Karmanorway wrote: »@Karmanorway Well I do play BGs and never see that abillity. Its heavily outclassed by the 10 out of 12 Templar Spearspam Sweepers (that would be something to consider OP if there is such a big unbalance in the classes)
Well that is funny, cuz i see ppl spam it in every godforsaken BGs i get with magdens and magcros in it, maybe because we have different mmr then. The skill is OP, its the second thing ive called for nerf ever, and before vampire drain it was the dots meta during their primetime
Lord_Hypnos wrote: »Nerf streak, nb skills and bow skills and every other skill that stuns/deals damage and/or that heals while you are at it
lets make this game so extremely passive that no one can B*tch around all the time
The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
You’re right, but the people who hate vamp drain the most are medium dodge roll spammers. It’s moreso the issue that people are using the counter to their build and they don’t want to adapt.
The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?
It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.
We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?
Stun animation is bugged. Yup. It should be changed to a simple kneel.
Nemesis7884 wrote: »it is so op that i have never seen anyone using it and so relevant pre skill redesigning ^^
Karmanorway wrote: »Nemesis7884 wrote: »it is so op that i have never seen anyone using it and so relevant pre skill redesigning ^^
Maybe u should start pvping then, then u will see it too ☺️👍
Karmanorway wrote: »The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?
It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.
We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?
Stun animation is bugged. Yup. It should be changed to a simple kneel.
Just fix this, i really dont care that much about the rest, and you are right we have a problem with the tank meta thats where this skill and dots come in handy, but overperforming on medium armor builds.
If they were smart they wouldnt have removed the dots but instead make it stronger on heavy armor snb users.
What about the shield spamming meta, shouldnt we get old oblivion damage back as direct counter to that aswell?
The CC is blockable. You don't wanna get stunned, you block it. Simple. You complaining about Fear, Turn Evil, Streak and Fossilize, too?
It's not a DoT. It's a channel or canceled, a spammable. Unlike the old meta DoTs, you CANNOT stack Vamp Drain damage with other DoTs. That's why it can be stronger than Entropy, Soultrap and the likes.
We have a tank meta. A tank META. META! You seriously wanna gut the one tool we have to somewhat fight this boring meta? Or are you one of those guys who hate dying and just revel in the current PvP?
Stun animation is bugged. Yup. It should be changed to a simple kneel.
Karmanorway wrote: »RefLiberty wrote: »You are really arguing over the skill and the skill line in general that is already confirmed to be completely changed in the upcoming chapter?
Yeah in june, thats a long time and we dont even know If this skill is "fixed" by then. Until then i have to see vampire drain everywhere, every death recap, every magicka toon i meet, in my dreams after i go to sleep, there is no escape. I see this skill more in death recap then mages wrath
High dot, op? This is a channel... You can't drop this skill, let it work passively (dot) and go use another skill. The damage from this skill is pretty low actually.
Channels are not just DoTs. Or do you see Templars using Jesus Beam and a javelin or jabs at the same time?
You're too biased. L2p issue... And I don't even use this skill on PvP, mind you. I'm literally always on the receiving end for that one and I still don't mind it as it is... Nobody uses this crap. People are making a storm out of it just because they don't wanna block, just roll roll roll away. This means l2p...
Salvas_Aren wrote: »Karmanorway wrote: »RefLiberty wrote: »You are really arguing over the skill and the skill line in general that is already confirmed to be completely changed in the upcoming chapter?
Yeah in june, thats a long time and we dont even know If this skill is "fixed" by then. Until then i have to see vampire drain everywhere, every death recap, every magicka toon i meet, in my dreams after i go to sleep, there is no escape. I see this skill more in death recap then mages wrath
Yeah, please leave the game because WIP is not good enough for you.
PuddingZebra wrote: »The only time i have an issue with Vamp drain is when there's 200+ Ping in cyrodiil.
I run mostly stam classes and im either in BG's, Cyro (NonCP) or IC (CP, sometimes nonCP) for about 95% of my playtime and i've yet to encounter a situation in where i thought "Gee. Vamp drain is too strong. let's complain about it on the forums".
I think if you're getting recaps of between 9-12K from drain alone... I have no idea what you're running.
Zero impen 7 medium ?
Yeah, CC can be pretty buggy especially in laggy situations. But name a C...actually name anything that works like intended in this game with the lag Cyro receives sometimes.
If you get countered so often by vamp drain, you might wanna take a step back from PvP, press i, look at your gear setup and evaluate why this could be the case. Maybe it's your spell resists? maybe it's your (low) stamina pool or regen? Maybe it's your (lack of) impen traits?
Also; Immovable pots are amazing
Karmanorway wrote: »When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:
*U cant dodge it
*It goes through your block
*Drain follow u through walls
*U can interrupt the skill, but it has cooldown for next interrupt.
*It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)
*It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.
*The trash can be animation canceled
*Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill
*It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????
*Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..
My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.
Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂
NathanTheWolf wrote: »Karmanorway wrote: »When i ask they fix the skill so many players dont get why i have a problem with the skill, so here goes:
*U cant dodge it
*It goes through your block
*Drain follow u through walls
*U can interrupt the skill, but it has cooldown for next interrupt.
*It is a high dot skill pluss it heals your enemy (wait, i thought dots in itself was a problem few patches ago?)
*It is an abused zerging tool, this skill is the reason why u are hit with 50 ultis at the same time when u are busy breaking free.
*The trash can be animation canceled
*Well timed with colossus/shalks/zaan use your imagination, this quickly becomes a oneshot skill
*It is extremely clunky to break free from, NBs old fear was a problem, why isnt drain a problem too considering it damage your enemy AND heal u at the same time????
*Why not burst down the enemy when he is draining u say? Because majority thats use it are necros and magdens, If u have so much damage u can burst them down solo then well idk what to say..
My friends are leaving because of the abuse of this skill and im considering about joining them, just because of this ONE skill.
Now to the fun part, i would love if ppl tell me why this skill is useless, and what the ppl that spams it all the time have to say to defend it 🙂
Why not become a vampire and use drain for yourself?
Karmanorway wrote: »
2xBloodspawn
5xNew moon Acolyte
5xFury
Blackrose dw backbar
All gold impen
Stamsorc no sustain issues
27k resists
3k crit resist
6k wep dmg so strong heals
PuddingZebra wrote: »Karmanorway wrote: »
2xBloodspawn
5xNew moon Acolyte
5xFury
Blackrose dw backbar
All gold impen
Stamsorc no sustain issues
27k resists
3k crit resist
6k wep dmg so strong heals
Then i don't see why you'd have an issue with vamp drain. Especially in nonCP.
Also correct me if im wrong; but i believe they made weapon damage less of a deciding factor when it comes to stamina heals. (not sure when. was a while ago.) What's your stamina pool at?
Also have you tried Immov pots?
Also² I've noticed a bug with NMA where for some reason the cost of breakfree is very inconsistent after a while. Re-equipping the 5 piece can help. Especially if you have NMA on a non-permanent source. (front bar)
this can cause issues with breakfree's stat check when you try to break free. (For example it showing you have enough stamina, but the cost being wonky due to NMA prevents the break)