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Why vampire drain is so OP

  • BohnT2
    BohnT2
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    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    The skill did get changed however.
    First of all it got changed to instantly deal damage rather than having a 1 second delay.
    Then it was made undodgeable.
    Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.
  • zvavi
    zvavi
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    Just a small reminding, you are aware that running a vamp (and probably stage 4 vamp at it) makes people super vulnerable to fighter's guild+fire damage, right? I honestly think it is a fair tradeoff.
  • Edziu
    Edziu
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    zvavi wrote: »
    Just a small reminding, you are aware that running a vamp (and probably stage 4 vamp at it) makes people super vulnerable to fighter's guild+fire damage, right? I honestly think it is a fair tradeoff.

    yes, because we have good non-expensive spammable in fighters skill, because stamina characters can effectivelly use fire damage and becasue every magica build have tons of fire skills not so much of other damage type, right
  • BohnT2
    BohnT2
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    zvavi wrote: »
    Just a small reminding, you are aware that running a vamp (and probably stage 4 vamp at it) makes people super vulnerable to fighter's guild+fire damage, right? I honestly think it is a fair tradeoff.

    A drastically overpowered move that hits everyone hard and is so strong that it'll always lets you win in a fight with an enemy of the same skill level while you're only affected by 1 single spec (which also gets clapped by vamp drain) and an ultimate that sees almost no use because it's so bad due to cast times.

    That definitely seems like a fair trade off
  • victory.immortalb16_ESO
    Damn my secret skill is finally revealed!

    Was using this for a long time to CC people (the heal/damage wasn't making me slot the skill), especially those pesky ones that exploited stealth/leaps/etc or rotations to tank several players, so that team members could ruin their day and send them back to spawn.

  • Edziu
    Edziu
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    it is funny how people liek to defend broken things...mostly we had defenders of single class which had or cleary broken something or others cleary needed just to l2p to this

    but here is different story, I see every defender here forgot how ZOS changed with explantation on every skill which had CC in it....making every CC skill should be only CC as utility CC skill, it shouldn't have any good damage and any other more significant effect outside just cc, just look how every other even class CC dont even have damage in it and other more siginifant effects, ults got cast times...while leavy vamp draing with also bugged break free to its cc with damage like in spammable skills....so with big damage with not to mention with other additional effects in it

    cleary l2p is need to people who defend current vamp drain as so they are to weak to use this skill just as CC if they need it so badly, they cant use good CC skill without insane damage in it
  • Cerotonin
    Cerotonin
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    Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.

    A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.

    A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.

    I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.
  • Revokus
    Revokus
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    BohnT2 wrote: »
    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    The skill did get changed however.
    First of all it got changed to instantly deal damage rather than having a 1 second delay.
    Then it was made undodgeable.
    Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.

    A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.
    Playing since January 23, 2016
  • Edziu
    Edziu
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    Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.

    A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.

    A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.

    I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.

    and this is what I have wrote just before
    every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs

    and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
    and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC

    so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:

    would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?
  • BohnT2
    BohnT2
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    Revokus wrote: »
    BohnT2 wrote: »
    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    The skill did get changed however.
    First of all it got changed to instantly deal damage rather than having a 1 second delay.
    Then it was made undodgeable.
    Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.

    A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.

    https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest

    Drain Essence:
    Removed the 1 second delay on this ability and its morphs before it deals damage.
    The channel from this ability can no longer be dodged. [...]

    I will repeat what i said before.
    Refrain from posting false information on the forums.
  • Revokus
    Revokus
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    Edziu wrote: »
    Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.

    A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.

    A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.

    I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.

    and this is what I have wrote just before
    every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs

    and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
    and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC

    so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:

    would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?

    I'm using this CC because it's instant as a MagNecro. Without it my Blastbones will mostly never detonate on target.

