Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Why vampire drain is so OP

  • CASP3R421
    CASP3R421
    ✭✭✭
    L_Nici wrote: »
    @Karmanorway Well I do play BGs and never see that abillity. Its heavily outclassed by the 10 out of 12 Templar Spearspam Sweepers (that would be something to consider OP if there is such a big unbalance in the classes)

    Well that is funny, cuz i see ppl spam it in every godforsaken BGs i get with magdens and magcros in it, maybe because we have different mmr then. The skill is OP, its the second thing ive called for nerf ever, and before vampire drain it was the dots meta during their primetime

    someone get this man a purge

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    Nerf streak, nb skills and bow skills and every other skill that stuns/deals damage and/or that heals while you are at it :)

    lets make this game so extremely passive that no one can B*tch around all the time :)

    Or simply fix vampire drain so u actually can break free from it with full stamina bar like every other cc in the game???
    I really dont get why thats too much to ask 😂

    EDIT: this is not a nerf thread its a fix thread
    Edited by Karmanorway on January 20, 2020 1:30PM
  • Lord_Hypnos
    Lord_Hypnos
    ✭✭✭
    Imagine if ppl would not ask for nerfs all the time BUT for BUFFS... and then there is the most important thing called l2p :P
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    You’re right, but the people who hate vamp drain the most are medium dodge roll spammers. It’s moreso the issue that people are using the counter to their build and they don’t want to adapt.

    Most of the complaints don’t want the skill retuned and the cost increased, they want it removed.
    Edited by Iskiab on January 20, 2020 1:31PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    Iskiab wrote: »
    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    You’re right, but the people who hate vamp drain the most are medium dodge roll spammers. It’s moreso the issue that people are using the counter to their build and they don’t want to adapt.

    Im a medium blackrose dual wield spammer with 30k resists i have adapted, doesnt work. So that means everyone must turtle up in heavy just because of this one skill?
    U remember how much shield spammers cried over oblivion damage? Well this is worse for a dodge roll spammer, because u need to break free 3 times aswell to get free
  • xXMeowMeowXx
    xXMeowMeowXx
    ✭✭✭✭✭
    LoL :D

  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    The difference between nerf and fix

    #A nerf is reducing the power of a overperforming skill.

    #A fix is making a skill work as intended with the rest of the game mechanics.

    Just a little education for ppl complaining about nerfs ☺️👍 Vampire drain is the only skill in the game thats almost impossible to break free from, hence its a Fing fix thread
    Edited by Karmanorway on January 20, 2020 1:40PM
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    LOL. Ok.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?

    It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.

    We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?

    Stun animation is bugged. Yup. It should be changed to a simple kneel.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    it is so op that i have never seen anyone using it and so relevant pre skill redesigning ^^
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    Lord-Otto wrote: »
    The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?

    It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.

    We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?

    Stun animation is bugged. Yup. It should be changed to a simple kneel.

    Just fix this, i really dont care that much about the rest, and you are right we have a problem with the tank meta thats where this skill and dots come in handy, but overperforming on medium armor builds.
    If they were smart they wouldnt have removed the dots but instead make it stronger on heavy armor snb users.
    What about the shield spamming meta, shouldnt we get old oblivion damage back as direct counter to that aswell?
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    it is so op that i have never seen anyone using it and so relevant pre skill redesigning ^^

    Maybe u should start pvping then, then u will see it too ☺️👍
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    it is so op that i have never seen anyone using it and so relevant pre skill redesigning ^^

    Maybe u should start pvping then, then u will see it too ☺️👍

    no worries in the future you will have to catch a player first, jump on his back and ride him like a bull before you can bite him...
  • zShepplin
    zShepplin
    ✭✭✭
    Going to slot vamp drain now. Look forward to seeing y'all.
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    zShepplin wrote: »
    Going to slot vamp drain now. Look forward to seeing y'all.

    Great, me too! Time to show ppl how broken this skill is
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?

    It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.

    We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?

    Stun animation is bugged. Yup. It should be changed to a simple kneel.

    Just fix this, i really dont care that much about the rest, and you are right we have a problem with the tank meta thats where this skill and dots come in handy, but overperforming on medium armor builds.
    If they were smart they wouldnt have removed the dots but instead make it stronger on heavy armor snb users.
    What about the shield spamming meta, shouldnt we get old oblivion damage back as direct counter to that aswell?

    Oblivion damage was absurdly high (no mitigation possible) and stackable, like Shieldbreaker+Oblivion enchant. Drain is at best a weak spammable. If all your enemy does is spam a weak spammable, you will beat him using your more powerful skills on a dodgeroll build. I see where you're going, but at the moment there's no need to worry. Maybe in the future, should damage go up, but Drain will probably be gone by that point, anyways.
  • Edziu
    Edziu
    ✭✭✭✭✭
    Lord-Otto wrote: »
    The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?

