- Off Balance now lasts 7 seconds from player sourced abilities and sets.
- Off Balance is no longer reapplied to a target for 15 seconds once the original source of Off Balance ends. This cooldown is displayed as a debuff on targets once they are affected.
This completely kills Flame lash, A core Magicka Dragonknight ability that relies on having enemies Off balance consistently to get the heal and damage.
If you don't know what Flame lash does, here it is:
Lash an enemy with flame, dealing xxxx Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Targeting an Off Balance enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal xxxx Flame Damage and heal you for xxxx over 2 seconds. This effect can occur once every 3 seconds.
so now, as a Magicka Dragonknight, I won't be able to even use a core ability. This is the exact same thing that happened with Charged Ice blockade and they nerfed roots because of it, effecting MagDKs the most because of talons.
Here's my suggestion. Either make Flame lash have a rule break and be able to ignore the Off balance cooldown, or add a new condition for the ability that lets the second hit of power lash on a rooted/stunned target always do a power lash, keeping the original 3 second cooldown.
Edited by MaskedHuman on January 20, 2020 9:49PM
EP MagDK - Former emperor, Magplar - The Flawless Conqueror, StamDK - The merciless, Stamden - The merciless, MagNB, The merciless.
DC MagDK (Main) The Flawless Conquerer, StamDK - The Flawless Conqueror, Stamden - Former emperor, Stamsorc - The merciless, Stamblade - The merciless, StamDK - The merciless, Stamplar - The merciless, Stamnecro, The merciless.