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rewards for delves

madarame_77
madarame_77
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As things stand now it is absolutely useless to do quests in the delves because you get nothing but a very modest sum in gold (300 something). You can get achieve/map completion/etc just by directly killing the delve boss. Why can't they raise the reward and give us something meaningful. I'm just sorry for all the acting and storyline text wasted by the creators of the game.
Edited by madarame_77 on January 21, 2020 9:24AM
  • starkerealm
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    They count towards the zone completion achievements. So, there are dyes and titles gated behind delve completions, there just isn't an individual reward for each delve, because that would be a bit overkill.
  • daemonios
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    Every delve has a skyshard in it, and most have quests that give XP. Clearing the delve also counts towards zone achievements. Given their tiny size and low difficulty, I don't think a bigger carrot is needed. Another issue is giving us a reason to revisit delves. DLC zones manage this through dailies, but IMHO repeatable quests are not the kind of content that ZOS should be pushing, as it quickly leads to burn-out.
  • FrancisCrawford
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    daemonios wrote: »
    Every delve has a skyshard in it, and most have quests that give XP. Clearing the delve also counts towards zone achievements. Given their tiny size and low difficulty, I don't think a bigger carrot is needed. Another issue is giving us a reason to revisit delves. DLC zones manage this through dailies, but IMHO repeatable quests are not the kind of content that ZOS should be pushing, as it quickly leads to burn-out.

    The local delve quest is usually low-reward and easy. Most commonly it's a fedex, often related to the death of a corpse you pick up the quest from. I don't go out of my way to pick them up, but if they're right in front of me I complete them about half the time and delete them the other half.

    That's especially on repeats. First time through I'm more likely to do them.

    A few give more normal quest rewards, for example (I think) the Orc Finger Ruins one, which has one more stop than most of them do.
  • Faulgor
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    Quests in general have terrible rewards. I recently took a peek into Star Trek Online again, and was reminded that many quests there have incredible set items, traits, consumables, etc as a reward. In ESO, almost everything an NPC gives you is decon fodder.
    daemonios wrote: »
    Every delve has a skyshard in it, and most have quests that give XP. Clearing the delve also counts towards zone achievements. Given their tiny size and low difficulty, I don't think a bigger carrot is needed. Another issue is giving us a reason to revisit delves. DLC zones manage this through dailies, but IMHO repeatable quests are not the kind of content that ZOS should be pushing, as it quickly leads to burn-out.
    One of the top reasons why I and many others want a rewarding higher difficulty setting for overland content, so we have a reason to revisit all these cool locations.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • daemonios
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    Faulgor wrote: »
    Quests in general have terrible rewards. I recently took a peek into Star Trek Online again, and was reminded that many quests there have incredible set items, traits, consumables, etc as a reward. In ESO, almost everything an NPC gives you is decon fodder.
    daemonios wrote: »
    Every delve has a skyshard in it, and most have quests that give XP. Clearing the delve also counts towards zone achievements. Given their tiny size and low difficulty, I don't think a bigger carrot is needed. Another issue is giving us a reason to revisit delves. DLC zones manage this through dailies, but IMHO repeatable quests are not the kind of content that ZOS should be pushing, as it quickly leads to burn-out.
    One of the top reasons why I and many others want a rewarding higher difficulty setting for overland content, so we have a reason to revisit all these cool locations.

    I wouldn't mind an overland difficulty overhaul. Maybe go back to VR zones? To be perfectly honest, I think ZOS threw any kind of meaningful progression under the bus in the name of "play any way you want" taken to the extreme of allowing you to pair fully leveled and starting characters. Congratulations, everyone can now play with their friends. They can also level their characters through 50 levels and 810 champion points with little meaningful change in power as far as overland is concerned. But I digress.

    So yes, I'd love it if delves and overland in general were a bit more challenging, and would love it even more if ZOS could come up with something other than daily quests to give you an incentive to revisit older zones. Unfortunately, that suggests an entirely different game, e.g. one where crafting is meaningful and certain rare materials can only be found in certain zones, so that players would go there to farm said materials, either to craft themselves or to sell to crafters. Then you would go back to places if and when you needed to farm whatever material drops there. There is zero chance ESO will turn into this game though.
  • FierceSam
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    It depends what level you’re at both as a player and a character.

