It's supposed to be a fantasy game but it feels more like a capitalist marketing simulation game.
There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.
There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.
It was just an idea, I just want something unique that is worth calling "event", something you really look forward to it.
"-Why isn't there an open world zone that opens only when there is a specific event, a zone that would change every year, where some of the mechanics of the game are modified?"
Because that would be a huge waste of developers time and resources.
There's already some zones in, like, trials or dlc dungeons that isn't for everyone by design, map is filling faster than story unfolds, and yet you want a zone that will be open once a year? Nirn is already small enough.
It was just an idea, I just want something unique that is worth calling "event", something you really look forward to it.
FlipFlopFrog wrote: »It's supposed to be a fantasy game but it feels more like a capitalist marketing simulation game.
Not to complain too much, because I do enjoy the game for the most part. However I definitely resonate with this statement and that events feel very fake.
I think the problem is that there's not much depth to them, for example; why don't regular Npc's in towns and villages also celebrate them? Why don't the towns and cities have their decorations up for the New life festival, jesters festival etc? If they made an impact on the world then they might not feel so fake. A few lines of dialogue and loading a different preset of X town isn't asking too much.
Cirantille wrote: »I just left the game by thinking "these events work!"
For real. Because had it not for the achievements I'd never bother to try Battlegrounds or Imperial City, probably.
Or I would try it at a very late time.
Because I was stuck in my own loop of Cyrodiil.
But I went out of it, tried new things, faced new challenges. Yes, you need to carry that ball in BGs and it damages you!But it was so much fun.
And now I will not be in my Cyrodiil loop, I will also go farm Imperial City again, and promised to guildies to do other BG matches with them
Yes but do you realise that you can do that all year long ? BGs and IC are accessible outside of events, you don't have to wait for an "event" to try them. And that's my point, it's the same stuff we play and do all year long. For them to add more rewards and brand it "event" is just sad marketing.
Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
Enemoriana wrote: »It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".
New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
And just to see new places - better make a dlc, that will be opened 365 days a year.
Enemoriana wrote: »It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".
New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
And just to see new places - better make a dlc, that will be opened 365 days a year.
Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.
You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.
If you honestly think that the current system is the best that can be done, you have very little faith in ZOS' ability to design enjoyable content.Enemoriana wrote: »Enemoriana wrote: »It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".
New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
And just to see new places - better make a dlc, that will be opened 365 days a year.
Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.
You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.
And I know how to achieve CHIM, but won't say.
Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
If you honestly think that the current system is the best that can be done, you have very little faith in ZOS' ability to design enjoyable content.Enemoriana wrote: »Enemoriana wrote: »It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".
New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
And just to see new places - better make a dlc, that will be opened 365 days a year.
Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.
You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.
And I know how to achieve CHIM, but won't say.
Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
Darkstorne wrote: »Yeah I'm not a fan of the WoW-style events either, but that's mostly because I once committed to getting the achievement in WoW for completing all the individual achievements in every holiday event throughout the year. It was awful, and made me stop seeing these timed events as fun, and see them as chores instead. I've never recovered
Luckily, they're always optional! I don't need, nor do I want, a dozen different reskins of an Indrik. Especially when I have to spend a limited time, limited stack of event tickets, on a feather of luminescence, a feather of obscurity, a feather of procrastination, and a feather of monetization, then combine them all and hope I didn't accidental buy any duplicates, then buy a berry of player engagement, a berry of microtransactions, a berry of snozberries, and a berry of no refunds for berries, and combine them all (provided I've already bought the correct feathers) and hope I didn't buy any of the other berry collections, and VOILA! Simple as that, I've got yet another Indrik reskin! What a fun way to spend my time
Enemoriana wrote: »If you honestly think that the current system is the best that can be done, you have very little faith in ZOS' ability to design enjoyable content.Enemoriana wrote: »Enemoriana wrote: »It'd still be more interesting than what we have now and have better potential for interesting replayability. There's a hundred ways to make it work, you're just hung up on being negative.Enemoriana wrote: »Do you understand that "small new zone" will be exciting only for first time? Like new life/jester quests were. Next year you will say again "nothing new, just grind for new stuff!"But in theory, a small new zone for an event suddenly existing? That would be dope. It'd be exciting. It may not be realistic to implement but it would be very nice. It'd mean something new to explore and figure out for the event, making us find our way to things first (in this case I believe the event ticket system wouldn't work well, as it puts pressure on players to be able to complete certain same things each day rather than letting things build up).
So what you suggest?
Change zone each year each event? That will block them for new players and those who missed - and that's not how things work in this game.
Just add one more zone each year, with old available? Soon will be impossible to complete event if you didn't participate in previous - because of too much content.
And that works with any event content.
I don't see people complaining about "not imaginative" to suggest any of that "hundred ways". Only whining "I already saw that, add new, and next year I'll repeat".
New zone will change nothing. With jester/new life we see how it can be done in old locations. What would be different if three jesters would stay somewhere else, except more work? Nothing.
And just to see new places - better make a dlc, that will be opened 365 days a year.
Yeah I specifically chose not to go into elaborate explanations in how to properly implement such a thing because there's a lot if ifs and buts and it would clearly be a wasted effort on you.
You're just parading your debbie downer opinions as fact while covering your ears to avoid having to listen to actual reason. Get over yourself and let people dream about having some excitement in a game they love mate.
And I know how to achieve CHIM, but won't say.
Just same "add new content and doesn't matter this will not work with available-to-everyone scheme". Get over yourself and try to understand why not much is added each year and how it works in prospect.
Events can be really interesting and "imaginative" only if they will change every year. Because repeating always gives -100500 to interest. That's not bad way to do it. No matter how long you play, each event is new for you.
But!
In this game things go another way. All ingame content stays available. So each player, no matter if he plays from beta or started yesterday, can get access to everything. Only few cosmetic items are locked.
That's why regular events adds little each year, that's why only-one-time marketing events like "get psijiic villa" requires easy and usual activity like getting existing achievent.
And that's different, but also not bad way to do it.
Enemoriana wrote: »No event will be "more imaginative and engaging" when repeated several times!