    I couldn't care less if they remove the damage/healing completly. Magnecro has no hard instant CC. So this skill is usefull to me only for CC and minor expedition cause MagNecro are slow.
    Playing since January 23, 2016
  • Revokus
    Revokus
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    BohnT2 wrote: »
    Revokus wrote: »
    BohnT2 wrote: »
    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    The skill did get changed however.
    First of all it got changed to instantly deal damage rather than having a 1 second delay.
    Then it was made undodgeable.
    Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.

    A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.

    https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest

    Drain Essence:
    Removed the 1 second delay on this ability and its morphs before it deals damage.
    The channel from this ability can no longer be dodged. [...]

    I will repeat what i said before.
    Refrain from posting false information on the forums.

    You're the one spreading false information. It was a bug that they fixed. A BEAM IS NEVER DODGEABLE. Name one beam with a cast time that is dodgeable ? That's right there is none.
    Edited by Revokus on January 20, 2020 1:04PM
    Playing since January 23, 2016
  • Lazarus_Rising
    Lazarus_Rising
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    First of all vampirism skill tree will get a full revamp. Secondly this skill is available for everyone so swallor your pride and use it if is OP... funny that most of the players don't use it because it is infact not OP. You even have massive downsides for using it with the vampire passives.

    I myself use it because there is no proper stun for a magnecro at all. It's not worth playing it in PVP without it. Having no control over your enemy except for this one skill. Fighting DK and templar with vampire passives is hell

    I don't wanna be a vampire but my class forces me to.
    also known as Overlich.
  • CASP3R421
    CASP3R421
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    EVERYTHING I DONT USE IS OP PLZ NRF


    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • Edziu
    Edziu
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    Revokus wrote: »
    Edziu wrote: »
    Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.

    A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.

    A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.

    I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.

    and this is what I have wrote just before
    every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs

    and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
    and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC

    so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:

    would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?

    I'm using this CC because it's instant as a MagNecro. Without it my Blastbones will mostly never detonate on target.

    I couldn't care less if they remove the damage/healing completly. Magnecro has no hard instant CC. So this skill is usefull to me only for CC and minor expedition cause MagNecro are slow.

    so good to know, hear it from someone using it just for CC, nice for you then as you wont care so much if they tuned down this skill to other CC's :)

    and so you dont have to much to defend here then besides to have this skill left with just CC in it while unfortunately but majority of defenders of this skill mainly defend it to have it all as it is current, so for they only CC in game which have such damage in it :/
  • Karmanorway
    Karmanorway
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    CASP3R421 wrote: »
    EVERYTHING I DONT USE IS OP PLZ NRF

    L2P with skills that are not broken, or better dont, it always amazes me when u see ppls true skill when broken things are finally taken from them, easy AP 🙂👍
  • CASP3R421
    CASP3R421
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    CASP3R421 wrote: »
    EVERYTHING I DONT USE IS OP PLZ NRF

    L2P with skills that are not broken, or better dont, it always amazes me when u see ppls true skill when broken things are finally taken from them, easy AP 🙂👍

    L2P w the skills that are in the game. gg

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • L_Nici
    L_Nici
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    I really don't get the hate on a never used abillity. In PvP I absolutely never encounter any usage of it, if it would be as OP as you state, everyone would use it.
    Also that "problem" (if you want to call it that) might be solved soon if the vampire gets a rework with Greymoor.
    A very special girl

    PC|EU
  • Edziu
    Edziu
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    CASP3R421 wrote: »
    EVERYTHING I DONT USE IS OP PLZ NRF

    everything cheese I use please dont nerf but even buff it! so I dont need any l2p even more :v
  • Karmanorway
    Karmanorway
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    Edziu wrote: »
    Revokus wrote: »
    Edziu wrote: »
    Maybe you should play a Magicka Warden or Magicka Necromancer so that you can see how slow their CCs are.

