This is the current reward structure for all pledges:
- Normal: 1 key, green geode
- Veteran: 1 key, blue uncracked geode
- Veteran HM: 2 keys, purple uncracked geode
For the base-game pledges, the middle reward, in practice, does not exist. This is because the "Hard Mode" difficulty increase is modest to the point of negligibility. Essentially,
if you are able to clear a base-game dungeon on Veteran, you are able to clear it on Veteran HM.
And the current reward structure is perfectly fine for the base game dungeons.
But there is a problem with the DLC dungeons, which are, without exception, more difficult than base-game dungeons. Furthermore, they are, without exception, more time-consuming, and this is true even for experienced groups: a group that can blitz through vDoM HM in 20 minutes can run through something like vArx HM in under 10 minutes.
But the bigger problem is that the DLC Hard Modes are actually hard, and this is especially true for all the dungeons released since 2018, when the dungeon team decided to further increase the non-HM and HM difficulty gap in order to give endgame players something to chew on. Personally, I love these new HMs, but it's also made the pledge reward structure seem pretty ridiculous.
Because the middle reward is so poor, there is really no incentive for people to run pledges on veteran non-HM. You either run it on normal for a quick single key, or you run it on vet HM for the full reward. But because the DLC dungeons are designed such that there is a substantial difference between vet non-HM and vet HM,
that middle segment (capable of clearing vet but not vet HM) is much, much larger. The end result is that whenever I PUG pledges, people almost always do the DLC ones on normal for a single key. If they can't clear vet HM and are left to choose between normal and vet non-HM, then there's no reason to choose the latter when it offers almost the same reward for substantially more effort.
So here's what I suggest, specifically for DLC dungeons (i.e., leave the base-game pledge rewards unchanged):
- Normal: 1 key, green geode (no change)
- Veteran: 2 keys, purple uncracked geode (all DLC vet non-HMs are harder than any base-game vet HM)
- Veteran HM: 3 keys, gold uncracked geode (the same daily geode reward found in PvP RftW coffers)
@ZOS_GinaBruno @ZOS_Finn @ZOS_RichLambert The most important change would be the change to the middle reward: This would give players more incentive to run DLC pledges on vet non-HM instead of normal. People who run the new DLC HMs are generally motivated by things other than keys, so the increase in the top reward, while nice, isn't as important as the buff to the middle reward to entice more of the mainstream to run vet. Again, for DLC dungeons, that middle segment of vet-capable but not HM-capable is substantial whereas it doesn't really exist for the base-game dungeons.
Nightfighters ― PC/NA and PC/EU
Dungeons and Trials:
Personal best scores:
- Dragonstar Arena: 46817 (NA)
- Maelstrom Arena: 600526 (NA)
- Blackrose Prison: 99274 (EU) (Unchained)
- Maw of Lorkhaj: 165227 (EU)
- Halls of Fabrication: 220708 (NA) (Tick-Tock Tormentor #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12)
- Asylum Sanctorium: 114957 (NA) (Immortal Redeemer #1, #2, #3, #4, #5, #6, #7, #8, #9, #10)
- Cloudrest: 131256 (NA) (Gryphon Heart #1, #2, #3, #4, #5, #6, #7)
- Sunspire: 250866 (EU) (Godslayer #1, #2, #3, #4, #5, #6, #7)
- Kyne's Aegis: 235841 (EU) (Dawnbringer #1, #2, #3, #4, #5, #6, #7, #8)
Dungeon trifectas: