or get nothing" - too unfairly for new players, casual players or players with some limitations, they will lose with no chances. Will be even no reason to participate for them.
Every-event-is-just-about-rewards.
If you remove the rewards, there is just no event at all. Because the stuff we do during an event is just the usual stuff we do all year long.
That's not true of all of them though. New Life is one where you learn about new customs in the world and see how different races celebrate. The actions you do in many of those aren't ones you'd be doing anyway, like throwing mudballs or lighting torches.
But New Life gets repetitive too. I think that events are always gonna be something that has a lot of repetition.
New Life doesn’t bring much to the table honestly. You can fish, dance-emote, and use mementos whenever you want.
Jester Festival is so far the only one that brought something actually new: NPC pursuit and avoidance challenge. The pig quest is the only new thing I’ve ever seen in an event.
That dragon event this year would have been good if dragons appeared over the entire game, rather than just being a rather loud vfx while wandering in other cities.
Just decorating the towns would make things more entertaining. Jester Fest decks out some NPCs in that lavender banana color. New Life adds a couple NPCs in hats. But why not have a snowy climate all over while it’s going on?
Why not have streamers and confetti all over the ground while celebrating Jester Festival?
Why not have Imperial Enlisters give the details for Midyear Mayhem and guide players to Cyrodiil instead of plopping something in the cash shop as a hint from the void?
Why not increase the spawn rate of Give to the Poor, or Lightbringer achievement NPCs during New Life?
Why not increase the spawn rate of extortable merchants during the Thieve’s Guild and DB anniversaries?
Why not cover towns in cobwebs and skeletons during Witch’s Fest?
For that matter why not add more random spawns of Necromancers and daedra in the overland and have towns be haunted and cleansable every so often?
There is so much that can be done to just make events feel lively instead of “ticket got, back to normal”
The mementos letting you mudball were added by the new life event. Before that; targetting someone with a memento to alter the appearance of their character was not a thing. You could have taken off your clothes and plunged off a bridge before, but that's not a normal gameplay activity. Most probably didn't think to do it before New Life. The torch lighting race is also fairly novel.
The dancing and fishing were things people were doing anyway but New Life had some genuinely novel experiences the first time around. And now it's just as repetitive and dull as the rest of them. Events will always be grindy.
Targeted mementos sure even though they aren’t event exclusives.
Timed quests weren’t new.
Jumping into water to get around isn’t new.
But that doesn’t change how the entire event experience boils down to “do normal game stuff but have a goodie ticket” or “do normal game stuff but have a goodie box”.
There’s no atmosphere to events besides those tiny bits of flair for Jester Fest and New Life clothing.
If you didn’t open the Crown Store, would you even know there’s an event? When witches festival happens what lets you know beside when you loot a boss and get this weird box?
There should be more atmosphere than three npcs added in a couple spots while entire rest of the game space stays unchanged.
Dusk_Coven wrote: »But it's just always the same formula, double rewards or boxes with stuff in it. That's the problem.
If it ain't broke, don't fix it? Sometimes people like enough how an event is set up so they just want it re-run. Sometimes people missed it and want a chance to do it, so they look forward to it being re-run. Exactly the same way, even. Double drops from gathering, for example -- lots of people go out and get their furnishing mats topped up no matter what the zone. Sounds simple and boring, yet some people actually do look forward to it.
Sometimes people don't like any of the events and how it's structured. That happens too.
Spend (a lot) more money at the Crown Store and maybe they'll have enough of a budget to create a new event every year and just ignore all the people who want an event re-run.