The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
Just a small reminding, you are aware that running a vamp (and probably stage 4 vamp at it) makes people super vulnerable to fighter's guild+fire damage, right? I honestly think it is a fair tradeoff.
Just a small reminding, you are aware that running a vamp (and probably stage 4 vamp at it) makes people super vulnerable to fighter's guild+fire damage, right? I honestly think it is a fair tradeoff.
The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
The skill did get changed however.
First of all it got changed to instantly deal damage rather than having a 1 second delay.
Then it was made undodgeable.
Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.
CeroSerotonin wrote: »Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.
A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.
A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.
I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.
The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
The skill did get changed however.
First of all it got changed to instantly deal damage rather than having a 1 second delay.
Then it was made undodgeable.
Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.
A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.
CeroSerotonin wrote: »Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.
A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.
A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.
I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.
and this is what I have wrote just before
every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs
and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC
so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:
would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?
The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
The skill did get changed however.
First of all it got changed to instantly deal damage rather than having a 1 second delay.
Then it was made undodgeable.
Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.
A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.
https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest
Drain Essence:
Removed the 1 second delay on this ability and its morphs before it deals damage.
The channel from this ability can no longer be dodged. [...]
I will repeat what i said before.
Refrain from posting false information on the forums.
Karmanorway wrote: »EVERYTHING I DONT USE IS OP PLZ NRF
CeroSerotonin wrote: »Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.
A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.
A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.
I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.
and this is what I have wrote just before
every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs
and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC
so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:
would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?
I'm using this CC because it's instant as a MagNecro. Without it my Blastbones will mostly never detonate on target.
I couldn't care less if they remove the damage/healing completly. Magnecro has no hard instant CC. So this skill is usefull to me only for CC and minor expedition cause MagNecro are slow.
Karmanorway wrote: »EVERYTHING I DONT USE IS OP PLZ NRF
Karmanorway wrote: »Karmanorway wrote: »EVERYTHING I DONT USE IS OP PLZ NRF
L2P with skills that are not broken, or better dont, it always amazes me when u see ppls true skill when broken things are finally taken from them, easy AP 🙂👍
Karmanorway wrote: »EVERYTHING I DONT USE IS OP PLZ NRF
CeroSerotonin wrote: »Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.
A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.
A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.
I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.
and this is what I have wrote just before
every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs
and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC
so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:
would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?
I'm using this CC because it's instant as a MagNecro. Without it my Blastbones will mostly never detonate on target.
I couldn't care less if they remove the damage/healing completly. Magnecro has no hard instant CC. So this skill is usefull to me only for CC and minor expedition cause MagNecro are slow.
so good to know, hear it from someone using it just for CC, nice for you then as you wont care so much if they tuned down this skill to other CC's
and so you dont have to much to defend here then besides to have this skill left with just CC in it while unfortunately but majority of defenders of this skill mainly defend it to have it all as it is current, so for they only CC in game which have such damage in it
I really don't get the hate on a never used abillity. In PvP I absolutely never encounter any usage of it, if it would be as OP as you state, everyone would use it.
Also that "problem" (if you want to call it that) might be solved soon if the vampire gets a rework with Greymoor.
I really don't get the hate on a never used abillity. In PvP I absolutely never encounter any usage of it, if it would be as OP as you state, everyone would use it.
Also that "problem" (if you want to call it that) might be solved soon if the vampire gets a rework with Greymoor.
Karmanorway wrote: »Karmanorway wrote: »EVERYTHING I DONT USE IS OP PLZ NRF
L2P with skills that are not broken, or better dont, it always amazes me when u see ppls true skill when broken things are finally taken from them, easy AP 🙂👍
L2P w the skills that are in the game. gg
The problem with this skill is the problem in all previous CC skills that have been looked at.
Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?
Nightblade Fear for years you couldn't break from and the majority of nightblades used it.
Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.
Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.
Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.
Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.
When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.
People want to win and especially in this game truly exploit every weakness in it, which there are many.
It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge
This is the way.
The skill did get changed however.
First of all it got changed to instantly deal damage rather than having a 1 second delay.
Then it was made undodgeable.
Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.
A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.
https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest
Drain Essence:
Removed the 1 second delay on this ability and its morphs before it deals damage.
The channel from this ability can no longer be dodged. [...]
I will repeat what i said before.
Refrain from posting false information on the forums.
You're the one spreading false information. It was a bug that they fixed. A BEAM IS NEVER DODGEABLE. Name one beam with a cast time that is dodgeable ? That's right there is none.
@Karmanorway Well I do play BGs and never see that abillity. Its heavily outclassed by the 10 out of 12 Templar Spearspam Sweepers (that would be something to consider OP if there is such a big unbalance in the classes)