Elfbane+Zaan - increased the duration bonus of this set to 5 seconds, up from 2

  • rnklippel
    rnklippel
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    jaws343 wrote: »
    Berenhir wrote: »
    jaws343 wrote: »
    So a 5K Zaan tooltip gets you:

    0 Sec: 5K
    1 Sec: 7.5K
    2 Sec: 11.25K
    3 Sec: 16.88K
    4 Sec: 25.31K
    5 Sec: 37.97K
    6 Sec: 56.95K
    7 Sec: 85.43K
    8 Sec: 128.14K
    9 Sec: 192.22K
    10 Sec: 288.32K

    Lol 78K DPS AVG for the whole proc duration.


    Wrong math. Zaan is additive. So 10 seconds is +500% = 30k last tick

    Zaan adds 50% of each previous tick to the next tick. You can already get 30K+ ticks at 5 seconds on live.

    So I went to a target dummy and tested Zaan (on live). The combat log says:

    #1: 6184
    #2: 8166 (+1982 from previous tick or 32,1%)
    #3: 10149 (+1983 from previous tick or 24,3%)
    #4: 12131 (+1982 from previous tick or 19,5%)
    #5: 14113 (+1982 from previous tick or 16,3%)
    #6: 16096 (+1983 from previous tick or 14,1%)

    So no. Zaan doesn't add 50% of each previous tick. It adds "50%" (in my case 32%) from the first tick for all ticks.

    The tooltip says so: "The beam deals X Flame damage every 1 second... Every second, THIS damage increases 50%." This original damage, not the next ones.
  • Sordidfairytale
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    Currently run Elfbane on my MagDK. Personally I actually prefer using Grothdar over Zaans at current buff of 2 seconds. I doubt I will use Zaans with this change.

    I have a feeling this is going to get adjusted somehow.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Somewhere
    Somewhere
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    Elf bane doesn't cause zaan to tick higher after the 5th "original" tick. That said, it will continue to tick at that maximum for an additional 5 seconds. This is about 10k damage per tick iirc. That's an additional 50k damage on this proc.

    This proc set puts out more damage in that time than an ultimate. I think by pts 2 or 3 zaan will no longer interact with elf bane. Honestly it shouldn't, zaan is a proc set and it shouldn't be enhanced by another set. I know it currently does on live but I think with change elf bane and zaan need to not interact.
    Edited by Somewhere on January 20, 2020 10:41PM
  • GeorgeBlack
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    Berenhir wrote: »
    jaws343 wrote: »
    So a 5K Zaan tooltip gets you:

    0 Sec: 5K
    1 Sec: 7.5K
    2 Sec: 11.25K
    3 Sec: 16.88K
    4 Sec: 25.31K
    5 Sec: 37.97K
    6 Sec: 56.95K
    7 Sec: 85.43K
    8 Sec: 128.14K
    9 Sec: 192.22K
    10 Sec: 288.32K

    Lol 78K DPS AVG for the whole proc duration.


    Wrong math. Zaan is additive. So 10 seconds is +500% = 30k last tick

    Oh well. 30k is alright I guess. Pair this item with a gap closer and u must be very bad to lose
    Edited by GeorgeBlack on January 20, 2020 10:45PM
  • YandereGirlfriend
    YandereGirlfriend
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    People already use Elf Bane with Zaan and the damage stays at the final non-Elf Bane value but ticks for the additional seconds at that value.

    Don't get me wrong, it will still do BIG damage if you hand around in its range, but the ticks will not keep increasing into game-breaking territory.

    A very solid and much-needed buff to Elf Bane, IMO.
  • MashmalloMan
    MashmalloMan
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    vgabor wrote: »
    Simple solution, efbane only should do what it said in the tooltip: "Increases the duration of your Flame Damage abilities" - your abilities not procs from you gear.

    Boooooooo. This would make the game less interesting just because of 1 set bonus, no thank you. Zaan is the problem, fix Zaan.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


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  • Olupajmibanan
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    That is just crazy. Imagine gap closer spam+cc-immunity pot etc. Last ticks will do crazy damage. Either they revert this change, or Zaan will be nerfed hard.
    Also imagine what you can do with this on magDK in PVE... of course you'll go sacrificing something... but 5 seconds is not a joke in terms of sustain.