    It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.

    We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?

    Stun animation is bugged. Yup. It should be changed to a simple kneel.

    spmmable, channeling or not

    dizzing swing also was and is spammable and what they have dont to this? they taken away CC from skill which was doing bigger chunk of damage

    same they have dont withother cc skills which had some damage, they dont have damake now, just cc

    so why now we have:

    a) "spammable" with cc which have no space currently in ZOS balance

    b) CC skill with huge chunk of damage? same, with current ZOS balance no any CC have damage in it

    we dont need big brains here to see this skill is how it should not be any skill in current ZOS balance state as how they themselves stated changing other skills with CC in them
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    High dot, op? This is a channel... You can't drop this skill, let it work passively (dot) and go use another skill. The damage from this skill is pretty low actually.

    Channels are not just DoTs. Or do you see Templars using Jesus Beam and a javelin or jabs at the same time?

    You're too biased. L2p issue... And I don't even use this skill on PvP, mind you. I'm literally always on the receiving end for that one and I still don't mind it as it is... Nobody uses this crap. People are making a storm out of it just because they don't wanna block, just roll roll roll away. This means l2p... ;)
  • Khrogo
    Khrogo
    ✭✭✭
    Kill it with fire!
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    RefLiberty wrote: »
    You are really arguing over the skill and the skill line in general that is already confirmed to be completely changed in the upcoming chapter?
    :#

    Yeah in june, thats a long time and we dont even know If this skill is "fixed" by then. Until then i have to see vampire drain everywhere, every death recap, every magicka toon i meet, in my dreams after i go to sleep, there is no escape. I see this skill more in death recap then mages wrath

    Yeah, please leave the game because WIP is not good enough for you. :D
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    ZonasArch wrote: »
    High dot, op? This is a channel... You can't drop this skill, let it work passively (dot) and go use another skill. The damage from this skill is pretty low actually.

    Channels are not just DoTs. Or do you see Templars using Jesus Beam and a javelin or jabs at the same time?

    You're too biased. L2p issue... And I don't even use this skill on PvP, mind you. I'm literally always on the receiving end for that one and I still don't mind it as it is... Nobody uses this crap. People are making a storm out of it just because they don't wanna block, just roll roll roll away. This means l2p... ;)

    I call it dot because its damage over time, every 0,7 secs, u cant LoS it either, the dmg cant be blocked, and the ones that use it doesnt need to drop it and use other skills, because they already popped some shalks/permafrost/colossus/anything cheese to hit u exactly at the same time as u are stunned and need to break free 3 times in a row to actually get free

    Btw i get 9 - 12k dmg from drain alone, thats high dmg for me
    Edited by Karmanorway on January 20, 2020 3:11PM
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    RefLiberty wrote: »
    You are really arguing over the skill and the skill line in general that is already confirmed to be completely changed in the upcoming chapter?
    :#

    Yeah in june, thats a long time and we dont even know If this skill is "fixed" by then. Until then i have to see vampire drain everywhere, every death recap, every magicka toon i meet, in my dreams after i go to sleep, there is no escape. I see this skill more in death recap then mages wrath

    Yeah, please leave the game because WIP is not good enough for you. :D

    Constructive...
  • PuddingZebra
    PuddingZebra
    ✭✭✭
    The only time i have an issue with Vamp drain is when there's 200+ Ping in cyrodiil.
    I run mostly stam classes and im either in BG's, Cyro (NonCP) or IC (CP, sometimes nonCP) for about 95% of my playtime and i've yet to encounter a situation in where i thought "Gee. Vamp drain is too strong. let's complain about it on the forums".

    I think if you're getting recaps of between 9-12K from drain alone... I have no idea what you're running.
    Zero impen 7 medium ?

    Yeah, CC can be pretty buggy especially in laggy situations. But name a C...actually name anything that works like intended in this game with the lag Cyro receives sometimes.

    If you get countered so often by vamp drain, you might wanna take a step back from PvP, press i, look at your gear setup and evaluate why this could be the case. Maybe it's your spell resists? maybe it's your (low) stamina pool or regen? Maybe it's your (lack of) impen traits?

    Also; Immovable pots are amazing
    You see, I am a Pink Flying Pudding Zebra.
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    The only time i have an issue with Vamp drain is when there's 200+ Ping in cyrodiil.
    I run mostly stam classes and im either in BG's, Cyro (NonCP) or IC (CP, sometimes nonCP) for about 95% of my playtime and i've yet to encounter a situation in where i thought "Gee. Vamp drain is too strong. let's complain about it on the forums".