    A MagDen’s Arctic Blast CC only procs after 3 ticks of damage against those within a 6m radius. Sorcerers and other ranged opponents can easily avoid this CC, all people need to do is maintain their distance. The vamp drain helps against those that run outside the radius of Arctic Blast. The vamp drain can also work as a pseudo-execute against Stamina DPS. MagDen doesn’t have an execute and Stamina DPS are quick to roll-dodge and vigor after they’ve taken heavy damage.

    A MagCro’s Totem (fear) CC is avoidable. It’s not an instantaneous CC either, I believe it pulses the fear every 2 seconds. The AoE is also pretty noticeable as it forms. This class also has no execute and is by far the clunkiest class. They could use the grasp for immobilization and to inflict minor maim, but the vamp drain has the needed pressure.

    I wouldn’t be surprised if they nerfed Vamp Drain though. I’ve had no complaints when I use it on my MagDen. I’m still killed though, I’m not invincible with it. MagDKs hurt when you’re a vampire. Dawnbreakers do a massive amount of damage too.

    and this is what I have wrote just before
    every other class is using CC for pure CC thing, not for damage or other signicant effects in it, everyone are using CC for CC ffs

    and here you are guys defending CC which is dealing damage like spammable skill on top of this with addition of broken break free from this cc which is nothing new here but you should be aware of how broken CC's looks like after so many storms calling out nb fear which was broken for so long
    and I ill mention this again....you are using CC with damage of spammable in it where everyone's else CCs are without anything in it besides just pure CC

    so this is not problem of magden or magcro, this is problem of this skill and so with it I have queswtion to you:

    would you also use this skills as pure cc as it is good cc if it had no damage in it? or you are for real defending this skill only because you like so cheese CC with insane damage in it to complete your burst combo even better than every other not having access to this skill?

    I'm using this CC because it's instant as a MagNecro. Without it my Blastbones will mostly never detonate on target.

    I couldn't care less if they remove the damage/healing completly. Magnecro has no hard instant CC. So this skill is usefull to me only for CC and minor expedition cause MagNecro are slow.

    so good to know, hear it from someone using it just for CC, nice for you then as you wont care so much if they tuned down this skill to other CC's :)

    and so you dont have to much to defend here then besides to have this skill left with just CC in it while unfortunately but majority of defenders of this skill mainly defend it to have it all as it is current, so for they only CC in game which have such damage in it :/

    This is whats going to happen If they make it pure cc and break free able. They will stop using it, just wait and you will see 😂
  • Karmanorway
    Karmanorway
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    L_Nici wrote: »
    I really don't get the hate on a never used abillity. In PvP I absolutely never encounter any usage of it, if it would be as OP as you state, everyone would use it.
    Also that "problem" (if you want to call it that) might be solved soon if the vampire gets a rework with Greymoor.

    I see it mostly in IC and BGs matches, well more like every BGs match, but not as much in cyrodiil. Take a few BGs matches and im sure u will see it in your recap a lot
  • Edziu
    Edziu
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    L_Nici wrote: »
    I really don't get the hate on a never used abillity. In PvP I absolutely never encounter any usage of it, if it would be as OP as you state, everyone would use it.
    Also that "problem" (if you want to call it that) might be solved soon if the vampire gets a rework with Greymoor.

    maybe thats because not everyone at all care to be vampire just for this skill, many as I know if they dont need so much any of vampire skills to use they dont bother to become vampire even just for passives as how it looks mainly :v
    but if someone already was vampire...I bet most of them started to use this skill, just not so much people are vampires so you dont see everyone around using this skill
  • CASP3R421
    CASP3R421
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    this thread OP plz nrf

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • Karmanorway
    Karmanorway
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    CASP3R421 wrote: »
    CASP3R421 wrote: »
    EVERYTHING I DONT USE IS OP PLZ NRF

    L2P with skills that are not broken, or better dont, it always amazes me when u see ppls true skill when broken things are finally taken from them, easy AP 🙂👍

    L2P w the skills that are in the game. gg

    Nah i dont want to become easy AP when they remove my broken carry skills. If thats what u want for yourself good for u i guess
  • Karmanorway
    Karmanorway
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    CASP3R421 wrote: »
    this thread OP plz nrf

    This troll needs nerf 😂
  • BohnT2
    BohnT2
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    ✭✭
    Revokus wrote: »
    BohnT2 wrote: »
    Revokus wrote: »
    BohnT2 wrote: »
    yodased wrote: »
    The problem with this skill is the problem in all previous CC skills that have been looked at.

