relentless_turnip wrote: »I don't understand why they are slowing down leap... I get a stamDK can get their tooltip to 30K, that isn't true for a MagDK.
20K whilst having to sink so much into sustain is a more realistic tooltip.
We need this most of the time(unless they're squishy or unskilled) to finish of opponents. I get that other Ulti's also have cast times, but visually they're harder to tell when triggered.
Onslaught they have reduced the damage, but that doesn't matter when it removes ALL your resistance this is the part that kills you.
Leap you literally grow wings and jump into the air, is this not a que to block? why do we need to dumb it down....
Ragnarock41 wrote: »
Meanwhile I'm gonna go ahead and join the uninstall gang.
juhislihis19 wrote: »The problem was the problematic knockdown from Leap which is hard to break free.
So this is ZOS' way of fixing this issue?
[snip]
[edited for bashing comment]
lucky_Sage wrote: »Leap is really slow already why does it need to be slower
MartiniDaniels wrote: »Tbh, as stamDK I like this change. Why??? because class is considered OP TOP STAM SPEC due to bugged knockback and crazy damage this ability can do to unsuspecting / already damaged players in chaotic XvX. Fact that it is hard-countered by player who actually fights by using timed block button is totally ignored by community. Without leap and with nerfed dizzy, stamDK will perform like he really is - weaker version of stamsorc and we can hope for some buffs in U25-26.
MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
get over it, nb have 2 ultis with "cast time", not even a delay or slow down
MartiniDaniels wrote: »Without leap and with nerfed dizzy, stamDK will perform like he really is - weaker version of stamsorc and we can hope for some buffs in U25-26.
MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
relentless_turnip wrote: »MartiniDaniels wrote: »Tbh, as stamDK I like this change. Why??? because class is considered OP TOP STAM SPEC due to bugged knockback and crazy damage this ability can do to unsuspecting / already damaged players in chaotic XvX. Fact that it is hard-countered by player who actually fights by using timed block button is totally ignored by community. Without leap and with nerfed dizzy, stamDK will perform like he really is - weaker version of stamsorc and we can hope for some buffs in U25-26.
I play magdk so my tooltip will be at least 10k less than yours 😭
Urzigurumash wrote: »MartiniDaniels wrote: »Without leap and with nerfed dizzy, stamDK will perform like he really is - weaker version of stamsorc and we can hope for some buffs in U25-26.
A reduced cost to Corrosive is the top of my list, but without any further nerfs to it naturally.
Making Inhale and Ash Clould relevant for a StamDK would be next, but that's nothing new.
Despite that, as it is we have a much wider array of skills to choose from, and more flexible build options, than StamSorcs, no?
Edit: I guess Cinder Storm is relevant, it's decent HPS for StamDK, but if both Cinder Storm and either Inhale were given the Inferno treatment of stat scaling it would be quite nice.
relentless_turnip wrote: ».
Then they need to fix the bug and not need the skill. We are all playing against the server I didn't read any nerf to ballista or snipe... These in my experience are regularly complained about than leap.
Canned_Apples wrote: »Read the tooltip.
Stamina is 100% offensive, while mag leap has a defensive portion.