    I think if you're getting recaps of between 9-12K from drain alone... I have no idea what you're running.
    Zero impen 7 medium ?

    Yeah, CC can be pretty buggy especially in laggy situations. But name a C...actually name anything that works like intended in this game with the lag Cyro receives sometimes.

    If you get countered so often by vamp drain, you might wanna take a step back from PvP, press i, look at your gear setup and evaluate why this could be the case. Maybe it's your spell resists? maybe it's your (low) stamina pool or regen? Maybe it's your (lack of) impen traits?

    Also; Immovable pots are amazing

    2xBloodspawn
    5xNew moon Acolyte
    5xFury
    Blackrose dw backbar
    All gold impen
    Stamsorc no sustain issues
    27k resists
    3k crit resist
    6k wep dmg so strong heals
  • DarkStrifeYT
    DarkStrifeYT
    ✭✭✭
    When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:

    *U cant dodge it
    *It goes through your block
    *Drain follow u through walls
    *U can interrupt the skill, but it has cooldown for next interrupt.

    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    *It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.

    *The trash can be animation canceled

    *Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill

    *It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????

    *Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..

    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.

    Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂

    Why not become a vampire and use drain for yourself?
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:

    *U cant dodge it
    *It goes through your block
    *Drain follow u through walls
    *U can interrupt the skill, but it has cooldown for next interrupt.

    *It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)

    *It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.

    *The trash can be animation canceled

    *Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill

    *It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????

    *Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..

    My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.

    Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂

    Why not become a vampire and use drain for yourself?

    I have a vamp magden that i havent used for a year, im thinking about showing why this skill is so OP. But crutch on it? Nah that will only reduce pvp skills when they finally remove it
    Edited by Karmanorway on January 20, 2020 3:43PM
  • PuddingZebra
    PuddingZebra
    ✭✭✭

    2xBloodspawn
    5xNew moon Acolyte
    5xFury
    Blackrose dw backbar
    All gold impen
    Stamsorc no sustain issues
    27k resists
    3k crit resist
    6k wep dmg so strong heals

    Then i don't see why you'd have an issue with vamp drain. Especially in nonCP.
    Also correct me if im wrong; but i believe they made weapon damage less of a deciding factor when it comes to stamina heals. (not sure when. was a while ago.) What's your stamina pool at?

    Also have you tried Immov pots?
    Also² I've noticed a bug with NMA where for some reason the cost of breakfree is very inconsistent after a while. Re-equipping the 5 piece can help. Especially if you have NMA on a non-permanent source. (front bar)
    this can cause issues with breakfree's stat check when you try to break free. (For example it showing you have enough stamina, but the cost being wonky due to NMA prevents the break)

    EDIT for clarity:
    Example of how wonky NMA is:
    Cost of Rally before re-equipping NMA ( after a few hours of Cyro)
    https://imgur.com/3NKrAR1

    Cost of rally AFTER re-equipping NMA:
    https://imgur.com/a/MTp5Ndx
    Edited by PuddingZebra on January 20, 2020 3:48PM
    You see, I am a Pink Flying Pudding Zebra.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well this skill won't exist in Greymoor anymore. It might be fixed next patch already, but even if not, there is a silver lining.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭

    2xBloodspawn
    5xNew moon Acolyte
    5xFury
    Blackrose dw backbar
    All gold impen
    Stamsorc no sustain issues
    27k resists
    3k crit resist
    6k wep dmg so strong heals

    Then i don't see why you'd have an issue with vamp drain. Especially in nonCP.
    Also correct me if im wrong; but i believe they made weapon damage less of a deciding factor when it comes to stamina heals. (not sure when. was a while ago.) What's your stamina pool at?

    Also have you tried Immov pots?
    Also² I've noticed a bug with NMA where for some reason the cost of breakfree is very inconsistent after a while. Re-equipping the 5 piece can help. Especially if you have NMA on a non-permanent source. (front bar)
    this can cause issues with breakfree's stat check when you try to break free. (For example it showing you have enough stamina, but the cost being wonky due to NMA prevents the break)

    Yea i have NMA nirn maul front bar and use immov pots, i have 34k stam 1.3k stam regen, 20k hp outside cyro.

    Its the fact that its difficult to break free from the stun and being hit by shalks and other stuff at the same time. And when your low hp the beam follows you through walls If u try LoS
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Enough would be making stun tied to the channel. Because 99% players use drain only for the CC and immediately block cancel the skill. I think that the stun should end just at the time you stop your channel.
Sign In or Register to comment.