Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Events in ESO feel so fake

  • Nerouyn
    Nerouyn
    ✭✭✭✭✭
    ✭✭
    Czinczar wrote: »
    It's supposed to be a fantasy game but it feels more like a capitalist marketing simulation game.

    Most of the online gaming industry went that way.

    It's particularly jarring in games like Star Trek Online, which isn't just fantasy / sci fi. The Federation is a socialist utopia.

    Or was, until STO got their hands on it.

    The game isn't just crammed to the gills with gamble crates and greed. It has elevated the Ferengi - more or less a joke species in the TV series of greedy capitalist pigs - to be one the four major powers.

    It's hilarious.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Think WOW did it a bit better, they had an October festival who had an festival ground and some jester festival style quests and some dwarfs coming drilling out of the ground to disrupt it so you had to fight them.
    it felt more organic because it felt more like an standard quest hub, think the mini games at Hadrian caravan.
    But yes you did this to farm for boxes as other said.

    However they had the most fun reward, you got one of the drills as an emote and if you or other activated the drill they got transported to an low level dungeon :)
    We had an raid shortly after the event, all was pretty drunk and people started poping the drills saying they was buffs so people got ported out all the time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Czinczar
    Czinczar
    ✭✭✭
    I also remember some events in Neocron, a mmofps I used to play a lot a long time ago where some game master would play as a legendary warrior with great powers and would roam the main city in search of a worthy opponent. He was hard to kill, had some special abilities, but he gave great loot if killed. I also remember another event where a game master would incarnate the leader of my faction to lead us into a PvP raid against an enemy faction. It would be cool to see Ayrenn or some other famous figure being incarnated by a game master like that.

    Another great idea would be to give the opportunity to players to control a boss in a dungeon. You could queue to incarnate a random boss in the dungeon of your choice, with specific skills and cooldowns, etc.. all that in an event of course.
  • TiaFrye
    TiaFrye
    ✭✭✭✭✭
    There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.
    Edited by TiaFrye on January 25, 2020 7:58AM
  • Czinczar
    Czinczar
    ✭✭✭
    TiaFrye wrote: »
    There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.

    It was just an idea, I just want something unique that is worth calling "event", something you really look forward to it.
  • TiaFrye
    TiaFrye
    ✭✭✭✭✭
    Czinczar wrote: »
    TiaFrye wrote: »
    There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.

    It was just an idea, I just want something unique that is worth calling "event", something you really look forward to it.

    ESO events are tied to two categories:
    1) real world/game world celebrations or their analogue;
    2) anniversaries.

    Sometimes there's also new chapter celebrations with hauls to get from.

    Basically you can't add to it, there is already so many of them that we skip a lot sometimes.
    But... cancel something is not an option. Thing is, a lot of people progress little by little in these events. If you change something drastically every year or remove completely, new and small amount of continuing players will miss something from the last year. We get couple of new rewards every year plus older ones. Which is nice and thoughtful.
    If you want new experiences rather than loot or collection items, you should go to chapter zones since dolmen-like things are new every year now. Hell, our dlc releases are actual events. It's better to spend their creativity and time and money into zones and stories we all wait, rather than on adding some new monster to kill every year on Halloween for example. It's not a looter-shooter or smth, we care and cherish this world's customs and anniversaries around customs won't change every year even in real life. Much like celebrations for previously released content to attract more people in these zones and give them some likenesses of their shortly-after-release state. You can't do world events in a zone where you're almost alone. And events help with those a lot.
    Edited by TiaFrye on January 25, 2020 8:23AM
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Lemme get this straight.

    You want a zone... that will open for two weeks ... per YEAR ... and will be completely closed for the rest of the year ... and there is nothing more to do in that zone.... for the entirety of the year....

    And you want Multiple 'event's... designed in this fashion... through out the year....

    And every zone has to change.... and have something completely different.... every year....

    And all penguins.... will be required to wear top hats.... with their tuxedos..... at all times.....

    which of these concepts is the Most ridiculous ?