    Delves are supposed to be slightly harder than normal, overland content. They are a challenge for newer players and a pushover for more experienced ones irrespective of character level. They’re not supposed to deliver gargantuan amounts of loot.

    The rewards reflect their position in the difficulty hierarchy, so a bit of gold, some other stuff and a piece of overland gear. Great rewards for a just getting started lower level character, less so for an alt who may be kitted out already. And some can be good rewards depending on the overland sets (Mother’s Sorrow or Plague Doctor work as well at endgame as they do earlier on).

    Outside the DLC zones, they’re not really designed to be done repeatedly and are a throwback to the early days of the game when zones were level gated and provided a good way of building XP and gear so you could progress on to the next level zone.
  • FierceSam
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    Faulgor wrote: »
    Quests in general have terrible rewards. I recently took a peek into Star Trek Online again, and was reminded that many quests there have incredible set items, traits, consumables, etc as a reward. In ESO, almost everything an NPC gives you is decon fodder.

    Yup, you go ahead and decon that Mother’s Sorrow staff.... lol

  • starkerealm
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    daemonios wrote: »
    Every delve has a skyshard in it, and most have quests that give XP. Clearing the delve also counts towards zone achievements. Given their tiny size and low difficulty, I don't think a bigger carrot is needed. Another issue is giving us a reason to revisit delves. DLC zones manage this through dailies, but IMHO repeatable quests are not the kind of content that ZOS should be pushing, as it quickly leads to burn-out.

    The local delve quest is usually low-reward and easy. Most commonly it's a fedex, often related to the death of a corpse you pick up the quest from. I don't go out of my way to pick them up, but if they're right in front of me I complete them about half the time and delete them the other half.

    That's especially on repeats. First time through I'm more likely to do them.

    A few give more normal quest rewards, for example (I think) the Orc Finger Ruins one, which has one more stop than most of them do.

    The reward is roughly in line with the difficulty in earning it. It'd be kinda weird if delves offered massive rewards for very little effort.
  • Everstorm
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    Don't care about the rewards but some, especially the newer ones, look awesome. Obviously the devs put a lot of effort into them and it would be nice if there were reasons to go back to them after you kill the boss and got the skyshard.
  • zaria
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    Faulgor wrote: »
    Quests in general have terrible rewards. I recently took a peek into Star Trek Online again, and was reminded that many quests there have incredible set items, traits, consumables, etc as a reward. In ESO, almost everything an NPC gives you is decon fodder.
    daemonios wrote: »
    Every delve has a skyshard in it, and most have quests that give XP. Clearing the delve also counts towards zone achievements. Given their tiny size and low difficulty, I don't think a bigger carrot is needed. Another issue is giving us a reason to revisit delves. DLC zones manage this through dailies, but IMHO repeatable quests are not the kind of content that ZOS should be pushing, as it quickly leads to burn-out.
    One of the top reasons why I and many others want a rewarding higher difficulty setting for overland content, so we have a reason to revisit all these cool locations.
    Yes, only real good I know is the briarheart dagger from the quest where you rescue the ambassador after she get shipwrecked. Briarheart daggers are expensive, granted this is not an delve quest but an quest chain.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • starkerealm
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    Faulgor wrote: »
    Quests in general have terrible rewards. I recently took a peek into Star Trek Online again, and was reminded that many quests there have incredible set items, traits, consumables, etc as a reward.

    Then stuff has seriously changed from my time with the game.

    STO used to award absolute garbage as quest rewards, with the cool stuff being buried behind the reputation grinds or the lockboxs. The featured episodes paid out with sets, but those were noticeably sub-par in comparison to the stuff in the rep system.

    Now, I'll grant you, all of the shield items used to have some really cool visual effects for your ship. And STO does let you upgrade any set item you find to Mk 14. But, that's not the same thing as every quest giving you good stuff.

