Making merciless fire without your control is stupid, It has always been a part of your burst combo since the beginning of the game that's a terrible idea. You've always had to hold it until you were ready to use it usually after an incap/soul harvest combo,
Making it fire off once it's at max stacks would not only now make you lose your damage mitigation but completely ruin your burst window. Suggestions like this make you wonder if you people even understand in game mechanics and how stuff works in game.
You've also mentioned before how you would like to remove ALL stuns from the game before as you said stuns were contributing to the "tank" meta, after this I don't understand how anyone can even take you seriously for anything you say.
brandonv516 wrote: »I don't think I'd like Merciless being out of my control if that's what is being suggested.
brandonv516 wrote: »I don't think I'd like Merciless being out of my control if that's what is being suggested.
What I suggested is moreso you control merciless with light attacks, rather than being out of your control.
Think:
4th LA - Elemental Weapon - 5th LA boosted by Ele weapon and merciless fires - Soul harvest (not sure if it would boost Ele weapon and merciless because of projectile vs melee hit).
I’m not dead set on this being the best way to go, but it would definitely be a buff. Think merciless when the mitigation stacks were added and everyone thought it wouldn’t make a difference. People I think just don’t like change.
JayJayIsSoJay wrote: »Incap and soul harvest cast time needs to be removed or at least reduced to 0.2s.
Yes, you can react to incap and sh, there's not only sound but also an obvious combo bow+cc+ulti incoming, you can predict a combo like that coming, just like you predict a metor+streak combo, most of the good NB players around has a combo like that, an average player knows about a NB combo, so heal up, dodge, shield up, cast your ultis or anything else.
"Oh but cast time is needed to give a chance for players to react" Lagging is undoubtedly a present problem and a situation, I assume if you play PvP you know about that. In most of the times, incap and soul harvest won't land within 0.4s like the tooltip says, actually, every cast time skill gets a bit extended under lag, such as channeled accel, tooltip says 1.3s cast(I guess, not sure)but in fact it goes off after 2.1s(around this number). cast time gives more than enough time for a player to react and counter it.
As for grim focus, I don't think ZOS will bring back the minor berserk like it used to be. IMO, we should have an offensive and a defensive morph. If they don't like the idea of the old grim focus, maybe make an offensive morph like: when you launch your spectral bow you get minor berserk for X secs, perhaps 5s or 6s, or even: when your spectral bow critically hits the target you get minor berserk for X secs.
brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
Exactly. Heal on the bow works well only in the very specific situation where both you and your opponent have low hp that can be brought down to zero with a couple of GDCs AND both of you decide to finish the opponent rather than go into defensive. And you should be in melee range which is not always the case, especially on a magblade.
Most of the times when you need a burst heal, you need a damage mitigation even more. So heal and mitigation clearly contradict each other.
brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
Exactly. Heal on the bow works well only in the very specific situation where both you and your opponent have low hp that can be brought down to zero with a couple of GDCs AND both of you decide to finish the opponent rather than go into defensive. And you should be in melee range which is not always the case, especially on a magblade.
Most of the times when you need a burst heal, you need a damage mitigation even more. So heal and mitigation clearly contradict each other.
Have you ever thought that what he is suggesting would be OP which is why ZOS has the skill is in the state it is now?
And someone suggesting shadow image heal when you teleport back to it? What? The skill already provides damage avoidance, why exactly would it need to also provide healing and how can you even argue that would not be broken OP?
brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
Exactly. Heal on the bow works well only in the very specific situation where both you and your opponent have low hp that can be brought down to zero with a couple of GDCs AND both of you decide to finish the opponent rather than go into defensive. And you should be in melee range which is not always the case, especially on a magblade.
Most of the times when you need a burst heal, you need a damage mitigation even more. So heal and mitigation clearly contradict each other.
Have you ever thought that what he is suggesting would be OP which is why ZOS has the skill is in the state it is now?
And someone suggesting shadow image heal when you teleport back to it? What? The skill already provides damage avoidance, why exactly would it need to also provide healing and how can you even argue that would not be broken OP?
brandonv516 wrote: »brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
Exactly. Heal on the bow works well only in the very specific situation where both you and your opponent have low hp that can be brought down to zero with a couple of GDCs AND both of you decide to finish the opponent rather than go into defensive. And you should be in melee range which is not always the case, especially on a magblade.
Most of the times when you need a burst heal, you need a damage mitigation even more. So heal and mitigation clearly contradict each other.
Have you ever thought that what he is suggesting would be OP which is why ZOS has the skill is in the state it is now?
And someone suggesting shadow image heal when you teleport back to it? What? The skill already provides damage avoidance, why exactly would it need to also provide healing and how can you even argue that would not be broken OP?
That type of heal would take more strategy than holding block with S&B and spamming a skill. NB needs a burst heal but not something generic.
Losing the Minor Maim and giving it to Fear would be the tradeoff.
You could even make the burst heal be contingent on how long the shade is active (like Rally).
I wouldn't expect it to be adopted, that's why I said it was a radical idea. Don't be surprised at what radical changes we do get though.
