ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
When are we going to see an acknowledgement of the memory leak and an ongoing fix?
ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
ZOS_GinaBruno wrote: »The last time there was a leak of patch notes, ZOS claimed that they were fake, yet they turned out to be accurate. So we are understandably skeptical of any claim that the latest leak is "fake", and the points brought up in this overview seems to suggest that ZOS may be lying yet again with these claims that they are "fake".
The patch notes haven't been sent to anyone to leak out. Anything you're seeing that discuss them are fake, because nobody except me has them currently.
ZOS_BrianWheeler wrote: »While making these fixes, many of the item sets affected have also been updated to fall in line with our item set or ability standards to ensure their overall power remains closer to their intended design.
ZOS_BrianWheeler wrote: »Finally, we are addressing Magicka/Stamina sustain, especially in encounters where longer fights or prolonged damage in specific areas are required. With that in mind, we are reducing the cost of Area of Effect Damage over Time (AE DoT) abilities to reduce the pressure on your Magicka/Stamina while utilizing a rotation involving an AE DoT. This does result in a revised standard between Single Target DoTs and AE DoTs which we will be evaluating with the live game and on the PTS.
KappaKid83 wrote: »Trying to fix server performance by "fixing" how skills work seems great and all but it doesn't really address the core issue, the SERVER. There has to be a point where someone in charge says "Ya know what, lets improve these servers" instead of these constant band aid fixes to skills and passives and sets etc.
I too like playing an overly tanky patch that's fueled by overperforming defensive options while also supporting an overtuned offensive skill in accelerating drain.
ZOS_BrianWheeler wrote: »Hello all!
Block is an ability that everyone can use at any time, which means it can create a lot of traffic for the server to handle.
hobicabobjob wrote: »ZOS_BrianWheeler wrote: »Hello all!
Block is an ability that everyone can use at any time, which means it can create a lot of traffic for the server to handle.
Can we just disable block in Cyrodiil please?
Some thoughts:
- You mention abilities will still fire when block cancelled. Is changing this something you now have the ability to do? That abilities still fire when block cancelled is easily the most bizarre thing to me about this game. I understand some players consider it a mainstay, but I for one wouldn't shed any tears if it went away entirely. Perhaps something best reserved for an ESO2 if that's on the horizon as there'd be less of a whinefest to do this in a new game.