    On the subject of STO, it's still obnoxious how much stuff is character bound or has to be ground up on every character. (The Specializations, for example.) In comparison, I'd much rather have ESO's system, where the CP is account wide, and almost no items are character bound.
  • barney2525
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    Probably because Delves are now solo-able. The bosses are not that tough.

    Rewards are based on how difficult something is.

    IMHO

    :#
  • Anotherone773
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    As things stand now it is absolutely useless to do quests in the delves because you get nothing but a very modest sum in gold (300 something). You can get achieve/map completion/etc just by directly killing the delve boss. Why can't they raise the reward and give us something meaningful. I'm just sorry for all the acting and storyline text wasted by the creators of the game.

    Two birds, one stone: Lock instanced dungeons and trials behind delve quests completion for the zone that contains the dungeon/trial. The first instanced dungeon in each alliance: FG1 BC1 and WS1 are all unlocked. But every other dungeon and trial requires you to complete delves and delve quests in the same zone they are in.

    You have a reason to do the quests and people can "lock out" certain dungeons they dont want to be part of their random dungeon finder by ignoring a delve(quest) in that zone.
  • zvavi
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    As things stand now it is absolutely useless to do quests in the delves because you get nothing but a very modest sum in gold (300 something). You can get achieve/map completion/etc just by directly killing the delve boss. Why can't they raise the reward and give us something meaningful. I'm just sorry for all the acting and storyline text wasted by the creators of the game.

    Two birds, one stone: Lock instanced dungeons and trials behind delve quests completion for the zone that contains the dungeon/trial. The first instanced dungeon in each alliance: FG1 BC1 and WS1 are all unlocked. But every other dungeon and trial requires you to complete delves and delve quests in the same zone they are in.

    You have a reason to do the quests and people can "lock out" certain dungeons they dont want to be part of their random dungeon finder by ignoring a delve(quest) in that zone.

    That's an interesting idea, but few problems

    random dungeon rewards for random dungeon out of 3 really isn't that random.
    Locking the starter ones would be more fair (personal opinion though, cause y can there be random normal of ez dungeons but can't be random vet dlc).
    Doing overland with tanks is tedious. It will exclude MORE tanks from dungeon finder.
  • FierceSam
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    barney2525 wrote: »
    Probably because Delves are now solo-able. The bosses are not that tough.

    Rewards are based on how difficult something is.

    IMHO

    :#

    Delves were always soloable, they’re not group content. They’re not intended to be really difficult, more a genuine challenge for a newer, lower level player. And the rewards reflect this.

    Once you know how to play they won’t be much of a challenge at all.
  • peacenote
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    When I first picked up ESO, many moons ago, my biggest gripe was that nothing I could do seemed to give me any kind of meaningful reward. A monster might drop a gold coin?? How was I supposed to make any money??

    However as I progressed I could see how rewards were balanced and it all kind of made sense. Delves are repeatable and the game has a ton of them so they can't offer anything too crazy. The gold and decon mats (if the overland gear isn't valuable) do add up. The time investment needed to complete them matches what you get, in my opinion.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Nestor
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    The sheer amount of content that gives rewards means each reward has to be rather small.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Taleof2Cities
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    I don’t think it makes sense to add additional rewards to arguably the easiest content in the game (next to overland), @madarame_77.
  • barney2525
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    FierceSam wrote: »
    barney2525 wrote: »
    Probably because Delves are now solo-able. The bosses are not that tough.

    Rewards are based on how difficult something is.

    IMHO

    :#

    Delves were always soloable, they’re not group content. They’re not intended to be really difficult, more a genuine challenge for a newer, lower level player. And the rewards reflect this.

    Once you know how to play they won’t be much of a challenge at all.


    Originally the bosses were not easy, depending on your level. Balancing changed that.

    Again, the topic is about the reward. Minimal challenge, Minimal reward. THAT was the point of my post.

    People should not expect great rewards from delve bosses

    Not sure why you reacted to ' are now '

    :#
    Edited by barney2525 on January 23, 2020 4:03PM
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