    IMHO

    :#
  • Morgha_Kul
    Morgha_Kul
    ✭✭✭✭✭
    I don't generally participate, so perhaps I shouldn't comment. On the other hand, I MIGHT participate in events if they were more immersive, or more involved.

    For example, suppose they had an event where dragons actually appeared in all zones... but didn't just hang around in one spot... what if they actually wandered around, killing NPCs and players alike. Of course, it would have to be part of some kind of appropriate story for the event, but it would be something a bit more involving. As it is, I barely even notice that there IS an "event."
    Exploring Tamriel since 1994.
  • redgreensunset
    redgreensunset
    ✭✭✭✭✭
    kargen27 wrote: »
    "-Why isn't there an open world zone that opens only when there is a specific event, a zone that would change every year, where some of the mechanics of the game are modified?"

    Because that would be a huge waste of developers time and resources.

    I was waiting for someone to point this out. Like do they invest significant resources to create unique events that'll only be available a few weeks every year or do they spend it on developing new zones and dungeons that people are able to enjoy year roung and actually will pay for becausr the money for development need to come from somewhere? Or do they choose to utilize the maps already created?
    I know personally what I'd rather they do.

    And if you boil it down events will always be about the rewards one way or another.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    People are getting really aggressive about someone daring to suggest ZOS put some effort and creativity into events. WTF Y'all. It would be cool if there was an event that felt special and exciting, something that really blew your mind and broke some formulas. As it stands, events are very grind-based. I actually find that as much as I am not a PVPer, MM is one of the most interesting events for me because it changes things up. As OP suggests, a change of scenery, some different gameplay...something other than 'do this normal gameplay thing now' is always a nice idea. It's an MMO and I want it to feel grand and special and fun. The current events are cookie-cutter formula-based repeatablea for the most part, with some quests coming the closest to being something interesting. It would be nice to have something that's just a complete surprise and really dials up normal game enjoyment. Nothing wrong with wanting or suggesting that.
    Obviously ZOS has bigger stuff to focus on, that'll always be an argument that comes up... But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Czinczar wrote: »
    TiaFrye wrote: »
    There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.

    It was just an idea, I just want something unique that is worth calling "event", something you really look forward to it.

    Sounds like you’re talking about Chapters.

    While Events may be very similar in structure and seem very uninspiring when you’re doing them for the second (or third) year, they absolutely succeed in driving large numbers of players through huge tracts of the game’s content. And in pretty much all cases events seem to stimulate player numbers and engagement. There are currently twice as many Cyrodiil servers running and they’re all pop locked. Zones like Clockwork City will go from being deserted to overpopulated during their Event, drawing in new players and enabling others to finish achievements, do WB dailies etc.

    Having done Jesters, Witches etc more than once, I would like them to change it up a bit, but I suspect the Event organising group at ZOS is largely focussed on PR and marketing and probably has little, if any, developer involvement. Right now, for instance, I imagine all developer activity is focussed on the PTS server, which I guess is a wasteland due to Midyear Mayhem. Haven’t they heard? There’s an Event going on...
  • NekoTashi
    NekoTashi
    ✭✭✭
    Deleted
    Edited by NekoTashi on March 5, 2020 1:08AM
    PS4/EU Gamer | I don't have haters, just fans in denial.
  • vesselwiththepestle
    vesselwiththepestle
    ✭✭✭✭✭
    I would like events to make changes in a zone and adding new quests and enemies, or adding some story, so that they are actually EVENTS in-game.

    The only event probably kinda like that is the Jester's event.

    Actually the prologue quests for new dlc's seem more like an event to me than the events. Sadly I usually don't do the prologue quests, as I mostly haven't completed the old dlc yet when the new prologue hits the live server...

    If they were to add something like prologue quests to events which change what you can do in the event zone that would be a start.


    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    TBH I don't mind the event mechanic, but I would love an unique story quest for each event changing each year to feel more immersive (not tied to success or reward so it not force people to do it).
    ATM, just taking quest, doing it and taking reward w/o context feel a bit empty in feeling.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • FlipFlopFrog
    FlipFlopFrog
    ✭✭✭✭
    [quote="Czinczar;d-509717" It's supposed to be a fantasy game but it feels more like a capitalist marketing simulation game.
    [/quote]

    Not to complain too much, because I do enjoy the game for the most part. However I definitely resonate with this statement and that events feel very fake.

