demerdecanswrath wrote: »Given the Greymoor launch, the Stadia launch, the advances in performance improvements and what-not, is there any progress on the Mac client yet @ZOS_GinaBruno / @ZOS_JessicaFolsom ? Have you contracted any Mac dev to get the dirty work done right?
It's insane how long it's been.
demerdecanswrath wrote: »People miss a serious point: Macs aren't PCs. Macs aren't consoles either. Macs are macs.
They might not be a big market, but they are a solid market. With a strong tendency to spend. It is kind of a shame that we're still in the middle of a massive transformation for the Mac - Metal APIs & DriverKit for software, ARM chips for hardware -, but this will only serve what the Mac always did best: remain a solid platform with a loyal customer base for the decades to come.
....
ZoS: Apple will always be Apple. Don't try to overcome it, delay it or even ignore it. Start scheming and get some actual resources on it, the Metal move was superb just keep "honing" the client!
Mac Game Client
Windowed (Fullscreen) mode on Mac will now use a borderless window.
demerdecanswrath wrote: »Mac Game Client
Windowed (Fullscreen) mode on Mac will now use a borderless window.
Interesting, a design choice. Don't have the resources to check it out on the PTS atm.
Hopefully this means someone is charging up the defibrillators for that 8 year old DoA executable and they're not just messing around with the Info.plist file again.
demerdecanswrath wrote: »Mac Game Client
Windowed (Fullscreen) mode on Mac will now use a borderless window.
Interesting, a design choice. Don't have the resources to check it out on the PTS atm.
Hopefully this means someone is charging up the defibrillators for that 8 year old DoA executable and they're not just messing around with the Info.plist file again.
thedavidventer wrote: »It's seriously disappointing.
demerdecanswrath wrote: »Ok now please, someone from ZoS come forth and explain why any Mac ESO player's intelligence shouldn't be insulted with the home NPC "pathing" demo. These aren't priorities. This is reaching absolute nonsense.
4 Y E A R S after Chris Dillman left and there are absolutely no signs of any kind of Mac client maintenance still on the horizon. This is literally a couple months' contract work, by ZoS' actual QA standards. No communication, no compensation, untrained Mac support staff & not a single relevant job posting.
I'm done playing, as well as advocating for this. It's a tremendous loss of time, money and attention. It's been a great 6 years and I would never wish this gaming fate to any of the rest of The Elder Scrolls fans.
As always, and forever, refer to the first post for the age-old persisting issues.
Godspeed to the rest of you faithful TES fans with an eye for design.
P.S.: Thank you for making this the most viewed thread of 2020 in this section so far. At least this community's priorities and intentions are crystal clear. Now for this forum account's last dying wish, I'd ask for @ZOS_BillE or @ZOS_GinaBruno to lock this thread, as it has been deemed irrelevant by me, and by the practices followed in this organisation.
thedavidventer wrote: »I'm sure the macOS support will continue
Gattopardo wrote: »thedavidventer wrote: »I'm sure the macOS support will continue
I'm not so sure about that, if they get the starting issues out of the Stadia version, they have the best excuse to get rid of the mac client, in the end they haven't done proper maintenance on the client for years, and in the new patch notes there is nothing that actually fixes any issues (only thing is the random new graphic option), so maybe they keep it alive for a few more patches but with Microsoft buying them, I think it's the beginning of the end for the mac client esp with Apple moving to their Silicon chips in the future
But I'm happy to be proven wrong and get a fixed client at some point
thedavidventer wrote: »Gattopardo wrote: »thedavidventer wrote: »I'm sure the macOS support will continue
I'm not so sure about that, if they get the starting issues out of the Stadia version, they have the best excuse to get rid of the mac client, in the end they haven't done proper maintenance on the client for years, and in the new patch notes there is nothing that actually fixes any issues (only thing is the random new graphic option), so maybe they keep it alive for a few more patches but with Microsoft buying them, I think it's the beginning of the end for the mac client esp with Apple moving to their Silicon chips in the future
But I'm happy to be proven wrong and get a fixed client at some point
Microsoft has a good relationship with Apple. Their apps for macOS and iOS (Office 365, Microsoft Selfie, Skype, Edge, ZOOM, etc.) always use the latest Apple API’s and they’re working on an Xbox remote play app for iOS (not the game streaming service, just a remote play app that’ll allow you to play Xbox games you own from your own Xbox on your iPhone when connected to the same network, kinda like Steam Link). So I’m seriously hoping that with Microsoft in charge, that we’ll see some adoption of Apple’s new API’s in ESO for macOS so that we can have decent controller support and a functioning full screen experience. Here’s hoping.
I think Mac/ESO relationship will continue, but I really don't expect anything to appear to change for us.
demerdecanswrath wrote: »* no true full screen/close options, macOS character menu popping up randomly, no dark mode, disappearing cursors, no Retina option support, no auto-keyboard switching to English (when a non latin character keyboard is enabled, leading also to white boxes for keyboard hints), poor PS4 & Xbox controller support (their drivers are now built into macOS Catalina) and doesn't really belong here but the Launcher needs some of these features mentioned here.
demerdecanswrath wrote: »2 years later:
hEy gUYs We jUst fixED a BUg aBouT SitTinG in ChaIRs
demerdecanswrath wrote: »Letter from Mac - ESO's future Mac support :
As most Mac users know, last summer Apple announced that new Macs will no longer be built with Intel CPUs. Instead, new Macs will utilize a new custom-built ARM CPU going forward. The first of these devices was announced earlier this month at an Apple event.
Please be aware that these new ARM-based Macs cannot run software created for Intel-based computers. Additionally, these new machines will not support Boot Camp either, so you cannot dual boot an ARM-based Mac into Windows. This means that all software running on the new Macs must either be re-written for ARM or must run through an emulator. X86 emulation comes with a significant performance impact—in general, emulation is okay for software like office productivity apps, but not for gaming.
All of this puts a burden on software developers like ZOS to port their products to the new architecture. It is a huge undertaking to port a product as old, large, and complex as ESO to a new CPU, with no certain outcome of success. Because of these factors, we will not be porting ESO to run on the new ARM-based Macs. ESO will continue to run on Intel-based Macs, and we will support it as long as there is a large enough Mac user base to warrant it. While it will be technically possible to run ESO via x86 emulation on the new Macs, expect a subpar gaming experience that we will not officially support.
If you purchase a new ARM-based Mac, you will still have some options to play ESO. The most obvious one is that you can log into your account from any PC (or Intel-based Mac) and still be able to play with all of your account and character data. You also have the option of playing (with your current account and characters) on Stadia, a cloud-streaming service that uses the same servers as your current Mac-based accounts—so if you do use Stadia, you can continue to play uninterrupted with your existing account and character data.
Matt
Well, for a company that stands for inclusion and community, this screams hypocrisy.
I've been playing for 3 years. 2 of those years have been a financially overexploited, technically underdeveloped nightmare of an Elder Scrolls game that pulls you in partly thanks to the original TES nostalgia.
^ I'll leave this review wherever I can, hoping to get someone's head straight. Rot in hell, ZoS.
henrycupcakerwb17_ESO wrote: »Lol seriously ?
That’s their official response about apple taking a leap and huge gamble for ditching the ancient x86 ????
By switch the game to arm based they could even port their game easily to iOS & tvOS which are huge