henrycupcakerwb17_ESO wrote: »
Lol seriously ?
That’s their official response about apple taking a leap and huge gamble for ditching the ancient x86 ????
By switch the game to arm based they could even port their game easily to iOS & tvOS which are huge
You clearly state Apple is taking a gamble. That gamble is that enough content and application creators will feel it is worth taking the gamble to port their game to the new Apple platform. After all, it is a gamble Apple is taking.
Wookyenub18_ESO wrote: »after gaming on Apple for 43 years, I don't see myself able to game on Mac in the future.
Atlan_daGonozal wrote: »
Same here. I might buy one more x86 iMac and then switch for to a Gaming PC + macMini. Which means the KVM switch returns to my desk in 3 … 5 years
Atlan_daGonozal wrote: »@BlueRaven You are free to make your own decisions. You are not free to question mine. My decision are mine and mine alone. Besides, it's a few years out and who knows what the landscape is then.
thedavidventer wrote: »
Many have already made the switch. Case in point: World of Warcraft. Already supports M1, incl. native Metal instead of using MoltenVK. And... Full controller support on macOS. Yes, you can now play WoW with a wireless controller on macOS, no third-party drivers or apps required. Just connect your controller via bluetooth, and boom, it works in WoW. Granted, WoW is not ideal for controller gameplay but you can easily set up your own macros and key binds to make things work.
ESO on the other hand can't even get fullscreen or controller functionality right. The Steam overlay doesn't even work on the macOS game client for buying crowns while in game. The Metal support is sub-par due to not using Metal but rather MoltenVK, and ZoS' general anti-Apple "PC master race" mentality means that they don't even bother with Apple's latest Controller framework tech because they clearly haven't read developer documentation or even watched a single WWDC Keynote in the past 5 years otherwise, why are they still responding to Mac support tickets with irrelevant and out-dated copy/paste solutions from 5 years ago?
It's clear that ZOS doesn't even look at Apple's developer documentation. The Gamekit API, Controller Framework, Metal API etc. documentation provides everything they need in order to make the game run really well on macOS, they're just flat out ignoring it with zero interest to even keep up to date with the latest tech. WHY?! It's tragic really.
Also, ESO DOES run on the M1 thanks to Rosetta, albeit even more buggy, and Rosetta is not really an "emulator" as ZOS stated in their ignorant article. It translates the code in the same way that MoltenVK translates Vulkan to Metal. It doesn't run like a separate OS emulator like, for example, Parallels, VMware or whatever.
ZOS also mentioned Stadia as an alternative to play on Mac, which is great, except that Stadia isn't available in all countries. And if you use a VPN to force availability, it works, I've tried it, but due to the distance and latency it's blurry, frequently disconnects, and is generally unplayable. So Stadia is not an option for everyone. I just wish ZOS wasn't so anti-Apple with their ignorant "PC master race" mentality. The notion that Macs aren't great for gaming is ignorant. The truth is that some developers just don't bother staying informed with what's possible.
I've come to the realization that the ZOS team just doesn't care about the Mac, despite there being no reason for them not to. If low macOS gamer numbers is their reason; that's only because the macOS game client is absolute trash and most macOS gamers that want to try the game can't even install it properly due to the installer requiring an unnecessarily large amount of space. I've had a few friends who wanted to play with me buy the game through steam and ended up having to get refunds because they couldn't even install the game on their Macs, even though they had plenty more space available than the minimum requirements, but the installer required way more than stipulated. it's ridiculous.
TL;DR: ZoS is ignorant/lazy when it comes to macOS and they simply don't care to even look at Apple's developer documentation. The macOS game client is just a buggy money grabbing after-thought. ZoS is your typical anti-Apple and grossly misinformed "PC Master race" squad.
henrycupcakerwb17_ESO wrote: »
lol you were exaggerated about it , the game doesn't even have official controller support , wtf ?
sean.plackerb14_ESO wrote: »I'm not a Mac player, but I was doing some research and found something interesting. I'm sorry if it's been pointed out before in this thread already.
As most Mac users posting here probably know ZOS switched the Mac client renderer from using OpenGL (understandable since Apple has deprecated the OpenGL API on MacOS) to using Vulkan via a wrapper called MoltenVK that translates Vulkan API calls to Metal API calls.
I'm sure M1 support has been a question and concern for Mac users. Turns out MoltenVK 1.1.1 which was released December 2020, adds support for Apple silicon GPUs (as well as Vulkan 1.1 instead of only Vulkan 1.0).
https://www.phoronix.com/scan.php?page=news_item&px=Apple-Silicon-Vulkan-MoltenVK
So, if ZOS wants to continue to support the Mac as a client for ESO there is not a technical reason they cannot. I'm not saying I claim to know how easy or hard it would be for them as more of the Mac hardware transitions to Apple Silicon. But it is possible for them to do.
I am not letting zos dictate my computer, (and I need a Mac for work anyway).
When I get my next Mac (which will probably be a new chip one) I will try playing eso on it. I don’t care if it’s not officially supported, it’s not like I get much help from customer support anyway.
Beyond moving an occasional stuck character, they have been of no use to me. Most of my “fixes” have come from talking with other players.
Anyway I did not get a pc to play swtor and I am not doing it for this game either.
I wish there are more people like you …
I was so tired at standing against stupid companies like these for years , finally I bend my knee and bought parallel 17 to play Everquest on my mac
At least it run windows just like an extra app on macOS and I am not being forced to boot camp that *** on my computer
sean.plackerb14_ESO wrote: »I'm not a Mac player, but I was doing some research and found something interesting. I'm sorry if it's been pointed out before in this thread already.
As most Mac users posting here probably know ZOS switched the Mac client renderer from using OpenGL (understandable since Apple has deprecated the OpenGL API on MacOS) to using Vulkan via a wrapper called MoltenVK that translates Vulkan API calls to Metal API calls.
I'm sure M1 support has been a question and concern for Mac users. Turns out MoltenVK 1.1.1 which was released December 2020, adds support for Apple silicon GPUs (as well as Vulkan 1.1 instead of only Vulkan 1.0).
https://www.phoronix.com/scan.php?page=news_item&px=Apple-Silicon-Vulkan-MoltenVK
So, if ZOS wants to continue to support the Mac as a client for ESO there is not a technical reason they cannot. I'm not saying I claim to know how easy or hard it would be for them as more of the Mac hardware transitions to Apple Silicon. But it is possible for them to do.
thedavidventer wrote: »
Microsoft has a good relationship with Apple. Their apps for macOS and iOS (Office 365, Microsoft Selfie, Skype, Edge, ZOOM, etc.) always use the latest Apple API’s and they’re working on an Xbox remote play app for iOS (not the game streaming service, just a remote play app that’ll allow you to play Xbox games you own from your own Xbox on your iPhone when connected to the same network, kinda like Steam Link). So I’m seriously hoping that with Microsoft in charge, that we’ll see some adoption of Apple’s new API’s in ESO for macOS so that we can have decent controller support and a functioning full screen experience. Here’s hoping.
henrycupcakerwb17_ESO wrote: »
lol do you see any Microsoft games being released on MacOS ? lololololo
sean.plackerb14_ESO wrote: »
I know streaming is not as nice as having a native client, no doubt about that. But it's far less of a financial investment than having a game ported to another platform.
NetherClawSr wrote: »Fully agree with Inoki. Cloud gaming works almost flawlessly on all devices. Gaming on iPad with ps4 controller is traveling light. Only downside is that there are no addons possible. At least not with Google Stadia.
NetherClawSr wrote: »Another downside is that Cloud Gaming isn’t available everywhere.