    I think the problem is that there's not much depth to them, for example; why don't regular Npc's in towns and villages also celebrate them? Why don't the towns and cities have their decorations up for the New life festival, jesters festival etc? If they made an impact on the world then they might not feel so fake. A few lines of dialogue and loading a different preset of X town isn't asking too much.
    PC EU
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Czinczar wrote: »
    It's supposed to be a fantasy game but it feels more like a capitalist marketing simulation game.

    Not to complain too much, because I do enjoy the game for the most part. However I definitely resonate with this statement and that events feel very fake.

    I think the problem is that there's not much depth to them, for example; why don't regular Npc's in towns and villages also celebrate them? Why don't the towns and cities have their decorations up for the New life festival, jesters festival etc? If they made an impact on the world then they might not feel so fake. A few lines of dialogue and loading a different preset of X town isn't asking too much.

    This ^
    On most MMORPG the big city of each faction had decoration for Halloween and Christmas.
    I know the context of ESO is dark fantasy and the war is around, but for these period everyone need a little more happiness, even npc :>
    Edited by Aznarb on January 25, 2020 11:14AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    Czinczar wrote: »
    Cirantille wrote: »
    I just left the game by thinking "these events work!"

    For real. Because had it not for the achievements I'd never bother to try Battlegrounds or Imperial City, probably.
    Or I would try it at a very late time.
    Because I was stuck in my own loop of Cyrodiil.

    But I went out of it, tried new things, faced new challenges. Yes, you need to carry that ball in BGs and it damages you! :D But it was so much fun.

    And now I will not be in my Cyrodiil loop, I will also go farm Imperial City again, and promised to guildies to do other BG matches with them :)

    Yes but do you realise that you can do that all year long ? BGs and IC are accessible outside of events, you don't have to wait for an "event" to try them. And that's my point, it's the same stuff we play and do all year long. For them to add more rewards and brand it "event" is just sad marketing.

    I see your point
    What I meant was they are cool to introduce stuff to new players or players haven tried that event related activities
    Might be because it is my first year in ESO, all fo these things are new to me.
    Also I really enjoy MYM related activities so it felt more like I was doing what I was already doing and being extra rewarded
    But I probably wouldnt be able to do all this in another lets say Witches festival :)
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.

    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.

    I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".

    New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
    And just to see new places - better make a dlc, that will be opened 365 days a year.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.

    I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".

    New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
    And just to see new places - better make a dlc, that will be opened 365 days a year.

    Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.

    You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.

    I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".

    New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
    And just to see new places - better make a dlc, that will be opened 365 days a year.

    Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.

    You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.

    And I know how to achieve CHIM, but won't say.
    Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.

    I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".

    New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
    And just to see new places - better make a dlc, that will be opened 365 days a year.

    Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.

    You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.

    And I know how to achieve CHIM, but won't say.
    Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
    If you honestly think that the current system is the best that can be done, you have very little faith in ZOS' ability to design enjoyable content.
  • Darkstorne
    Darkstorne
    ✭✭✭✭✭
    ✭✭✭
    Yeah I'm not a fan of the WoW-style events either, but that's mostly because I once committed to getting the achievement in WoW for completing all the individual achievements in every holiday event throughout the year. It was awful, and made me stop seeing these timed events as fun, and see them as chores instead. I've never recovered :tongue:

    Luckily, they're always optional! I don't need, nor do I want, a dozen different reskins of an Indrik. Especially when I have to spend a limited time, limited stack of event tickets, on a feather of luminescence, a feather of obscurity, a feather of procrastination, and a feather of monetization, then combine them all and hope I didn't accidental buy any duplicates, then buy a berry of player engagement, a berry of microtransactions, a berry of snozberries, and a berry of no refunds for berries, and combine them all (provided I've already bought the correct feathers) and hope I didn't buy any of the other berry collections, and VOILA! Simple as that, I've got yet another Indrik reskin! What a fun way to spend my time :smiley:
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.

