ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
ZOS_BrianWheeler wrote: »Hello all!
[...] While making these fixes, many of the item sets affected have also been updated to fall in line with our item set or ability standards to ensure their overall power remains closer to their intended design.
Finally, we are addressing Magicka/Stamina sustain, especially in encounters where longer fights or prolonged damage in specific areas are required. With that in mind, we are reducing the cost of Area of Effect Damage over Time (AE DoT) abilities to reduce the pressure on your Magicka/Stamina while utilizing a rotation involving an AE DoT. This does result in a revised standard between Single Target DoTs and AE DoTs which we will be evaluating with the live game and on the PTS.
[...]
ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
Curious how Gina could quote on a comment from Code yet there is no comment from Code in this thread.
It will be interesting to see how this all works in PTS and hope we are coming close to an end to these major overhauls since it seems we will be going well past a year.
Edit: and here is to hoping the improved stuck in combat bug will be fixed. It would seem that something like this has to be a drain on server performance since it is often trigged by fake information and is clearly a result of Zos making it so we cannot change skills in combat even if we have not taken or done damage for a period of time. Kinda obvious.
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
Finedaible wrote: »ZOS_BrianWheeler wrote: »Hello all!
[...] While making these fixes, many of the item sets affected have also been updated to fall in line with our item set or ability standards to ensure their overall power remains closer to their intended design.
Finally, we are addressing Magicka/Stamina sustain, especially in encounters where longer fights or prolonged damage in specific areas are required. With that in mind, we are reducing the cost of Area of Effect Damage over Time (AE DoT) abilities to reduce the pressure on your Magicka/Stamina while utilizing a rotation involving an AE DoT. This does result in a revised standard between Single Target DoTs and AE DoTs which we will be evaluating with the live game and on the PTS.
[...]
Why do these sentences fill me with dread? It sounds like it will be another seesaw with the DoT balances we just had last pts cycle. I just ask that you please do not make even more sets useless in this endeavor for standardization, especially the crafted sets. I'm tired of chasing a set for a build only to have it be rendered useless before I can even complete it. The grind for sets and traits is just too much for constant meta changes.
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
ZOS_GinaBruno wrote: »
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
nafensoriel wrote: »Except its already been said many times the servers are not the issue the software running on them is.
MartiniDaniels wrote: »Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
If you don't care about PVP, why you care about block cancelling?
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
Overwatch is not an MMO. Move along, the PVP in this game is extraordinarily good for an mmo.
nafensoriel wrote: »Except its already been said many times the servers are not the issue the software running on them is.
Sorry, but I don't buy it. They've been optimizing the code for four years now, and performance is still a train wreck in PvP. I still think that part of the problem is tied to the hardware and the network infrastructure.
ZOS_BrianWheeler wrote: »Hello all!
We’d like to take some time to go over our goals for the next Update coming to ESO, and some of the more noteworthy changes you’ll see.
For Update 25, the Combat Team’s primary focus has been on performance improvements, particularly related to Block and item set proc conditions. While making these adjustments, we are also bringing any item sets affected into combat standards. As a reminder, the term “standards” means we are simply using consistent formulas that determine how much an ability should cost and how effective it should be based on various factors such as being an Area Effect, having an Over-Time effect, complexity of execution, etc. This process will continue in future updates for item sets.
Block is an ability that everyone can use at any time, which means it can create a lot of traffic for the server to handle. In our continued efforts to improve performance, we are adjusting how the ability works under the hood. You will still be able to do everything you used to with Block. What you’ll notice is animations will blend a bit differently out of a “block cancel”, but the effectiveness of an ability will remain and function the same; the ability will still fire when “block cancelled” but you won’t have any “dead time” before the global combat cooldown ends. This should also get rid of a few health desync issues when getting killing blows with abilities that have been triggered after a block cancel. By refactoring Block much the same way we did with Sprint in the previous Update, we expect the usage of that ability to be more performant.
Next, we’ve been focusing on bug fixes and conditional logic (item set and ability procs). Many abilities and item sets have to step through several requirements to fire their effect beyond their standard line of sight, cost, range, etc. From these changes, the conditions for procs will now work more reliably with their stated requirements. For example, Scathing Mage will no longer erroneously trigger from the first tick of any Damage over Time, and Reflective Scales will no longer work versus channeled effects such as Radiant Destruction. While making these fixes, many of the item sets affected have also been updated to fall in line with our item set or ability standards to ensure their overall power remains closer to their intended design.
Finally, we are addressing Magicka/Stamina sustain, especially in encounters where longer fights or prolonged damage in specific areas are required. With that in mind, we are reducing the cost of Area of Effect Damage over Time (AE DoT) abilities to reduce the pressure on your Magicka/Stamina while utilizing a rotation involving an AE DoT. This does result in a revised standard between Single Target DoTs and AE DoTs which we will be evaluating with the live game and on the PTS.
Again, our focus for U25 is primarily on performance updates and bug fixing which you’ll see in more detail when we publish the patch notes. We encourage everyone to hop on the PTS when we publish U25 to run through the adjustments and give us feedback!
MartiniDaniels wrote: »Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
If you don't care about PVP, why you care about block cancelling?
Well, considering it is not some PvP exclusive mechanic but one that is present in the entire game, I’m not sure how this is a valid question.Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
Overwatch is not an MMO. Move along, the PVP in this game is extraordinarily good for an mmo.
Dear lords... if what you say is true the PvP in other MMOs must be so utterly abysmal as to be entirely nonfunctional. I wish I could say I was joking when I remark that the PvP in this game is easily the worst I have ever experienced.
MartiniDaniels wrote: »MartiniDaniels wrote: »Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
If you don't care about PVP, why you care about block cancelling?
Well, considering it is not some PvP exclusive mechanic but one that is present in the entire game, I’m not sure how this is a valid question.Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.
ESO would be too slow for its fast paced combat. Block Cancel at some point became a "Skill Ceiling" and it is even taught in tutorials. Removing this would just make pvp even more dull.
I really don't care about "fast paced combat" or what someone else's idea of "too slow" would be, and I definitely don't care about the abysmal game mode that is PvP. If I wanted a fast-paced, PvP game I would reinstall Overwatch, not play ESO.
Overwatch is not an MMO. Move along, the PVP in this game is extraordinarily good for an mmo.
Dear lords... if what you say is true the PvP in other MMOs must be so utterly abysmal as to be entirely nonfunctional. I wish I could say I was joking when I remark that the PvP in this game is easily the worst I have ever experienced.
From PVE point, removing block cancelling will be a disaster. All PVE tanks naturally block cancel all day long. Imagine that you need to wait for full heroic slash animation or chain animation... tanks will be killed while waiting for animation to end and since majority of damage in latest veteran content one shots if not blocked, no amount of healing can help with that.
Summarizing:
Block animations ,AoE costs and make more sets useless.
Only that?