TheBonesXXX wrote: »TheBonesXXX wrote: »Seems like folks are fishing for an advantage as usual on these forums. The dishonest playerbase is a massive chunk of why the game is in the state it is in.
I don’t think so, there are very few magblades left. Most are like me where they started as a magblade and are playing other classes, but still feel invested in the class.
From playing other classes the class’ weakness’ are more obvious, plus it becomes really easy to call BS on some of the silly objections to a magblade buff, and easy to debunk some of the forum nonsense you read.
Sure some of the suggestions are over the top, but it’s pretty obvious it needs something.
I think adding minor berserk back to merciless, making the hot linger after people leave refreshing path, reworking shrewd offering into a self heal or making rapid regen self only, removing the cast time from soul Siphon, and shaving 10% off the cost of all magblade abilities is probably good enough.
I have absolutely no doubt in my mind that people here are honest and have the data.
Post it..
For instance someone posted data on the disparity between Jabs and Rapid Strikes and how much greater Jabs performs.
That is the type of posting these forums needs.
Then we can say buff Rapid Strikes.. if Jabs does superior damage, let Rapid Strikes get an increase in it's speed.
Simple yet effective means before crying apocalypse like a lot of these people do.
You can’t really make comparisons like that, it doesn’t work. If it did you could balance classes with a spreadsheet and every class would be released balanced from alpha.
Looking at tooltips is also silly. For the example you used of rapid strikes vs jabs, so what? Should rapid strikes hit just as hard as jabs?
If weapon skill lines work just as well as class skill lines then why would someone play a templar?
Individual comparison of skills doesn’t work too because if everything is just as effective why wouldn’t everyone be a sorc or NB? What’s important is how abilities are put together. Templar is a good example in this case. For damage they can do everything damagewise in just 4 slots: light, topppling, sweeps, Ult. This allows them to use their other slots for passives, tanking or healing which is why they’re powerful.
Magblade needs merciless, their self healing is split amongst multiple abilities, need cloak, a stun, spammables are weak. The front bar can’t even fit passive abilities well, even if their spammables were as powerful as other classes. Try fitting two heals as a magblade and you’ll see what I mean.
It’s things like that which matter, not individual skill comparisons.
TheBonesXXX wrote: »TheBonesXXX wrote: »TheBonesXXX wrote: »Seems like folks are fishing for an advantage as usual on these forums. The dishonest playerbase is a massive chunk of why the game is in the state it is in.
I don’t think so, there are very few magblades left. Most are like me where they started as a magblade and are playing other classes, but still feel invested in the class.
From playing other classes the class’ weakness’ are more obvious, plus it becomes really easy to call BS on some of the silly objections to a magblade buff, and easy to debunk some of the forum nonsense you read.
Sure some of the suggestions are over the top, but it’s pretty obvious it needs something.
I think adding minor berserk back to merciless, making the hot linger after people leave refreshing path, reworking shrewd offering into a self heal or making rapid regen self only, removing the cast time from soul Siphon, and shaving 10% off the cost of all magblade abilities is probably good enough.
I have absolutely no doubt in my mind that people here are honest and have the data.
Post it..
For instance someone posted data on the disparity between Jabs and Rapid Strikes and how much greater Jabs performs.
That is the type of posting these forums needs.
Then we can say buff Rapid Strikes.. if Jabs does superior damage, let Rapid Strikes get an increase in it's speed.
Simple yet effective means before crying apocalypse like a lot of these people do.
You can’t really make comparisons like that, it doesn’t work. If it did you could balance classes with a spreadsheet and every class would be released balanced from alpha.
Looking at tooltips is also silly. For the example you used of rapid strikes vs jabs, so what? Should rapid strikes hit just as hard as jabs?
If weapon skill lines work just as well as class skill lines then why would someone play a templar?
Individual comparison of skills doesn’t work too because if everything is just as effective why wouldn’t everyone be a sorc or NB? What’s important is how abilities are put together. Templar is a good example in this case. For damage they can do everything damagewise in just 4 slots: light, topppling, sweeps, Ult. This allows them to use their other slots for passives, tanking or healing which is why they’re powerful.
Magblade needs merciless, their self healing is split amongst multiple abilities, need cloak, a stun, spammables are weak. The front bar can’t even fit passive abilities well, even if their spammables were as powerful as other classes. Try fitting two heals as a magblade and you’ll see what I mean.
It’s things like that which matter, not individual skill comparisons.
I don't disagree with mechanical analysis. But most people are looking for an advantage and aren't honest.
Math matters though, Jabs and Rapids are melee channel abilities. So it's fair to look at them at an individual level.
On the healing note I think that's the worst thing ZOS can do mainly due to there track record of nerfing everything into the ground. I guarantee you if they nerf healing since they don't understand slight nerfs they will nerf it into the ground to the point that no one can heal thru anything and it will become a meta where whoever attacks first wins also promote more zergs as groups will be the only way to heal through damage.
They would be better off with increasing damage across the board and bringing back bleeds/defiles/oblivion damage and increasing dots around 20-30% some more then that depending on the skill but I doubt they would commit to that.