    I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".

    New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
    And just to see new places - better make a dlc, that will be opened 365 days a year.

    Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.

    You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.

    And I know how to achieve CHIM, but won't say.
    Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
    If you honestly think that the current system is the best that can be done, you have very little faith in ZOS' ability to design enjoyable content.

    Events can be really interesting and "imaginative" only if they will change every year. Because repeating always gives -100500 to interest. That's not bad way to do it. No matter how long you play, each event is new for you.
    But!
    In this game things go another way. All ingame content stays available. So each player, no matter if he plays from beta or started yesterday, can get access to everything. Only few cosmetic items are locked.
    That's why regular events adds little each year, that's why only-one-time marketing events like "get psijiic villa" requires easy and usual activity like getting existing achievent.
    And that's different, but also not bad way to do it.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Darkstorne wrote: »
    Yeah I'm not a fan of the WoW-style events either, but that's mostly because I once committed to getting the achievement in WoW for completing all the individual achievements in every holiday event throughout the year. It was awful, and made me stop seeing these timed events as fun, and see them as chores instead. I've never recovered :tongue:

    Luckily, they're always optional! I don't need, nor do I want, a dozen different reskins of an Indrik. Especially when I have to spend a limited time, limited stack of event tickets, on a feather of luminescence, a feather of obscurity, a feather of procrastination, and a feather of monetization, then combine them all and hope I didn't accidental buy any duplicates, then buy a berry of player engagement, a berry of microtransactions, a berry of snozberries, and a berry of no refunds for berries, and combine them all (provided I've already bought the correct feathers) and hope I didn't buy any of the other berry collections, and VOILA! Simple as that, I've got yet another Indrik reskin! What a fun way to spend my time :smiley:

    Feathers and berries now go in collection, so you can't buy duplicates anymore)
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    Enemoriana wrote: »
    Raisin wrote: »
    But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
    Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"
    So what you suggest?
    Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
    Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
    And that works with any event content.
    It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.

    I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".

    New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
    And just to see new places - better make a dlc, that will be opened 365 days a year.

    Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.

    You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.

    And I know how to achieve CHIM, but won't say.
    Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
    If you honestly think that the current system is the best that can be done, you have very little faith in ZOS' ability to design enjoyable content.

    Events can be really interesting and "imaginative" only if they will change every year. Because repeating always gives -100500 to interest. That's not bad way to do it. No matter how long you play, each event is new for you.
    But!
    In this game things go another way. All ingame content stays available. So each player, no matter if he plays from beta or started yesterday, can get access to everything. Only few cosmetic items are locked.
    That's why regular events adds little each year, that's why only-one-time marketing events like "get psijiic villa" requires easy and usual activity like getting existing achievent.
    And that's different, but also not bad way to do it.

    Nah man. It's completely possible for events to be engaging gameplay even if they repeat every year. Theres absolutely no need for the event basis being 'do the same content as normally but grind this specific one'. Your bar is set insanely low.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enemoriana wrote: »
    No event will be "more imaginative and engaging" when repeated several times!

    This.

    Star Trek Online has holiday events with their own custom zones (Risa Beach Resort, Q's Winter Wonderland), with different & varied activities (Surfing races in summer, scavenger hunts, sand castles, ice skating, etc).... that turned into the same repetitive grind that everything else in an MMO becomes.

    Because it's an MMO. And that's what happens to content in an MMO.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    It would be really nice if they could add some sort of variety to the events from year to year. Maybe come up with a few different quests they could cycle through so it isn't the same thing year after year. I've been here since closed beta and we have so many events these days that I've finally gotten thoroughly burned out and have stopped taking part in them for the most part. The only one I'll bother with for the entirety is the Jubilee because that's the time of year to stock up on chapters of motifs I still need and on ones to sell that I already know.
    Edited by Arunei on January 25, 2020 3:48PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • WildRaptorX
    WildRaptorX
    ✭✭✭✭✭
    Quite the opposite. This event has proved that Xbox EU actually has population. This is the best event
Sign In or Register to comment.