    Remember when lightning staff clench was stunning you before it hit you and knocking you to the floor? How many people started using it?

    Nightblade Fear for years you couldn't break from and the majority of nightblades used it.

    Fossilize Talons would perm cc you, you couldn't break or move until 8 seconds basically giving you a kill with a modicum of damage.

    Take flight will CC you .8 - 1.1 seconds after the DK lands on the ground, also not being able to break free.

    Volcanic run will knock you in the air and sometimes you will not be able to counter it until you hit the ground and THEN break free.

    Vamp drain seems to take 2 or 3 break frees just like the old nightblade fear and it was never like that before.

    When you start to see a skill go from 0 use to a high number being used without that skill being changed you have to look objectively at the situation.

    People want to win and especially in this game truly exploit every weakness in it, which there are many.

    It will pass just like all the others have passed and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge -> that will pass and a new over performing broken skill will emerge

    This is the way.

    The skill did get changed however.
    First of all it got changed to instantly deal damage rather than having a 1 second delay.
    Then it was made undodgeable.
    Along with its overall damage being increased by 89% along with them fixing an old CP mitigation bug that led to it dealing a lot less damage than intended, the same change affected jabs which mysteriously got a lot stronger and started to draw the hate of people.

    A Beam is intended to not be dodgeable like Soul Assault, Jesus Beam etc They didn't make it undodgeable they only increased the damage.

    https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest

    Drain Essence:
    Removed the 1 second delay on this ability and its morphs before it deals damage.
    The channel from this ability can no longer be dodged. [...]

    I will repeat what i said before.
    Refrain from posting false information on the forums.

    You're the one spreading false information. It was a bug that they fixed. A BEAM IS NEVER DODGEABLE. Name one beam with a cast time that is dodgeable ? That's right there is none.

    Re-read what you wrote, you were explicitly talking about them not making it undodgeable along with the damage buffs.

    It doesn't matter if it's a bug fix or not the change happened.
  • L_Nici
    L_Nici
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    @Karmanorway Well I do play BGs and never see that abillity. Its heavily outclassed by the 10 out of 12 Templar Spearspam Sweepers (that would be something to consider OP if there is such a big unbalance in the classes)
    Edited by L_Nici on January 20, 2020 1:21PM
    A very special girl

    PC|EU
  • Lord_Hypnos
    Lord_Hypnos
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    Nerf streak, nb skills and bow skills and every other skill that stuns/deals damage and/or that heals while you are at it :)

    lets make this game so extremely passive that no one can B*tch around all the time :)
  • Karmanorway
    Karmanorway
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    L_Nici wrote: »
    @Karmanorway Well I do play BGs and never see that abillity. Its heavily outclassed by the 10 out of 12 Templar Spearspam Sweepers (that would be something to consider OP if there is such a big unbalance in the classes)

    Well that is funny, cuz i see ppl spam it in every godforsaken BGs i get with magdens and magcros in it, maybe because we have different mmr then. The skill is OP, its the second thing ive called for nerf ever, and before vampire drain it was the dots meta during their primetime
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    @Lord_Hypnos Sadly ZOS did exactly that over the last patches and the Tank Meta we lost with the DoT Meta came back...and for some reason everyone got nerfed except templars and Stamsorcs funny enough, mainly because they use only very few class abillities like Hurricane and Surge.
    A very special girl

    PC|EU
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