    This change has nothing to do with PvP. You were pretty much dead on the 7th tick with old Elf Bane. Pulling 8th, 9th or a 10th tick on a player will be extremely rare and rather a click bait possibility in youtube streaming. Don't expect that too often.
  • Ishammael
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    I don't see this change affecting pvp much. Keeping someone within range for 5+secs is hard. In pvp I'm more interested to see if +5s on magma armor or other skills is useful.

    How will this parse when combined with zaan for pve encounters is a better question.
  • MellowMagic
    MellowMagic
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    Was ticking 16k unbuffed, buffed on trial dummy last tick hit a 34k tick
    Edited by MellowMagic on January 21, 2020 12:03AM
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Kolzki
    Kolzki
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    Elfbane + zaan:
    rgrwm3ytm6mx.png
  • MartiniDaniels
    MartiniDaniels
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    That is just crazy. Imagine gap closer spam+cc-immunity pot etc. Last ticks will do crazy damage. Either they revert this change, or Zaan will be nerfed hard.
    Also imagine what you can do with this on magDK in PVE... of course you'll go sacrificing something... but 5 seconds is not a joke in terms of sustain.

    This change has nothing to do with PvP. You were pretty much dead on the 7th tick with old Elf Bane. Pulling 8th, 9th or a 10th tick on a player will be extremely rare and rather a click bait possibility in youtube streaming. Don't expect that too often.

    I am sure you know that Zaan alone won't kill any properly spec'd PVP-er. You need to do your cc-burst just after zaan proc'd. So if target avoided cc after zaan proc'd he can just block/dodge out whatever and zaan will expire. I didn't tried it with elf bane, well, because 2 seconds looked insufficient for sacrifice of 5th piece.
    Now with 10 seconds duration, you'll have more time to line up your burst and at higher zaan ticks. Of course this will require certain build and certain sacrifices. But in 1v1 such build will be extremely cheezy. Basically drink cc-pot on zaan proc, stick to target with chains spam, fossilize when zaan is on full power, onslaught - molten whip charged by chains. 95% of builds won't survive zaan ticks+onslaught+whip.
  • OG_Kaveman
    OG_Kaveman
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    well i was wrong.
    Edited by OG_Kaveman on January 21, 2020 12:23AM
  • ArchMikem
    ArchMikem
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    jaws343 wrote: »
    So a 5K Zaan tooltip gets you:

    0 Sec: 5K
    1 Sec: 7.5K
    2 Sec: 11.25K
    3 Sec: 16.88K
    4 Sec: 25.31K
    5 Sec: 37.97K
    6 Sec: 56.95K
    7 Sec: 85.43K
    8 Sec: 128.14K
    9 Sec: 192.22K
    10 Sec: 288.32K

    Lol 78K DPS AVG for the whole proc duration.


    PvE implications: Noice.

    PvP: Have fun keeping the tether for ten whole seconds.
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  • Sordidfairytale
    Sordidfairytale
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    OG_Kaveman wrote: »
    clearly none of you have used elf bane and zaans togther before, the ticks past the normal duration do not get more amps, they all tick the same damage. what i want is the new elf bane and grothdarr, will be near 100% uptime.

    A few people have already pointed this out in the thread.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Kolzki
    Kolzki
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    OG_Kaveman wrote: »
    clearly none of you have used elf bane and zaans togther before, the ticks past the normal duration do not get more amps, they all tick the same damage. what i want is the new elf bane and grothdarr, will be near 100% uptime.

    A few people have already pointed this out in the thread.

    That's not what my combat metrics tells me. It continutes to scale up at around 2k per tick unless it behaves differently in pvp land.
  • OG_Kaveman
    OG_Kaveman
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    OG_Kaveman wrote: »
    clearly none of you have used elf bane and zaans togther before, the ticks past the normal duration do not get more amps, they all tick the same damage. what i want is the new elf bane and grothdarr, will be near 100% uptime.