Also CP is a huge problem in PvP with not only performance but because all these extra forms of mitigation, if they made all PvP non CP yes that would anger some elitist "1vxer"but ultimately be healthier for PvP in the game. Only real bad things in non CP are proc sets and really it's only 2 with valkyn and caluurions mainly due the the light armor pen passive but it's not even close to as bad as when they crit, someone wearing those sets isn't getting an "instant win"
They don't crit and I personally don't have a problem with it but everyone who complains about non CP always say "pRoC sEtS hITs ToOo hArd!"
Imo non CP is 100x better then CP due to performance number 1, 2. more build diversity in that you don't have to worry about every mitigation CP in the book and sustain sets are viable and actually really strong because resource management whereas CP esp right now it's stack as much damage to burst someone down thru the CP buffed healing/mitigation, using a sustain set in CP is just losing damage, you have to give something up with your build where in CP you can go full damage and sustain just fine. 3. Less of a tank meta while healing is still really strong compared to damage since it was nerfed it is still a lot easier to kill thru zergs healing with the right setup.
brandonv516 wrote: »They don't crit and I personally don't have a problem with it but everyone who complains about non CP always say "pRoC sEtS hITs ToOo hArd!"
Imo non CP is 100x better then CP due to performance number 1, 2. more build diversity in that you don't have to worry about every mitigation CP in the book and sustain sets are viable and actually really strong because resource management whereas CP esp right now it's stack as much damage to burst someone down thru the CP buffed healing/mitigation, using a sustain set in CP is just losing damage, you have to give something up with your build where in CP you can go full damage and sustain just fine. 3. Less of a tank meta while healing is still really strong compared to damage since it was nerfed it is still a lot easier to kill thru zergs healing with the right setup.
No CP is better because you really can't afford to have the trinity (damage, defense, & sustain).
The most effective builds I've seen choose two.
brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
Exactly. Heal on the bow works well only in the very specific situation where both you and your opponent have low hp that can be brought down to zero with a couple of GDCs AND both of you decide to finish the opponent rather than go into defensive. And you should be in melee range which is not always the case, especially on a magblade.
Most of the times when you need a burst heal, you need a damage mitigation even more. So heal and mitigation clearly contradict each other.
Have you ever thought that what he is suggesting would be OP which is why ZOS has the skill is in the state it is now?
And someone suggesting shadow image heal when you teleport back to it? What? The skill already provides damage avoidance, why exactly would it need to also provide healing and how can you even argue that would not be broken OP?
I've quoted only a part of the post for a reason. I don't have a clear opinion on Shadow Image right now but how replacing a burst heal on Merciless/Relentless with a HoT would be OP? You can argue the strength of the HoT and range at which the bow must be shot for it to apply, but replacing something mostly useless with something useful wouldn't make an ability suddenly OP.
I don't think that HoTs on a NB are that strong for a few reasons, one the armor buff we have the shortest in the game esp on light/medium armor toons hence why even with the 10% damage mitigation we are extremely squishy because it drops constantly so when we are hit it's without major resolve up, if you think NB are tanky try playing a brawler without rally. HoTs can't really carry this class due to the armor buff in the shadow barrier passive.
I think they should increase the base time of the shadow barrier passive by at least 2 seconds to help with the gaps of major resolve while keeping the class unique in forcing it to go offensive to get it's armor buff.
brandonv516 wrote: »I personally want the heal to lose the 7m restriction and to be a strong HoT rather than burst. The burst heal on Merciless is redundant most of the time.
Exactly. Heal on the bow works well only in the very specific situation where both you and your opponent have low hp that can be brought down to zero with a couple of GDCs AND both of you decide to finish the opponent rather than go into defensive. And you should be in melee range which is not always the case, especially on a magblade.
Most of the times when you need a burst heal, you need a damage mitigation even more. So heal and mitigation clearly contradict each other.
Have you ever thought that what he is suggesting would be OP which is why ZOS has the skill is in the state it is now?
And someone suggesting shadow image heal when you teleport back to it? What? The skill already provides damage avoidance, why exactly would it need to also provide healing and how can you even argue that would not be broken OP?
I've quoted only a part of the post for a reason. I don't have a clear opinion on Shadow Image right now but how replacing a burst heal on Merciless/Relentless with a HoT would be OP? You can argue the strength of the HoT and range at which the bow must be shot for it to apply, but replacing something mostly useless with something useful wouldn't make an ability suddenly OP.
It would be op because then NBs could have how many HoTs running and the only difficulty would be keeping them up. I've said it many times on this forum that an HoT is better than a burst heal in nearly every situation in PvP, and this becomes markedly better when you add and stack more damage reduction and damage avoidance in your gameplay -- which is exactly what nightblade excels at this patch.
That means when such a change hits the PTS, it's going to result in nerfs for certain -- either to how strong the skill heals or they will remove the damage reduction on the skill and/or lower damage significantly in exchange for the HoT.
I’ve been leveling an alt magblade because I changed factions and took it into some BGs. Magblade is undertuned right from level 10 onwards.
As much as people are recommending tweaks to some abilities, it’s the core base abilities in each tree that suck. I think the class needs more of a complete rework then small tweaks to abilities.