All in all, I would say those who hate Windows and need an alternative should move to Linux rather than Mac. If you can get off of Apple's platform, do so.
kylewwefan wrote: »Why does that white box stay on the mouse pointer? I couldn’t play with kbm, but that would be super annoying if you did.
nathan_bri wrote: ».. not something the size of the team of developers at ZoS can manage at this point.
nathan_bri wrote: ».. how to handle the loss of OpenGL support and all this extra security ..
demerdecanswrath wrote: »So, here we are. Almost 1.5 years after Update 20, which brought about more harm than (intended) good to our beloved ESO.
The GoodThe Bad
- The Mac codebase supports Metal.
- ZoS finally spoke with contracts, blog posts and more than pinky promises for those messy performance issues.
- 64 bit Launcher.
- We got two truly epic chapters.
The Ugly
- The Mac codebase actually supports MoltenVK (a Vulkan library for Metal), which IMO is a clear pick for short term profits over long term customer sat and code robustness, but I'll let you be the judge of that.
- ESO support probably had 0 training on the Mac. I've been suggested the same 2 unhelpful cue cards for 6 entirely different issues, and the conversation never developed further.
- No integration with other clients like Discord (specifically bothers me but I could also not care that much).
- The eso.app is left for dead at this point. It only loads the game .dat files. Not a single tiny piece of integration with macOS.*
- Unless an issue is seriously firing up this part of the forums, there is not a tiny shred of communication (except maybe cue cards).
I've gone through the entire cycle of anger, frustration, acceptance thrice over with this horrendously maintained codebase and now I'm just doing a reality check with you all to see how you view this issue as well.
* no true full screen/close options, macOS character menu popping up randomly, no dark mode, disappearing cursors, no Retina option support, no auto-keyboard switching to English (when a non latin character keyboard is enabled, leading also to white boxes for keyboard hints), poor PS4 & Xbox controller support (their drivers are now built into macOS Catalina) and doesn't really belong here but the Launcher needs some of these features mentioned here.
P.S.: I just hope you describe in the replies below some of your experiences as well, to provide a holistic view of what it means to play ESO on a Mac and maybe, just maybe, a director gets to see this and we get something more than an acknowledgement .. and something less than an eye roll.
henrycupcakerwb17_ESO wrote: »I don't get it.. so is the game currently running on apple metal api or not?
demerdecanswrath wrote: »Well, they are always hiring. If you look at the listings, ZoS has never openly looked for anyone with experience on Apple technologies.
nathan_bri wrote: »I recommend folks switch to the Windows client via Bootcamp.
Yes please. If we wanted to run Windows, we wouldn't have bought a Mac.demerdecanswrath wrote: »Can we unanimously agree that boot camp is a non-solution?
Trincasidra wrote: »...Some feedback from my experience...
demerdecanswrath wrote: »So, Update 25 did make things a little smoother! I'm actually looking forward for Phase 2.
Load times aren't reduced as much as advertised, but then again that might be just me. Can anyone confirm?
Absolutely nothing on macOS integration, still.
demerdecanswrath wrote: »So, Update 25 did make things a little smoother! I'm actually looking forward for Phase 2.
Load times aren't reduced as much as advertised, but then again that might be just me. Can anyone confirm?
Absolutely nothing on macOS integration, still.
I timed pre-patch load times so I could check the difference. I was looking forward to reduced character login times, but for me it isn't reduced AT ALL.
Another issue that seems will never be fixed, is when you login to get to character select. If you do not keep the game window in the foreground, it will take a really long time or just not load. So you have to sit there and just watch a dumb load screen instead of being able to do other things on your computer while you wait.
Thats was meant as a feature...
Game is FPS / Main loop is throttled down when in the back ground so users can use other apps out side of ESO like chat clients etc. Without that ESO used to hog all the cores.
demerdecanswrath wrote: »Thats was meant as a feature...
Game is FPS / Main loop is throttled down when in the back ground so users can use other apps out side of ESO like chat clients etc. Without that ESO used to hog all the cores.
Mostly false. There are many core intensive applications (FCPX, LPX) which continue their work seamlessly in the background and play remarkably well with macOS's GCD. I don't know if these performance improvements will lead up to better performance on macOS, so far the stuttering in this client has been insane.
What I do know is that ZoS has a sad excuse of a Mac executable, in every possible way.
Especially now due to COVID19.
I wrote the original game client... just trying to be useful... sorry to offend you...
thedavidventer wrote: »New macOS ESO player here..