    A few people have already pointed this out in the thread.

    explain this then? -

    dgWIuL2.jpg
  • Sordidfairytale
    Sordidfairytale
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    OG_Kaveman wrote: »
    OG_Kaveman wrote: »
    clearly none of you have used elf bane and zaans togther before, the ticks past the normal duration do not get more amps, they all tick the same damage. what i want is the new elf bane and grothdarr, will be near 100% uptime.

    A few people have already pointed this out in the thread.

    explain this then? -

    dgWIuL2.jpg

    You're getting the 50% of the initial damage added to each tick. Sorry I misread your initial point on this.

    This is my Zaans on PTS currently.

    Zaans_PTS.png


    Getting a final tick of about 30k
    Edited by Sordidfairytale on January 21, 2020 12:54AM
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • MashmalloMan
    MashmalloMan
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    I'm personally more excited for Grothdar. You can basically make Mag DK have an aoe field like Stam Sorc with close to 100% uptime. :D As a Stam Sorc main that is super enticing to me even if it's less strong 1v1.
    Edited by MashmalloMan on January 21, 2020 12:56AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Sordidfairytale
    Sordidfairytale
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    I'm personally more excited for Grothdar. You can basically make Mag DK have an aoe field like Stam Sorc with close to 100% uptime. :D As a Stam Sorc main that is super enticing to me even if it's less strong 1v1.

    Currently on PTS my Grothdar disappears after 2 or 2.5 seconds. I hope it's just a visual bug.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • ccfeeling
    ccfeeling
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    In PVE , I dont feel Zaan + Elf bane combination is OP , I would say we have more choice tho .

    No doubt , PFG + MS + Zaan is the best .
  • MellowMagic
    MellowMagic
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    This is what i get with elf bane + zaan + Elemental succession
    Keep in mind i havnt played my magdk in over a year so my rotation was pretty rusty. l5C1tCw.jpg
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • MinuitPro
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    Zaan can be and is often purged.
  • Miloscpolski
    Miloscpolski
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    Elf Bane plus zaan are absolutely no problem, you have 10 seconds to break the distance
  • Miloscpolski
    Miloscpolski
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    TBois wrote: »
    They could also just cap zaan at a certain value per tick. There are many options for smart measured fixes.

    No, why invent any nonsense?
  • Miloscpolski
    Miloscpolski
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    Do not complain about Zaan plus elf bane, Zenimax in truth they have created something unique and really interesting, do not destroy such things with their whining.
  • Somewhere
    Somewhere
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    This is what i get with elf bane + zaan + Elemental succession
    Keep in mind i havnt played my magdk in over a year so my rotation was pretty rusty. l5C1tCw.jpg

    7k dps, kind of exactly what I was expecting. There really is no reason for this set combination to function like an ultimate. I get people saying it's unique, but I would say this may go outside the design of elf bane. I don't think it's intended to make another proc set double in dps potential. Like I said wouldn't be shocked if elf bane doesn't interact with other procs by pts 2 or 3.
  • Banana
    Banana
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    I'm personally more excited for Grothdar. You can basically make Mag DK have an aoe field like Stam Sorc with close to 100% uptime. :D As a Stam Sorc main that is super enticing to me even if it's less strong 1v1.

    Agreed. Might have to get me some elf bane parts
  • TheUndeadAmulet
    TheUndeadAmulet
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    Inb4 Elfbane no longer interacts with sets in PTS 2
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • The_Saint
    The_Saint
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    liko parse with elfbane + zaan

    mM26TmV.png
    uByznbI.png

    https://youtu.be/AeD4w6jR9wc
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  • Lughlongarm
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    Elfbane supposed to work on abilities only, it shouldn't work on proc sets at all. This obviously not working as intended and should be reported as a bug.

    I also saw someone claiming that "Light of Cyrodiil" can be proced by the effects of sets like Zaan/ auroran thunder.
    If this is really the case, ZOS should really look at the proc condition of the "on ability" sets and also be more consistent regarding the rule of ,sets proc effects not suppose to proc other set proc effects.
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